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  • World of Warcraft
  • 66,736 Monthly Downloads
  • Supports: 5.4.0
  • 10,628,676 Total Downloads
  • Updated 09/12/2013
  • Created 07/03/2006
  • 9,588 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: v5.7.131

About MikScrollingBattleText


  • Version 5.7.131 fixes the font changing issue introduced by Patch 5.4.

Frequently Asked Questions:

Before posting a question, please see the FAQ list at MSBT's portal site.


MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class.
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.

Supported Events:

  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage
  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)
  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet, and Item Cooldown Completions
  • Loot
    • Looted Items
    • Money Gains
  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Rune Strike, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Eclipse (Lunar), Eclipse (Solar), Owlkin Frenzy, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Power Guard x3, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Backlash, Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Overpower, Revenge, Sudden Death, Taste for Blood, Victory Rush


/msbtShows the options interface.
/msbt resetResets the current profile to the default settings.
/msbt disableDisables the mod.
/msbt enableEnables the mod.
/msbt versionShows the current version.
/msbt helpShows the command usage.

Version History:

See version history as MSBT's portal site.


  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed.


  • Updated TOC for Patch 5.4.


  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.


  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.


  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.


  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.


  • Updated TOC for Patch 5.1.


  • Fixed issue introduced with Monk Chi changes in Patch 5.1.


  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.


  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.


  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).


  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.


  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.


  • Converted all sounds to .ogg from .mp3.


  • Modified combat event log parser to work with the absorb changes in Patch 4.3.


  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.


  • Removed item cooldoown tracking debug print


  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.
  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

See the included readme.html for further version history.


First Previous Page 8 of 210 Next Last
  • #3729

    I think this issue might be caused by the addition of absorbs to default in game battle text; they weren't included prior to 5.4. I've tested multiple options and the only font that cannot be changed is the one that relates to absorbs. I've tried making a custom variable for it, but I haven't been able to get it to work. The change log doesn't show anything other than a TOC change for 5.4.

  • #3728

    I'm also having this problem.  My selected fonts (Nimrod and Adventure) are saved somewhere, as they are already selected when I go into the master font settings.  All I do to "fix" it on log in is open the master font settings, change nothing, hit "save", then reloadui.

  • #3727

    1x [ADDON_ACTION_BLOCKED] AddOn "MikScrollingBattleText" hat versucht die geschützte Funktion "CompactRaidFrame13:SetAttribute()" aufzurufen.
    !BugGrabber-r193-release\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
    <in C code>
    FrameXML\CompactUnitFrame.lua:129: in function "CompactUnitFrame_SetUnit"
    Blizzard_CompactRaidFrameContainer.lua:318: in function "CompactRaidFrameContainer_AddUnitFrame"
    Blizzard_CompactRaidFrameContainer.lua:266: in function "CompactRaidFrameContainer_AddPets"
    Blizzard_CompactRaidFrameContainer.lua:182: in function "CompactRaidFrameContainer_LayoutFrames"
    Blizzard_CompactRaidFrameContainer.lua:130: in function "CompactRaidFrameContainer_TryUpdate"
    Blizzard_CompactRaidFrameContainer.lua:62: in function "CompactRaidFrameContainer_OnEvent"
    <string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1


    and more..

  • #3726

    The temporary fix is to copy your preferred font over top of porky.ttf.

  • #3725

    Vegidio may be onto something.

    I just wanted to post that I do not believe the issue is tied directly to user profiles - I have no profiles set up except the default, and I still have the Porky Problem on all my characters.

    Granted, they're all using the default profile.

  • #3724

    This is what noticed:

    1. Last Tuesday, on patch day, I installed the new version of MSBT and logged on two characters and they both had the font problem.

    2. I installed the new version of MSBT with the partial fix yesterday and the font problem didn't disappear on the same two characters that I logged on last Tuesday, BUT the problem seems to be gone on all my other characters that I logged for the first time today after the patch.

    I hope this helps to identify the bug.

