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Nemo

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  • 10 Likes
  • World of Warcraft
  • 1,900 Monthly Downloads
  • Supports: 6.0.3
  • 65,036 Total Downloads
  • Updated 11/17/2014
  • Created 03/09/2013
  • 42 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: v165
or

About Nemo

Nemo is a pre-configured addon that glows the highest priority spell in your DPS rotation.

We are looking for developers to help with rotations and features. Send soulwhip a PM if interested.

6.0 Rotations priority by request:
DK: Frost in progress
Monk: Windwalker
Druid: Balance
Rogue: Combat
Hunter: Survival
Paladin: Ret
Mage: Frost
DK: Blood

6.0 Rotations complete (Let me know if a complete rotation is broke and I can fix it quickly):
Warlock: Destruction
Warrior: Protection
Hunter: Beast Master
Warrior: Arms Completed while listening to "Katy Perry - This Is How We Do" for extra DPS
Shaman: Enhancement
Warlock: Demonology
Paladin: Prot
Druid: Feral
Shaman: Elemental

Features:

  • Supports any class
  • Rotations are fully customizable through the addon
  • Rotations support items and macro buttons
  • Actions can trigger alerts textures, sounds and text
  • Simcraft rotation importer
  • Compatible with: dataBroker, Dominoes, Bartender, Masque, ElvUI, ZygorGuides

tag v165
ac1117634e5c2fe9aa3351d7a345d84b720a0ef4
soulwhip <soulwhip@curseforge.com>
2014-11-17 07:55:05 -0600

Nemo

--------------------

soulwhip:
    - toc update
    - lowered the engine cycle time

Addon Packs Containing This...

Comments

First Previous Page 1 of 19 Next Last
  • #308

    Hey guys,

    I've been busy leveling / playing but I see your messages. I've noticed Nemo is not really easy for people to figure out and I get a lot of questions about how to do things. So I have thought about the best solution for that and looked around at other rotation addons.

    The closest thing I found to Nemo is WeakAuras. I have been working on a proof of concept to put the Nemo engine inside WeakAuras. There are tons of videos and thousands of forums posts about how to do things in WeakAuras so I think this will work out better in the end. I will keep you guys updated on my progress.

  • #307

    Hope you are enjoying your holidays.

    It's been awhile since any updates. I presume you are busy with life.

    If you ever get time, perhaps you could write up how to create rotations, including sources, examples, etc.? That way we could do these things without bothering your all the time. 

    P.S. Frost DK plz? :)

  • #306

    Soulwhip,

    I am in love with this addon. It is so much better than rotation builder. As an enhancement shaman, sometimes I get lost. Only problem I am having with the rotation is in an AOE group where you kill 3+ mobs but the boss is left, it continues an AOE rotation instead of reverting back to single target.

    Also, I would really love to see a ret script. Ret does not have alot to it, and I think it would be a really simple rotation. Any help on ret would be great!

  • #304

    Any updates on when the Windwalker rotation will be up and running? Keep recomending your addon to people who's specs are complete hoping my main's spec will be added soon lol :P

  • #302

    It seems the last update has done something to the prediction functionality as Nemo no longer presents the next predicted spell. If all of the criteria of a rotation fail there is simply no Nemo icon at all.

  • #303

    Which rotation?

  • #305

    It's happening for a custom rotation I put together for my Ret Paladin and for my wife on her Enhancement Shaman using the default Nemo rotation. These are the only two rotations either of us have been using recently. This is on two seperate computers.

  • #300

    Hello, Feral Druid is suggesting use Shadowmeld (racial / night elf) instead of Prowl for starting rotation.

    Thank you

  • #301

    Shadowmeld is not used for starting the rotation, it has criteria to check if bloodtalons buff is up it wants to go into combat stealth to get the 4 second stun out of the rake dot falling off.

    You can disable/delete shadowmeld if you dont like it for that purpose, I just added it the way simcraft had it.

    Ya I don't like that simcraft wastes shadowmeld to get a 4 second stun. I will remove shadowmeld from feral in v166.

    Last edited by soulwhip on 11/19/2014 7:47:38 AM
  • #298

    Soulwhip,

    Sometimes  in the feral rotation, the order gets hung up and it just tells me to press ferocious bite even if I have 0 combo points. It looks like it happens when rip has fallen off or isn't on the target. If I shred up to 5 CP and rip, it then fixes itself. I've looked through the code and don't really see the culprit.
     This doesn't happen often, but I have seen it quite a few times. Typically does not do it on target dummies.

  • #299

    Sometimes  in the feral rotation, the order gets hung up and it just tells me to press ferocious bite even if I have 0 combo points. It looks like it happens when rip has fallen off or isn't on the target. 

    Ya target dummies dont go under 25% health so you will never see it on them. Icy veins and Simcraft use Fericious Bite to refresh rip under 25% health.

    If you dont like that logic you can disable or delete the "Ferocious Bite Rip" action.

  • #296

    Switched my paladin from ret to prot and the following popped up on my screen:

    Message: Interface\AddOns\Nemo\Nemo_Criteria.lua:882: bad argument #1 to 'lower' (string expected, got nil)
    Time: 11/11/14 21:10:06
    Count: 1
    Stack: [C]: ?
    [C]: in function `lower'
    Interface\AddOns\Nemo\Nemo_Criteria.lua:882: in function `GetUnitHasBuffNameTimeleft'
    Interface\AddOns\Nemo\Nemo_Criteria.lua:1206: in function `GetUnitHasMySpellTicksRemaining'
    Interface\AddOns\Nemo\Nemo_AButtons.lua:652: in function `SetCount'
    Interface\AddOns\Nemo\Nemo_AButtons.lua:315: in function `SelectBehavior'
    Interface\AddOns\Nemo\Nemo_Engine.lua:121: in function `Fire'
    Interface\AddOns\Nemo\Nemo_UI.lua:335: in function `fAnchorOnUpdate'
    Interface\AddOns\Nemo\Nemo_UI.lua:318: in function <Interface\AddOns\Nemo\Nemo_UI.lua:318>

    Locals:

  • #297

    Fixed in v164 thanks Malv!

  • #293

    Hey Soulwhip, awesome update.

    One thing I've noticed lately though is I'm getting a little bit of FPS lag when the addon is enabled. I typically get around 100 FPS in SW on ultra, and while my FPS counter says I'm still getting this, the frames are more like 30 fps visually. If I disable the nemo addon the FPS goes back up. Any ideas on what I can do to fix this?

     

    EDIT: I fixed this. I had about 8 rotations for my druid. I deleted all but 3 and the FPS went back to normal. Does this mean that all rotations are running checks and thats why the drop happens? If that is the case, is there a way to only have the currently selected rotation running the checks? Thanks.

    Last edited by charleywex on 11/9/2014 12:47:24 PM
  • #295

    Each rotation creates action buttons for each action. So 8 rotations x 20ish actions is like having 160 buttons on your screen. Currently the criteria is not processed for buttons not in the current rotation, but the game fires events and updates for each button.

    I've never tested over 6 rotations. I will add a performance test to my todo list.

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