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We Don't Wipe - Windwalker Monk

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  • World of Warcraft
  • 918 Monthly Downloads
  • Supports: 6.2.2
  • 22,949 Total Downloads
  • Updated 10/13/2015
  • Created 07/22/2013
  • 34 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: We Don't Wipe - Wind Walker v2.10
Support development! **

About We Don't Wipe - Windwalker Monk

A DPS maximiser module for the We Don't Wipe AddOn.

Now with Power Strikes tracking!

You will need the latest We Don't Wipe. After any AddOn instal or update always quit WoW completely. Relaunch WoW. Enjoy. See We Don't Wipe for any further information.

Other Available Modules

  • Frost Deathknights 2H
  • Frost Deathknights DW
  • Arcane Mages Patch 6.2!
  • Fire Mages Patch 6.2!
  • Frost Mages Patch 6.2!
  • Enhancement Shaman
  • Elemental Shaman

With more to come!


* Pass #1

  • Stance of the Fierce Tiger
  • Legacy of the White Tiger
  • Flying Serpent Kick "second tap" immediate finisher
  • Tigereye Brew @ >= 10 charges
  • Touch of Death
  • Serenity
  • Hurricane
  • Rising Sun Kick
  • Tiger Palm
  • Fists of Fury
  • Invoke Xuen, the White Tiger
  • Chi Wave / Chi Burst

* Pass #2

  • Insert Chi builders to ensure sufficient Chi for future needs: Chi Brew, Expel Harm, Jab
  • Insert Chi burners if plenty of Chi: Chi Explosion, Blackout Kick, Tiger Palm
  • Always allowing for Combo Breakers, Power Strikes, Serenity and Chi Brew
  • Fillers: Flying Serpent Kick, Zen Sphere, Hula Girl

General Rotation Notes
The module does not assume you have chosen a "cookie cutter" talent build. No AddOn can function as a DPS maximiser for AoE fights, due to limitations in the programming API. Single target is assumed.

The default list of cool downs is merely a sample. Customise via the Cooldowns Panel, /wdw coo. You also go to here to list any rotation/queue exclusions.

Notes Specific to the Windwalker Monk Module
Prioritised abilities are placed into up to ten queue positions. There will be lots of gaps in the queue. Chi building (and where possible Chi burning) occurs, based upon future needs. Exceeding maximum Chi is avoided and building Chi is always preferred over burning Chi.

Chi burning abilities which produce poor single target DPS are not included. There will still be gaps. Chi/Energy neutral abilities are included if they are not too bad.

Finally, the Hula Girl Doll will appear. This means it is UP TO YOU. Typically, an ability could have been suggested but you might be better to drink a potion, move, use a multi-target ability and so on.

Things will suddenly appear and disappear based upon Chi globes you may have stepped over, Combo Breaker procs, and other RNG things. Where possible, abilities coming off cooldown will slide from right to left.

Our free / Combo Breaker Tiger Palm is unnecessary because WDW manages Chi for us. It will almost never appear in the queue if you are following the rotation closely. WDW does however regularly make use of any free Blackout Kicks.

Modifiable Parameters New!
From the chat line, the following modifiable parameters can be adjusted by you. The values are saved between sessions.

/wdw amp minhp=nnnnn
'nn' is the HP of a mob. If the HP is below this amount then Touch of Death will NOT be suggested. This is to avoid wasting ToD on easy to kill mobs. Default is 1000.

/wdw amp onlytough=x
Only queue ToD if the mob is classified above 'normal' or above your level (ditto). (At level 100 a skull is above level.) This definition of "tough" does not necessarily match any other use of the word. Default is "y".

/wdw amp uptoyou=nnnnn
The spell or item ID of the queue filler icon. Use negative for an item. IDs can be found at Default is -34249, the Hula Girl Doll sold by Griftah!

/wdw amp waste1=x
Set to 'y' or 'n' if it is okay to overshoot maximum Chi by 1. Default is 'y'. Setting to 'n' results in more fillers and some abilities being delayed by 1s or so.

/wdw amp
Shows the syntax. '/wdw amp list' will list all modifiable parameters and their current values.

