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  • World of Warcraft
  • 436 Monthly Downloads
  • Supports: 6.2.2
  • 239,557 Total Downloads
  • Updated 09/18/2015
  • Created 09/29/2008
  • 685 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 2.4.1

About Livestock

Livestock: For all your companion needs

Now that your pets and mounts don't take up space in your bags, Livestock lets you manage them intelligently. This addon sorts your companions into land mounts, flying mounts, and vanity pets. Then, with the push of a button, you can randomly summon any of the three, or designate a favorite pet to have out on command.

You can also have Livestock always keep a pet by your side, and have it dismiss your vanity pet when you are in PVP battle and it would give away your position.

You can even tell Livestock to put you on a random land or flying mount depending on whether the area you're in lets you fly or not. Underwater or in combat, Livestock can also be configured to cast certain spells relating to travel, such as Path of Frost or Ghost Wolf.

You can even designate certain pets or mounts to be called in certain zones or subzones. Ride in style on a Frostwolf Howler while in Alterac Valley, and then switch to your favorite color of Mechanostrider while in Ironforge. Livestock will let you make sure that you have your good luck pet out whenever you're in Ulduar or Trial of the Crusader.

You can summon critters, land mounts, and flying mounts in various ways. See the ReadMe file for more information.

Localization Help:

Livestock currently only completely works for the enUS, deDE, eES, ruRU, and frFR clients. (The client is only localized completely for the enUS client, and assistance in localizing is always appreciated!) If you are on another client, Livestock will load but will show all English strings. If you are willing to help localize the addon for your language, please let me know - you'd only need to provide some simple translations and I'd do the rest. You can reach me through the Private Message system available here.

Slash Commands:

Slash Commands:

There are currently eight slash commands for the addon. View the ReadMe file for a more in-depth explanation. /livestock or /ls both work for commands.

  • Use "/livestock" to bring up the main menu bar.
  • Use "/livestock reset" to move the four Livestock Buttons back to their default positions.
  • Use "/livestock scale <scale>" to change the size of the Livestock Buttons.
  • Use "/livestock prefs" as a shortcut to access the preferences, described in the ReadMe.
  • Use "/livestock redo" to force Livestock to reset to default. Useful for squashing buggy behavior at the cost of having to reset your settings.
  • Use "/livestock [zone/subzone/party]" to designate a pet or mount for your current zone, subzone or party. For more information, check the ReadMe.
  • Use "/livestock [mount/nomount/pet/nopet]" to add/remove pets and mounts from the random summon list. Uses your active summon.
  • Use "/livestock debug" - Prints out useful debugging information that can assist the developers in solving problems. Use the command again to turn off the debugging output.

Livestock Options and Preferences:

You can find the options for Livestock in the Addons tab of the Blizzard Interface options menu. The "Livestock" tab has the major options, while options for pets and Smart Mounting are in sub-menus. You can read more about the preferences in the ReadMe file.

Bugs Reports and Feature Requests

If you find unexpected behavior in Livestock, especially in locales other than enUS, please check the FAQ at first to see if it has been addressed and if there is a possible fix.

Please report any bugs you find with Livestock, or feature requests you'd like to see, using the "Report Bugs" or "Feature Request" button underneath the Download button, up and to the right. I appreciate your feedback and support.

If you are reporting a bug, the following information is helpful: Any error messages that you saw, where you were (if you can give coordinates, that's excellent), what you were trying to do, what your menus looked like, and what class you play.


