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MoveAnything

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  • 90 Likes
  • World of Warcraft
  • 170,823 Monthly Downloads
  • Supports: 6.0.3
  • 6,804,787 Total Downloads
  • Updated 01/23/2015
  • Created 10/23/2008
  • 3,939 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 15.0.8
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About MoveAnything

MoveAnything enables you to move, scale, hide and adjust transparency of just about any screen element in WoW, offering tools to help you customize your UI. Some other frame modifications are also possible using MA's Frame Editors (Introduced in 11.b2), including framestrata, frame grouping and more.

Type /move to show the main window or click the button below the game menu. This main window contains a list of Blizzard's frames (any element not in the list can be added to the Custom Frames category by either /move frameName, /mafe frameName, /hide frameName or one of the move/mafe/hide keybindings).

Currently maintained by Resike. Many thanks to Alea of Гордунни EU who maintained it since the launch of MoP. Special thanks to Wagthaa of Earthen Ring EU who was the developer since the pre-WotLK patch. Kudos to Skrag (Original author), Jason (Vanilla) & Vincent (TBC) for earlier versions.

Movers:

  • Raid Boss Alternative Bar - mover for player/boss addition indicator (like The Stone Guard progress bar)

Reporting Bugs: Report bugs here - Include the LUA error message if applicable!
If the problem is with a certain frame, always try to reset the frame and reload before modifying it again. If the problem persists please report it at the above link.
Make sure you are running the latest version! You would be surprised how much time is wasted by reports of issues that are already resolved.
The LUA error message should be from an addon such as Swatter(a part of Auctioneer) or BugSack if at all possible. If the issue you are reporting is the result of a LUA error and you don't include this you might as well not bother posting.
If you feel like being helpful include your MA profile as an exported textstring in the report.
Any comment on Curse or forum post on WoWInterface containing a full error report will be deleted, as one of those quickly takes up more than half a page.

Screenshots

  • All screenshots was taken with a customized button skin loaded. Buttons will appear as other buttons in your WoW.

Quick Reference for MoveAnything

Main window:

  • Move - toggles a mover for the frame
  • Hide - toggles hiding of the frame
  • Reset - undoes MA's changes to frame and removes frame from list if custom
  • MF - Modified Frames - toggles whether to only show modified frames in the list
  • CE - Collapse/Expand - collapses/expands all categories
  • FS - Frame Stack - toggles Blizzard's Frame Stack tooltip
  • M - Movers - toggles all movers. Shift click clears the list
  • FE - Frame Editors - toggles visibility on all open frame editors. Shift click clears the list, closing all frame editors
  • S - Sync - synchronizes all frames modified by MoveAnything
  • O - Options - opens options
  • X - Close - closes the MA window. Ctrl-Alt-Shift click reloads ui

Interacting with the movers:

  • Left-Drag - moves frame
  • Left-Drag the small buttons - scales frame
  • Right-Click - stops moving frame
  • Shift Right-Click - toggles visibility of the mover, while still allowing modifications to the frame
  • Mousewheel - adjusts alpha blend
  • Control-Click - opens a frame editor

Key Bindings:

  • Toggle MA window - toggles MoveAnything's main window
  • Move frame - Safe - toggles moving of the first found parent frame, from MA's default list or a top level frame if possible
  • Edit frame - Safe - toggles a frame editor for the frame, picking a modified, a default or a top level frame in that order
  • Hide frame - Safe - hides frame at cursor, from MA's default list or a top level frame if possible
  • Reset frame - Safe - resets frame at cursor, from MA's default list or a top level frame if possible
  • Move frame - Exact - toggles moving of the exact frame at cursor
  • Edit frame - Exact - toggles a frame editor for the exact frame at cursor
  • Hide frame - Exact - hides the exact frame at cursor
  • Reset frame - Exact - resets the exact frame at cursor
  • Update frames - updates all frames influenced by MA

Slash Commands:

  • /move - toggles MA window
  • /move frameName - toggles moving of frame named "frameName"
  • /hide frameName - toggles visibility of frame named "frameName"
  • /mafe frameName - toggles a frame editor for frame named "frameName"
  • /unmove frameName - resets frame named "frameName"
  • /movelist - lists profiles
  • /moveimport profileName - import settings from profile into the current profile
  • /moveexport profileName - exports settings into named profile
  • /movedelete profileName - deletes named profile

/move, /mafe, /unmove and /hide accepts several shorthands: last, minimap, buffs, debuffs, player, target, targetoftarget, focus & pet.

