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We Don't Wipe - Windwalker Monk

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  • 2 Likes
  • World of Warcraft
  • 1,442 Monthly Downloads
  • Supports: 6.1.0
  • 9,581 Total Downloads
  • Updated 03/07/2015
  • Created 07/22/2013
  • 20 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: We Don't Wipe - Windwalker Monk v2.08
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About We Don't Wipe - Windwalker Monk

Description
A DPS maximiser module for the We Don't Wipe AddOn.

Now with Power Strikes tracking!

Dependency
You will need the latest We Don't Wipe. After any AddOn instal or update always quit WoW completely. Relaunch WoW. Enjoy. See We Don't Wipe for any further information.

Other Available Modules

  • Frost Deathknights 2H
  • Frost Deathknights DW
  • Arcane Mages Patch 6.1!
  • Fire Mages
  • Frost Mages Patch 6.1!
  • Enhancement Shaman
  • Elemental Shaman

With more to come!

Rotation

* Pass #1

  • Stance of the Fierce Tiger
  • Legacy of the White Tiger
  • Flying Serpent Kick "second tap" immediate finisher
  • Tigereye Brew @ >= 10 charges
  • Touch of Death
  • Serenity
  • Hurricane
  • Rising Sun Kick
  • Tiger Palm
  • Fists of Fury
  • Invoke Xuen, the White Tiger
  • Chi Wave / Chi Burst

* Pass #2

  • Insert Chi builders to ensure sufficient Chi for future needs: Chi Brew, Expel Harm, Jab
  • Insert Chi burners if plenty of Chi: Chi Explosion, Blackout Kick, Tiger Palm
  • Always allowing for Combo Breakers, Power Strikes, Serenity and Chi Brew
  • Fillers: Flying Serpent Kick, Zen Sphere, Hula Girl

General Rotation Notes
Sometimes, if you are unable to follow the rotation closely, certain abilities will just not be suggested in the queue. This is probably because preconditions to establish optimal use of the ability were not met. Additionally, some cool downs are very specific in terms of the movement/static nature of a fight, upcoming mobs, etc and so cannot be reliably included.

The selection of what to display for Cooldowns in the mini icon rows is a personal thing. I have thrown in some ideas but you should really customise for your liking. It is very possible to show a cooldown and yet to exclude it from appearing in the main rotation icons. This would avoid you being nagged, for example, to blow a major cool down on trash and just prior to a boss fight. Enter "/wdw coo" from chat.

Notes Specific to the Windwalker Monk Module
Prioritised abilities are placed into up to ten queue positions. There will be lots of gaps in the queue. Chi building (and where possible Chi burning) occurs, based upon future needs. Exceeding maximum Chi is avoided and building Chi is always preferred over burning Chi.

Chi burning abilities which produce poor single target DPS are not included. There will still be gaps. Chi/Energy neutral abilities are included if they are not too bad.

Finally, the Hula Girl Doll will appear. This means it is UP TO YOU. Typically, an ability could have been suggested but you might be better to drink a potion, move, use a multi-target ability and so on.

Things will suddenly appear and disappear based upon Chi globes you may have stepped over, Combo Breaker procs, and other RNG things. Where possible, abilities coming off cooldown will slide from right to left.

Modifiable Parameters New!
From the chat line, the following modifiable parameters can be adjusted by you. The values are saved between sessions.

/wdw amp minhp=nnnnn
'nn' is the HP of a mob. If the HP is below this amount then Touch of Death will NOT be suggested. This is to avoid wasting ToD on easy to kill mobs. Default is 1000.

/wdw amp onlytough=x
Only queue ToD if the mob is classified above 'normal' or above your level (ditto). (At level 100 a skull is above level.) This definition of "tough" does not necessarily match any other use of the word. Default is "y".

/wdw amp uptoyou=nnnnn
The spell or item ID of the queue filler icon. Use negative for an item. IDs can be found at Wowhead.com. Default is -34249, the Hula Girl Doll sold by Griftah!

/wdw amp waste1=x
Set to 'y' or 'n' if it is okay to overshoot maximum Chi by 1. Default is 'y'. Setting to 'n' results in more fillers and some abilities being delayed by 1s or so.

