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NamePlateAdvance2

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  • 7 Likes
  • World of Warcraft
  • 4,055 Monthly Downloads
  • Supports: 6.1.0
  • 35,168 Total Downloads
  • Updated 03/18/2015
  • Created 04/24/2013
  • 28 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Free for All
  • Newest File: 2015.3.18.2
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About NamePlateAdvance2

This is a highly customizable nameplate addon, it can :
----------
0.Change default nameplate
----------
1.Using customizable style to show (include but not limited to):
->health text
->mana/range/energy etc.
->buff and debuff
->cooldown
->target
->casting
->cooldown timer
->crowdcontrol timer
->crowdcontrol diminishing return
->spell lock timer
->quest mark
->moving speed
->combo points
->various customizable texture (border, background etc.)
----------
2.Based on unit type and special condition to change:
->nameplate's offset, scale, alpha, and framelevel (display order)
->style the nameplate is using
----------
3.Show an arrow points from a unit's nameplate to it's target's nameplate
----------
4.Show floating combat text on nameplates (include but not limited to):
->damage
->healing
->aura gain/lose
->casting interruption
----------
5.Fake nameplate to show unit which doesn't have a nameplate (i.e. outside of screen)

----------------------------------------

It's the complete do-over of NamePlateAdvance with:

Everything event-based and module-based
Greatly increased freedom of customization
Greatly reduced resources cost
Greatly improved performance
and a much more complex options menu

NPA1.0 is here:
http://www.curse.com/addons/wow/nameplateadvance

2015.3.18.2
[TargetArrow] bug fix
---------------------------------------------------------
2015.3.18
Fixed the memory leak problem of [Arrow]
Fixed that changing casting icon size requires UI-reloading
Fixed that [name] of [condition] doesn't work
Fixed that '+' buttons in some list don't fit the frame size

[ExtraArrow] and [TargetArrow] now have color change and range check
[Cast_Success] in [CombatText] now can show target name in extra info.
---------------------------------------------------------
2015.3.13
[CombatText] now will also show complete absorb amount
Fixed '+' button width in some list
---------------------------------------------------------
2015.3.8.2
Fixed the bug that custom spell name and icon don't work
---------------------------------------------------------
2015.3.8
[Cache cooldown] function should recognize cooldown with 'dot' correctly
---------------------------------------------------------
2015.3.7.2
Fixed a critical bug in options priority editor
---------------------------------------------------------
2015.3.7
Fixed some small bugs in options menu

New function "cache cooldown", it can extract cooldown times from tooltips, and cache them, so they don't have to be set up in the spell lib.
(It's off by default, turn it on in [Core] page)
(Spell lib setting will override the cache)
---------------------------------------------------------
2015.3.4
Improved options menu slightly
---------------------------------------------------------
2015.2.24
Improved performance of [CombatText] very slightly
[CombatText] now can also show cooldown and crowd-control diminishing return based on spell data in [SpellLib]
---------------------------------------------------------
2015.2.16
Fixed [Condition]...again...hope it's finally fixed this time.

New feature [Color text], color text by word, can be set in [Font]
Remade [CombatText], separated [Detail text], added the option to short/break numbers
---------------------------------------------------------
2015.2.10
Fixed CombatText preview bug (which was caused by adding animated texture...)
Fixed CombatText font setting (which actually never worked before!)
Texture and Font list will now show correct preview (which was never totally correct before....)
---------------------------------------------------------
2015.2.9.3
Fixed a critical bug when using rotated texture....ehh
---------------------------------------------------------
2015.2.9.2
Fixed a bug that preview texture sometime doesn't have right color
Texture edit will now open correct edit page for animated texture
Did some changes to TargetArrow, more options, better behaivor
---------------------------------------------------------
2015.2.9
Animated texture generator now has better preview and color changes
Animated texture in lists now have correct preview
---------------------------------------------------------
2015.2.8
I think I finally fixed [Condition] this time

