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Magic Runes

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  • 15 Likes
  • World of Warcraft
  • 34,714 Monthly Downloads
  • Supports: 6.0.2
  • 1,061,939 Total Downloads
  • Updated 10/17/2014
  • Created 11/02/2008
  • 1,061 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 1.0.99
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About Magic Runes

Addon Support Statement

NEWS: I'm back in WoW. I'll try to update addons after catching up, especially if they are bugging out.

Addon Description
Magic Runes is a set of bars displaying rune cooldowns. It's meant as either a replacement or addition to the normal Blizzard rune display. For discussion please refer to the following forum thread:

Magic Runes discussion @ WowAce forums
Help localize Magic Runes

Changes in 1.0.89:

  • Now works on the 4.3 PTR. Note if you install libraries separately, you need to use the alpha version of LibBars-1.0 currently.

Changes in 1.0.80:

  • Core: Added color settings for the timer text and text label (separately).
  • Core: Added dot bars for Unholy Blight (off by default) and Scarlet Fever (on by default).
  • Core: Changed runic bar default color to match Blizzard runic power bar colors.
  • Core: Fix issue with max runic power not being updated correctly.

Changes in 1.0.75:

  • Fix for Blizzard rune bars reappearing when exiting a vehicle (not hiding correctly on first login).

Changes in 1.0.73:

  • Toc bump for 4.0.1

Changes in 1.0.71:

  • Config: Separated modules from the main configuration to make it clear that they are separate. Note that some settings are still inherited (while others are not). I plan to move the "core" Magic Runes addon to a module sometime in the near future.
  • RuneBars: Added option to hide icons.
  • RuneBars: Added option to arrange bar in a grid (1x6 to 6x1).
  • RuneBars: Added presets for various layouts.
  • Core: Actually added the Punished rune icons by Lichborne - the option to use them was there but it seems I forgot to actually add the icons.
  • RuneBars: Fix an issue where the rune bars would move from their intended position on load.
  • Fixed bug when changing rune icon style with the bars hidden.

AddOn developnent updates:

If you want to get the latest news of new AddOn releases or work in progress, subscribe to my Twitter feed.

------------------------------------------------------------------------
r99 | dhedbor | 2014-10-17 06:22:24 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   A /tags/1.0.99 (from /trunk:98)

Tagging as 1.0.99
------------------------------------------------------------------------
r98 | dhedbor | 2014-10-17 06:03:14 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   M /trunk/IconDisplay/MagicRunes_IconDisplay.toc
   M /trunk/MagicRunes.toc
   M /trunk/RuneBars/MagicRunes_RuneBars.toc

6.0 toc
------------------------------------------------------------------------
r97 | dhedbor | 2014-09-27 18:18:14 +0000 (Sat, 27 Sep 2014) | 1 line
Changed paths:
   M /trunk/MagicRunes.lua

Fixed small issue with PTR/WoD Beta support.
------------------------------------------------------------------------
r96 | dhedbor | 2014-07-08 19:01:59 +0000 (Tue, 08 Jul 2014) | 1 line
Changed paths:
   M /trunk/IconDisplay/MagicRunes_IconDisplay.toc
   M /trunk/MagicRunes.toc
   M /trunk/RuneBars/MagicRunes_RuneBars.toc

Toc bump
------------------------------------------------------------------------

Comments

First Previous Page 5 of 25 Next Last
  • #353

    It should work fine (fixed it on beta), but I'll repackage with a new toc.

     

  • #351

    Does this need a TOC bump or update?

  • #350

    Love this addon, but just a quick question: are there any plans to add a Dark Infusion/Shadow Infusion stack tracker to this addon for Unholy? Would be great if you could.

  • #354

    I've been searching for an addon that displays this, and I hope that whoever takes over this addon (author stopped playing, it seems) will add this.

    If I knew how to write addons I would totally make one for this.  So annoying to keep having to click on my ghoul to figure out when Dark Transformation procs.

  • #358

    You should be able to track that via ForteXorcist.

  • #357

    Look at NeedToKnow to track Shadow Infusion stacks and such.  I use it and it works great.

  • #344

    Anyone knows of a version/tweak for PTR?

  • #346

    Latest relese version should work on PTR. If you install libraries separately, you'll probably need an ALPHA level install of LibBars-1.0.

  • #343
    on the PTR:

    [09:44:39] ...e\AddOns\MagicRunes\Libs\LibBars-1.0\LibBars-1.0.lua:178: Division by zero
    (tail call): ?
    ...e\AddOns\MagicRunes\Libs\LibBars-1.0\LibBars-1.0.lua:178: in function
    ...e\AddOns\MagicRunes\Libs\LibBars-1.0\LibBars-1.0.lua:205: in function
    ...e\AddOns\MagicRunes\Libs\LibBars-1.0\LibBars-1.0.lua:630: in function `SetColorAt'
    Interface\AddOns\MagicRunes\MagicRunes.lua:356: in function
    (tail call): ?
    [C]: ?

    (tail call): ?
    ...ce\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: in function `EnableAddon'
    ...ce\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:636: in function
    [C]: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:271: in function `UIParentLoadAddOn'
    Interface\FrameXML\UIParent.lua:294: in function `CombatLog_LoadUI'
    Interface\FrameXML\UIParent.lua:602: in function
  • #341
    Good question: How do you move the bars?
  • #349

    Main Magic Runes pane has a toggle for "Lock bar positions" that you can change. If you use any kind of LDB display like ButtonBin, you can right click on the icon to toggle the lock.

  • #340
    This might sound stupid, but... how do you move the bars?
  • #339
    Is there any possibility to play a sound, if a combination of runes e.g Death+Frost, Death+Unholy Frost+Unholy are ready or coming up in the next 2 seconds?
  • #337
    since yesterday the blood runes partially are not correctly shown as bloodrunes in Blood Presence. Somtimes they are shown as deathrunes but can't be used so - obviously the color is wrong.

    I have a Blood / Frost dual spec. In Frost, former Bloodrunes are always Deathrunes - maybe that's the problem??
  • #338
    Same problem here...
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