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Magic Runes

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  • 15 Likes
  • World of Warcraft
  • 20,886 Monthly Downloads
  • Supports: 6.0.2
  • 1,082,401 Total Downloads
  • Updated 10/17/2014
  • Created 11/02/2008
  • 1,068 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 1.0.99
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About Magic Runes

Addon Support Statement

NEWS: I'm back in WoW. I'll try to update addons after catching up, especially if they are bugging out.

Addon Description
Magic Runes is a set of bars displaying rune cooldowns. It's meant as either a replacement or addition to the normal Blizzard rune display. For discussion please refer to the following forum thread:

Magic Runes discussion @ WowAce forums
Help localize Magic Runes

Changes in 1.0.89:

  • Now works on the 4.3 PTR. Note if you install libraries separately, you need to use the alpha version of LibBars-1.0 currently.

Changes in 1.0.80:

  • Core: Added color settings for the timer text and text label (separately).
  • Core: Added dot bars for Unholy Blight (off by default) and Scarlet Fever (on by default).
  • Core: Changed runic bar default color to match Blizzard runic power bar colors.
  • Core: Fix issue with max runic power not being updated correctly.

Changes in 1.0.75:

  • Fix for Blizzard rune bars reappearing when exiting a vehicle (not hiding correctly on first login).

Changes in 1.0.73:

  • Toc bump for 4.0.1

Changes in 1.0.71:

  • Config: Separated modules from the main configuration to make it clear that they are separate. Note that some settings are still inherited (while others are not). I plan to move the "core" Magic Runes addon to a module sometime in the near future.
  • RuneBars: Added option to hide icons.
  • RuneBars: Added option to arrange bar in a grid (1x6 to 6x1).
  • RuneBars: Added presets for various layouts.
  • Core: Actually added the Punished rune icons by Lichborne - the option to use them was there but it seems I forgot to actually add the icons.
  • RuneBars: Fix an issue where the rune bars would move from their intended position on load.
  • Fixed bug when changing rune icon style with the bars hidden.

AddOn developnent updates:

If you want to get the latest news of new AddOn releases or work in progress, subscribe to my Twitter feed.

------------------------------------------------------------------------
r99 | dhedbor | 2014-10-17 06:22:24 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   A /tags/1.0.99 (from /trunk:98)

Tagging as 1.0.99
------------------------------------------------------------------------
r98 | dhedbor | 2014-10-17 06:03:14 +0000 (Fri, 17 Oct 2014) | 1 line
Changed paths:
   M /trunk/IconDisplay/MagicRunes_IconDisplay.toc
   M /trunk/MagicRunes.toc
   M /trunk/RuneBars/MagicRunes_RuneBars.toc

6.0 toc
------------------------------------------------------------------------
r97 | dhedbor | 2014-09-27 18:18:14 +0000 (Sat, 27 Sep 2014) | 1 line
Changed paths:
   M /trunk/MagicRunes.lua

Fixed small issue with PTR/WoD Beta support.
------------------------------------------------------------------------
r96 | dhedbor | 2014-07-08 19:01:59 +0000 (Tue, 08 Jul 2014) | 1 line
Changed paths:
   M /trunk/IconDisplay/MagicRunes_IconDisplay.toc
   M /trunk/MagicRunes.toc
   M /trunk/RuneBars/MagicRunes_RuneBars.toc

Toc bump
------------------------------------------------------------------------

Comments

First Previous Page 5 of 25 Next Last
  • #359

    I just came here to say "best Death Knight add on ever"

     

    I love all the different options and I love that it tracks my deseases. This is so cool.

    I currently have it set up to just show virtical glowing runes and when they are on cool down they disappear then fade back in to max alpha. Really cool.

     

    Thanks dude.

    Last edited by InfestedChris on 3/27/2012 2:00:05 AM
  • #366

    I just wanted to echo this sentiment.  I've been using Magic Runes since WotLK.  At this point, I would not be able to play my DK without it.  I would literally have to change classes.  ;O

    Thank you very much for Magic Runes!

  • #355

    I currently have the rune bars set up in a 2x3 layout and i cannot figure out, if it is possible, how i can display the cd time left on recharging runes? I have no problem displaying the numerical cd value for charging runes in the icon display, but I can't get it to show on the 2x3 rune bar layout which is what I'd like it to do.

     

    Last edited by iscintilla on 1/27/2012 3:04:04 PM
  • #352
    Quote from oxboy555 »

    Does this need a TOC bump or update?

    2nd that notion

  • #353

    It should work fine (fixed it on beta), but I'll repackage with a new toc.

     

  • #351

    Does this need a TOC bump or update?

  • #350

    Love this addon, but just a quick question: are there any plans to add a Dark Infusion/Shadow Infusion stack tracker to this addon for Unholy? Would be great if you could.

  • #354

    I've been searching for an addon that displays this, and I hope that whoever takes over this addon (author stopped playing, it seems) will add this.

    If I knew how to write addons I would totally make one for this.  So annoying to keep having to click on my ghoul to figure out when Dark Transformation procs.

  • #358

    You should be able to track that via ForteXorcist.

  • #357

    Look at NeedToKnow to track Shadow Infusion stacks and such.  I use it and it works great.

  • #344

    Anyone knows of a version/tweak for PTR?

  • #346

    Latest relese version should work on PTR. If you install libraries separately, you'll probably need an ALPHA level install of LibBars-1.0.

  • #343
    on the PTR:

    [09:44:39] ...e\AddOns\MagicRunes\Libs\LibBars-1.0\LibBars-1.0.lua:178: Division by zero
    (tail call): ?
    ...e\AddOns\MagicRunes\Libs\LibBars-1.0\LibBars-1.0.lua:178: in function
    ...e\AddOns\MagicRunes\Libs\LibBars-1.0\LibBars-1.0.lua:205: in function
    ...e\AddOns\MagicRunes\Libs\LibBars-1.0\LibBars-1.0.lua:630: in function `SetColorAt'
    Interface\AddOns\MagicRunes\MagicRunes.lua:356: in function
    (tail call): ?
    [C]: ?

    (tail call): ?
    ...ce\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:543: in function `EnableAddon'
    ...ce\AddOns\BigWigs\Libs\AceAddon-3.0\AceAddon-3.0.lua:636: in function
    [C]: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:271: in function `UIParentLoadAddOn'
    Interface\FrameXML\UIParent.lua:294: in function `CombatLog_LoadUI'
    Interface\FrameXML\UIParent.lua:602: in function
  • #341
    Good question: How do you move the bars?
  • #349

    Main Magic Runes pane has a toggle for "Lock bar positions" that you can change. If you use any kind of LDB display like ButtonBin, you can right click on the icon to toggle the lock.

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