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Magic Runes

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  • 13 Likes
  • World of Warcraft
  • 6,518 Monthly Downloads
  • Supports: 5.0.5
  • 1,013,864 Total Downloads
  • Updated 09/15/2012
  • Created 11/02/2008
  • 1,037 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 1.0.195
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About Magic Runes

Addon Support Statement

NEWS: I'm back in WoW. I'll try to update addons after catching up, especially if they are bugging out.

Addon Description
Magic Runes is a set of bars displaying rune cooldowns. It's meant as either a replacement or addition to the normal Blizzard rune display. For discussion please refer to the following forum thread:

Magic Runes discussion @ WowAce forums
Help localize Magic Runes

Changes in 1.0.89:

  • Now works on the 4.3 PTR. Note if you install libraries separately, you need to use the alpha version of LibBars-1.0 currently.

Changes in 1.0.80:

  • Core: Added color settings for the timer text and text label (separately).
  • Core: Added dot bars for Unholy Blight (off by default) and Scarlet Fever (on by default).
  • Core: Changed runic bar default color to match Blizzard runic power bar colors.
  • Core: Fix issue with max runic power not being updated correctly.

Changes in 1.0.75:

  • Fix for Blizzard rune bars reappearing when exiting a vehicle (not hiding correctly on first login).

Changes in 1.0.73:

  • Toc bump for 4.0.1

Changes in 1.0.71:

  • Config: Separated modules from the main configuration to make it clear that they are separate. Note that some settings are still inherited (while others are not). I plan to move the "core" Magic Runes addon to a module sometime in the near future.
  • RuneBars: Added option to hide icons.
  • RuneBars: Added option to arrange bar in a grid (1x6 to 6x1).
  • RuneBars: Added presets for various layouts.
  • Core: Actually added the Punished rune icons by Lichborne - the option to use them was there but it seems I forgot to actually add the icons.
  • RuneBars: Fix an issue where the rune bars would move from their intended position on load.
  • Fixed bug when changing rune icon style with the bars hidden.

AddOn developnent updates:

If you want to get the latest news of new AddOn releases or work in progress, subscribe to my Twitter feed.

------------------------------------------------------------------------
r95 | dhedbor | 2012-09-15 17:51:32 +0000 (Sat, 15 Sep 2012) | 1 line
Changed paths:
   A /tags/1.0.195 (from /trunk:94)

Tagging as 1.0.195. Should now work with MOP.
------------------------------------------------------------------------
r94 | dhedbor | 2012-09-15 17:46:56 +0000 (Sat, 15 Sep 2012) | 1 line
Changed paths:
   M /trunk/MagicRunes.lua
   M /trunk/RuneConfig.lua

Fixed runic power and dot displays.
------------------------------------------------------------------------
r92 | dhedbor | 2012-08-17 07:21:47 +0000 (Fri, 17 Aug 2012) | 1 line
Changed paths:
   M /trunk/IconDisplay/MagicRunes_IconDisplay.toc
   M /trunk/MagicRunes.lua
   M /trunk/MagicRunes.toc
   M /trunk/RuneBars/MagicRunes_RuneBars.toc
   M /trunk/RuneConfig.lua

MOP fixes.
------------------------------------------------------------------------

Comments

First Previous Page 3 of 24 Next Last
  • #363

    This mod can be fixed for beta use by changing the following -
    line 243 in \AddOns\MagicRunes\MagicRunes.lua:

       CacheSpellInfo("UNHOLYBLIGHT", 49194)

    The spell id has changed.  The new spell id (for MoP only!) is 115989.  

    Update the line to:

       CacheSpellInfo("UNHOLYBLIGHT", 115989)

    save, and you should be all set.  Once again, this is for beta use only.  You can do a search for this line if using notepad since you don't have line numbers.

  • #367

    Yea, even with that fix i couldnt get magic runes to work with mop beta

  • #364

    I have tried this solution, but I still cannot get Magic Runes to work on Beta.

  • #365

    Unholy Blight and Scarlet Fever are, from what I can see, no longer mob debuffs, so both should be removed. I'll be checking in fixed versions as Alpha relatively shortly (as a sidenote, I keep crashing the client when trying to debug which is a bit annoying).

  • #362

    Hello. I know the creator no longer plays the game, but if anyone could answer my question I would be most grateful: I've recently been fiddling around with the bars and have ended up in a situation where runes that are refreshing appear faded and only become fully opaque when ready. 

    Although it's purely cosmetic, I would really appreciate if anyone could tell me how to switch this off- I want my runes to show clearly when they refresh.

  • #360

    how do you move the icons/ bars?

  • #361

    Interface >> Addons >> Magic Runes >> Lock bar position (toggle spell)

     
  • #359

    I just came here to say "best Death Knight add on ever"

     

    I love all the different options and I love that it tracks my deseases. This is so cool.

    I currently have it set up to just show virtical glowing runes and when they are on cool down they disappear then fade back in to max alpha. Really cool.

     

    Thanks dude.

    Last edited by InfestedChris on 3/27/2012 2:00:05 AM
  • #366

    I just wanted to echo this sentiment.  I've been using Magic Runes since WotLK.  At this point, I would not be able to play my DK without it.  I would literally have to change classes.  ;O

    Thank you very much for Magic Runes!

  • #355

    I currently have the rune bars set up in a 2x3 layout and i cannot figure out, if it is possible, how i can display the cd time left on recharging runes? I have no problem displaying the numerical cd value for charging runes in the icon display, but I can't get it to show on the 2x3 rune bar layout which is what I'd like it to do.

     

    Last edited by iscintilla on 1/27/2012 3:04:04 PM
  • #352
    Quote from oxboy555 »

    Does this need a TOC bump or update?

    2nd that notion

  • #353

    It should work fine (fixed it on beta), but I'll repackage with a new toc.

     

  • #351

    Does this need a TOC bump or update?

  • #350

    Love this addon, but just a quick question: are there any plans to add a Dark Infusion/Shadow Infusion stack tracker to this addon for Unholy? Would be great if you could.

  • #354

    I've been searching for an addon that displays this, and I hope that whoever takes over this addon (author stopped playing, it seems) will add this.

    If I knew how to write addons I would totally make one for this.  So annoying to keep having to click on my ghoul to figure out when Dark Transformation procs.

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