Tips: - Work in progress

  • Quickest way to modify a frame - Go into Keybindings, scroll down to MoveAnything and bind a key to "Move Frame - Safe". They key you bound now toggles a mover on the topmost frame underneath your mouse cursor.
  • Easiest way to reset a frame - Bind a key to "Reset Frame - Safe" as described above and press it while hovering your mouse cursor above the element you want to reset. Check the chatframe to verify it's the right frame before clicking the key again to confirm.
  • Moved something by mistake - Type /unmove last and it will reset the last frame you interacted with.
  • Figuring out frame names for use with /move, /hide, /mafe and /unmove - Use the "FS" checkbox to show Blizzard's Frame Stack tooltip. This tooltip displays a list of frames currently underneath your mouse cursor, divided by what screen layer they are in(aka framestrata).

Current issues:

  • Frames jumping when switching graphics from windowed to windowed-maximized mode have been reported.

Issues

  • Toggling the modified Raid Frame Manager in combat causing taints.
  • Reseting bags while the bag is not opened won't reset it's scale to default.

15.0.8

  • Smaller fixes with showing frames.

15.0.7

  • Fixed an issue with enabling/disable frames.
  • Added Categories:
  • Garrison
  • Store
  • Added Frames:
  • Draenor Zone Ability
  • Player Alternative Power Counter Bar
  • Garrison Report
  • Garrison Minimap Button
  • Garrison Architecht
  • Garrison Missions
  • Garrison Misson Alert
  • Garrison Building Alert
  • Garrison Follower Alert
  • Garrison Work Order
  • Store Purchase Alert

15.0.6

  • More taint fixes with the "ObjectiveTrackerFrame".
  • Fixed some leaks.
  • Added some upvalues.
  • Some other smaller fixes.
  • Fixed Frames:
  • MiniMap

15.0.5

  • More taint fixes with the "ObjectiveTrackerFrame".

15.0.4

  • More taint fixes with the "ObjectiveTrackerFrame".
  • Some other minor fixes.
  • Removed frames:
  • Loot Won Alert Frame (Addons can't access this frame anymore.)

15.0.3

  • Fixed the protected taint issues with the "ObjectiveTrackerFrame".

15.0.2

  • MicroButton fixes.

15.0.1

  • WorldMapFrame will sync when toggling it's size down.
  • Boss frames can be properly hidden. (To reshow them you need to reload your UI after you reset the frames.)
  • Added frames:
  • QuestLogPopupDetailFrame

15.0.0

  • Updated for 6.0.2.
  • WatchFrame and Arena frame fixes.
  • Quest related frame fixes.
  • Minimap and World Map fixes.
  • Some other smaller fixes.
  • Removed frames:
  • Map Level
  • Map Options
  • Map Track Quest
  • Map Coordinates
  • Quest Log
  • Quest Details

14.0.9

  • Quick update for 6.0.2 for the US guys out there.

14.0.8

  • Fixed a nasty taint.
  • Added frames:
  • ArchaeologyFrame
  • ReforgingFrame

14.0.7

  • Fixed the issue with saved variables loss.
  • The interface options should properly update on show.
  • Added some extra taint protection.
  • Some other smaller fixes.

14.0.6

  • Player buff and debuff frames are now properly scaleable.
  • Consolidate buff fixes.
  • Fixed frames:
  • Player Buffs Default
  • Player Buffs From Right to Left
  • Player Debuffs Default
  • Player Debuffs From Right to Left

14.0.5

  • Force locked buff/debuff frames on unitframes.
  • Fixed frames:
  • TargetBuffsMover
  • TargetDebuffsMover
  • FocusBuffsMover
  • FocusDebuffsMover

14.0.4

  • Fixed an issue which caused massive errors when you hidden your "AchievementMicroButton" by any way.
  • Added frames:
  • Trainer Frame
  • Fixed frames:
  • TargetBuffsMover
  • TargetDebuffsMover
  • TargetFrameToTDebuffsMover
  • FocusBuffsMover
  • FocusDebuffsMover
  • FocusFrameToTDebuffsMover

14.0.3

  • Reverted disabled frames from the last version. (Sorry for the inconvenience.)
  • Fixed a major issue whcih caued scale locking not working properly. (This will fix a lot of frame jumping issues.)
  • Some other smaller fixes.