/wdw amp
Will list all modifiable parameters and their current values.

How to Report Bugs & Suggest Improvements New!
Go to Tickets as your issue or idea may already have been listed. Please remove your list of AddOns from any bug dumps. Please identify the class/spec module you are using. You might prefer to use the forum on this page and allow the author to decide if a ticket is necessary. It is up to you.

Updates & Favourites
Why not make We Don't Wipe - Windwalker Monk a Favourite and/or use the Curse Installer?

Fun Stuff™ New!
At any time you may raise your arms high and command Storm, Earth and Fire. You indeed have the power of Go'el in your hands! Heed My Call™ with '/wdw sef' or '/wdw poth' in chat. Or say hello to yourself with '/wdw sal'. Enjoy!

Cookies, Beer & Donations
It is all about the cookies & beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Donate to lend your support! because as Gallywix would say... "time is money, friend".

v2.08


  • Now checks for minimum WDW version as a help to keep things up to date

v2.07


  • Chi Brew availability/charges not tracking correctly.

v2.06


  • Include Power Strikes in the default cooldown list
  • Sneak in a debug "chi" option to alert me if the module over maxes Chi
  • Update TOC file for Patch 6.1

v2.05


  • Stand alone AddOn (requiring We Don't Wipe v4.00) but hopefully Wowinterface & Curse compatible

v2.04


  • First Power Strike buff now at worst 300-400ms off.
  • Fixed PS when zoning out / reload ui.
  • Problem with Serenity and FoF causing Serenity to get clipped by 4s (ouch!)
  • Option to alter the dummy/filler icon
  • Reorder priority as a result of Serenity/FoF changes

v2.03


  • FSK (finisher/2nd) added to Chi cost lookup table
  • TigereyeBrew reaching 20 stacks and not in queue

v2.02


  • TOTAL rewrite for Warlords of Draenor - BETA!!!!

v1.01


  • Version number bump for Patch 6.0.3

Comments

First Previous Page 1 of 2 Next Last
  • #28
    Hula Gnome issues.

    Hi, I've just installed the addon and set it up, but I'm noticing the Hula Gnome popping up a lot and staying there for a while, I'm just wondering if there's a way to disable this and if it's there to tell me that I've got nothing to do, just show the ability with a red overlay, it's quite hard to know what I'm doing next when I've got three of them lined up.

    Thanks, Razaghoul.

  • #27
    Get v4.05 of WDW

    Power Strikes is even better than before.

    It pretty much nails the exact timing of the cycle now PLUS if things get out of whack when phasing / zoning / whatever then it self corrects now.

    Previously, if the icon appeared 200ms too soon, it would stay that way. Not now. It continuously updates itself, foreever striving to get any differences down to a single millisecond.

    If and when Blizzard revert / adjust / fix Cooldown timer issuses from Patch 6.1, especially timers manually begun by AddOns, then I will update WDW accordingly.

  • #26
    v2.08

    You MUST have v4.04 of the main module.

    Just a forced upload due to changes in the main module.

    I am aware that Power Strikes tracking has been broken with Patch 6.1. On to it.

    The fix will require an update to the main WDW module. This module should be okay.

    Last edited by Taraezor on 3/7/2015 1:47:26 AM
  • #25
    v2.07 - Chi Brew Bugged

    (1) Chi Brew charges not 100% correctly anticipated in the queue.

    (2) Chi Brew recharge is supposed to be a special case 'cooldown' where the recharging appears like a cooldown. Not happening.

    You will also need the latest WDW v4.02

    Last edited by Taraezor on 2/25/2015 7:00:13 AM
  • #24
    RSK - Blizzard's Post Patch 6.1 Fix / Hotfix

    Does not affect us at all. The damage debuff change (doubled!) is excellent but WDW already keeps the debuff up all the time as the highest prioritised buff/debuff ability.

    The associated Tiger Strikes change we just have to live with. It is all about multistrike and nothing really to do with WDW.

    That's the way I see it. Please correct if I am way out here.

  • #22
    v2.05

    No need to manually place this into the WDW Modules folder. I am hopeful that the Curse Installer works with this new schema.

