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MoveAnything

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  • 72 Likes
  • World of Warcraft
  • 187,710 Monthly Downloads
  • Supports: 5.4.8
  • 5,086,640 Total Downloads
  • Updated 07/18/2014
  • Created 10/23/2008
  • 3,495 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 14.0.1
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About MoveAnything

MoveAnything enables you to move, scale, hide and adjust transparency of just about any screen element in WoW, offering tools to help you customize your UI. Some other frame modifications are also possible using MA's Frame Editors (Introduced in 11.b2), including framestrata, frame grouping and more.

Type /move to show the main window or click the button below the game menu. This main window contains a list of Blizzard's frames (any element not in the list can be added to the Custom Frames category by either /move frameName, /mafe frameName, /hide frameName or one of the move/mafe/hide keybindings).

Currently maintained by Resike. Many thanks to Alea of Гордунни EU who maintained it since the launch of MoP. Special thanks to Wagthaa of Earthen Ring EU who was the developer since the pre-WotLK patch. Kudos to Skrag (Original author), Jason (Vanilla) & Vincent (TBC) for earlier versions.

Movers:

  • Raid Boss Alternative Bar - mover for player/boss addition indicator (like The Stone Guard progress bar)

Reporting Bugs: Report bugs here - Include the LUA error message if applicable!
If the problem is with a certain frame, always try to reset the frame and reload before modifying it again. If the problem persists please report it at the above link.
Make sure you are running the latest version! You would be surprised how much time is wasted by reports of issues that are already resolved.
The LUA error message should be from an addon such as Swatter(a part of Auctioneer) or BugSack if at all possible. If the issue you are reporting is the result of a LUA error and you don't include this you might as well not bother posting.
If you feel like being helpful include your MA profile as an exported textstring in the report.
Any comment on Curse or forum post on WoWInterface containing a full error report will be deleted, as one of those quickly takes up more than half a page.

Screenshots

  • All screenshots was taken with a customized button skin loaded. Buttons will appear as other buttons in your WoW.

Quick Reference for MoveAnything

Main window:

  • Move - toggles a mover for the frame
  • Hide - toggles hiding of the frame
  • Reset - undoes MA's changes to frame and removes frame from list if custom
  • MF - Modified Frames - toggles whether to only show modified frames in the list
  • CE - Collapse/Expand - collapses/expands all categories
  • FS - Frame Stack - toggles Blizzard's Frame Stack tooltip
  • M - Movers - toggles all movers. Shift click clears the list
  • FE - Frame Editors - toggles visibility on all open frame editors. Shift click clears the list, closing all frame editors
  • S - Sync - synchronizes all frames modified by MoveAnything
  • O - Options - opens options
  • X - Close - closes the MA window. Ctrl-Alt-Shift click reloads ui

Interacting with the movers:

  • Left-Drag - moves frame
  • Left-Drag the small buttons - scales frame
  • Right-Click - stops moving frame
  • Shift Right-Click - toggles visibility of the mover, while still allowing modifications to the frame
  • Mousewheel - adjusts alpha blend
  • Control-Click - opens a frame editor

Key Bindings:

  • Toggle MA window - toggles MoveAnything's main window
  • Move frame - Safe - toggles moving of the first found parent frame, from MA's default list or a top level frame if possible
  • Edit frame - Safe - toggles a frame editor for the frame, picking a modified, a default or a top level frame in that order
  • Hide frame - Safe - hides frame at cursor, from MA's default list or a top level frame if possible
  • Reset frame - Safe - resets frame at cursor, from MA's default list or a top level frame if possible
  • Move frame - Exact - toggles moving of the exact frame at cursor
  • Edit frame - Exact - toggles a frame editor for the exact frame at cursor
  • Hide frame - Exact - hides the exact frame at cursor
  • Reset frame - Exact - resets the exact frame at cursor
  • Update frames - updates all frames influenced by MA

Slash Commands:

  • /move - toggles MA window
  • /move frameName - toggles moving of frame named "frameName"
  • /hide frameName - toggles visibility of frame named "frameName"
  • /mafe frameName - toggles a frame editor for frame named "frameName"
  • /unmove frameName - resets frame named "frameName"
  • /movelist - lists profiles
  • /moveimport profileName - import settings from profile into the current profile
  • /moveexport profileName - exports settings into named profile
  • /movedelete profileName - deletes named profile

/move, /mafe, /unmove and /hide accepts several shorthands: last, minimap, buffs, debuffs, player, target, targetoftarget, focus & pet.