14.0.2

  • Some minor fixes.
  • Disabled frames:
  • Boss1TargetFrame
  • Boss2TargetFrame
  • Boss3TargetFrame
  • Boss4TargetFrame
  • Boss5TargetFrame

14.0.1

  • Fixed an issue which caused hidden frames to reappear on profile change and on some other events.
  • Added a function to auto-reset the "LFRParentFrame" if modified on load. This will fix the broken "Other Raid Panel".
  • Fixed a random SetPoint error, specially with scaling.
  • Fixed an error when reseting textures.
  • Some other minor fixes.

14.0.0

  • Fixed frames:
  • TargetBuffsMover
  • TargetDebuffsMover
  • TargetFrameToTDebuffsMover
  • FocusBuffsMover
  • FocusDebuffsMover
  • FocusFrameToTDebuffsMover
  • Some other smaller fixes.

13.9.9

  • Added frames:
  • Zone Minimap

13.9.8

  • Fixed an issue when you deattached "Texture" and "FontString" type elements.
  • Scaling the "Action Bar Vertical" will properly scale, the "ActionBarDownButton" and "ActionBarDownButton" frames too.
  • Some other minor fixes.
  • Added frames:
  • Player PVP Icon
  • Player Rest Icon
  • Player Rest Icon's Glow
  • Player Attack Icon
  • Player Attack Icon's Glow
  • Player Attack Icon's Background
  • Player Status Texture
  • Player Leader Icon
  • Player Master Icon
  • Target PVP Icon
  • Focus PVP Icon

13.9.7

  • Scaling the "Action Bar" will properly scale, the "ActionBarDownButton" and "ActionBarDownButton" frames too.
  • Added more upvalues.
  • Some other minor fixes.

13.9.6

  • Added upvalues.
  • Fixed an issue which caused hidden frames to reapper sometimes.
  • Fixed an issue with "Close GUI on escape" options.
  • Fixed an issue with the "List Row" slider.
  • Added SetCVar safety options.
  • Some performance upgradements.
  • Some other minor fixes.

13.9.5

  • Some minor fixes.
  • Added frames:
  • Bank Bag Slot 1
  • Bank Bag Slot 2
  • Bank Bag Slot 3
  • Bank Bag Slot 4
  • Bank Bag Slot 5
  • Bank Bag Slot 6
  • Bank Bag Slot 7
  • Guild Bank Tab 1
  • Guild Bank Tab 2
  • Guild Bank Tab 3
  • Guild Bank Tab 4
  • Guild Bank Tab 5
  • Guild Bank Tab 6
  • Guild Bank Tab 7
  • Guild Bank Tab 8

13.9.4

  • Minor minimap related fixes.
  • Some other fixes.

13.9.3

  • Fixed an issue from the last release.
  • Fixed frames:
  • Player Buffs from Right to Left

13.9.2

  • Fixed frames:
  • Arena Enemy Pet 1
  • Arena Enemy Pet 2
  • Arena Enemy Pet 3
  • Arena Enemy Pet 4
  • Arena Enemy Pet 5
  • Arena Enemy Casting Bar 1
  • Arena Enemy Casting Bar 2
  • Arena Enemy Casting Bar 3
  • Arena Enemy Casting Bar 4
  • Arena Enemy Casting Bar 5

13.9.1

  • Added frames:
  • Chat Edit Window Length
  • Fixed frames:
  • Chat Edit Window
  • Player Buffs Default

13.9.0

  • Fixed an issue with profile handling.
  • Some global cleanups.
  • Some other smaller fixes.
  • Added frames:
  • Raid Frame Buff Tooltips
  • Raid Frame Debuff Tooltips
  • Consolidated Buffs
  • Ally Pet Buffs
  • Ally Pet Debuffs
  • Ally Pet Pad Buffs
  • Ally Pet Pad Debuffs
  • Enemy Pet Buffs
  • Enemy Pet Debuffs
  • Enemy Pet Pad Buffs
  • Enemy Pet Pad Debuffs
  • Fixed frames:
  • Objectives Window
  • Objectives Window Scale
  • Focus Buffs
  • Player Buffs Default
  • Player Buffs From Right to Left
  • Player Debuffs Default
  • Player Debuffs From Right to Left

