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LilSparky's Workshop
- 25 Likes
- World of Warcraft
- 4,277 Monthly Downloads
- Supports: 4.3
- 307,667 Total Downloads
- Updated 12/11/2011
- Created 10/10/2007
- 1,465 Favorites
- Project Site
- Comments
- Release Type: Release
- License: GNU General Public License version 3 (GPLv3)
- Newest File: 119release
About LilSparky's Workshop
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.
Supported Auction Scanners:
- Auctioneer
- AuctionLite
- AuctionMaster
- Auctionator
Optionally Requires:
- Informant (for vendor availability)
LibPeriodicTable (for vendor availability)
Trade Skill Interfaces Supported:
- GnomeWorks
- AdvancedTradeSkillWindow
- Skillet
- Blizzard's Standard UI
- Doublewide Tradeskills
- Tradeskill HD
Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).
The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.
The Cost column simply sums up the costs for each reagent and reports the total.
Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.
Tooltips for each column give more details about the price breakdowns LSW is considering.
A note regarding vendor availability:
LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:
/script LSWConfig.vendorOverride[item#] = (true/false/nil)
The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.
There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.
A note about frame/auction support:
LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.
------------------------------------------------------------------------
r120 | lilsparky | 2011-12-11 17:40:36 +0000 (Sun, 11 Dec 2011) | 1 line
Changed paths:
A /tags/119release (from /trunk:119)
Tagging as 119release
------------------------------------------------------------------------
r119 | lilsparky | 2011-12-11 05:35:27 +0000 (Sun, 11 Dec 2011) | 4 lines
Changed paths:
M /trunk/LilSparkysWorkshop.toc
M /trunk/lilsparkysworkshop.lua
M /trunk/pricingSupport/disenchanting_support.lua
M /trunk/pricingSupport/milling_support.lua
M /trunk/pricingSupport/prospecting_support.lua
M /trunk/scrollIDs.lua
updated .toc
removed BOP status in sv file
update milling/prospecting data
------------------------------------------------------------------------
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 119release | Release | 4.3 | 69,167 | 12/11/2011 |
| 117beta | Beta | 4.2 | 13,223 | 08/21/2011 |
| 110release | Release | 4.0.3a | 63,534 | 01/09/2011 |
| 108beta | Beta | 4.0.3a | 7,782 | 12/23/2010 |
| 101beta | Beta | 4.0.1 | 134 | 11/11/2010 |
| r99release | Release | 4.0.1 | 32,545 | 10/25/2010 |
| r90release | Release | 3.3.3 | 1,689 | 04/16/2010 |
| r88beta | Beta | 3.3.3 | 221 | 03/26/2010 |
| r84beta | Beta | 3.2.0 | 470 | 09/11/2009 |
| r79release | Release | 3.1.0 | 751 | 08/15/2009 |
| r77beta | Beta | 3.1.0 | 165 | 07/01/2009 |
| r72release | Release | 3.1.0 | 310 | 06/07/2009 |
| v1.00r72 | Beta | 3.1.0 | 2 | 06/07/2009 |
| r72beta | Beta | 3.1.0 | 1 | 06/07/2009 |
| r70beta | Beta | 3.1.0 | 64 | 05/24/2009 |
| v0.91beta | Beta | 3.0.8 | 149 | 02/02/2009 |
| 0.90beta | Beta | 3.0.8 | 18 | 02/01/2009 |
| v0.80b | Beta | 3.0.3 | 9 | 11/23/2008 |
| v0.80 | Release | 3.0.3 | 263 | 11/23/2008 |
| v0.51b | Release | 2.3.2 | 3,534 | 01/12/2008 |
| v0.51 | Release | 2.3.2 | 3 | 01/11/2008 |
| v0.41 | Release | 2.2.3 | 1 | 11/01/2007 |
| v0.4 | Release | 2.2.3 | 1 | 10/29/2007 |
| LilSparkysWorkshop-r52629 | Beta | 2.2.3 | 18 | 10/19/2007 |
| LilSparkysWorkshop-r52523 | Beta | 2.2.3 | 8 | 10/18/2007 |
| LilSparkysWorkshop-r52516 | Beta | 2.2.3 | 8 | 10/18/2007 |
| LilSparkysWorkshop-r52498 | Beta | 2.2.3 | 23 | 10/18/2007 |
| v0.31 | Release | 2.2.3 | 1 | 10/12/2007 |
| v0.3 | Release | 2.2.3 | 1 | 10/12/2007 |
| v0.2 | Release | 2.0.0 | 2 | 10/11/2007 |
| v0.1 | Beta | 2.0.0 | 9 | 10/10/2007 |
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Comments
Ok, I did it :)
Works in 5.2
First of all open file lilsparkysworkshop.lua, going on line 1180 and Paste this:
local LilSparkyDataScanTooltip = CreateFrame("GameTooltip", "LilSparkyDataScanTooltip", UIParent, "GameTooltipTemplate")
LilSparkyDataScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
local function FixedGetTradeSkillReagentItemLink(i,j)
local tooltip = LilSparkyDataScanTooltip
tooltip:ClearLines()
tooltip:SetTradeSkillItem(i,j)
return select(2,tooltip:GetItem())
end
Then you are going on line 1242 and replace
local itemLink = GetTradeSkillReagentItemLink(i,j)
with
local itemLink = FixedGetTradeSkillReagentItemLink(i,j)
Line 1180 is in the middle of the SetSecondayLevels function (enchanting, jewelcrafting, inscription).