Tips: - Work in progress

  • Quickest way to modify a frame - Go into Keybindings, scroll down to MoveAnything and bind a key to "Move Frame - Safe". They key you bound now toggles a mover on the topmost frame underneath your mouse cursor.
  • Easiest way to reset a frame - Bind a key to "Reset Frame - Safe" as described above and press it while hovering your mouse cursor above the element you want to reset. Check the chatframe to verify it's the right frame before clicking the key again to confirm.
  • Moved something by mistake - Type /unmove last and it will reset the last frame you interacted with.
  • Figuring out frame names for use with /move, /hide, /mafe and /unmove - Use the "FS" checkbox to show Blizzard's Frame Stack tooltip. This tooltip displays a list of frames currently underneath your mouse cursor, divided by what screen layer they are in(aka framestrata).

Current issues:

  • Frames jumping when switching graphics from windowed to windowed-maximized mode have been reported.

Issues

  • Toggling the modified Raid Frame Manager in combat causing taints.
  • Reseting bags while the bag is not opened won't reset it's scale to default.

14.0.1

  • Fixed an issue which caused hidden frames to reappear on profile change and on some other events.
  • Added a function to auto-reset the "LFRParentFrame" if modified on load. This will fix the broken "Other Raid Panel".
  • Fixed a random SetPoint error, specially with scaling.
  • Fixed an error when reseting textures.
  • Some other minor fixes.

14.0.0

  • Fixed frames:
  • TargetBuffsMover
  • TargetDebuffsMover
  • TargetFrameToTDebuffsMover
  • FocusBuffsMover
  • FocusDebuffsMover
  • FocusFrameToTDebuffsMover
  • Some other smaller fixes.

13.9.9

  • Added frames:
  • Zone Minimap

13.9.8

  • Fixed an issue when you deattached "Texture" and "FontString" type elements.
  • Scaling the "Action Bar Vertical" will properly scale, the "ActionBarDownButton" and "ActionBarDownButton" frames too.
  • Some other minor fixes.
  • Added frames:
  • Player PVP Icon
  • Player Rest Icon
  • Player Rest Icon's Glow
  • Player Attack Icon
  • Player Attack Icon's Glow
  • Player Attack Icon's Background
  • Player Status Texture
  • Player Leader Icon
  • Player Master Icon
  • Target PVP Icon
  • Focus PVP Icon

13.9.7

  • Scaling the "Action Bar" will properly scale, the "ActionBarDownButton" and "ActionBarDownButton" frames too.
  • Added more upvalues.
  • Some other minor fixes.

13.9.6

  • Added upvalues.
  • Fixed an issue which caused hidden frames to reapper sometimes.
  • Fixed an issue with "Close GUI on escape" options.
  • Fixed an issue with the "List Row" slider.
  • Added SetCVar safety options.
  • Some performance upgradements.
  • Some other minor fixes.

13.9.5

  • Some minor fixes.
  • Added frames:
  • Bank Bag Slot 1
  • Bank Bag Slot 2
  • Bank Bag Slot 3
  • Bank Bag Slot 4
  • Bank Bag Slot 5
  • Bank Bag Slot 6
  • Bank Bag Slot 7
  • Guild Bank Tab 1
  • Guild Bank Tab 2
  • Guild Bank Tab 3
  • Guild Bank Tab 4
  • Guild Bank Tab 5
  • Guild Bank Tab 6
  • Guild Bank Tab 7
  • Guild Bank Tab 8

13.9.4

  • Minor minimap related fixes.
  • Some other fixes.

