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MapCoords

Map & Minimap Login to Add Favorites
  • 4 Likes
  • World of Warcraft
  • 584,502 Downloads
  • Supports: 4.3
  • 318 Average Daily Downloads
  • Comments
  • Created 7/9/2006 10:31:33 PM
  • Updated 12/1/2011 1:21:30 AM
  • 1,129 Favorites
  • Project Site
  • License: GNU General Public License version 3 (GPLv3)
  • Release Type: Release
  • Newest File: 0.11
or

About MapCoords

Hello MapCoords User!

Jim-Bim took the outdated MapCoords (0.3) from ReCover and keeps it up to date.
His latest version works fine with the current Patch 4.3.0, so have fun! :)


Recent Changes:

  • 0.10 + 0.11 Only updated TOC for Patch 4.2 and 4.3
  • 0.9 + 0.9a Updated TOC for Patch 4.1 and movable/minimized map mode fixes
  • 0.8 Updated TOC for Patch 4.0 and minimized map text placement corrected
  • 0.7 Updated TOC for Patch 3.3 and fixed cursor coords for new map modes
  • 0.6 Only updated TOC for Patch 3.2
  • 0.5 Added French localization (thanks Mordroba!)
  • 0.4 Released by Jim-Bim! Highlights: GUI, German translation, changeable decimals

Options:

Use "/mc" or "/mapcoords" to print all available slash commands into the chat.
NEW: You can now change all slash command options via checkboxes in the interface options!


Description:

This is an AddOn that shows the cursor & player coordinates on the worldmap.
As of 0.3 it also shows coords below your and your party members portrait.
Options to toggle the display of every single label are available.


Known Issues: (outdated?)

  • If you zoom in on another map/continent and then exit the worldmap the portrait coords show n/a
  • Unable to fetch coords from a party member in another zone (workaround, anyone?)
  • Player portrait coords are to much to the right, so if you got a pet the pet portrait might make it difficult to see the coords easily

PS: If you want to remove the coords added by CTMod: remove line 9 (CT_MapModCoords.xml) in file \CT_MapMod\CT_MapMod.toc

Version 0.11

  • Updated TOC for Patch 4.3

Version 0.10

  • Updated TOC for Patch 4.2

Version 0.9a

  • Added new coords position for small map modes
  • (Blizzard uses ALL available space on the footer)

Version 0.9

  • Updated TOC for Patch 4.1
  • Moved coords to the left in minimized mode
  • Fixed coords position for moveable map
  • More updates coming soon!

Version 0.8

  • Updated TOC for Patch 4.0
  • Corrected text placement in minimized map

Version 0.7

  • Updated TOC for Patch 3.3
  • Fixed cursor coords for new map modes

Version 0.6

  • Updated TOC for Patch 3.2

Version 0.5

  • Added French localization (thanks Mordroba!)

Version 0.4

  • Updated TOC for Patch 3.1
  • Added German translation strings
  • (Addon is now easily translatable)
  • New config in Interface Options
  • Added option to toggle decimals

Comments

First Previous Page 1 of 7 Next Last
  • #134
    is there a way to liek search coordianates

  • #129
    New version is out now. Sorry for the delay - I have been very busy lately.
  • #130
    With the new version, the cursor coords are on top of the "Track Quest" checkbox and label in "minimized mode" and are hardly readable now :)
  • #131
    Yeah you are right, I didn't have a visible quest, so there was enough free space for me. The old place is not appropriate anymore, because there is an Archaeology checkbox. I'll update the position, thanks =).
  • #132
    thanks! much better
  • #128
    give it an Update for 4.1 ? this Version appears as " old Version " in the Addon MenĂ¼
  • #127
    Please update this addon. Thank you :)
  • #126
    Can you please make this one can also select the Coords on the map.

    Germany

    Kannst du bitte machen das man auch die Koords markieren kann auf die karte.
  • #122
    The World Map frame has three settings: expanded, minimized, and minimized movable (for lack of a better term). You can adjust the output for all three versions of the World Map by altering your code starting on line 357 to:
    if (mapExpanded) then
    MapCoordsWorldMap:SetPoint("BOTTOM", WorldMapFrame, "BOTTOM", 0, 10)
    else
    if ( WORLDMAP_SETTINGS.advanced ) then
    MapCoordsWorldMap:SetPoint("BOTTOM", WorldMapFrame, "BOTTOM", 0, 10)
    else
    MapCoordsWorldMap:SetPoint("BOTTOM", WorldMapFrame, "BOTTOM", 0, -3)
    end
    end
    Just thought you might like the fix.
  • #123
    hi KVLtv,

    have you also the coordinates of the mini-map, so you can push the data to the left
  • #124
    you separate entry with
    if ( WORLDMAP_SETTINGS.advanced ) then
    MapCoordsWorldMap:SetPoint("BOTTOM", WorldMapFrame, "BOTTOM", 0, 10)
    else

    shows me no map coordinates data
  • #125
    I'm not really sure what you are asking, since the code that I posted is for the World Map and not the mini-map. The post was also intended to help the author of MapCoords to display the coordinates visually in the same place on the World Map in not only the expanded form, but also the minimized form in both the movable and unmovable states. The original code starting on line 357 of the MapCoords.lua did not take the difference between the two minimized states into consideration. The setting for the Movable World Map is found on the in game Interface panel under Objectives. The location of the display on the World Map frame changes depending on which the check-box state is selected. The entry ( WORLDMAP_SETTINGS.advanced ) represents the check-box checked and was copied from the World Map .lua. I know it works, because I use it in my map coordinate AddOn. I hope this helps.
  • #121
    i have since yesterday a Problem with the Mapcoords Addon.
    The Player and Cursor Coords of the Worldmap be overridden by the Archaeology scripture , if this on a CHAR aktiv learned.
    The Coords of the WorldMap are then read very badly. A different position might help.

    Will there be an update ?
  • #120
    Also wanted to add for the maintainer there is a small issue with the world map coords overlapping with the digsite check box on the smaller version of the world map. Any chance they can be moved somehow?
  • #117
    URMapCoords is way better.
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