New feature, [Animated texture], enabled per-frame animation on textures
---------------------------------------------------------
2015.2.7
Tried to fix strange behavior of [Condition] again
Fixed the texture rotation of [BarGroup]
---------------------------------------------------------
2015.2.3
New module [ExtraArrow]
Point from self to focus,mouseover,party member, arena opponent, and boss
---------------------------------------------------------
2015.2.1
Fixed the overlapping buttons of nameplate preview data builder
---------------------------------------------------------
2015.1.26
Added a option in [core] page to disable spell id in tooltips
---------------------------------------------------------
2015.1.19
Fixed a rare casting bar bug
---------------------------------------------------------
2015.1.8
Tried to fix a few bugs in 'Condition'
---------------------------------------------------------
2015.1.7
Re-organized some data-collecting modules
Changed 'TargetArrow" faction filters
Added 'Range' data type
---------------------------------------------------------
2015.1.3
Fixed the 'CC_DR' count
---------------------------------------------------------
2015.1.2
Fixed CastingBar blinking
---------------------------------------------------------
2015.1.1
Fixed the 'FrameMacro' bug
---------------------------------------------------------
2014.12.31
Fixed many bugs in options menu
Improved Tooltips data collecting
---------------------------------------------------------
2014.12.25
Fixed a bug in CombatText about detailed swing_miss and range_miss
---------------------------------------------------------
2014.12.24
Fixed a bug that [Spell]->[Auto Detector] doesn't show info
Fixed a small localiazation bug
---------------------------------------------------------
2014.11.25.2
Fixed a bug that [CombatText] would cause lua error when spell missed
Optimized [Quest] data collecting

Added name filter in [CombatText] [Condition]
[CombatText] now can detect 'Pet' better (should also include guardian and follower)
---------------------------------------------------------
2014.11.25
Fixed the bug that [CombatText] [Cast start] doesn't show icon

Added [Shield absorb] and [Cast failed] in [CombatText]
Added [MultiStrike] filter in [CombatText][Condition]
---------------------------------------------------------
2014.11.24
Fixed that [CombatText] can't show critical healing correctly
Improved [Shield Absorb] data collecting
---------------------------------------------------------
2014.11.23.2
[Quest] should no longer display finished quest item
Try to fix [Shield absorb] incorrect display
---------------------------------------------------------
2014.11.23
Fixed a bug that [Quest] sometime would display incorrect data
Fixed a bug that [Shield absorb] sometime would cause lua error
---------------------------------------------------------
2014.11.22
Fixed a bug in [CombatText] that scale would affact position.

Added [Free float] and [Hide with parent] options into [CombatText][Condition]
Added [Shield absorb] datatype, can be used with [BarGroup] and [Number]
---------------------------------------------------------
2014.11.21
Rewrote [Quest] data collecting, it now has better performance and accuracy
---------------------------------------------------------
2014.11.20
Fixed a bug in [Casting] data collector
Fixed a bug in [Quest] preview
Improved [Quest] data collecting
Added [Offset] setting in [CombatText]
---------------------------------------------------------
2014.11.19
Fixed the bug that prevent SpellLib from working since last update...
---------------------------------------------------------
2014.11.13
Fixed a bug that casting spell school is not detected correctly
Added a option to improve spell school detection to make it no longer requires GUID
---------------------------------------------------------
2014.11.12
Fixed a bug that sometime [Quest] in preview doesn't work
Fixed a bug that sometime [Role] in battlefield doesn't work
---------------------------------------------------------
2014.10.30.2
Fxied the bug that 'casting' 'condition' doesn't work correctly, again...(this time I got it, hopefully)
---------------------------------------------------------
2014.10.30
Fixed a bug that 'Casting''Condition''Any' doesn't work correctly
Spell editor won't pop lua error any more when editing a spell which is removed by Blizzard from the game
Spell editor updated to fit 6.0 API

Added 'Stack filter' to 'Icon group', to filter out icon with unwanted stack.
---------------------------------------------------------
2014.10.29
Fixed a bug that 'Alpha' 'Condition' sometime doesn't update correctly
---------------------------------------------------------
2014.10.28
Fixed a bug that 'Condition' sometime doesn't update correctly
Updated spell info collector to fit 6.0 API
Removed unnecessary code from 'casting' data collector.
---------------------------------------------------------
2014.10.17
Fixed quest data collector
---------------------------------------------------------
2014.10.16
Updated to WOW 6.0
---------------------------------------------------------
2014.7.4
Improved data collecting, added options for 'fast collecting'
---------------------------------------------------------
2014.6.30
Added 'clickzone' at nameplate appearance preview
Fixed that [Player] at [ResourceLib][Color] should be [Threat]