How to Report Bugs & Suggest Improvements New!
Go to Tickets to report bugs. Line numbers from bug catching AddOns are useful. Lists of AddOns are of no use. The forum on this page is for suggestions and discussion.

Updates & Favourites
Why not make We Don't Wipe - Windwalker Monk a Favourite and/or use the Curse Installer?

Fun Stuff™ New!
At any time you may raise your arms high and command Storm, Earth and Fire. You indeed have the power of Go'el in your hands! Heed My Call™ with '/wdw sef' or '/wdw poth' in chat. Or say hello to yourself with '/wdw sal'. Enjoy!

Cookies, Beer & Donations
It is all about the cookies & beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Donate to lend your support! because as Gallywix would say... "time is money, friend".


  • Fix for RSK


  • TOC file update for Patch 6.2


  • Now checks for minimum WDW version as a help to keep things up to date


  • Chi Brew availability/charges not tracking correctly.


  • Include Power Strikes in the default cooldown list
  • Sneak in a debug "chi" option to alert me if the module over maxes Chi
  • Update TOC file for Patch 6.1


  • Stand alone AddOn (requiring We Don't Wipe v4.00) but hopefully Wowinterface & Curse compatible


  • First Power Strike buff now at worst 300-400ms off.
  • Fixed PS when zoning out / reload ui.
  • Problem with Serenity and FoF causing Serenity to get clipped by 4s (ouch!)
  • Option to alter the dummy/filler icon
  • Reorder priority as a result of Serenity/FoF changes


  • FSK (finisher/2nd) added to Chi cost lookup table
  • TigereyeBrew reaching 20 stacks and not in queue


  • TOTAL rewrite for Warlords of Draenor - BETA!!!!


  • Version number bump for Patch 6.0.3


First Previous Page 1 of 2 Next Last
  • #35

    Rising Sun Kick is a big problem in this rotation, as a WW monk it's your best damage spell and should always be used when off cooldown. With this addon it will only want you to use Rising Sun Kick when the enemy doesn't have the debuff on them, making it a avg 8 sec wasted when Rising Sun Kick is avaible.

    Also i noticed "procs" like tiger palm procs is not taken into the rotation even tho the proc makes Tiger Palm free to cast and Blackoutkick Procs are never taken into rotation either. 

    Shen Sprehe i think it's called is a talent i use on singletarget and is not included in the rotation at all, but i don't really care since i use it as a filler. 

    I Love this addon and it have made me a better WW monk player and understanding the rotation, Some small tweaks is going to be super. Maybe add in the energy regen ability? 


  • #36

    RSK: Programming error. Lots of fancy code removed. Code is now: Use on CD. Simplest is best sometimes.

    Zen Sphere: It is in the AddOn but as a filler so it will rarely get to pos #1. I think you and I agree on this. Was it the IV website which maybe implies it is a higher priority? Forget. But my testing said no.

    The AddOn is very very good at calculating upcoming Chi/Energy so the rotation is never really skewed much just because a TP or BK is free. It is difficult to explain. Without the AddOn, if we see a proc in any spec/class we play, instinct says to up the priority a lot / use it right now / must be used before expiry. The AddOn does not need to go into this panic mode. It is able to chill a bit. If it does get wasted because better stuff came along then so be it.

    Edit: Forgot to thank you for your detailed post. Hit the panic button to get the fix done :D...

    Last edited by Taraezor on 10/13/2015 7:45:35 AM
  • #34
    Patch 6.2.2 Changes

    Basically various WW abilities were buffed. Not sure yet how it will affect the rotation. Will monitor.

    Edit: Monitoring the excellent all round buff to WW but at this stage keep going with this rotation :)

    Last edited by Taraezor on 9/7/2015 4:19:27 AM
  • #33
    Combo Breaker Tiger Palm

    Elsewhere it has been noted that the WW module does not make use of the free Tiger Palms. Correct. It simply doesn't need to IF you are following the rotation closely.

    Our free Blackout kicks certainly do get used by WDW however :D.

    This is one great advantage of having our Energy/Chi management "computerised". I'd hardly call wasting a GCD on a Tiger Palm as a DPS gain :\

    Last edited by Taraezor on 8/15/2015 1:37:45 AM
  • #32
    6.2 Gear Drops

    Not aware of any rotation changes needed due to gear drops off Arhcimonde or whomeever.