Well-deserved credit goes to the following people:

  • Khanthal (Uldum), for the original idea and being our MT so often!
  • A BIG thank you to Sbo (UI and Macros forum, Live) who helped me figure out what was the issue with Dalaran and Wintergrasp as well as suggesting the way to get around it.
  • Grimgear (UI and Macros forum, Live) for helping troubleshoot a bug, pointing me to keybindings, and suggesting rotation speed. Also for pointing out how best to adjust my GUI to compensate for localization.
  • Lunessa (UI and Macros forum, Live) for pointing me to Blizzard's instructions on creating panels in the Interface menu.
  • Xelron (UI and Macros forum, Live) for helping construct debug messages to get more information and indirectly convincing me to make my own dropdowns.
  • Ro (UI and Macros forum, Beta) for the 3D model viewer idea. Ro also originally suggested making my own custom dropdowns, which I thought was beyond me!
  • Elloria and Tgulics (WoWInterface) for helping spread the word and test the addon in its earliest stages and for suggesting highlighting the buttons when they're clicked.
  • The MVPs (UI and Macros forum) for providing the resources needed to accomplish this one as well as stepping in and answering my questions from time to time. Special thanks to Alestane and Iriel for helping me with secure handlers.
  • kdkunde (WoWInterface) for helping translate this mod into German so far!
  • Vastilia (WoWInterface) and Yorgl (Curse) for helping translate into French!
  • madbit (WoWInterface) for the Spanish translation.
  • simply (Curse) for the Russian localization.
  • Certainly not least, Brenkite (Uldum) for being my personal troubleshooter and moral support.

Version 2.4.1

- Added favorite mounts and pets for parties

Version 2.4.0

- Enabled flying in Draenor

Version 2.3.9

- TOC update for patch 6.2

Version 2.3.8

- Fixed Nagrand garrison mounts

Version 2.3.7

- Added support for Chauffeured Mekgineer's Chopper and Chauffeured Mechano-Hog

Version 2.3.6

- Added Aspect of the Cheetah to combat forms

Version 2.3.5

- Corrected Garrison Ability to support other languages
- Flying Carpets now only require 300 tailoring

Version 2.3.4

- Support for Dustmane Direwolf and Creeping Carpet

Version 2.3.3

- Fix for silly LUA errors (coding too fast)

Version 2.3.2

- New option to use Travel Form in land areas

Version 2.3.1

- Restrict Nagrand option to not use siege tanks and only use mounts if learned

Version 2.3.0

- Added Garrison Mounts option for Nagrand

Version 2.2.7

- Restrict autosummon pets while in vehicles to prevent issues with vehicle buttons

Version 2.2.6

- Will once again summon flying mounts underwater in flying zones
- Fixed issue with pet auto-summons and barbershops
- Druids now only summon travel form underwater if they are moving
- Moonkin form now supported when canceling travel form (while moving)

Version 2.2.5

- Fixed macro errors (re-create macros or assign an icon to fix issue)

Version 2.2.4

- Fix for Druids in Draenor

Version 2.2.3

- Fix for Draenor mounting

Version 2.2.2

- Fixed interactions with Monk Zen Flight

Version 2.2.1

- Moonkins now remain in moonkin form when mounting (fix for non-combo button)

Version 2.2.0

- Fixed dragging pets into the Zone/Subzone screen
- Disabled dragging mounts into the Zone/Subzone screen (use the command line)
- Better handling of the new flying mounts in land menu setting
- Moonkins now remain in moonkin form when mounting

Version 2.1.0

- Hide mounts from the opposite faction

Version 2.0.5

- Fixed flying dismounts for non-druids

Version 2.0.4

- New Option: Include flying mounts in land menu
- More druid fixes

Version 2.0.3

- Fixed Death Knights and Paladins
- Additional fixes for Druids

Version 2.0.2

- Support Flight Form when using Glyph of the Stag

Version 2.0.1

- Fixed error on non-hunters

Version 2.0.0

- Support for patch 6.0.2
- Fixed some issues with druid forms
- Low level druids will use cat form until they learn travel form
- Aspect of the Hawk removed (can cancel AotC/AotP when mounting)

- Change log up to this version removed from hosting site and archived in Change Log.txt


First Previous Page 12 of 57 Next Last
  • #695

    Thanks so much for continuing this addon. With 180+ mounts and closing in on 400 pets, Livestock is an addon that I can't deal without.

