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LilSparky's Workshop

Auction & Economy Login to Add Favorites
  • 24 Likes
  • World of Warcraft
  • 2,862 Monthly Downloads
  • Supports: 4.3
  • 303,548 Total Downloads
  • Updated 12/11/2011
  • Created 10/10/2007
  • 1,465 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 119release
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About LilSparky's Workshop

LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.

Supported Auction Scanners:

  • Auctioneer
  • AuctionLite
  • AuctionMaster
  • Auctionator

Optionally Requires:

  • Informant (for vendor availability)

LibPeriodicTable (for vendor availability)

Trade Skill Interfaces Supported:

  • GnomeWorks
  • AdvancedTradeSkillWindow
  • Skillet
  • Blizzard's Standard UI
  • Doublewide Tradeskills
  • Tradeskill HD

Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).

The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.

The Cost column simply sums up the costs for each reagent and reports the total.

Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.

Tooltips for each column give more details about the price breakdowns LSW is considering.

A note regarding vendor availability:

LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:

/script LSWConfig.vendorOverride[item#] = (true/false/nil)

The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.

There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.

A note about frame/auction support:

LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.

------------------------------------------------------------------------
r120 | lilsparky | 2011-12-11 17:40:36 +0000 (Sun, 11 Dec 2011) | 1 line
Changed paths:
   A /tags/119release (from /trunk:119)

Tagging as 119release
------------------------------------------------------------------------
r119 | lilsparky | 2011-12-11 05:35:27 +0000 (Sun, 11 Dec 2011) | 4 lines
Changed paths:
   M /trunk/LilSparkysWorkshop.toc
   M /trunk/lilsparkysworkshop.lua
   M /trunk/pricingSupport/disenchanting_support.lua
   M /trunk/pricingSupport/milling_support.lua
   M /trunk/pricingSupport/prospecting_support.lua
   M /trunk/scrollIDs.lua

updated .toc
removed BOP status in sv file
update milling/prospecting data

------------------------------------------------------------------------

Comments

First Previous Page 1 of 53 Next Last
  • #792

    Not sure if anyone is looking, but here it is in case it helps:

     

    Date: 2013-05-21 21:52:50
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 1407:
       attempt to compare number with nil
    Debug:
       [C]: ?
       ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1407:
          ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1334
       ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1667: GetItemCost()
       ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1527:
          ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1504
       ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1560: triggerFunction()
       ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:2673:
          ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:2665
    Locals:

    AddOns:
    <snip>  (ck=16c6)

  • #790
    Latest release

    Ok according to someone the update is out as an alpha on curse, that's wrong.

    there is an alpha out but it's not on curse or wowinterface.

    if you want an alpha version of LilSparky's Workshop then head to http://www.wowace.com/addons/lil-sparkys-workshop/files/

    Hopefully there will be an update here on curse soon...I doubt it tho as it hasn't been updated since 2011.

  • #791

    Thanks

  • #788

    with r151 on load i get this:

     

    Date: 2013-04-06 09:53:54
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua line 10:
    attempt to index a nil value
    Debug:
    ...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:10: in main chunk
    Locals:
    modName = "LilSparkysWorkshop"
    modTable = <table> {
    }
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "Version"
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to index a nil value"

    AddOns:
    Swatter, v4.2.0 (<%codename%>)
    WowheadLooter, v50008
    Ace3, v
    ACP, v3.4.2
    ActionBarSaver, v
    Altoholic, v5.2.001
    Auctionator, v3.1.3
    AuctionatorMiniFeatures, v5.1v3release
    AutoBag, v50200.00
    AutoRepair, v
    AutoRepSwitch, v1.18
    Babylonian, v5.1.DEV.332(/embedded)
    BagBrother, v
    Bagnon, v5.2.1
    Bartender4, v4.5.9
    BindPad, v2.6.3
    BittensSpellFlashLibrary, v4.6.0
    Castbars, v
    Configator, v5.1.DEV.344(/embedded)
    CrapAway, v
    DataStore, v5.2.001
    DataStoreAchievements, v5.2.001
    DataStoreAgenda, v5.2.001
    DataStoreAuctions, v5.2.001
    DataStoreCharacters, v5.2.001
    DataStoreContainers, v5.2.001
    DataStoreCrafts, v5.2.001
    DataStoreCurrencies, v5.2.001
    DataStoreInventory, v5.2.001
    DataStoreMails, v5.2.001
    DataStorePets, v5.2.001
    DataStoreQuests, v5.2.001
    DataStoreReputations, v5.2.001
    DataStoreSpells, v5.2.001
    DataStoreStats, v5.2.001
    DataStoreTalents, v5.2.001
    DBMCore, v
    DBMSpellTimers, v
    EquippedItemLevelTooltip, v2.1.0
    EquipSee, v2.2
    FriendsFacts, v
    FriendsWithBenefits, v3.2.0.4
    Gatherer, v4.2.0
    GearScore, v5.2.0
    GoingPriceWowhead, v5.0.1352655208
    GTFO, v4.23
    HealBot, v5.2.0.2
    HealersHaveToDie, v2.1.2
    IHearYouAll, v4.2
    KChefTime, v2.19
    KCrazyArrowHide, v1.02
    KLib, v1.0
    KLifeMon, v1.1
    KObjectivesHide, v1.02
    KPetMenders, v0.1
    KShammyHelper, v1.00
    KSpeedO, v1.1
    KSSAnchor, v1.05
    KSuitUp, v1.0
    KTypeTips, v0.1
    LagBar, v3.2
    LilSparkysWorkshop, v
    SlideBar, v4.2.0 (<%codename%>)
    SpellFlash, v6.6
    SpellFlashCore, v2.0.2
    BlizRuntimeLib_enUS v5.2.0.50200 <us>
    (ck=631)