    Thoughts, comments appreciated.

    This rotation still tracking well for me re single target DPS.

    The "computerised" management of Chi and Energy surprises me at times but when I screen shot etc and analyse I realise that the WW module got it right lol.

    Again, any discussion re the rotation and the Chi focused rotation please post here.

    Oh yeah, Ignore the theory/sim craft sh!t. Get out and try the rotation in real situations.

    Last edited by Taraezor on 7/24/2015 6:21:36 AM
  • #31

    Requires v4.07 or higher of the WDW main module. Link in the description above.

    Otherwise you'll get an error message.

    Blowing my own trumpet here but.... for those that don't realise it, POWER STRIKES needs to be tracked and WDW does a VERY accurate job of it, surpassing anything else out there.

    Power Strikes "timing" is deliberately obfuscated by Blizzard. Overcome with WDW!!!

    Last edited by Taraezor on 7/23/2015 3:59:56 AM
  • #28
    Hula Gnome issues.

    Hi, I've just installed the addon and set it up, but I'm noticing the Hula Gnome popping up a lot and staying there for a while, I'm just wondering if there's a way to disable this and if it's there to tell me that I've got nothing to do, just show the ability with a red overlay, it's quite hard to know what I'm doing next when I've got three of them lined up.

    Thanks, Razaghoul.

  • #30

    As per the docs above, you are seeing that icon because at that part of your rotation it is up to you. Explained above in excessive detail :)

    Of concern is that you get three in a row. I need to know your level and your chosen talents. A conventionally setup Windwalker would never get three in a row.

    That is a nice idea to put a red wash/overlay on the Hula Girl. That much exists in WDW already, would only need to be enabled for the Hula Girl!

    But... three in a row implies there was no way for you to generate Chi, or use Chi, or use a Chi/energy neutral ability over three global cooldowns amount of time. I need to see you talent build!

    Last edited by Taraezor on 7/23/2015 3:46:14 AM
  • #27
    Get v4.05 of WDW

    Power Strikes is even better than before.

    It pretty much nails the exact timing of the cycle now PLUS if things get out of whack when phasing / zoning / whatever then it self corrects now.

    Previously, if the icon appeared 200ms too soon, it would stay that way. Not now. It continuously updates itself, foreever striving to get any differences down to a single millisecond.

    If and when Blizzard revert / adjust / fix Cooldown timer issuses from Patch 6.1, especially timers manually begun by AddOns, then I will update WDW accordingly.

  • #26

    You MUST have v4.04 of the main module.

    Just a forced upload due to changes in the main module.

    I am aware that Power Strikes tracking has been broken with Patch 6.1. On to it.

    The fix will require an update to the main WDW module. This module should be okay.

    Last edited by Taraezor on 3/7/2015 1:47:26 AM
  • #25
    v2.07 - Chi Brew Bugged

    (1) Chi Brew charges not 100% correctly anticipated in the queue.

    (2) Chi Brew recharge is supposed to be a special case 'cooldown' where the recharging appears like a cooldown. Not happening.

    You will also need the latest WDW v4.02

    Last edited by Taraezor on 2/25/2015 7:00:13 AM
  • #24
    RSK - Blizzard's Post Patch 6.1 Fix / Hotfix

    Does not affect us at all. The damage debuff change (doubled!) is excellent but WDW already keeps the debuff up all the time as the highest prioritised buff/debuff ability.

    The associated Tiger Strikes change we just have to live with. It is all about multistrike and nothing really to do with WDW.

    That's the way I see it. Please correct if I am way out here.

  • #22

    No need to manually place this into the WDW Modules folder. I am hopeful that the Curse Installer works with this new schema.

    From now on, it looks like a normal AddOn, except everything gets executed from the main WDW module.

  • #19

    Just trying this out (similar addon author quit wow after a bandaid update for 6.0.3), and it looks good. I was curious if you've considered adding AoE rotations (or if there's a template from one of the other specs that does this)?

  • #21

    I should have said this: WDW supports MULTIPLE rotations for a specialisation. You are also able to assign hotkeys to each of these rotations.

    So... I could add an AoE rotation but YOU the player would need to manually switch, due to the reason I stated below.

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