    Have you considered a rating on each mount? I don't how feasible this would be, but if they could rated from 0 to 4 stars (possibly more) it would have an effect of 0 meaning never summon, 1 would mean rarely summon, 2 would be summon normally, 3 would be summon more often and 4 would be reserved for favorite mounts that you want to see the most.

    I understand I don't know how feasible this would be to implement, but it would be a very nice addition. Thanks and keep up the great work!

  • #694
    Zen Flight

    Thanks for adding the support, much appreciated.

  • #692

    Just an idea, not sure if you thought of this already but it could be fun to be able to assign certain mounts to zones. For example, if I am in Winterspring, I might want Livestock to put me on snowy mounts like mammoths and such. Just a thought.

  • #693

    You can assign individual mounts to zones already. Wasn't planning on making whole catergories though.

  • #691
    Monk Zen Flight

    Hey, any chance of adding support for monk's Zen Flight spell? Such as casting it while moving/falling and summoning your mount/smart mount when not moving with Zen Flight active while flying? Thanks.

  • #688

    Why do I get this message almost everytime I open the pet window after a pet battle?

    Message: Livestock\Livestock-1.8.0.lua:477: LivestockCritterMenu2Button32:SetPoint(): Couldn"t find region named "(null)"
    Time: 01/05/13 13:36:19
    Count: 1
    Stack: Interface\AddOns\Livestock\Livestock.lua:477: in function `BuildMenu'
    Interface\AddOns\Livestock\Livestock.lua:558: in function `RebuildMenu'
    Interface\AddOns\Livestock\Livestock.lua:244: in function <Interface\AddOns\Livestock\Livestock.lua:229>