     

  • #786

    When will the new version be available via Curse?

     

  • #787

     

    it us, set curse client to "alpha" release for lipsparky addon

  • #789

    But why is it only available in alpha and not beta or release?

    Alot of people may not know what Alpha or beta means in this case or people only trust the released versions.

    However, thank you for letting us know.

  • #785

    Release 147+ is compatible with 5.2, set the addon version for this addon to "alpha" in curse

  • #783

    Ok, I did it :)
    Works in 5.2
    First of all open file lilsparkysworkshop.lua, going on line 1180 and Paste this:

    local LilSparkyDataScanTooltip = CreateFrame("GameTooltip", "LilSparkyDataScanTooltip", UIParent, "GameTooltipTemplate")
    LilSparkyDataScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")

    local function FixedGetTradeSkillReagentItemLink(i,j)
    local tooltip = LilSparkyDataScanTooltip
    tooltip:ClearLines()
    tooltip:SetTradeSkillItem(i,j)
    return select(2,tooltip:GetItem())
    end

    Then you are going on line 1242 and replace

    local itemLink = GetTradeSkillReagentItemLink(i,j)

    with

    local itemLink = FixedGetTradeSkillReagentItemLink(i,j)

    Last edited by Aldamit on 3/11/2013 11:02:00 AM
  • #784

    Line 1180 is in the middle of the SetSecondayLevels function (enchanting, jewelcrafting, inscription).

    You should give more descriptive details than a line number which can change anytime.

  • #778

    Here is a slightly better fix:

    local LilSparkyDataScanTooltip = CreateFrame("GameTooltip", "LilSparkyDataScanTooltip", UIParent, "GameTooltipTemplate")
    LilSparkyDataScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")

    local function FixedGetTradeSkillReagentItemLink(i,j)
    local tooltip = LilSparkyDataScanTooltip
    tooltip:ClearLines()
    tooltip:SetTradeSkillItem(i,j)
    return select(2,tooltip:GetItem())
    end

  • #780

    What line do you put that after/before/replace?

  • #775

    Thank you karthus :) It seems to temp fixed it. BUT I think beeing a bit more clear where you would insert this fix I will add where :) since i had to guess my way to it :) or well, just common sense, but I can see people who dont do that :)

    Firstly do as Kharthus said with the add function above Updatercecipie. Then below this function Find this line

    local itemLink = GetTradeSkillReagentItemLink(i,j) , It is on line 1234, Replace that with the new function you just added,  local itemLink = FixedGetTradeSkillReagentItemLink(i,j).

    Now the numbers show up again. I normally dont use SKillet, but it is indeed laggy, but not sure if the workaround is the issue, or some code in Skillet. I will try with my old window to see.

    Indeed it is skillet that is way out there :) Switched back to TradeSkillDW, works like a charm again no lag no nothing. try it out :)

    Last edited by Solidhype on 3/7/2013 9:55:58 AM
  • #781

    Works Great thanks for explaining!!! :D:D

  • #776

    The line you must change is actually on 1241 after you insert the code, you can search for the following:

    local itemLink = GetTradeSkillReagentItemLink(i,j)

    and change it to:

    local itemLink = FixedGetTradeSkillReagentItemLink(i,j)



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