13.8.9

  • Workaround to set Micro Menu buttons to the default postion in pet battles, and vehicle frames.
  • Xml fixes.
  • Added frames:
  • Other Raids
  • WorldMapTrackQuest
  • Fixed frames:
  • Micro Menu
  • Micro Menu - Split
  • Micro Menu - Vertical
  • Ally Pet 2

13.8.8

  • Fixed an issue which caused frames children's alpha not to reset properly.
  • Added frames:
  • Micro Menu - Split
  • Bank Money
  • Bank Money Gold
  • Bank Money Silver
  • Bank Money Copper
  • Bank Money Border
  • Bank Money Inset
  • Top Left Center
  • Ally Pet 2
  • Ally Pet 3
  • Enemy Pet 2
  • Enemy Pet 3
  • Fixed frames:
  • Top Right Art
  • Top Left Art
  • Weather
  • Player Pet Frame
  • Enemy Pet Frame
  • Bottom Frame
  • Pet Selection Frame
  • Pass Button
  • Bottom Frame
  • Pet Selection Frame

13.8.7

  • Workaround for HideRaidFrame addon's "Hard Disable" function.
  • Readded !NoTaint, seems like it was too early to remove it.
  • Fixed an issue with hiding frames.
  • Fixed incorrent bag order with "Bag Buttons".
  • Some other smaller fixes.
  • Fixed frames:
  • Round Border
  • North Indicator

13.8.6

  • Fixed an issue with scaling.
  • Fixed a taint with AlwaysUpFrames.
  • Fixed an issue with force locked frames.
  • Added frames:
  • WorldMapLevelDropDown (Experimental)

13.8.5

  • Hiding a frame not automatically gonna detach it's mover.
  • Hided frames can't be reattached untill you show the frame again.
  • Fixed a major scaling issue.
  • Fixed an issue with groups.
  • Fixed an issue with Always Protected frames.
  • Fixed a taint with PetJoural, when you opened Mounts and Pets info panel while in combat.
  • Removed an unnecessary MicroButton taint fix.
  • Removed NoTaint lib.
  • Fixed a taint issue with: AlwaysUpFrame1, AlwaysUpFrame2, AlwaysUpFrame3, WorldStateAlwaysUpFrame.
  • Fixed the position of ArenaEnemyFrames and ArenaPrepFrames.
  • CompactRaidFrameManager's toggle button is going to work properly, when you moved the frame. You can also properly hide the frame.
  • The addon automatically going to unregister and reregister event for PaladinPowerBar frame when it hidden/shown/reset. (More powerbar frames will be added later.)
  • Xml validation fixes.
  • Added Categorys:
  • Map (Experimental)
  • Fixed frames:
  • PlayerPowerBarAltMover
  • CompactRaidFrameManager
  • CompactRaidFrameManagerToggleButton
  • MicroButtons
  • MicroButtonsVertical
  • BagButtons
  • WorldStateAlwaysUpFrame
  • Added frames:
  • AlwaysUpFrame3
  • MainMenuBarBackpackButton
  • TargetFramePowerBarAltMover
  • BankBagItems
  • BankBagSlots
  • BankItemSearchBox
  • GuildItemSearchBox
  • GuildBankInfoSaveButton
  • GuildBankFrameWithdrawButton
  • GuildBankFrameDepositButton
  • GuildBankWithdrawMoneyFrame
  • GuildBankWithdrawMoneyFrameGoldButton
  • GuildBankWithdrawMoneyFrameSilverButton
  • GuildBankWithdrawMoneyFrameCopperButton
  • GuildBankMoneyFrame
  • GuildBankMoneyFrameGoldButton
  • GuildBankMoneyFrameSilverButton
  • GuildBankMoneyFrameCopperButton
  • WorldMapFrame (Experimental)
  • WorldMapShowDropDown (Experimental)
  • WorldMapPositioningGuide (Experimental)
  • Removed frames:
  • PVPTeamDetails
  • Fixed a lot of other smaller issues.

13.8.4

  • Fixed a major issue, which caued some frames and it's movers to change positions.
  • Fixed a taint caused by "AlwaysUpFrame" most likely in battlegrounds.
  • Code cleanup round one.

13.8.3

  • Localization updates.

Comments

First Previous Page 2 of 180 Next Last
  • #3005

    great addon, my best compliments.

    is there a way to make the player debuffs to go from left to right?

  • #3004

    does anyone know if its possible to remove the red error text and what  is it labeled as under this addon?

    "there is nothing to attack" or "out of range"

    that red text that pops up in top centre of the screen

     

     

  • #3003

    I have a basic and thoroughly tested UI composed. It runs flawlessly with no errors.....except when I try to add MoveAnything to the mix...

    My basic setup consist of the following addons:
    Addon Control Panel, Bartender4, Chatter, ClassTimer, GTFO, GatherMate, Grid2, Masque, Omen, Pitbull Unit Frames, Postal, SexyMap, KgPanels, DBM, Quartz, Recount.

    Every time i enable MoveAnything and open one or more maps i get the following error:

    Message: Interface\FrameXML\WorldMapFrame.lua:1427: attempt to perform arithmetic on local 'centerY' (a nil value)
    Time: 01/05/15 15:25:02
    Count: 1
    Stack: Interface\FrameXML\WorldMapFrame.lua:1427: in function <Interface\FrameXML\WorldMapFrame.lua:1416>

    Locals: self = WorldMapButton {
     0 = <userdata>
     OutlandHighlight = <unnamed> {
     }
     AzerothHighlight = <unnamed> {
     }
     DraenorHighlight = <unnamed> {
     }
    }
    elapsed = 0.010000000707805
    x = 940.87344995899
    y = 832.59449598486
    centerX = nil
    centerY = nil
    width = 0
    height = 0
    (*temporary) = 0
    (*temporary) = 0
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to perform arithmetic on local 'centerY' (a nil value)"
    BLIP_TEX_COORDS = <table> {
     HUNTER = <table> {
     }
     WARRIOR = <table> {
     }
     PALADIN = <table> {
     }
     MAGE = <table> {
     }
     PRIEST = <table> {
     }
     WARLOCK = <table> {
     }
     DEATHKNIGHT = <table> {
     }
     SHAMAN = <table> {
     }
     DRUID = <table> {
     }
     MONK = <table> {
     }
     ROGUE = <table> {
     }
    }
    BLIP_RAID_Y_OFFSET = 0.5

    I've made a clean install of all my addons and removed any saved variables or files linked with MoveAnything. I've come to the conclusion that the problem must be within MoveAnything by activating my current setup 1 addon at a time until the error turned up. I've seen this error mentioned before however not in conjunction with a specific addon.

    Any chance that there is a fix on the horizon? :)

  • #3002

    Hey man,

     

    Epic addon, but I have an annoying problem that has been addressed before, but you may have missed it. If you move "compactraidframemanager", from its default position, and you get in combat, the frame reverts back into its original position. I have uninstalled WoW, reinstalled, and have tried this with JUST the MoveAnything addon (the latest one downloaded from here), and the problem still occurs. When you click the little arrow on the raid manager, it reverts back into its original spot. Only during combat. It's annoying because if you're in a raid, and you click the arrow, it reverts back to where you moved it from -_-.

    This was mentioned here: http://wow.curseforge.com/addons/move-anything/tickets/377-compact-raid-frame-manager-resets-to-old-position/

     

    And this was back in November...

    Please let me know, if this can be fixed.

  • #3008

    CompactRaidFrameManager is a protected frame, which means if it's used in combat when it has modified parameters then it's becomes tainted and won't be able work properly, to prevent this the addon resets protected frames when they are beeing used in combat, and when the combat ends then it will move it back again to it's modified position.

    Mostly this frame in only in the addon to hide it or to decrease it's alpha to make it more bearable, however i wrote the moving functions for it too so you can still move it properly to any place, you just can't really interact with it in combat without the consequences.

  • #3001

    Hello !

    I've allways the trouble with the icon quest in the quest details ! Some time work's, some time not, it's depends of the kind of the quest,  i thing ! When clik on the bag, work's fine all the time ! Hope you can solve it !

    And a little question more ! I Can't find the info popup of target, which appear in the right down of the screen where the mouse over on target is effective ! I look for it in all Moveanything option et don't found it! Can you please tell me where i can found it if it possible !

    And i'm very happy and on hold for the newest version 2

    Thank's for this very useful and great Addon !

    Last edited by Papusone on 1/4/2015 3:58:07 PM
  • #3009

    http://www.curse.com/addons/wow/move-anything?page=3#c2973

  • #3000

    There's more...

    2x TargetFrameDebuff1:SetPoint(): TargetFrameBuffs is dependent on this
    [C]:: ?
    [C]:: in function 'SetPoint'
    MoveAnything\VirtualMovers.lua:2302: in function 'OnMAReleaseChild'
    MoveAnything\MoveAnything-15.0.7.lua:5838: in function 'ReleaseChild'
    MoveAnything\MoveAnything-15.0.7.lua:6100: in function 'OnMAPreReset'
    MoveAnything\API.lua:322: in function 'Reset'
    MoveAnything\API.lua:243: in function 'Sync'
    MoveAnything\MoveAnything-15.0.7.lua:5933: in function <MoveAnything\MoveAnything.lua:5851>
    MoveAnything\MoveAnything-15.0.7.lua:5941: in function <MoveAnything\MoveAnything.lua:5940>
    [C]:: ?
    MoveAnything\MoveAnything-15.0.7.lua:5940: in function 'MAScanForChildren'
    MoveAnything\VirtualMovers.lua:2284: in function <MoveAnything\VirtualMovers.lua:2282>
    ...
    [C]:: ?
    [C]:: in function 'TargetFrame_UpdateAuras'
    [string "*:OnShow"]:1: in function <[string "*:OnShow"]:1>
    [C]:: in function 'Show'
    FrameXML\TargetFrame.lua:957: in function 'TargetofTarget_Update'
    FrameXML\TargetFrame.lua:114: in function 'TargetFrame_Update'
    FrameXML\TargetFrame.lua:159: in function 'OnEvent'
    FrameXML\UnitFrame.lua:676: in function <FrameXML\UnitFrame.lua:674>
    [C]:: in function 'CameraOrSelectOrMoveStop'
    [string "CAMERAORSELECTORMOVE"]:4: in function <[string "CAMERAORSELECTORMOVE"]:1>

  • #2999

    I've caught some Bug today.. hope this will help!

    3x TargetFrameDebuff1:SetPoint(): TargetFrameBuffs is dependent on this
    [C]:: ?
    [C]:: in function 'SetPoint'
    MoveAnything\VirtualMovers.lua:2302: in function 'OnMAReleaseChild'
    MoveAnything\MoveAnything-15.0.7.lua:5838: in function 'ReleaseChild'
    MoveAnything\MoveAnything-15.0.7.lua:6100: in function 'OnMAPreReset'
    MoveAnything\API.lua:322: in function 'Reset'
    MoveAnything\API.lua:243: in function 'Sync'
    MoveAnything\MoveAnything-15.0.7.lua:5933: in function <MoveAnything\MoveAnything.lua:5851>
    MoveAnything\MoveAnything-15.0.7.lua:5941: in function <MoveAnything\MoveAnything.lua:5940>
    [C]:: ?
    MoveAnything\MoveAnything-15.0.7.lua:5940: in function 'MAScanForChildren'
    MoveAnything\VirtualMovers.lua:2284: in function <MoveAnything\VirtualMovers.lua:2282>
    [C]:: ?
    [C]:: ?
    [C]:: ?
    [C]:: in function 'TargetFrame_UpdateAuras'
    FrameXML\TargetFrame.lua:205: in function 'OnEvent'
    FrameXML\UnitFrame.lua:676: in function <FrameXML\UnitFrame.lua:674>

    Last edited by Natlyz on 1/3/2015 5:30:25 PM
  • #2997

    For those trying to move the Loot Won and Garrison Follower Mission Complete frames, use the following:

    http://www.curse.com/addons/wow/loot-won-alert-hidermover#t1:description

  • #2995

    Hey I just found this wonderfull addon, but I got one slight problem. Where do you change the anchor point? it's default in the bottom right corner but I want it in the bottom left corner, thanks in advance :)

  • #3007

    You can just click on the frame's name in the options, or ctrl+click on the mover, to bring up the advanced options frame, where you can do this kinda stuff.

  • #2994

    I came to be able to move my debuffs/buffs around... as they are stupidly in the extreme upper left of my screen.

    After some messing around with it and following the directions for hotkey, I finally got it working. AwesomenesS:)

    Last edited by greebler on 1/1/2015 4:16:18 AM
  • #2993

    hi,

    Im trying to change a profile  with a macro, but i cant find the correct command.

    exists this command?

    is there a way to change a profile in one button?

     

    thanks in advance.

  • #3006

    /run MovAny:ChangeProfile("profileName")

    Replace profileName to the profile's name you want to switch. (Case sensitive!)

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Gamepedia Free-shirt Giveaway