Trying to fix the following bugs:
Nameplate appearance 'default alpha' doesn't work correctly
Nameplate condition doesn't work correctly
Buff remaining time incorrectly refreshed sometime
---------------------------------------------------------
2014.6.18
Fixed [ScrollFrame Render]
---------------------------------------------------------
2014.5.30
Improved data collecting in arena
[Unit] display can now be set priority and disabled
---------------------------------------------------------
2014.5.28
Unit display now can be customized at ResourceLib page
---------------------------------------------------------
2014.5.26
Fixed a nameplate condition bug
Added a new text data type [Unit] to track target/mouseover etc.
---------------------------------------------------------
2014.5.18
Fixed a bug that was introduced by the last fix...
---------------------------------------------------------
2014.5.9
Fixed a bug that anchor preview sometime doesn't work correctly
---------------------------------------------------------
2014.2.23
Remade nameplate condition and cooldown
Added 'casting' and 'not casting' conditions
Added 'Combie master cooldown to pet'
'Affact spells' now also work on combied pet/master cooldown
Improved pet detection
----------------------------------------------------
2014.2.10
Added tooltips-based pet-master scaner
----------------------------------------------------
2014.1.20
Fixed a bug that [Nameplate]->[Appearance]->[Alpha]->[Using default] doesn't work
----------------------------------------------------
2014.1.10
Fixed 'guild' datatype
----------------------------------------------------
2014.1.8
Fixed a bug that sometime combo points doesn't show correctly
----------------------------------------------------
2014.1.7
koKR localization correction
----------------------------------------------------
2014.1.6.2
Fixed some small bugs
Added 'Threat' nameplate condition
----------------------------------------------------
2014.1.6
Tried to fix more text color bug
----------------------------------------------------
2014.1.5
Fixed 'target' self color bug.
----------------------------------------------------
2013.12.13.6
Fixed 'Aura' condition
----------------------------------------------------
2013.12.13.5
Updated koKR localization
----------------------------------------------------
2013.12.13.4 beta
Fixed 'Role' module
Fixed 'Quest' module
Fixed guid detection
----------------------------------------------------
2013.12.13 beta
Fixed scale condition bugs
Update koKR localization
----------------------------------------------------
2013.12.12 beta
Added 'Role' and 'Classification' condition type
Remade 'Role' default textures
Fixed a 'Framelevel' condition bug
----------------------------------------------------
2013.12.11 beta
Added 'Player role' module
----------------------------------------------------
2013.12.9
Added 'Premade loader' and nfrog's setting into 'Profile Manager'
----------------------------------------------------
2013.12.8 beta
Try to fix anchor and size error again
Fixed 'Quest' preview
Updated koKR localization (thanks to nfrog)
----------------------------------------------------
2013.12.7 beta
Try to fix anchor and size error when changing profile
Also improved 'Tapped' datatype
----------------------------------------------------
2013.12.6.3
HealthBar 'Color by Class' will now try to color NPC nameplate by default first then by faction
----------------------------------------------------
2013.12.6.2
HealthBar 'Color by Class' will now color NPC nameplate by faction rather than white
----------------------------------------------------
2013.12.6
Should fixed the error sometime happens on IconGroup
----------------------------------------------------
2013.12.5.3
Removed debug info
Added CC-DR database into default profile (thanks to nfrog)
----------------------------------------------------
2013.12.5.2
Improved 'Spell data', now it'll try to be unrelated to localization
----------------------------------------------------
2013.12.5
Improved 'SpellLib-LibEditor' again
----------------------------------------------------
2013.12.4.6
Fixed 'inport' file path
----------------------------------------------------
2013.12.4.5
Removed 'BarGroup-Preview' background
Completely rewrite 'Inport' and 'Export'
Fixed display error and high resource cost in Icongroup when more icons than max number in setting.
Improved 'SpellLib-LibEditor' display, and added more DR-type, thanks to nfrog :)
----------------------------------------------------
2013.12.4.4
Fixed 'inport' enUS localization bug
----------------------------------------------------
2013.12.4.3
Fixed 'Save-to' button on 'Inport' page
----------------------------------------------------
2013.12.4.2
Rearranged 'Inport' and 'Export' page
----------------------------------------------------
2013.12.4
Improved framelevel
Fixed that framelevel is not correct in preview
Fixed that when 'Dont show decimal' the time value won't show
----------------------------------------------------
2013.12.3
Fixed FrameLevel display in Nameplate-Appearance-Preview
Fixed a bug in 'Icongroup' that when 'Icon per row' is set to 1 the icons won't show at all
----------------------------------------------------
2013.12.2
Updated koKR localization
Fixed scale and aura of Nameplate-Appearance preview
Fixed Aura condition in Tracker
----------------------------------------------------
2013.11.29
Fixed the error spamming when turned off 'Default' in 'core' page
----------------------------------------------------
2013.11.26
Trying to fix nameplate detection for cross-realm characters
----------------------------------------------------
2013.11.12
Fixed [Nameplate-Appearance-TextureGroup] datatype 'Boss' and 'Elite'
Improved pet nameplate detection
----------------------------------------------------
2013.11.8
Fixed [Nameplate-Condition-Raid/Party]
Fixed font lib auto generate
Removed 'Monochrome'  for fonts. This render mode will crash client for unknow reason (Blizzard's bug I guess)