13.9.3

  • Fixed an issue from the last release.
  • Fixed frames:
  • Player Buffs from Right to Left

13.9.2

  • Fixed frames:
  • Arena Enemy Pet 1
  • Arena Enemy Pet 2
  • Arena Enemy Pet 3
  • Arena Enemy Pet 4
  • Arena Enemy Pet 5
  • Arena Enemy Casting Bar 1
  • Arena Enemy Casting Bar 2
  • Arena Enemy Casting Bar 3
  • Arena Enemy Casting Bar 4
  • Arena Enemy Casting Bar 5

13.9.1

  • Added frames:
  • Chat Edit Window Length
  • Fixed frames:
  • Chat Edit Window
  • Player Buffs Default

13.9.0

  • Fixed an issue with profile handling.
  • Some global cleanups.
  • Some other smaller fixes.
  • Added frames:
  • Raid Frame Buff Tooltips
  • Raid Frame Debuff Tooltips
  • Consolidated Buffs
  • Ally Pet Buffs
  • Ally Pet Debuffs
  • Ally Pet Pad Buffs
  • Ally Pet Pad Debuffs
  • Enemy Pet Buffs
  • Enemy Pet Debuffs
  • Enemy Pet Pad Buffs
  • Enemy Pet Pad Debuffs
  • Fixed frames:
  • Objectives Window
  • Objectives Window Scale
  • Focus Buffs
  • Player Buffs Default
  • Player Buffs From Right to Left
  • Player Debuffs Default
  • Player Debuffs From Right to Left

13.8.9

  • Workaround to set Micro Menu buttons to the default postion in pet battles, and vehicle frames.
  • Xml fixes.
  • Added frames:
  • Other Raids
  • WorldMapTrackQuest
  • Fixed frames:
  • Micro Menu
  • Micro Menu - Split
  • Micro Menu - Vertical
  • Ally Pet 2

13.8.8

  • Fixed an issue which caused frames children's alpha not to reset properly.
  • Added frames:
  • Micro Menu - Split
  • Bank Money
  • Bank Money Gold
  • Bank Money Silver
  • Bank Money Copper
  • Bank Money Border
  • Bank Money Inset
  • Top Left Center
  • Ally Pet 2
  • Ally Pet 3
  • Enemy Pet 2
  • Enemy Pet 3
  • Fixed frames:
  • Top Right Art
  • Top Left Art
  • Weather
  • Player Pet Frame
  • Enemy Pet Frame
  • Bottom Frame
  • Pet Selection Frame
  • Pass Button
  • Bottom Frame
  • Pet Selection Frame

13.8.7

  • Workaround for HideRaidFrame addon's "Hard Disable" function.
  • Readded !NoTaint, seems like it was too early to remove it.
  • Fixed an issue with hiding frames.
  • Fixed incorrent bag order with "Bag Buttons".
  • Some other smaller fixes.
  • Fixed frames:
  • Round Border
  • North Indicator

13.8.6

  • Fixed an issue with scaling.
  • Fixed a taint with AlwaysUpFrames.
  • Fixed an issue with force locked frames.
  • Added frames:
  • WorldMapLevelDropDown (Experimental)