    From now on, it looks like a normal AddOn, except everything gets executed from the main WDW module.

  • #19

    Just trying this out (similar addon author quit wow after a bandaid update for 6.0.3), and it looks good. I was curious if you've considered adding AoE rotations (or if there's a template from one of the other specs that does this)?

  • #21

    I should have said this: WDW supports MULTIPLE rotations for a specialisation. You are also able to assign hotkeys to each of these rotations.

    So... I could add an AoE rotation but YOU the player would need to manually switch, due to the reason I stated below.

  • #20

    AoE is doomed to failure as many classes/specialisations need the mobs to be cycled.

    There is NO possible way for an AddOn to know that AoE is preferred "right now".

    Enhancement Shamans once upon a time used to lay down a specific totem which flagged other players and AddOns that the Shaman was doing "AoE".

    Wish we had something like that.

    But thanks for your thoughts. I certainly agree that AoE would be veeeeery nice to have!

  • #23

    mostly was just trying to figure out if it could handle chi explosion talent . the previous addon i was using did some sort of aoe check for RJW, but was never updated for level 100 talents.
    the aoe check for chi explosion would be a range check on your SEF clones looking being within the 4 chi explosion radius, this would let it "know" when it's aoe

  • #15

    v2.04:

    • Energizing brew is not included in rotation.
    • Flying Serpent Kick is included but I think it is useless for raiding.

    My standard rotation was simple. Opening with Chi brew to get minimum 3 chi, Tiger Palm, Rising Sun Kick, Serenity, Spam blackout kick, before serenity end Tigereye brew and Fof.

    Last edited by kbzowski on 2/16/2015 1:44:51 PM
  • #18

    FSK is HIGH in the rotation as that is the "finisher" version of FSK. Go to Wowhead to see what I mean. There is a full explanation by myself. BUT... the initial cast of FSK... it is just about the lowest priority. Little value in single target.

    Use the '/wdw coo' EXCLUDE option if its presence annoys you. WDW will substitute the Hula Girl Doll instead.

     

    Last edited by Taraezor on 2/17/2015 3:03:07 AM
  • #17

    I know that elsewhere I have advocated FoF right at the end of Serenity. Taraezor @ Wowhead ;) etc.

    If you do that then this module will automatically schedule the FoF for you. The FoF icon will slide from right to left. At position #1 you will have less than 1 second to respond to get your free FoF! Optimal to the extreme lol.

  • #16

    (1) This WW module does an excellent job at Chi management. You will never ever need to burn Energy desperately to generate Chi.

    (2) An AddOn cannot decide the less-than-optimal things by itself. When you see an obvious filler then why not YOU decide to Energizing Brew, Multi-target ability (Monks are good at that), pot, move, etc. We have MANY talents/spells I can't possibly include in a rotation.

    Which has the better DPS?

    May I resepctfully suggest you try your way and then try this way against a target dummy for a reasonable period of time, say 10 or 20 minutes, and see the difference!

    Your rotation is easy to remember and useful in a very short fight but raid leaders with an eye on sustained dps and skill will call you out as it is possible to log our mechanics and examine to see if self buffs fell off, FoF was missed by a couple of seconds, and other picky things.

    At a very high level, if they can see you had the mechanics right then your lack of dps will be forgiven and written off as a gear problem, non optimal positioning, etc. Take care!

    Last edited by Taraezor on 2/17/2015 3:04:03 AM
  • #14
    v2.04

    Requires v3.12 of We Don't Wipe

    As per the change log. The fixed PS zoning bug occurred if you happened to change zones / reload ui WHILE the PS was on CD. It threw the timer out of whack.

    Plus the improvement to the first PS timer accuracy is very nice to have too.

    You will also find that Serenity and FoF don't trample over each other. So FoF no longer clips Serenity of 4s of its meagre 10s buff.

    Also coded so that if you do mess up and have FoF ready but the Serenity buff is up then you will see FoF moving over to the left and at position number ONE you MUST hit your FoF key as Serenity is just about expired = free FoF. Nice!

    Last edited by Taraezor on 2/16/2015 8:09:40 AM
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