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Magnet continued
- 2 Likes
- World of Warcraft
- 12,059 Downloads
- Supports: 4.3
- 6 Average Daily Downloads
- Comments
- Created 5/10/2009 5:06:58 AM
- Updated 12/11/2011 1:36:34 PM
- 52 Favorites
- Project Site
- License: Public Domain
- Release Type: Release
- Newest File: v1.431
About Magnet continued
Introduction
Magnet is a loot helper, so you can keep your bags clean and only loot the things you want. You can specify which items to magnetize so they'll be attracted by Magnet and which items you want the polarity to be reversed so they'll be repelled by Magnet.
"Magnet continued" is a continuation of Magnet, created by DARKGuy.
Type /magnet config or use a LibDataBroker display to configure.
Features
- Attract money and currency
- Attract any ingredient for your green/yellow/orange tradeskills for easier farming and leveling of your tradeskills. Set the reagent threshold to the value you want (0 = grey, 1 = green, 2 = yellow, 3 = orange, 4 = red). Uses LibPeriodicTable. You need to open you tradeskill window before this works.
- Attract items based on skills
- Skinning
- Mining
- Gathering (Herbalism)
- Disenchanting (Enchanting)
- Prospecting (Jewelcrafting)
- Milling (Inscription)
- Fishing
- Pick Pocket
- Engineering (Mechanical units)
- Archaeology
- Attract items that have a higher vendor value than a specified minimum. Overrides any repel settings.
- Attract items based on quality. You can specify different quality options for solo, party and raid play. Will, hopefully, not attract over the loot threshold set by the party/raid leader.
- Automatically confirm looting of Bind On Pickup items (only works for items looted by Magnet)
- Attract quests items for quests that are active in your questlog
- Ability to attract specific items not covered by the other features. Simply type
/magnet attract <item name or item link>to add an item to the attract list. - Attracts all loot in a battleground
- Farm mode: Loots all items, but afterwards scans your bags and destroys any items that should have been repelled. Caution: May have some unintentional side-effects!
- Attracts all items if you can skin/mine/salvage/etc the creature
- Repel items based on quality
- Ability to repel specific items. Type
/magnet repel <item name or item link>to add an item to the repel list. - Repelled items are made transparant in the loot window for easier recognition. Currently only works with the standard loot window, XLoot and Butsu, provided the buttons are not rearranged when looting an item.
Repelling comes before attracting (unless when the would-be repelled item has a higher vendor value than specified)
- Adds a few lines in the item tooltip stating if an item is attracted or repelled
- You can type
/magnet remove <item name or item link>to remove a previously added items from either the attract or the repel list
Wish-list / Todo
Autoloot rogue's Pickpocket skill(in v0.2b)- Add a few more options for some features that are always on
Attract any ingredient for your green/yellow/orange tradeskills for easier farming and leveling your tradeskills. Including any sub-ingredients. Perhaps I can use an other addon to get the information?(in v0.3b)- Itemtype and itemsubtype implementation. Perhaps even a distinction between health potions and mana potions...
tag v1.431
a63b56c23d811bfa5d2b165552b6970c4ed63aa4
eddie2
2011-12-11 20:34:58 +0100
Tagging as v1.431
--------------------
eddie2:
- Minor bugfix
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v1.431 | Release | 4.3 | 163 | 12/11/2011 1:36:34 PM |
| v1.431-nolib | Release | 4.3 | 1 | 12/11/2011 1:36:33 PM |
| v1.430-nolib | Release | 4.3 | 1 | 12/6/2011 4:11:54 PM |
| v1.430 | Release | 4.3 | 25 | 12/6/2011 4:11:54 PM |
| v1.420-nolib | Release | 4.2 | 11 | 7/4/2011 4:48:40 PM |