Added Localization koKR (thanks to nfrog)
----------------------------------------------------
2013.11.3
Fixed a bug in getting spellinfo, spelllib now should work correctly
Add a new nameplate tracking method, should reduce mouseover requirement greatly at certain resource cost, can be turned on or off at 'core' page
Add friend,party,raid,and guild for nameplate condition
Fixed default setting, it will no longer use font that doesn't exists on wow client
Other minor tweaks and fixes
----------------------------------------------------
2013.10.19
Long remaining time will now show as "*" (for spell that lasts very long ,i.e. N/A effect)
Slightly improved nameplate detection
Slightly changed CombatText animation behavior
"Aura gain" in CombatText will also show CC type in detailed mode
Now can set 'Don't CCDR" in spell Lib (i.e. for slowing effect)
---------------------------------------------------------
2013.9.26
CombatText now can choose to ignore full overkill
---------------------------------------------------------
2013.9.22
fixed a name displaying problem
---------------------------------------------------------
2013.9.14
improved player detection of other server
added 'server' datatype to 'text'
---------------------------------------------------------
2013.9.12
changed version number to 5.4
improved support for Lib-SharedMedia3.0
added support for CWDGMediaPack
---------------------------------------------------------
2013.9.8
the default color of 'nameplate-target' text when the target is player self now is red
also the color and text can be changed in 'resource' page
---------------------------------------------------------
2013.9.7
fixed 'unitid' datatype
---------------------------------------------------------
2013.9.1
added function 'cache aura' (can be enabled in 'core' page)
this function allows aura length of un-targeted unit be displayed, at a cost of resources
---------------------------------------------------------
2013.8.29
should fixed the faction color of teammates
---------------------------------------------------------
2013.8.21
fixed data type 'full name' display
---------------------------------------------------------
2013.8.20
fixed the option 'tracker-condition-hide when real nameplate is shown'
fixed the data type 'full name'
fixed the localization of 'guild'
---------------------------------------------------------
2013.8.16
fixed the bug that 'player' option is not currently shown in nameplate condition
fixed non-player detection for un-mouseovered unit
---------------------------------------------------------
2013.8.15
now anchor a frame to it self should report a error rather than freeze up
---------------------------------------------------------
2013.8.14
fixed that the traditional chinese options menu 'nameplate condition' doesn't work
added datatype 'guild','npc guild', and 'full name'
added nameplate condition 'guild' and 'npc guild'
---------------------------------------------------------
2013.8.8
fixed a bug that very rare the nameplate would remain on screen while it should not
fixed a bug that sometime icongroup would anchor wrong
---------------------------------------------------------
2013.8.5
Hopefully fix the bug that sometime nameplate condition won't reset correctly, again..
---------------------------------------------------------
2013.8.4
Fixed a bug that sometime nameplate condition won't reset correctly
---------------------------------------------------------
2013.8.3
Now spell-buttons in options menu would also show spellid and mouseover tooltips
Added 'add spell icon' in texture file drop down editor
---------------------------------------------------------
2013.8.1
hopefully fixed a critical bug in [Nameplate->Condition]
---------------------------------------------------------
2013.7.30
Fixed a bug in options page
Fixed a bug which makes aura collecting costs too much resources
Added "related" and "suppress" behavior in to ResourceLib->Spell->Affact Spell
---------------------------------------------------------
2013.7.25
fixed some small bugs
---------------------------------------------------------
2013.7.22
fixed some small bugs
slightly improved nameplate detection
---------------------------------------------------------
2013.7.16.2
bugs fixed
added 'tapped' data type and condition type
---------------------------------------------------------
bugs fixed..
to save previous profile (before path change)
at <wow>\wtf\Accounts\<your account name>\<server>\<character>\SavedVariables\
copy NPA.lua to NPA2.lua
(this must be done when wow is closed)
---------------------------------------------------------
2013.7.16
Added [Instant spell as one second cast] into 'core' page
Added [Speed] data type, can be used in [number] [bargroup] and [texturegroup]