    Locals: kind = "CRITTER"
    token = "Critter"
    texttable = <table> {
     1 = LivestockCritterMenu1Button1Text {
     2 = LivestockCritterMenu1Button2Text {
     3 = LivestockCritterMenu1Button3Text {
     4 = LivestockCritterMenu1Button4Text {
     5 = LivestockCritterMenu1Button5Text {
     6 = LivestockCritterMenu1Button6Text {
     7 = LivestockCritterMenu1Button7Text {
     8 = LivestockCritterMenu1Button8Text {
     9 = LivestockCritterMenu1Button9Text {
     10 = LivestockCritterMenu1Button10Text {
     11 = LivestockCritterMenu1Button11Text {
     12 = LivestockCritterMenu1Button12Text {
     13 = LivestockCritterMenu1Button13Text {
     14 = LivestockCritterMenu1Button14Text {
     15 = LivestockCritterMenu1Button15Text {
     16 = LivestockCritterMenu1Button16Text {
     17 = LivestockCritterMenu1Button17Text {
     18 = LivestockCritterMenu1Button18Text {
     19 = LivestockCritterMenu1Button19Text {
     20 = LivestockCritterMenu1Button20Text {
     21 = LivestockCritterMenu1Button21Text {
     22 = LivestockCritterMenu1Button22Text {
     23 = LivestockCritterMenu1Button23Text {
     24 = LivestockCritterMenu1Button24Text {
     25 = LivestockCritterMenu1Button25Text {
     26 = LivestockCritterMenu1Button26Text {
     27 = LivestockCritterMenu1Button27Text {
     28 = LivestockCritterMenu1Button28Text {
     29 = LivestockCritterMenu1Button29Text {
     30 = LivestockCritterMenu1Button30Text {
     31 = LivestockCritterMenu1Button31Text {
     32 = LivestockCritterMenu1Button32Text {
     33 = LivestockCritterMenu1Button33Text {
     34 = LivestockCritterMenu1Button34Text {
     35 = LivestockCritterMenu1Button35Text {
     36 = LivestockCritterMenu1Button36Text {
     37 = LivestockCritterMenu1Button37Text {
     38 = LivestockCritterMenu1Button38Text {
     39 = LivestockCritterMenu1Button39Text {
     40 = LivestockCritterMenu1Button40Text {
     41 = LivestockCritterMenu1Button41Text {
     42 = LivestockCritterMenu1Button42Text {
     43 = LivestockCritterMenu1Button43Text {
     44 = LivestockCritterMenu1Button44Text {
     45 = LivestockCritterMenu1Button45Text {
     46 = LivestockCritterMenu2Button1Text {
     47 = LivestockCritterMenu2Button2Text {
     48 = LivestockCritterMenu2Button3Text {
     49 = LivestockCritterMenu2Button4Text {
     50 = LivestockCritterMenu2Button5Text {
     51 = LivestockCritterMenu2Button6Text {
     52 = LivestockCritterMenu2Button7Text {
     53 = LivestockCritterMenu2Button8Text {
     54 = LivestockCritterMenu2Button9Text {
     55 = LivestockCritterMenu2Button10Text {
     56 = LivestockCritterMenu2Button11Text {
     57 = LivestockCritterMenu2Button12Text {
     58 = LivestockCritterMenu2Button13Text {
     59 = LivestockCritterMenu2Button14Text {
     60 = LivestockCritterMenu2Button15Text {
     61 = LivestockCritterMenu2Button16Text {
     62 = LivestockCritterMenu2Button17Text {
     63 = LivestockCritterMenu2Button18Text {
     64 = LivestockCritterMenu2Button19Text {
     65 = LivestockCritterMenu2Button20Text {
     66 = LivestockCritterMenu2Button21Text {
     67 = LivestockCritterMenu2Button22Text {
     68 = LivestockCritterMenu2Button23Text {
     69 = LivestockCritterMenu2Button24Text {
     70 = LivestockCritterMenu2Button25Text {
     71 = LivestockCritterMenu2Button26Text {
     72 = LivestockCritterMenu2Button27Text {
     73 = LivestockCritterMenu2Button28Text {
     74 = LivestockCritterMenu2Button29Text {
     75 = LivestockCritterMenu2Button30Text {
     76 = LivestockCritterMenu2Button31Text {
     77 = LivestockCritterMenu2Button32Text {
    settings = <table> {
     Shy Bandicoon = <table> {
     Green Wing Macaw = <table> {

  • #690

    There are some really obscure bugs in the menu code and I haven't been able to get them all fixed. They seem to be created by Blizzard not fully populating pet lists all the time.

  • #687

    I went through a couple of pages and couldn't find anything relating. 

    I have to first say I love your mod, and greatly appreciate it!
    I have only found 1 bug and it might be me, but in a scenario everything seems to bug (Druid), no mounting, not auto shape shifting, nothing.  Everything is still manually able to be done, but with addons like this we get lazy :)

  • #685

    My pets are not getting automatically summoned when I move, despite having the option checked. Is this a known issue?


  • #686

    No it's working afaik. Any more details or troubleshooting?

  • #683

    I have looked around and dont see anyone with this issue.  So I may be on my own.  The list of critters and mounts runs off the screen.  Even if i move the selection bar to the very top i cannot get to the select none, select all options on the lists.  Is there any way to adjust the length of the lists

  • #684

    Adjust your UI Scale. You must be zoomed in pretty far for the list to not fit on the screen.

  • #682

    Seeing how each character can customize their settings, have you considered generating the macros in the General Macros tab instead of the character specific tab?

    Thanks and keep up the good work.

  • #681

    New Pets disabled by default is nice. Would be nice, if new mounts can be disabled by default too. :)

  • #679

    Date: 2012-11-29 14:58:20
    ID: 1
    Error occured in: Global
    Count: 2
    Message: ..\AddOns\Livestock\Livestock.lua line 275:
    attempt to call field 'GetSummonedPetID' (a nil value)
    [string "*:OnLoad"]:6:
    [string "*:OnLoad"]:1
    [C]: GetSummonedPetID()

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