| v1.420 | Release | 4.2 | 1,258 | 7/4/2011 4:48:40 PM |
| v1.04b | Beta | 4.0.3a | 1,436 | 12/8/2010 10:09:27 AM |
| v1.04b-nolib | Beta | 4.0.3a | 7 | 12/8/2010 10:09:26 AM |
| v1.03b | Beta | 4.0.1 | 871 | 10/13/2010 12:27:48 PM |
| v1.03b-nolib | Beta | 4.0.1 | 2 | 10/13/2010 12:27:47 PM |
| v1.02b5 | Beta | 3.3.5 | 34 | 7/25/2010 2:31:37 PM |
| v1.02b5-nolib | Beta | 3.3.5 | - | 7/25/2010 2:31:36 PM |
| v1.02b4 | Beta | 3.3.5 | 1 | 7/25/2010 1:25:44 PM |
| v1.02b4-nolib | Beta | 3.3.5 | - | 7/25/2010 1:25:43 PM |
| v1.02b3 | Beta | 3.3.5 | - | 7/25/2010 1:13:50 PM |
| v1.02b3-nolib | Beta | 3.3.5 | - | 7/25/2010 1:13:49 PM |
| v1.02b2 | Beta | 3.3.5 | - | 7/25/2010 12:43:58 PM |
| v1.02b2-nolib | Beta | 3.3.5 | - | 7/25/2010 12:43:57 PM |
| v1.02b1 | Beta | 3.3.5 | - | 7/15/2010 4:51:01 PM |
| v1.02b1-nolib | Beta | 3.3.5 | - | 7/15/2010 4:51:00 PM |
| v1.01 | Release | 3.3.0 | 3,705 | 12/16/2009 2:06:06 PM |
| v1.01-nolib | Release | 3.3.0 | 614 | 12/16/2009 2:06:03 PM |
| v1.0 | Release | 3.3.0 | 387 | 12/10/2009 11:17:09 AM |
| v1.0-nolib | Release | 3.3.0 | - | 12/10/2009 11:17:06 AM |
| v0.9b4 | Beta | 3.2.0 | - | 8/17/2009 3:36:00 PM |
| v0.9b4-nolib | Beta | 3.2.0 | - | 8/17/2009 3:35:57 PM |
| v0.9b3 | Beta | 3.2.0 | - | 8/7/2009 5:28:47 AM |
| v0.9b3-nolib | Beta | 3.2.0 | - | 8/7/2009 5:28:45 AM |
| v0.9b2 | Beta | 3.2.0 | - | 8/6/2009 5:36:37 PM |
| v0.9b2-nolib | Beta | 3.2.0 | - | 8/6/2009 5:36:35 PM |
| v0.9b | Beta | 3.2.0 | - | 8/5/2009 3:35:00 PM |
| v0.9b-nolib | Beta | 3.2.0 | - | 8/5/2009 3:34:56 PM |
| v0.8b | Beta | 3.1.0 | - | 7/11/2009 9:43:26 AM |
| v0.8b-nolib | Beta | 3.1.0 | - | 7/11/2009 9:43:23 AM |
| v0.7b | Beta | 3.1.0 | - | 7/3/2009 1:54:18 PM |
| v0.7b-nolib | Beta | 3.1.0 | - | 7/3/2009 1:54:15 PM |
| v0.6b | Beta | 3.1.0 | - | 7/1/2009 2:25:15 PM |
| v0.6b-nolib | Beta | 3.1.0 | - | 7/1/2009 2:25:11 PM |
| v0.5b2 | Beta | 3.1.0 | - | 6/21/2009 6:59:36 AM |
| v0.5b2-nolib | Beta | 3.1.0 | - | 6/21/2009 6:59:30 AM |
| v0.5b | Beta | 3.1.0 | - | 6/12/2009 12:43:13 PM |
| v0.5b-nolib | Beta | 3.1.0 | - | 6/12/2009 12:43:10 PM |
| v0.4b | Beta | 3.1.0 | - | 5/29/2009 12:27:45 PM |
| v0.4b-nolib | Beta | 3.1.0 | - | 5/29/2009 12:27:42 PM |
| v0.3b | Beta | 3.1.0 | - | 5/24/2009 3:44:22 PM |
| v0.3b-nolib | Beta | 3.1.0 | - | 5/24/2009 3:44:18 PM |
| v0.2b | Beta | 3.1.0 | - | 5/14/2009 11:21:17 AM |
| v0.2b-nolib | Beta | 3.1.0 | - | 5/14/2009 11:21:14 AM |
| v0.1b | Beta | 3.1.0 | - | 5/10/2009 3:56:55 PM |

Comments
euhm if i putt silk cloth in /magnet attract silk cloth
should it not auto. pick it out of corpse?
because it dusnt and it dusnt delete it olso if farm mode is active
: in function `LootSlot'
Magnet-v1.01\Magnet.lua:368: in function `LootItemInSlot'
Magnet-v1.01\Magnet.lua:722: in function `Update'
Magnet-v1.01\Magnet.lua:173: in function `?'
CallbackHandler-1.0-5 (Ace3):147: in function
: ?
:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):92: in function `Fire'
AceEvent-3.0-3 (Ace3):120: in function
---
1) is it possible to "repel" all grey and white quaility items BUT attract cloth (like runecloth or any other)?
2) how does the afterwards-destroying of the farmmode work? at least in theory?
thanks,
xeb
1) No. If you choose to repel all Whites by quality, you cannot attract specific whites by name. That is, in the code, the check to repel an item on quality comes before the check to attract one by name.
2) A small list is created that contains every item that was looted (except Gold) for a loot-window. For every item that is looted (that is, put into your bags), all items in your bags are scanned if they are on the list and if you wish to repel them. If so, the items are destroyed.
Or, perhaps easier, type "/magnet repel " and shift-click the item in your bags.