13.8.5

  • Hiding a frame not automatically gonna detach it's mover.
  • Hided frames can't be reattached untill you show the frame again.
  • Fixed a major scaling issue.
  • Fixed an issue with groups.
  • Fixed an issue with Always Protected frames.
  • Fixed a taint with PetJoural, when you opened Mounts and Pets info panel while in combat.
  • Removed an unnecessary MicroButton taint fix.
  • Removed NoTaint lib.
  • Fixed a taint issue with: AlwaysUpFrame1, AlwaysUpFrame2, AlwaysUpFrame3, WorldStateAlwaysUpFrame.
  • Fixed the position of ArenaEnemyFrames and ArenaPrepFrames.
  • CompactRaidFrameManager's toggle button is going to work properly, when you moved the frame. You can also properly hide the frame.
  • The addon automatically going to unregister and reregister event for PaladinPowerBar frame when it hidden/shown/reset. (More powerbar frames will be added later.)
  • Xml validation fixes.
  • Added Categorys:
  • Map (Experimental)
  • Fixed frames:
  • PlayerPowerBarAltMover
  • CompactRaidFrameManager
  • CompactRaidFrameManagerToggleButton
  • MicroButtons
  • MicroButtonsVertical
  • BagButtons
  • WorldStateAlwaysUpFrame
  • Added frames:
  • AlwaysUpFrame3
  • MainMenuBarBackpackButton
  • TargetFramePowerBarAltMover
  • BankBagItems
  • BankBagSlots
  • BankItemSearchBox
  • GuildItemSearchBox
  • GuildBankInfoSaveButton
  • GuildBankFrameWithdrawButton
  • GuildBankFrameDepositButton
  • GuildBankWithdrawMoneyFrame
  • GuildBankWithdrawMoneyFrameGoldButton
  • GuildBankWithdrawMoneyFrameSilverButton
  • GuildBankWithdrawMoneyFrameCopperButton
  • GuildBankMoneyFrame
  • GuildBankMoneyFrameGoldButton
  • GuildBankMoneyFrameSilverButton
  • GuildBankMoneyFrameCopperButton
  • WorldMapFrame (Experimental)
  • WorldMapShowDropDown (Experimental)
  • WorldMapPositioningGuide (Experimental)
  • Removed frames:
  • PVPTeamDetails
  • Fixed a lot of other smaller issues.

13.8.4

  • Fixed a major issue, which caued some frames and it's movers to change positions.
  • Fixed a taint caused by "AlwaysUpFrame" most likely in battlegrounds.
  • Code cleanup round one.

13.8.3

  • Localization updates.

Comments

First Previous Page 2 of 149 Next Last
  • #2518

    14.0.0

    • Fixed frames:
      • TargetBuffsMover
      • TargetDebuffsMover
      • TargetFrameToTDebuffsMover
      • FocusBuffsMover
      • FocusDebuffsMover
      • FocusFrameToTDebuffsMover
    • Some other smaller fixes.
  • #2513
    Re: World Map

    Is it possible to move the world map? Mine pops up dead center and is split by my two monitor bezels. More importantly, I noticed under "Issues" that it says: Addon losing some of the saved variables sometimes.  Is this why my @$%& target debuffs keep moving offscreen to the bottom left? I move them back onscreen, and immediately when I close the mover, they move back offscreen. I can move other elements fine and they stay, but not the target debuffs. I've only noticed it on this one character. It's extremely infuriating.

    EDIT: If I move the debuffs while I have somthing targeted and the target has a debuff on it, the frame will stay. However, when I relog, the frame has moved offscreen again.

    Last edited by HSC8sku1 on 7/1/2014 8:47:17 PM
  • #2517

    The World Map currently is eperimental, you can move it but only if it's minimized, and brakes when you maximize is back, and occasionally could cause some taints.

    The debuff issues has nothing to do with that, i'll try to force lock thoose frames by default in 14.0.0.

    Or you can wait 2-3 more weeks and MoveAnything 2 will get released, and (hopefully) it  won't have issues like this.

    Updated with 14.0.0.

    Last edited by Resike on 7/7/2014 4:03:59 PM
  • #2512

    The Micro Menu is giving me problems as well. Anytime the menu is resized or moved it will just return to default after a /reload. If the Micro Menu is hidden I will getting massive fps drops when ever I do dmg. Unlike emoxxxkid I'm not using nUI or Carbonite but I am use bartender. Hope this helps in someway.

  • #2516

    You could try ctrl+click on the unlocked frame, then tick the "Force Lock Position" twice.

    Last edited by Resike on 7/7/2014 4:11:34 PM
  • #2511

    I'm having an issue with the Micro Menu.  I'm using nUI and Carbonite so I don't know if that would have anything to do with it (sorry I'm new to WoW).  But I move and resize the MicroMenu to the top and everytime I /reload ui or sign out and back in it stays in the correct place, but it resizes it back to the defaul.  I make it very small to fit in a tiny area at the top.  I mean I can easily adjust it all the time, but it's a little annoying.  Any suggestions?

  • #2514

    You could try ctrl+click on the unlocked frame, then tick the "Force Lock Position" twice.

