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Magic Runes
- 4 Likes
- World of Warcraft
- 554,364 Downloads
- Supports: 4.3
- 185 Average Daily Downloads
- Comments
- Created 11/2/2008 6:23:07 PM
- Updated 12/11/2011 9:02:11 PM
- 948 Favorites
- Project Site
- License: GNU General Public License version 3 (GPLv3)
- Release Type: Release
- Newest File: 1.0.91
About Magic Runes
Addon Support Statement
Hello everyone. I'm no longer actively playing World of Warcraft (and haven't for many months). I'm looking for someone to take over maintenance of my addons. If you're interested, and have at least one released addon, send me a message at neotron+curse@gmail.com
Addon Description
Magic Runes is a set of bars displaying rune cooldowns. It's meant as either a replacement or addition to the normal Blizzard rune display. For discussion please refer to the following forum thread:
Magic Runes discussion @ WowAce forums
Help localize Magic Runes
Changes in 1.0.89:
- Now works on the 4.3 PTR. Note if you install libraries separately, you need to use the alpha version of LibBars-1.0 currently.
Changes in 1.0.80:
- Core: Added color settings for the timer text and text label (separately).
- Core: Added dot bars for Unholy Blight (off by default) and Scarlet Fever (on by default).
- Core: Changed runic bar default color to match Blizzard runic power bar colors.
- Core: Fix issue with max runic power not being updated correctly.
Changes in 1.0.75:
- Fix for Blizzard rune bars reappearing when exiting a vehicle (not hiding correctly on first login).
Changes in 1.0.73:
- Toc bump for 4.0.1
Changes in 1.0.71:
- Config: Separated modules from the main configuration to make it clear that they are separate. Note that some settings are still inherited (while others are not). I plan to move the "core" Magic Runes addon to a module sometime in the near future.
- RuneBars: Added option to hide icons.
- RuneBars: Added option to arrange bar in a grid (1x6 to 6x1).
- RuneBars: Added presets for various layouts.
- Core: Actually added the Punished rune icons by Lichborne - the option to use them was there but it seems I forgot to actually add the icons.
- RuneBars: Fix an issue where the rune bars would move from their intended position on load.
- Fixed bug when changing rune icon style with the bars hidden.
AddOn developnent updates:
If you want to get the latest news of new AddOn releases or work in progress, subscribe to my Twitter feed.
------------------------------------------------------------------------
r91 | dhedbor | 2011-12-12 02:57:54 +0000 (Mon, 12 Dec 2011) | 1 line
Changed paths:
A /tags/1.0.91 (from /trunk:90)
Tagging as 1.0.91
------------------------------------------------------------------------
r90 | dhedbor | 2011-12-12 02:46:27 +0000 (Mon, 12 Dec 2011) | 1 line
Changed paths:
M /trunk/IconDisplay/MagicRunes_IconDisplay.toc
M /trunk/MagicRunes.toc
M /trunk/RuneBars/MagicRunes_RuneBars.toc
Toc bump
------------------------------------------------------------------------
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 1.0.91-nolib | Release | 4.3 | 43 | 12/11/2011 9:02:11 PM |
| 1.0.91 | Release | 4.3 | 9,546 | 12/11/2011 9:02:11 PM |
| 1.0.89 | Release | 4.2 | 19,101 | 10/21/2011 11:28:59 PM |
| 1.0.89-nolib | Release | 4.2 | 64 | 10/21/2011 11:28:57 PM |
| 1.0.87 | Release | 4.2 | 43 | 10/21/2011 11:24:50 PM |
| 1.0.87-nolib | Release | 4.2 | - | 10/21/2011 11:24:49 PM |
| 1.0.84 | Release | 4.2 | 41,454 | 6/27/2011 11:56:46 PM |
| 1.0.84-nolib | Release | 4.2 | 179 | 6/27/2011 11:56:45 PM |
| 1.0.82 | Release | 4.1 | 33,929 | 4/27/2011 1:33:30 AM |
| 1.0.82-nolib | Release | 4.1 | 191 | 4/27/2011 1:33:29 AM |
| 1.0.80 | Release | 4.0.3a | 57,371 | 11/27/2010 2:42:24 PM |
| 1.0.80-nolib | Release | 4.0.3a | 416 | 11/27/2010 2:42:22 PM |
| 1.0.75 | Release | 4.0.3a | 2 | 11/23/2010 1:16:27 AM |
| 1.0.75-nolib | Release | 4.0.3a | - | 11/23/2010 1:16:25 AM |
| r73 | Release | 4.0.1 | 29 | 10/12/2010 8:22:14 AM |
| r73-nolib | Release | 4.0.1 | 1 | 10/12/2010 8:22:13 AM |
| r72 | Release | 4.0.1 | 1 | 10/3/2010 8:11:23 PM |
| r72-nolib | Release | 4.0.1 | - | 10/3/2010 8:11:21 PM |
