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Minimal Archaeology

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  • World of Warcraft
  • 4,568 Monthly Downloads
  • Supports: 6.0.2
  • 190,577 Total Downloads
  • Updated 10/15/2014
  • Created 12/13/2010
  • 340 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: v6.0.0

About Minimal Archaeology


View all your artifacts progress, and solve them in one compact frame. Also you can view all your artifact history neatly sorted by race, and a list of digsites. You can left-click the keystone button to attach keystones (or right-click to remove), or if you prefer there are options to automatically use keystones! You can monitor the artifacts progress, or how close you are to the 200 fragment cap.


shows available commands

Useful Macros

Use this in combination with the auto-hide feature

/cast Survey
/minarch show


(2014-10-15) v6.0.0

  • Update for patch 6.0.2

(2013-09-10) v5.4.0

  • Update TOC for patch 5.4

(2013-05-22) v5.3.0

  • Update TOC for patch 5.3

(2013-05-12) v5.2.5

  • Fix missing artifact history on first login (and also lua error from beta)

(2013-04-28) v5.2.4 (BETA)

  • Fix handling of artifacts in languages where the artifact project and the resulting item have different names
  • Remove duplicate per-character digsite info that has been merged account-wide

(2013-04-28) v5.2.3

  • fix some lua errors

(2013-04-20) v5.2.2 (BETA)

  • show total artifact fragments in digsite tooltip
  • use map tooltip style for digsite history tooltip as well
  • fix location of artifact history scrollbar
  • show number of times completes in artifact history (ticket #25)

(2013-04-13) v5.2.1 (BETA)

  • Make digsite info shared by all characters (suggested by HgD)
  • By HgD: Fix digsite map icons
  • By HgD: Add more info to digsite tooltip
  • By HgD: Fix digsite DB not updating

(2013-03-07) v5.2.0

  • Updated TOC to 5.2
  • Info and artifact list for Mantid race

(2012-09-16) v5.0.1

  • (Ticket 21) React on only on the interesting spellcast and only if digsites window is open

(2012-09-15) v5.0.0

  • Updated TOC to 5.0
  • Fixed invisible "Solve" button
  • Added "toggle" command
  • Added Pandaria continent to digsite list
  • Added Pandaren and Mogu races
  • Added Pandaren and Mogu artifacts
  • Skill bar stays visible to 600 skill
  • When checking to solve artifacts, ignore hidden races

(08.11.11)Updated the ToC to 40200, unfortunatly I have not had any time for WoW or this addon and probably won't for a while, if you or someone you know is interested in helping me with the addon send me an email/pm.

(04.27.11) - Artifact progress bars should be more reliable, Added zone information to the Active Digsite Indicator, Fixed crash when MinArch and Blizz Arch were open at the same time, and some more smaller stuff.

(04.15.11) - Cleaned up over 90% of the code so it's possible that I broke something, added a couple new features, including monitoring the 200 fragment cap. Fixed the progress bars, although sometimes the texture isn't applied, ('/console reloadui' usually fixes it). Added artifacts sale price to the tooltip.

(02.09.11) - Fixed bug where Minimal Archaeology would not get the proper information about available keystones. There is still a problem with the artifact bars not being completely accurate...

(01.10.11) - Fixed a couple of bugs relating to history and added Discovered Date and Number Discovered (if relevant) to the main Minimal Archaeology frame.

(01.09.11) - Added a missing artifact to the dwarf history page.

(01.08.11) - Hopefully fixed a couple of small bugs. Added a history frame (who needs the default ui anyway), if I've missed an artifact or made any mistakes with this please let me know.

(12.24.10) - I forgot to update the toc, so this version still reports 12.23.10-2, sorry about that. Small bugfixes, added tooltip to keystone button to indicate available keystones (might need a little bit of work still). Also added keybindings to show/hide minimal archaeology, and to survey.

(12.23.10-2) - Fixed a bug that had and an archaeology icon floating next to the tooltip.

(12.23.10) - The skill bar should now hide when at max level. Added a button to open the default interface. Added a small distinction between fragment progress and progress gained with keystones. Also text for rare items should be colored blue. Added the artifacts icon to the lore tooltip. Small bugfixes.

(12.22.10) - Added the option to scale the Minimal Archaeology frame. Also added an option to wait to solve artifacts before auto-hiding after completing a dig site.