Changed addon directory , may need to change some texture setting
in [Resourcelib]->[Texture], change path from [NPA] to [NPA2]

Comments

First Previous Page 1 of 6 Next Last
  • #98

    hi folks
    for those who just want to extend bliz nameplates.
    shows CC, DR and floating text on the side

    preview:
    https://vimeo.com/122866973

    lua file, copy to WTF\Account\ACCOUNTNAME\SavedVariables
    http://goo.gl/iWgTTU

    it OVERWRITES your NPA settings

  • #97

    Hi is it possible to turn off the target arrow?

  • #96

    Awesome piece of software, one question.The floating text: Combat Text -> Animation .. what do I do there, I created an animation but can't set anything, I can literally just give it a name.

    I just want a simple combat text scrolling from button to top, from character, something like that.
    At the moment text shoots out of my character and flies off to the left, top, somewhere inbetween. Just random. And it's always 2 texts, like one and a copy that flies away. So weird.

    Where can I find info that helps me figure out how I can set that? Can't find any help or doc or wiki :(

  • #95

    this is driving me nuts... 


    2995x NPA2\DataCollector\Modules\Classification.lua:24: attempt to index field 'EliteIcon' (a nil value)
    NPA2\DataCollector\Modules\Classification.lua:24: in function `func'
    NPA2\EventHandler.lua:182: in function <NPA2\EventHandler.lua:176>
    NPA2\EventHandler.lua:275: in function <NPA2\EventHandler.lua:268>
    NPA2\NamePlate.lua:137: in function <NPA2\NamePlate.lua:125>

    Locals:
    eventtype = 1
    event = "NamePlate_DefaultMain_OnUpdate"
    eventlist = <table> {
    DataCollector_GUIDAttached = <table> {
    }
    NamePlate_DefaultMain_PreOnShow = <table> {
    }
    NamePlate_CastBar_OnUpdate = <table> {
    }
    NamePlate_ModuleMain_OnUpdate = <table> {
    }
    NamePlate_CastBar_OnHide = <table> {
    }
    NamePlate_ModuleMain_OnHide = <table> {
    }
    NamePlate_RequireDefaultMain_OnShow = <table> {
    }
    NamePlate_CastBar_OnShow = <table> {
    }
    NamePlate_DefaultMain_OnHook = <table> {
    }
    NamePlate_ProfileChange = <table> {
    }
    NamePlate_DefaultMain_OnUpdate = <table> {
    }
    NamePlate_DefaultMain_OnHide = <table> {
    }
    NamePlate_DefaultMain_OnShow = <table> {
    }
    NamePlate_HealthBar_OnValueChanged = <table> {
    }
    }
    funclist = <table> {
    DataCollector_Type = <function> defined @NPA2\DataCollector\Modules\Type.lua:88
    DataCollector_Alpha = <function> defined @NPA2\DataCollector\Modules\Alpha.lua:10
    DataCollector_RaidTarget = <function> defined @NPA2\DataCollector\Modules\RaidTarget.lua:41
    DataCollector_Threat = <function> defined @NPA2\DataCollector\Modules\Threat.lua:73
    DataCollector_Main = <function> defined @NPA2\DataCollector\DataCollector.lua:283
    DataCollector_Level = <function> defined @NPA2\DataCollector\Modules\Level.lua:22
    DataCollector_Classification = <function> defined @NPA2\DataCollector\Modules\Classification.lua:19
    }
    (for generator) = <function> defined =[C]:-1
    (for state) = <table> {
    DataCollector_Type = <function> defined @NPA2\DataCollector\Modules\Type.lua:88
    DataCollector_Alpha = <function> defined @NPA2\DataCollector\Modules\Alpha.lua:10
    DataCollector_RaidTarget = <function> defined @NPA2\DataCollector\Modules\RaidTarget.lua:41
    DataCollector_Threat = <function> defined @NPA2\DataCollector\Modules\Threat.lua:73
    DataCollector_Main = <function> defined @NPA2\DataCollector\DataCollector.lua:283
    DataCollector_Level = <function> defined @NPA2\DataCollector\Modules\Level.lua:22
    DataCollector_Classification = <function> defined @NPA2\DataCollector\Modules\Classification.lua:19
    }
    (for control) = "DataCollector_Classification"
    _ = "DataCollector_Classification"
    func = <function> defined @NPA2\DataCollector\Modules\Classification.lua:19
    NPA_EventHandler_EventFuncs = <table> {
    1 = <table> {
    }
    2 = <table> {
    }
    3 = <table> {
    }
    4 = <table> {
    }
    5 = <table> {
    }
    6 = <table> {
    }
    7 = <table> {
    }
    8 = <table> {
    }
    0 = <table> {
    }
    }
    pairs = <function> defined =[C]:-1

