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  • World of Warcraft
  • 2,631 Monthly Downloads
  • Supports: 6.0.2
  • 589,080 Total Downloads
  • Updated 10/14/2014
  • Created 07/30/2008
  • 1,137 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v2.00

About MBB

MBB reduces minimap buttons and makes them accessible through a pop out menu. Click the MBB button to expand the menu and display the buttons. Each button that is collapsed into the menu can easily be reattached to the minimap with a Click + Key combination. The MBB button can also be detached from minimap with the Click + Key combination.

Slash Commands

  • /mbb - shows the MBB commands
  • /mbb buttons - shows a list of all rfames in the MBB bar
  • /mbb reset position - resets the position of the MBB button
  • /mbb reset all - resets the MBB settings

r99 | karlsnyder | 2014-10-14 22:36:07 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   A /tags/v2.00 (from /trunk:98)

Release v2.00 to
r98 | karlsnyder | 2014-10-14 22:32:01 +0000 (Tue, 14 Oct 2014) | 2 lines
Changed paths:
   M /trunk/MBB.lua
   M /trunk/MBB.toc

Updated for 6.0


First Previous Page 2 of 14 Next Last
  • #198

    Ctrl + Right click will remove a button from the MBB popup menu.

  • #187

    Having some slight compatibility issues with QuestPointer which is an addon that places quest points of interest markers on the minimap. MBB seems to be capturing them and hiding them away inside its button, and they are unclickable in order to use the ctrl+right click feature to remove them. I was wondering if there was some hidden way of manually adding frame names to be ignored to the ignore list. A slash command would be great or even better some built in support for QuestPointer by automatically ignoring the buttons it creates would be great. Using /mmbb buttons reveals the button names for QuestPointer to use the following format: poiMinimapX_X where X are numercial variables, simply having MBB ignore anything starting with poiMinimap would do the trick. Thanks for your time and consideration. I look forward to futher updates in the future.

  • #188

    Found a solution for myself by just pushing a bunch of frame names into MBB_Exclude so it's working for me now, but built in support or a built in command for ignoring frames by hand would be appreciated.

  • #190

    This issue is resolved.  MBB will now ignore QuestPointer Minimap frames.

  • #186
    Few requests?

    Thank you for continuing to update this mod!  I too am a SexyMap user and I'm eager to try out your mod, hoping everything works with it.  I just have a few requests... 

    1. Does the mod have any LibDataBroker support?  If not, would that be able to be added? It would be nice to be able to "attach" MBB to say, TitanPanel as an entry and then when one clicks on it it can display all the icons/minimap buttons downward in a "menu" of sorts.

    2.  Especially since it seems Minimap Button Frame has not been updated, would you be able to add some of its features, such as being able to pick additional formations (ie a grid as opposed to one long row of buttons that basically opens in one direction, horizontal/vertical options ) and the ability to pick up "stray" buttons that for whatever reason may not be showing up properly. Manually adding buttons to MBB or changing the order of buttons within MBB etc.... will allow users, especially those with a ton of minimap buttons, to categorize to their liking - "I'll put all my map buttons together, then bag buttons, then unit frame buttons, then timer buttons etc..".  

    Thanks again for your work keeping our interfaces a little cleaner!

  • #189

    I'll review this request and see if this can be done.  Thanks for the feedback!

  • #183

    Any chance you can look compatibility with sexymap?  The only problem is that it seems MBB assumes you can only have a circular map, but sexymap allows you to have square maps and when you move MBB's button to a corner is actually on top of the map instead of on the frame.  I use the Simple Square map config which comes with sexymap.

    Great addon, thank you!

  • #184

    I'll review SexyMap and take a look.  Smile

  • #185

    To add to the SexyMap compatibility issue... only while using SexyMap my MBB pull-out frame is constantly stuck open. The buttons will not collapse into the single MBB button. I've attempted resetting the settings as well as deleting the saved variables. Also reset SM settings.

  • #170

    I love this addon but I had to disable it because it was using a LOAD on memory. I've used it for years and I got like 50+ addons (so it's not because I got a shitty computer) but with the new patch my game started lagging. Yesterday I checked the memory usage of my addons and this addon used 70+ MB. I got no clue why it does but I can't use it when it require that much.

    Last edited by KBSSKB on 9/27/2012 10:11:15 AM
  • #180

    try doing a "/mbb buttons" command when you are noticing the issue.

    I noticed that MBB was using 50mb+ when I had Zygor's guides loaded, it was because MBB was trying to gather the ant trail marks added by zygor and zygor was adding them again.

    You may want to add [37] = "ZGVMarker" into the ignore list also karl :)

  • #182

    yep, it's was ZG that was causing the issue, so sorry for my bad report, next time if I have any problems, I'll add a detailed report, thanks!

  • #181

    Okay good news, this one might be fixed!  I loaded Zygor Guides (ZG) myself and tested this issue.

    KBSSKB, we are totally guessing that you might be using ZG.  When using ZG MBB hides the trail markers and ZG doesn't like that very much and it adds them back and this repeats.  In this case MBB only appears to be using 50+ MB however it is not.  MBB will now ignore any ZG markers.

    If you aren't using ZG please let me know which Addon you are using so I may address the issue.

    In the future when reporting a bug please give me more information to go on.  If you aren't sure how to collect information please post a thread and ask for help.  The MBB users are very helpful and responsive.

    I want to thank Dreamstorm for stumbling across Zygor Guides and posting his thoughts.  I have sent ZG a message suggesting that they wrap their trail markers in a parent frame to prevent other Addons from stumbling over their minimap artifacts.

  • #179

    UPDATE: In good faith that the reported lag and memory utilization might be re-creatable I turned on memory reporting and for 4 hours today I've been monitoring MBB.  (I took today off and I was leveling my main some. Smile)  The MBB memory utilization hasn't risen above 0.19 MB all day and I saw no lag.  I am running things like Titan Panel, Healbot, ElvUI, Tom Tom, Carbonite, Mobit, etc...  My gaming computer is a Dell M1730 which is a dated machine.

    It is possible that the lag and memory utilization you are seeing comes from a combination of Addons or from the "Disable LUA Error" issue that Pericles mentioned.  I still encourage you to supply enough information for me to diagnose the issue you are reporting and please follow Pericles suggestion to turn on "Display LUA Errors" from the Interface Options.  If you are getting LUA errors from Addons and they are in your face you might try loading !BugGrabber and BugSack to help manage Addon errors.  Please also make sure all Addons are updated to their latest version as Pericles recommended.

    In respect to the users that have reported issues in a thorough manner, like the Healbot button issue, and to respect my personal time,  I will not spend any more time on your issue until you have supplied more information.

    Last edited by karlsnyder on 9/28/2012 7:36:17 PM
  • #177

    This is a REALLY bad report. First you have got "display lua errors" option turned off. This means you get lag rather than error messages. If you are running ANY addon then you really MUST turn this option on otherwise you may have a bad addon causing lag that you need to update. 


    Second you made no mention of which version you are running. Hint there has never been ANY addon with a version number of "the latest". You must quote an actual version number. Without this info you may as well not have bothered posting a message. 

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