| r67 | Release | 4.0.1 | 1 | 9/27/2010 12:53:49 AM |
| r67-nolib | Release | 4.0.1 | 4 | 9/27/2010 12:53:47 AM |
| r66 | Release | 3.3.0 | 633 | 12/11/2009 1:59:54 PM |
| r66-nolib | Release | 3.3.0 | 5 | 12/11/2009 1:59:49 PM |
| r65 | Release | 3.2.0 | - | 10/29/2009 1:18:43 AM |
| r65-nolib | Release | 3.2.0 | - | 10/29/2009 1:18:39 AM |
| 1.0.63 | Release | 3.2.0 | 2 | 8/9/2009 4:05:32 PM |
| r63-nolib | Release | 3.2.0 | 1 | 8/9/2009 4:05:28 PM |
| 1.0.62 | Release | 3.2.0 | 2 | 8/7/2009 11:51:57 PM |
| r62-nolib | Release | 3.2.0 | - | 8/7/2009 11:51:52 PM |
| r61 | Release | 3.1.0 | 3 | 4/17/2009 7:37:29 PM |
| r60 | Release | 3.1.0 | 3 | 4/15/2009 10:27:56 PM |
| r58 | Release | 3.0.9 | 1 | 4/14/2009 2:16:30 AM |
| r57 | Release | 3.0.9 | - | 4/12/2009 4:09:56 PM |
| r55 | Release | 3.0.9 | - | 4/12/2009 11:26:22 AM |
| r51 | Release | 3.0.9 | - | 4/5/2009 4:34:35 PM |
| r49 | Release | 3.0.9 | - | 4/5/2009 1:36:36 PM |
| r48 | Release | 3.0.9 | - | 4/3/2009 12:24:39 AM |
| r47 | Release | 3.0.9 | - | 4/2/2009 1:21:45 AM |
| r45 | Release | 3.0.9 | - | 2/22/2009 10:14:57 PM |
| r40 | Release | 3.0.9 | - | 2/16/2009 2:11:34 AM |
| r39 | Release | 3.0.8 | - | 2/4/2009 3:23:59 PM |
| r38 | Beta | 3.0.8 | - | 2/3/2009 7:23:32 PM |
| r36 | Beta | 3.0.8 | 1 | 2/1/2009 3:20:28 AM |
| r34 | Release | 3.0.8 | 1 | 1/28/2009 10:44:56 PM |
| r33 | Beta | 3.0.8 | - | 1/25/2009 2:15:28 PM |
| r32 | Release | 3.0.8 | - | 1/22/2009 2:28:19 AM |
| r31 | Release | 3.0.3 | 1 | 1/11/2009 7:16:06 PM |
| r30 | Release | 3.0.3 | 5 | 11/23/2008 7:56:14 PM |
| r28 | Release | 3.0.3 | - | 11/13/2008 10:02:17 PM |
| r25 | Beta | 3.0.3 | - | 11/10/2008 11:00:11 AM |
| r23 | Beta | 3.0.3 | 5 | 11/10/2008 3:19:10 AM |
| r17 | Beta | 3.0.3 | 3 | 11/9/2008 4:45:11 AM |
| r11 | Beta | 3.0.3 | - | 11/7/2008 2:58:10 AM |
| r6 | Beta | 3.0.2 | - | 11/3/2008 11:03:10 AM |
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Comments
I currently have the rune bars set up in a 2x3 layout and i cannot figure out, if it is possible, how i can display the cd time left on recharging runes? I have no problem displaying the numerical cd value for charging runes in the icon display, but I can't get it to show on the 2x3 rune bar layout which is what I'd like it to do.
2nd that notion
It should work fine (fixed it on beta), but I'll repackage with a new toc.
Does this need a TOC bump or update?
Love this addon, but just a quick question: are there any plans to add a Dark Infusion/Shadow Infusion stack tracker to this addon for Unholy? Would be great if you could.
I've been searching for an addon that displays this, and I hope that whoever takes over this addon (author stopped playing, it seems) will add this.
If I knew how to write addons I would totally make one for this. So annoying to keep having to click on my ghoul to figure out when Dark Transformation procs.
Anyone knows of a version/tweak for PTR?
Latest relese version should work on PTR. If you install libraries separately, you'll probably need an ALPHA level install of LibBars-1.0.
[09:44:39] ...e\AddOns\MagicRunes\Libs\LibBars-1.0\LibBars-1.0.lua:178: Division by zero
(tail call): ?
...e\AddOns\MagicRunes\Libs\LibBars-1.0\LibBars-1.0.lua:178: in function
...e\AddOns\MagicRunes\Libs\LibBars-1.0\LibBars-1.0.lua:205: in function
...e\AddOns\MagicRunes\Libs\LibBars-1.0\LibBars-1.0.lua:630: in function `SetColorAt'
Interface\AddOns\MagicRunes\MagicRunes.lua:356: in function
(tail call): ?
[C]: ?
(tail call): ?
...ce\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: in function `EnableAddon'
...ce\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:636: in function
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:271: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:294: in function `CombatLog_LoadUI'
Interface\FrameXML\UIParent.lua:602: in function
Main Magic Runes pane has a toggle for "Lock bar positions" that you can change. If you use any kind of LDB display like ButtonBin, you can right click on the icon to toggle the lock.
I have a Blood / Frost dual spec. In Frost, former Bloodrunes are always Deathrunes - maybe that's the problem??