    Last edited by vegidio on 9/15/2013 8:38:23 AM
  • #3721

    I believe the continuing font problem may have something to do with user profiles.


    When I changed to default profile, it seemed to allow the change and maintaine it between logins.


    Hope this helps.

  • #3723

    I tried copying the default to another and it behaved the same way.  I didn't try making a new profile (and hopefully that's not the solution).

    Last edited by Hangar on 9/15/2013 6:42:00 PM
  • #3722

    I'd like to echo this. I couldn't figure out why I had no font problems on my DPS characters, but my two healers kept resetting to Porky; only after reading this comment did I realise that my DPS chars use the Default profile, whereas I have a separate Healer profile for my healer chars.

    I would suggest this is a likely reason behind the error.

  • #3720
    HELP me pls

    updated the the problem still persists, I can not see the loot in the static window. perhaps because the use of the Italian language? I do not know if I put the English client everything works. any ideas? I had the same problem with the previous patch, and I had already made ​​a post but I had no response from anyone. with another addon called parrot everything works, they show me the loot. and just a matter of MSBT then I supposeI hope to fix the problem, I will not change I love this addon. tx

  • #3717

    Font problem persists in the new version. ReloadUI did not solve it for one character, but did solve it for the next. The font resets to Porky if you logout or restart the game.

    Going to try the "replace desired Font's name with Porky" fix that was working for last version.

    Last edited by MetallicaRulez0 on 9/13/2013 6:48:21 PM
  • #3716
    Re: MikScrollingBattleText - Fonts

    Sorry to report but the font problem(s) persist in the new version

  • #3714
    Fonts STILL not working

    I got the update today, but the problem with "Porky" still being the default font when you log in still exists. Doing /reload after you select your prefered font(s) fixes it though. Just wish you didn't have to do this just to get it working.

  • #3713

    Alright, so let's get more specific about the specific steps/issue then, because the issue that I saw is now working correctly for me.

    So let me recap on the specifics of what the issue I saw and fixed are:

    1. Launch the options dialog (/msbt)
    2. Go to a font settings dialog (click Master Fonts, Scroll Areas->Font Settings, or Event->Font Settings)
    3. Choose a new font -- At this point, as of Patch 5.4 and prior to MSBT 5.7.131, choosing a new font did not update the font preview text.  As of MSBT 5.7.131, this is resolved.
    4. Save the settings -- At this point, as of Patch 5.4 and prior to MSBT 5.7.131, saving the new font did not change the font of the actual text that scrolls.    As of MSBT 5.7.131, this is resolved.

    I have had a ton of reports through various channels that the above is working correctly now.  It sounds like there is another issue at play here and we're going to have to figure out.

    So, with the above level of specificity, please give me the exact steps and behavior being exhibited.  For example, after saving a newly selected font and doing a /reloadui, does the new font not persist for you?

    Also, per this post (, Blizzard messed with the saved variables.  Is that the issue you're seeing?

    Finally, something else to try, if you disable all other AddOns, do you see still the issue (this will help rule out a conflict with another AddOn)

    Last edited by mikord on 9/13/2013 10:20:23 AM
  • #3718

    Well, I did the following:

    • Installed new version. Was working pretty much like before.
    • Tried changin fonts. Noticed font preview wasn't updating. All fonts defaulted back to porky.
    • Changing back to my previous font didn't work, it still was using porky.
    • Reload UI worked to update the font preview, but it still was using porky.
    • Restarted game. Same results as before.
    • Uninstalled addon via curse client and cleared saved variables. Made sure that there wasn't anything left in the addons and wtf folder.
    • Reinstalled addon.
    • Working exactly as described before.
    • Disabled every other addon except MSBT. Same results.

    The only thing left for me is deleting ALL saved variables and using a fresh install. But I'm not gonna do that.

    Good luck fixing the addon, no rush there tho. I stil can change the font name in the fonts folder :p


    Last edited by jsantosv on 9/13/2013 7:44:27 PM
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