(12.21.10) - I did some major code cleanup, I'll do this every once-in-a-while since I get better as I go, and it makes the code a lot easier to work with. Also implemented an experimental fix for users that were experiencing initializing nil values. Last but not least, I added two new options, one to always start hidden, the other to auto-hide after completing a dig site (I need to expand on this and will). Also right-clicking the minimap will bring up the options panel.

(12.20.10) - Use keystones by left-clicking the keystone button, remove them with a right-click. Options to automatically use keystones.

(12.19.10) - Fixed the issue with the sound repeating. Adjusted the lore tooltip. The frame now remembers what state it was in at logout (so if it was closed when you logged out, it will be closed when you log in). Added an options panel which allows you to hide specific artifact bars, the minimap button and disable the notification sound.

Known Issues

History window sometimes doesn't populate, open BlizzArch History and close it, MinArch should refresh the history (if not, then it will refresh after solving an artifact)

Bars sometimes don't have a fill texture '/console reloadui' sometimes fixes this.

Sometimes bars do not immediately update after completing an artifact, (open/close BlizzArch should refresh it, or wait until you collect a new fragment)


Any Bugs/Comments/Suggestions/etc... are appreciated.

Please contact me (post a message, pm me, make a ticket, etc...) if you are experience bugs, please include as much detail as possible.

r39 | jdrexler75 | 2014-10-15 19:36:11 +0000 (Wed, 15 Oct 2014) | 1 line
Changed paths:
   A /tags/v6.0.0 (from /trunk:38)

Tagging as v6.0.0
r38 | jdrexler75 | 2014-10-15 19:35:00 +0000 (Wed, 15 Oct 2014) | 2 lines
Changed paths:
   M /trunk/MATemplatesDigsites.xml
   M /trunk/MATemplatesOptions.xml
   M /trunk/MinArchDigsites.lua
   M /trunk/MinArchDigsites.xml
   M /trunk/MinArchHistory.lua
   M /trunk/MinimalArchaeology.toc

- Update for patch 6.0.2



First Previous Page 1 of 20 Next Last
  • #293

    This has been reported before but is still there and is bugging me.

    The Tol'vir Artifact Crawling Claw is actually the Mummified Monkey's Paw.
    Mummified Monkey's Paw is what shows up in the in-game archaeology window and this addon never shows Crawling Claw as complete even when you have completed it.

  • #295

    Sorry for the late reply... I don't read these comments very often so the best way to report bugs would be the bug tracker on the development site.

    Anyways, I still haven't found most of the Tol'Vir rares and the WoW server won't provide info on artifacts you haven't found, so I can't fix this on my own.

    Therefore it would be helpful if you could enter the following in the chat frame:

    /dump GetArtifactInfoByRace(7,1)

    Then increase the last number (1) one by one until you get the info for the Crawling Claw, and post the output (ideally make a new bug on the bug tracker and post it there), either copy/paste if you can or just make a screenshot and crop it to the chat box.

  • #291

    First: thanks for de addon, I love it. But has something is bugging me. In digisite list, the icon for races apear the word "unknow". I have ptBR version of the game. If you need any information more Im glad to help. Thx.

  • #288
    Missing bars fixed?

    It appears some changes I made a while ago (can't say which exactly) fixed the problem of randomly disappearing artifact progress bars, at least I've never noticed this problem again since then.

    Does this still happen for other people or can I consider it fixed?



  • #292

    It still bugs out every so often. I think a UI reload fixes it, but I rarely bother as it's not a big deal :)

  • #286

    In 5.2.4 beta:


    Date: 2013-05-05 11:30:17
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ...terface\AddOns\MinimalArchaeology\MinArchHistory.lua line 9:
    attempt to index local 'icon' (a nil value)
    ...terface\AddOns\MinimalArchaeology\MinArchHistory.lua:9: LoadItemDetails()
    ...nterface\AddOns\MinimalArchaeology\MinArchEvents.lua:39: EventHist()
    [string "*:OnEvent"]:1:
    [string "*:OnEvent"]:1
    self = <table> {
    UpdateArtifactBar = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:75
    InitDigsites = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchInit.lua:36
    DimADIButtons = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:281
    CreateHistoryList = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchHistory.lua:56
    KeystoneClick = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:222
    barlinks = <table> {
    DimHistoryButtons = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchHistory.lua:231
    GetHistory = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchHistory.lua:14
    LoadItemDetails = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchHistory.lua:3
    EventMain = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchEvents.lua:1
    EventHist = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchEvents.lua:35
    UseKeystoneOptionToggle = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:98
    ShowArtifactTooltip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:163
    ScaleOptionsAdjust = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:158
    MiscOptionsToggle = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:113
    InitMain = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchInit.lua:1
    ToggleMain = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:252
    HideOptionToggle = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:72
    MiscOptionToolTip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:54
    UpdateActiveDigSites = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:42
    UseKeystoneOptionToolTip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:41
    EventDigsites = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchEvents.lua:54
    OptionsLoad = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:3
    MinimapButtonReposition = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchMinimap.lua:2
    UpdateMain = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:136
    MinimapButtonDraggingFrameOnUpdate = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchMinimap.lua:7
    MinimapButtonOnClick = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchMinimap.lua:20
    HideOptionToolTip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:25
    UpdateArchaeologySkillBar = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:1
    DigsiteTooltip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:433
    UpdateActiveDigSitesRace = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:303
    DigsiteMapTooltip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:424
    HideArtifactTooltip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArch.lua:202
    artifacts = <table> {
    artifactbars = <table> {
    CommonFrameScale = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchCommon.lua:47
    InitHist = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchInit.lua:30
    CommonFrameDragStart = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchCommon.lua:37
    DigsiteHistoryTooltip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:418
    SetIcon = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:389
    OpenOptions = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchOptions.lua:166
    ADIButtonTooltip = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:289
    MaineEventHideAfterDigsite = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchEvents.lua:88
    CreateDigSitesList = <function> defined @Interface\AddOns\MinimalArchaeology\MinArchDigsites.lua:78
    Swatter, v4.2.0 (<%codename%>)
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  • #287


    Thanks, should be fixed in 5.2.5 now.

  • #284


    Cat Statue with Emerald Eyes

    not correctly - Статуэтка кошки с глазами-изумрудами

    right - Статуя кошки с глазами-изумрудами







  • #285

    OK, when the names don't match (because artifact and item have different names), it should've used the icon to detect this. But the game uses different case for the two icon links...

    I've uploaded v5.2.4 BETA on the Curseforge site to fix this. It will also try to figure out when artifact and item have different icons. So far I've only seen this on the Nerubian Six-Clawed Cornice, but I don't have most of the old-world epic artifacts and hence couldn't check those.


    The addon will print a message about "icon discrepancy detected" if it notices any more, in that case please post the message here.

  • #281

    In MinArchDigsites.lua, at line 64, you need to add the following:

    MinArchDigsitesDB["continent"][i][tostring(name)] = MinArchDigsitesDB["continent"][i][tostring(name)] or { }

    Author of the TB Add-Ons Suite.

  • #282

    That's for the beta version, sorry.

    Author of the TB Add-Ons Suite.

  • #283


    Thanks, too bad I noticed this after tagging 5.2.2 beta. So it'll be in the next version.

  • #278

    Initially was going to reply to #270, but figure this is worth stating on its own -

    I've noticed this too, and poked around a little. Apparently, Minimal Archaeology attempts to place the digsite's race icon here. If the site is unknown, then it creates a new entry in its database - But continues to display the broken green image. It also, for whatever reason, seems to currently lack anything that properly updates "Unknown" race digsites to show their races.

    The short list of issues:

    * MinArchDigsites shows icon even when site race is unknown - also shows whatever last tooltip icon was - in this case, my current Mantid project (That's not even a Mantid site!)

    I tested the theory by correcting the two sites on the west side of the map to "Mantid" - You can see they show up properly.

    * MinArchEvents checks for MinArchDigsites being visible before updating the digsites - MinArchDigsites is never visible, so the digsite is never updated to show the proper race. Shouldn't this sort of thing always update, regardless of if the window is showing?

    * MinArchDigsites uses a per character digsite database, so digsites you know on one character remain unknown on another. Wouldn't it be more efficient to store the data once across the account, so that if one character knows the race of all sites, all characters do?

    Last edited by HgD on 3/22/2013 8:21:44 AM
  • #289
    Quote from HgD »

    * MinArchDigsites uses a per character digsite database, so digsites you know on one character remain unknown on another. Wouldn't it be more efficient to store the data once across the account, so that if one character knows the race of all sites, all characters do?

    Hi, jdrexler75 and HgD. Is the race type of all sites the same for everyone? If so, you can directly embed the race info of digsites into MinArch, so that the users don't have to find that by themselves.

  • #290


    Yes, as far as I know the race of each digsite is the same for all players. In principle a full database could be included in the addon. However I don't have a full database, even now I still have many digsites with a question mark.

    But if a player with a full (or nearly full) database provides it, I can include it with the addon.



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