    Last edited by Resike on 7/7/2014 4:11:42 PM
  • #2510

    so recently, I ran into a problem with the ExtraActionBar - and the only way I can get it to show up, is pop open MoveAnything, and click the check-box for it, and reset it's position to Center. I can then use it, but once I close MoveAnything options, it disappears again. The only other addon I can think that is conflicting with it might be Bartender, since it also can control the ExtraAction bar.

    EDIT: I can bind a key to the Extra Action, so that's kind of a workaround, but it would be nice to be able to see it too. :)

    Last edited by thebl4ckd0g on 6/29/2014 2:17:58 PM
  • #2515

    You could try ctrl+click on the unlocked frame, then tick the "Force Lock Position" twice.

    Last edited by Resike on 7/7/2014 4:11:55 PM
  • #2507

    Hello!

    I sometimes get this error when fighting NPC and Players.

    I have my Debuffs moved and Buffs hidden on both target and focus frames.

    Error occured in: Global
    Count: 1
    Message: TargetFrameDebuff1:SetPoint(): TargetFrameBuffs is dependent on this
    Debug:
    [C]: ?
    [C]: SetPoint()
    MoveAnything\VirtualMovers.lua:2248: OnMAReleaseChild()
    MoveAnything\MoveAnything.lua:5762: ReleaseChild()
    MoveAnything\MoveAnything.lua:6024: OnMAPreReset()
    MoveAnything\API.lua:322: Reset()
    MoveAnything\API.lua:243: Sync()
    MoveAnything\MoveAnything.lua:5857:
    MoveAnything\MoveAnything.lua:5775
    MoveAnything\MoveAnything.lua:5865:
    MoveAnything\MoveAnything.lua:5864
    [C]: ?
    MoveAnything\MoveAnything.lua:5864: MAScanForChildren()
    MoveAnything\VirtualMovers.lua:2232:
    MoveAnything\VirtualMovers.lua:2230
    [C]: ?
    [C]: ?
    [C]: ?
    [C]: TargetFrame_UpdateAuras()
    ..\FrameXML\TargetFrame.lua:200: OnEvent()
    ..\FrameXML\UnitFrame.lua:673:
    ..\FrameXML\UnitFrame.lua:671
    Locals:
    None
    AddOns:
    Swatter, v4.4.1 (<%codename%>)
    MoveAnything, v13.9.8
    BlizRuntimeLib_enUS v5.4.8.50400 <eu>
    (ck=61)

    Last edited by Natlyz on 6/23/2014 8:05:24 PM
  • #2508

    There are some issues with thoose frames, and i couldn't look into it yet, gonna do it in the future.

  • #2530

    Thanks :)

  • #2519

    Gonna be fixed in 14.0.1.

    Last edited by Resike on 7/7/2014 4:09:56 PM
  • #2504

    Message: Interface\AddOns\MoveAnything\MoveAnything.lua:4010: Attempt to access forbidden object from code tainted by an AddOn
    Time: 06/18/14 12:24:13
    Count: 20
    Stack: (tail call): ?
    Interface\AddOns\MoveAnything\MoveAnything.lua:1296: in function <Interface\AddOns\MoveAnything\MoveAnything.lua:1274>
    [C]: in function `GetPoint'
    Interface\AddOns\MoveAnything\MoveAnything.lua:4010: in function `_AddDependents'
    Interface\AddOns\MoveAnything\MoveAnything.lua:3963: in function `UnanchorRelatives'
    Interface\AddOns\MoveAnything\MoveAnything.lua:1676: in function `HookFrame'
    Interface\AddOns\MoveAnything\API.lua:246: in function <Interface\AddOns\MoveAnything\API.lua:219>
    (tail call): ?
    [C]: ?
    Interface\AddOns\MoveAnything\MoveAnything.lua:1247: in function `SyncFrames'
    Interface\AddOns\MoveAnything\MoveAnything.lua:5301: in function <Interface\AddOns\MoveAnything\MoveAnything.lua:5279>

    Locals: <none>

  • #2503

    Can you add the mages rune of power portriat buff timers. I cant find them.

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