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LoadIT (continued)

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  • 2 Likes
  • Project Manager: Saur
  • World of Warcraft
  • 217 Monthly Downloads
  • Supports: 5.4.0
  • 104,384 Total Downloads
  • Updated 11/01/2013
  • Created 09/28/2008
  • 328 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v50400.1
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About LoadIT (continued)

originally by Ru of Frostmane
continued by Saur of Emerald Dream (EU)

This is an updated version of LoadIT 1.34 by Ru of Frostmane.
I do not plan on doing too much to it, but I will try to keep it functioning at least.

The rest is the original description by Ru:

LoadIT was designed to allow in-game management of your addons. Using LoadIT, you can enable, disable, and load addons during gameplay. You can create profiles of addons, and switch between these profiles on-the-fly. I designed LoadIT, because I have sets of addons that I use for instances like Molten Core, Blackwing Lair, and Onyxia's Lair, but I don't care to have many of them loaded while I'm in battlegrounds, due to the amount of lag some addons create during PVP.

LoadIT provides a simple interface into all the documented, dynamic addon functions that were added as of patch 1.7. The only limitation I have found, so far, is that Blizzard hasn't provided the ability to unload an addon from memory without using /console reloadui. LoadIT will notify you when your changes require a console reload. You won't need to log out, in any case, so long as the addons were present in your /addons folder when you started WoW.exe

...!eraC ekaT
Ru

tag v50400.1
a466b15ebdab3e8fa258066a99bc9b5bff1b58ab
Peter Kjellerstedt <peter.kjellerstedt@gmail.com>
2013-11-01 16:23:23 +0100

Tag as v50400.1

--------------------

Peter Kjellerstedt:
    - Update the .toc to match 5.4
    - Use GetRealmName() instead of GetCVar("realmName")

Comments

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  • #40

    Getting Errors with LOadit since latest patch 5.4.1 anyone else having issues.?

    LoadIT.lua line 165:
    attempt to concatenate a nil value
    Debug:
    [C]: ?
    LoadIT\LoadIT.lua:165: LoadIT_Who()
    LoadIT\LoadIT.lua:120: LoadIT_OnEvent()
    [string "*:OnEvent"]:1:
    [string "*:OnEvent"]:1

    Need help in fixing it

     

    Tks

  • #41

    Having this as well, hope they fix it.  I love this addon and really don't want to switch to acp :/

  • #42

    I have uploaded a new version now that should fix the problem. Enjoy.

  • #38

    Is LoadIT going to be updated for MoP?

  • #39

    Sorry for the delay.It should be there now.

    I don't really play WoW anymore, but I will do my best to keep this updated for those who do.

  • #37

    Hiyas, wanted to say I love this addon, have used it for what seems like forever. I just started using  Aurora,(http://www.wowinterface.com/downloads/info18589-Aurora.html) and it skins everything except LoadIT. Wondering if you could point me in the right direction? Thanks in advance, for any/all help~

  • #36
    Been using this addon for a long long time now. Love it! Thanks for keeping LoadIT alive.
  • #35
    Is the only way to create a profile to use the /loadit savep or savec commands?
  • #32
    I have deleted this piece of Garbage.
    I do not install an addon so that it can tell me which other addons I can use but after installing this addon a good third of the what I was using would no longer load if this was installed. If in the authors opinion another addon is insecure he can use his little tooltip for saying so but he doesn't get toi decide what addons I cannot use!!!
  • #33
    I have absolutely no idea why you think LoadIT has prevented the loading of any other addons. There is no such code in the addon...
  • #43

    When someone posts a rant like that, it's usually safe to dismiss them as an idiot :P But kudos for professionalism!

  • #29
    New update failed to download
  • #31
    It is probably a problem with Curse. I had it yesterday with MonkeyQuest which failed to download. Seems to work for me now at least.
  • #27
    on Beta this is sharing the same button location as the macro button. Is there away you can fix this so there are not in the same spot on the GameMenuFrame?
  • #28
    I have uploaded a new version (v30300.2) that should make it compatible with 4.0.1.
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