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Mutilate

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  • 6 Likes
  • World of Warcraft
  • 1,740 Monthly Downloads
  • Supports: 6.0.1
  • 202,272 Total Downloads
  • Updated 10/25/2014
  • Created 08/21/2009
  • 270 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: Mutilate v1.20
or

About Mutilate

Mutilate is a spell recommendation mod for Mutilate spec'd rogues. It takes the current state of the game (buffs on you, debuffs on your target, combo points, energy, etc), and recommends the best move to do next. This mod is single target only and doesn't consider Fan of Knives.

There are two separate icons on the left for Tricks of the Trade and Cold Blood. The center icon displays the current move to execute and the lower right hand icon attempts to predict your next move.

V1.20 Quick update for 6.0 API. (Rotation not updated yet. Recommendation cool-down not displaying.)

v1.19 fixed a bug with envenom_buff

v1.18 Adding Blindside proc into the rotation. Adding an option for the Stealth opener to be Mutilate. (Shadow Focus makes it a free cast + Blindside proc chance) Renaming the Backstab options to Dispatch. Coldblood has been removed along with Overkill.

v1.17 5.0.4 bug fixes with changed interfaces....

v1.16 5.0.4 bug fixes with changed interfaces....

v1.15 Interface update

v1.14 Interface update

v1.13 Interface update

v1.12 fix for required CP in "backstab mode"

v1.11 Interface update

v1.10 More config options, reworked decision logic.

v1.09 fix for Mutilate spell id, update Rupture to 1+ combo points

v1.08 new option - suggest vendetta - false by default. /mut or /mutilate to change option if vendetta is not on cooldown, suggest vendetta while rupture and SnD are active

v1.07 Updated for 4.0. Added support for Vendetta. Cp generator suggests backstab if mob < 35%. Rupture is back in default rotation.

v1.06 Added more complete list of bleeds. Added ability to show / hide frame: /mut show /mut hide /mutilate show /mutilate hide. Mutilate will now hide frame when hunger for blood talent is not detected.

v1.05 Added "Suggest Rupture" interface option for rogues that prefer rupture in their dps cycle. This is set to false by default.

v1.04 Modified mutilate rotation for rupture-less cycle. Note: it will still suggest rupture if no bleed debuff is present and hunger for blood requires refresh.

v1.03 Updated toc

v1.02 Added configuration options for envenom and vanish

v1.01 Added Deadly Poison timer and limit envenom to one second after Deadly Poison tick.

v1.00 Added options panel. Added slash commands /Mutilate /mut. User now has the ability to scale the GUI and lock the panel.

v0.90 Initial Revision

Comments

First Previous Page 1 of 18 Next Last
  • #269

    Is there anyone else having problems with the UI? I cannot see the addon show up anywhere :s it's activated and able to work but i cannot see it around my UI.

  • #270

    Nevemind! got it! Dunno why it was hide by default. /mutilate show works :P

    Thanks anyway! And great addon indeed i'm using it since early Cata.

  • #268

    Thank you for updating this for the current patch!

  • #267

    man I wish someone can resurrect this, this is one of my favorite addons.

  • #266

    looks like it has but oddly still works without updates for a bit now lol

  • #265

    Has this addon been abandoned?

  • #264

    Great addon, a few requests:

    • support for shadow blades
    • change rupture clip timer to 2 (or 2.5 to add reaction time), as you can clip dots now
    • I don't know if this is possible, but an option to only suggest cooldowns on bosses (lvl 92 in 5-man groups and lvl 93 (boss) in raids) 
  • #263

    Thanks for the addon! 

    Looked at a few similar addons and this was the one I felt was the best! I'd like to suggest/request a couple features if you are open to it.

    One of the other similar addons has a suggestion for Kick when the target was casting an interruptable spell. It would be awesome to have that functionality here as well.

    The second request would be for the Vanish recommendation to only function in groups. Vanishing when solo pretty much just resets the mob you are fighting. However having the reminder for it in groups is great!

    It would be awesome if the suggestion for Rupture and Anticipation would only trigger when the target has more than a certain amount of health. There isn't any good reason to use either ability on a mob that is going to die in a fraction of the time both Rupture and Anticipation are good for. For instance, if the mob you are fighting when solo has less than say 100k or 150k health or when in a group if it has less than maybe 250k. In all those situations the mob is probably going to die in next 3-6 seconds anyhow so I'm better of just Mutilating/Dispatching or using Envenom to blow off the CPs.

    The last thing I think would be interesting is if it was able to keep track of how many CPs you had on a target when it dies and then suggest Redirect if you had more than 0 when you select a new target.

    Anyhow,... thanks so much for the kick ass addon! Loving it!

    ~Bookins, Cenarion Circle

    Last edited by ICanHazBisquit on 11/15/2012 4:23:10 PM
  • #262

    Some more on what's wrong with this.

    AddOn should detect Anticipation and when it is an active talent, suggest Mutilate to 5+ for Envenom/Rupture.

     

     

  • #261

    Can you add shadow blades? I love this addon btw :)

  • #258

    Why is this addon not accounting for target health and replacing mutilate suggestions with dispatch suggestions? Also it is making suggestions to use envenom when rupture has little to no time left, resulting in lost rupture uptime. 

  • #256

    I dont know if the author will see this but in 5.0.4 there was a change

    Venemous wounds will not proc off rupture AND garrote anymore its either or

    is it possible to make it so that the addon will stop suggesting to put rupture on while garrote is on by making the addon recognize garrote as a rupture 

  • #259

    This^

     

  • #254

    Great Addon, a tremendous help for any mutilate rogue. I really enjoy this one. 

    However, I have the same issue with the addon window not showing up at all, despite configuration settings, a clean new install of the mod and so on. Error-Message  starts with:

    Message: ..\AddOns\Mutilate\Mutilate.lua line 547:

    attempt to perform arithmetic on local 'start' (a nil value)

    Debug:

    Mutilate\Mutilate.lua:547: DecideSpells()

    Mutilate\Mutilate.lua:265: ?()

    Mutilate\Mutilate.lua:99:

    Mutilate\Mutilate.lua:98

     I don't think that's much of a help, since the error message is a whole lot longer but I don't want to clutter up this comment section. Since some people have the problem and some don't, my bet is on a conflicting addon.

    Keep up the good work however.

  • #260

    addon does not work in my localized client.

    after doing research, I found thah it is because of function Mutilate.events.PLAYER_TALENT_UPDATE(), I change its body  to

    local currentSpec = GetSpecialization()
    local currentSpecID = currentSpec and select(1, GetSpecializationInfo(currentSpec)) or 0

    if currentSpecID == 259 then
    Mutilate.displayFrame:Show()
    else
    Mutilate.displayFrame:Hide()
    end

    then I added  Mutilate.L[] to some spell names in function Mutilate:DecideSpells().

    now it works for me...

     

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