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myBigIgnite

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  • 13 Likes
  • World of Warcraft
  • 3,769 Monthly Downloads
  • Supports: 6.0.2
  • 181,994 Total Downloads
  • Updated 10/17/2014
  • Created 03/27/2011
  • 79 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 3.6.0
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About myBigIgnite

Description

myBigIgnite has been designed to allow fire mages to quickly decide whether it is worth to trigger their Combustion spell.

To achieve this, the addon display is centered on the amount of damage done by Ignite and provides additional informations around. Addon colour and size is adjusted depending on whether a threshold of Ignite damage is reach and Combustion is available.
Together with this central function, myBigIgnite comes with other features such as a specific timer for Ignite as well as an automatized power bar, a entire module dedicated to providing informations about Combustion, etc.
The addon has a modular structure: every feature can be seperatly activated. It means that it can virtually fit any player preference whether a full or a minimalistic set of information is wanted.


Features

  • Clear display of Ignite damage
  • Ignite timer bar
  • Ignite power bar
  • Combustion module
  • Heating up module
  • Statistics record
  • In game help
  • Autohiding following different conditions
  • Configurable layout that supports sharedmedia
  • Addon activation only in fire spec (and only if you're a mage)

More precisely:

Ignite damages:
Blizzard now transmits tick values through the aura of dots. This allow to fetch the value of Ignite damage even before the tick. The downside is that it is inaccurate when several spells hit the target in a short period of time: all the spells will be incorporated in the calculation for the next tick but the value transmitted by the Ignite aura changes as fast as a new spell lands on the target. To avoid too much confusion, myBigIgnite incorporate a timer that delays slightly the refreshing of damage display, so most of these fast landing spells are absorbed and never reflected in the display. You can turn off this option if you will, but the damage display will consequently be more prompt to change and inaccurate (not badly as this shoudn't lead to an overprediction of the next tick, only a downprediction). You can also keep with the former way of fetching Ignite damage by looking at the combat log, but you loose in this case the advantage of being able to see Ignite damage before the tick happens.

Ignite power bar:
A bar indicating the power of current Ignite tick. This is done by real-time computing your damages. Briefly, it calculates the average and standard deviation of your Ignite damages over a certain amount of ticks. It makes the limits of the bar flexible but still relatively stables and should help you to spot exceptionnal ticks more quickly.

Combustion module:
It is entirely dedicated to Combustion. The module pops each time Combustion is available and Ignite damages are above a threshold. It then shows a predicted amount of total damages for Combustion as well as the number of ticks. If Combustion is triggered it will show its timer, CD and tick damages. The last scrolling information corresponds to the total damage done and shows you the deviation compared to the prediction.

Heating up module:
This module shows when you get Heating up and Pyroblast! buffs. By default, Heating up icon is hidden when Inferno Blast is in CD.



Configuration

Type /mbi config to access configuration tab or use the Interface button in game options. Type /mbi threshold [value] to set your optimal threshold without using the config panel.
Type /mbi help to access in game help. Type /mbi stats to access your records.

Localization

English, French

tag 3.6.0
2c75c1bdd0ab9b5c5e456381dd3b6103a1a3537c
globule <publicbocse@gmail.com>
2014-10-18 02:03:06 +0100

- WoD compatible
- new option to show threshold as combustion tick damages

--------------------

globule:
    - -removed irrelevant stuff for wod:
    smooth dmg
        show ignite tick as dps
    - changed way combu tick is calculated to reflect wod changes to Combustion
    - new option to show threashold as combu tick damage
    - help updated
    - new option to display ignite dmg number : auto
    - corrected bug to auto enable addon because of blizz removing ignite as a spell
    - toc to 60000

Addon Packs Containing This...

Comments

First Previous Page 8 of 10 Next Last
  • #52

    Trying to get the addon to work. I have installed it and go into the interface options and click  the mbi configure button and it just turns that page to an empty one where I cant see any options or set up at all and the /mbi config command doesn't work. Any reason for this?

  • #51

    Any plans to make this support 5.0.4?

  • #49

    Hi mate,GREAT JOB,just what had in mind when i discovered it.

    Ignore tards who cant set it up,cause its so easy and nice,keep it up. 

  • #47

    It's a very compact and easy to use addon. But can you predict ignition value based on last crit? because right now I can see value of ignition only after 2-3 sec of ignition start and usually it's too late to make decision.

    Maybe I'm dooing something wrong, but right now I see zero for 2-3 sec on and then actual value when less then 50% of time left. 

    Last edited by Ivan12321 on 4/13/2012 5:43:09 PM
  • #48

    Hello,

    I've always thought about adding this at some point, but because munching prediction is tricky and because we're at the end of the Cata extension, I will not add any new feature to the current mBI. New stuff and updates will come for MoP now :)

    To help you, maybe you should increase the size of the addon above the threshold. The first tick occurs 2 sec after Ignite is applied, so in worst case scenario it lets you 2 sec to press Combustion which is more than enough. You should use a macro /stopcasting together with Combustion to be sure not to miss the Ignite.

  • #43

    Hi, I have tried Mybigignite with thresholds of 5000 and 14000 . When I target dummies I can see damage well over the theshholds but mybig ignite box stay showing 0 in an orange colour. I expected it to light up or show a number when damage over the threshold. Somthing wrong ?

  • #45

    Hello,

    Please make note that myBigIgnite shows only Ignite damages and nothing else. It sounds to me that you're depicting a situation where you didn't have any Ignite on the dumy.

  • #44

    Try making sure you have living bomb on the target dummy. Even with an ignite on him if there is no living bomb and you have not adjusted the settings to NOT look for living bomb you will need it to affect the box.

  • #41

    Hello

    i´m searching for an similar addon

    for feral druid - watching the rip and rake dot

    do you think it would be possible to edit your addon for this ?

     

  • #42

    Hello

    myBigIgnite is higly mage specialized having several features related only to mage mechanic so I don't wish to include something in this addon that is not related to this class as it would make it feeling wonky.

  • #37

    Just idling, I get massive amounts of LUA errors where the Count: TimeSinceLastUpdate and elapsed and time variables keep incrementing at breakneck speed.  I have to turn the addon off.

     

    Message: Interface\AddOns\myBigIgnite\myBigIgnite.lua:1155: attempt to compare number with nil
    Time: 01/11/12 20:34:00
    Count: 959
    Stack: Interface\AddOns\myBigIgnite\myBigIgnite.lua:1155: in function `OnUpdate'
    Interface\AddOns\myBigIgnite\myBigIgnite.lua:547: in function <Interface\AddOns\myBigIgnite\myBigIgnite.lua:547>

    ...

    Last edited by Istaran on 3/11/2012 7:26:42 PM
  • #38

    I think I spotted the issue but I'll try to reproduce it first. I should provide a fix probably today or tomorrow. Thanks for the report!

  • #40

    Fixed in version 2.2.1

  • #36

    Loving the new Ignite bar. Everything I was hoping for and more :)

    Thanks,

     

    -Guromin

  • #35
    version 2.2.0

    New version with 2 user requested features:

    - a timer bar for Ignite

    - the possibility to pop the frame a few seconds before Combustion cooldown ends when Combustion-in-CD autohiding is enabled

     

    Let me know if any bug went through testing

    Last edited by Istaran on 1/10/2012 6:23:15 PM
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