  • #94

    Would it be possible to add an option to show class symbols above floating nameplates with the option to change the size?

  • #92

    It took a bit of digging to get this working at all. The issue was with MainFrame.lua lines 26-29:

        print("/npa for options")
        print("'/npa reset' for reset all settings and reload ui")
        --set slash command handler
        _G["SLASH_NPA1"]="/NPA"

    This causes the addon to tell the used that "/npa" is the correct slash command, when it is actually "/NPA". I've edited my installed copy, but it would be better to fix this for newer users :)

    Until this is fixed, everyone should keep in mind the slash command is all caps.

    Last edited by fixitman on 1/30/2015 6:02:20 AM
  • #91

    Is it possible to turn off the spellid being displayed? 

  • #90

    i love this addon. so customizable. but unfortunately i can't get the diminishing returns to show up. i have them tracked under "core" and I have a IconGroup with Data type "CC_DR". Then I use Filter Type "All" and From "Everyone" and I use an Icon. If I change "CC_DR" to "Aura" it displays the auras, so it's not an issue with the position, but it doesn't show up the diminishing returns :( what am i doing wrong?

    Last edited by Gorbasch on 1/25/2015 11:15:30 PM
  • #88

    yeah i want this addon but i dont have any clue how to do anything?! i cant do anything ingame i dont know any commands i dont see anything in interface addons.. and here are no hints how to set up anything... im sad

    i googeld and didnt find anything about it please help..

  • #87

    Oh god, dem options. This is perfect, but you should really add some images to this page!

    I'd like to note that the movement is also much smoother than Threat Plates for me, but that may just be my PC.

    Last edited by Hawkleberryfin on 12/13/2014 4:56:50 PM
  • #86

    Awesome Nameplate addon! I've been looking for something with all the same features as DocsNameplates, and this is it & then some! If anyone is wondering about this Nameplate addon, it's pretty much like this:

    Ever eat at one of those restraunts where you cook your own food, but they give you all the tools & supplies to do so? That's basicially this addon. It lets you completely build your own custom nameplates, with almost every feature you could imagine with the tools included, but it can take time & effort to do so...

    Took me roughly 3 hours of tinkering to figure out how to get exactly what I wanted! I'm still figuring out cool things I can do even!  But it was completely worth it IMO. I now have a completely custom set of nameplates that does everything I wanted!

    Thanks a TON nograrder0! I'm really hoping you keep this going!

  • #85

    Do you have plans for adding option to separate customization for multistrikes (maybe same way as norma/crit )?

  • #84

    Due to some reason Curse won't e-mail me about comments here, so I may not response in time (and sorry about that)

    Just PM me :)

  • #83

    Most Customizable Addon award goes to...

  • #81

    Also what happened to the module Clickzone? Is the Clickzone even changeable?

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