You should give more descriptive details than a line number which can change anytime.
Here is a slightly better fix:
local LilSparkyDataScanTooltip = CreateFrame("GameTooltip", "LilSparkyDataScanTooltip", UIParent, "GameTooltipTemplate")
LilSparkyDataScanTooltip:SetOwner(UIParent, "ANCHOR_NONE")
local function FixedGetTradeSkillReagentItemLink(i,j)
local tooltip = LilSparkyDataScanTooltip
tooltip:ClearLines()
tooltip:SetTradeSkillItem(i,j)
return select(2,tooltip:GetItem())
end
What line do you put that after/before/replace?
Thank you karthus :) It seems to temp fixed it. BUT I think beeing a bit more clear where you would insert this fix I will add where :) since i had to guess my way to it :) or well, just common sense, but I can see people who dont do that :)
Firstly do as Kharthus said with the add function above Updatercecipie. Then below this function Find this line
local itemLink = GetTradeSkillReagentItemLink(i,j) , It is on line 1234, Replace that with the new function you just added, local itemLink = FixedGetTradeSkillReagentItemLink(i,j).
Now the numbers show up again. I normally dont use SKillet, but it is indeed laggy, but not sure if the workaround is the issue, or some code in Skillet. I will try with my old window to see.
Indeed it is skillet that is way out there :) Switched back to TradeSkillDW, works like a charm again no lag no nothing. try it out :)
Works Great thanks for explaining!!! :D:D
The line you must change is actually on 1241 after you insert the code, you can search for the following:
local itemLink = GetTradeSkillReagentItemLink(i,j)
and change it to:
local itemLink = FixedGetTradeSkillReagentItemLink(i,j)
+1 for Notepad++
Ok, my bad :) didnt count that the lines got pushed down due to the extra added function :P I just looked at what line it was unedited, and yes I use Notepad++ :)
by the time you have inserted the code, this line becomes 1241
notepad++ is great way to edit lua files
Posted this on Skillet:
There is still a problem with the latest version. It almost freezes the game every time you open the profession frame or switch between professions when it is open. It is especially bad with professions with a lot of recipes like LW and JC. I have a feeling it has something to do with the ReagentLink workaround. Having Lil Sparkys Workshop also installed makes the problem even worse.
Seems like a re-factor of the code is in order since the Blizzard UI opens instantly. There shouldn't be such a huge penaltly to use Skillet/LSW. They are invaluable but almost unusable in their current state.
Hopefully the authors or new coders can get if fixed.
Blatantly stole this from Skillet.
Add this function above UpdateRecipeCache()
local function FixedGetTradeSkillReagentItemLink(i,j)
local tooltip = CreateFrame("GameTooltip", "LilSparkyDataScanTooltip", UIParent, "GameTooltipTemplate")
tooltip:SetOwner(UIParent, "ANCHOR_NONE")
tooltip:ClearLines()
tooltip:SetTradeSkillItem(i,j)
local _, reagentLink = tooltip:GetItem()
return reagentLink
end
Change one line in UpdateRecipeCache() to point to the new function.
Buhuuu, this is not working as of 5.2 :( I would really like if you or someone fixed this :) I have become so used to this awsome tool feels like loosing a leg :S. Maybe a Fan update? wish I had an ounce of LUA knowledge so i could see what is wrong.
Date: 2012-12-20 16:37:23
ID: 1
Error occured in: Global
Count: 1
Message: integer overflow attempting to store 1.#INF
Debug:
[C]: SetFormattedText()
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:499: Show()
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1573: triggerFunction()
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:2673:
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:2665
Locals:
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = "%d%%"
(*temporary) = 1.#INF
Got this:
Message: integer overflow attempting to store 1.#INF
Time: 12/05/12 06:23:00
Count: 10085+
Stack: [C]: ?
[C]: in function `SetFormattedText'
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:499: in function `Show'
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:1573: in function `triggerFunction'
...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:2673: in function <...ace\AddOns\LilSparkysWorkshop\lilsparkysworkshop.lua:2665>
Locals: