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_NPCScan.Overlay

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  • 23 Likes
  • World of Warcraft
  • 2,069,632 Downloads
  • Supports: 4.3
  • 2,367 Average Daily Downloads
  • Comments
  • Created 9/13/2009 12:09:32 AM
  • Updated 11/29/2011 6:18:16 PM
  • 4,008 Favorites
  • Project Site
  • License: GNU General Public License version 3 (GPLv3)
  • Release Type: Release
  • Newest File: _NPCScan.Overlay 4.3.0.1
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About _NPCScan.Overlay

_NPCScan.Overlay is an addition to _NPCScan that adds map overlays for rare mob patrols.  When you search for a rare in _NPCScan, _NPCScan.Overlay will show where it patrols until you find it.  It works similarly to keithgabryelski's Rare Spawn Overlay, but supports the minimap and has a much smaller download size, along with a few new features.

Special thanks to Rare Spawn Overlay's patrol paths and Routes' minimap drawing code for inspiration!

Note: _NPCScan.Overlay can integrate with _NPCScan if you have installed it, but make sure to keep both up to date if you do use both!

Details

World Map

In addition to drawing paths on the World Map, _NPCScan.Overlay adds a key to a corner of the window with each rare's name.  It only appears in zones that have rare maps, like Netherstorm as seen in the screenshot.  If you need to read something under the key, just move your mouse over top of it and the key will jump to a different corner.

Most map mods like Atlas will inherit the key and overlays from this module.  Even Carbonite's map display will show them.

Battlefield Minimap

The small “Battlefield Minimap” (AKA the “Zone Map”) also shows mob paths.

Minimap

All shapes and sizes of minimaps are supported.  Rotating minimaps work fine as well.

Also shown in the minimap's screenshot is the “found” range ring highlighting where Dirkee probably was when the alert went off.  That is, Dirkee was seen at the middle of that ring, and he could have been anywhere within the 100 yard ring around that point.

One feature not shown in the screenshot is a thinner 100 yard range ring around your character.  It helps you gauge _NPCScan's detection range, so you can sweep through zones more effectively.  This option can be found in the Minimap subsection of the options panel, detailed below.

Options

_NPCScan.Overlay's options can be found under _NPCScan's main options menu, under _NPCScan > Overlay, or as its own entry of _NPCScan.Overlay if _NPCScan isn't installed.  This panel can be opened with the “/npcscanoverlay” slash command, or “/overlay” for short.

The “Always show all paths” checkbox at the top of the pane overrides the instructions of NPC tracking mods like _NPCScan to hide unused paths, and always displays all known paths instead.

The rest of the configuration pane lists each map display's options.  You can enable/disable each map from here, as well as configure individual settings for them.

Each map display can have its overall transparency set independently with the “Alpha” slider, so that it doesn't obscure the maps themselves.

  • 4.3.0.1:
    • Updated Karkin's overlays to include a new spawn point.
    • Fixed a visual issue with some uncommon minimap shapes.
    • Updated koKR, zhCN, and zhTW localizations.
  • 4.2.0.2: Added overlays for 4.2's new tamable rares.
  • 4.2.0.1: Updated koKR localization.
  • 4.1.0.3: Fixed an issue with other mods that read the minimap's zoom level.
  • 4.1.0.2: Added ability for minimap HUDs to reparent the minimap overlay.  See Issue 44.
  • 4.1.0.1:
    • Updated path overlays.
    • Updated esES, ruRU, and zhCN localizations.
  • 4.0.3.2:
    • Improved the accuracy of many overlay paths.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.1: Added paths for Cataclysm rares.
  • 4.0.0.4:
    • Updated deDE localization, and added esES/esMX localization by galen2.
    • Removed outdated overlays from Eastern Kingdoms and Kalimdor.
  • 4.0.0.3: Updated for compatibility with Carbonite 4.011.
  • 4.0.0.2:
    • Moved the WorldMap's toggle button to the inside top-left corner of the map to make room for the Archaeology checkbox.
    • Added an optional range ring to the WorldMap module, which should work with Carbonite (if it survives Cataclysm).
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.1:
    • The WorldMap module now hides its key dynamically if the key covers too much of the map, and also maintains a minimum key scale to keep its text from shrinking too small.
    • Removed the Cartographer3 module, since Cartographer is no longer being developed.
    • Added localized names to the WorldMap's key frame for most NPCs in all locales.
    • Added zhTW localization by s8095324.
  • 3.3.0.7:
    • Fixed integration with Mapster 1.3.8.
    • Tukemuth's path now goes around Wyrmrest Temple instead of through it.
  • 3.3.0.6:
    • Zone data is now indexed by WorldMapArea ID rather than by filename constants.
    • Minimap overlays now properly update when the map view returns to the current zone.
    • Added slash commands to open the options window: “/npcscanoverlay”, “/npcoverlay”, and “/overlay”.
    • No longer depends on _NPCScan to load, and can run standalone.  If no scanning mod registers itself, _NPCScan.Overlay shows all paths by default.
    • Added an “Always show all paths” option to always show all available patrols, even if the mob isn't being looked for.
    • The options pane can now be scrolled when enough modules are registered in it.
  • 3.3.0.5: New versions of AlphaMap have been renamed to AlphaMap3, and should work again.
  • 3.3.0.4:
    • Fixed an error related to having the Battlefield Minimap shown.
    • Moved the World Map toggle checkbox to an empty space when Mapster shows its dropdown there.
  • 3.3.0.3:
    • Fixed a bug where the World Map module would appear even while disabled when Carbonite was loaded.
    • The Minimap module's range ring doesn't fade out with the rest of the overlays anymore.
    • The World Map toggle checkbox now dodges more stuff from Mapster when the map shrinks.
  • 3.3.0.2:
    • Added Arcturis' lone spawn point.
    • Bog Lurker's southern patrol adjusted slightly.
    • Added a toggle checkbox to the bottom of the World Map to quickly hide overlays.
  • 3.3.0.1: Updated to support the WorldMap changes in 3.3.
  • 3.2.0.4:
    • Added support for Cartographer3.
    • Most mob paths redrawn to accurately reflect data from WoWDB.
  • 3.2.0.3:
    • Bullets in the WorldMap's key will hopefully display in all locales.
    • Added support for AlphaMap.
    • Added optional support for LibRareSpawns to show portraits in _NPCScan's mob list.
    • The key frame now only appears in Carbonite when its map frame is in “maximized” mode.
    • Reduced the appearance of lines inside of drawn paths.
  • 3.2.0.2: Now draws a 100 yard ring on maps indicating where found mobs probably are. Putridus is excluded from this, since his detection range is as wide as Icecrown.
  • 3.2.0.1: Initial release.

Comments

First Previous Page 1 of 12 Next Last
  • #549

    this does not work in ungoro crater i tried looking for the rares and it don't show on my map any idea how to fix this or enable the creaturs to show on the map. i tried deleting the creatures cache and reinstalling npcscan and the overlay as well as repairing wow and still nothing

  • #547

    Just found Skoll at some coordinates I've never seen him on before, that NPC scan doesn't show either.

    27.7 / 50.7 in Storm Peaks

     

  • #546

    I just wanted to personally thank Saiket for these add-ons. Thanks to you, I am now the very proud owner of every Spirit Beast that WoW has to offer. Along with several others that I have collected in Cata. So again thank you SO much! Please keep updated so for future  expansions and things I can continue.

     

    Kenludar-Farstriders 85-Hunter

    Laughing

  • #545

    hey guys I am new with add-ons and recently downloaded npc scan it comes up fine on my account and everything but the circle never comes up on the mini map to scan can u guys help please?

  • #544

    It doesnt work, spent a week trying to find tlpd and never showed up but when I found aotona(myself) it never notified me.

  • #540

    Is anyone having an issue witht he legend showing up and disapearing or not showing up at all? If so please tell me how you fixed it.

  • #538

    Love this addon and thanks for making it SOOO easy to interface my addon MiniHugeHUD with it by adding a Reparent API. Laughing

    I have added loads of other addon's to MiniHugeHUD's minimap HUD over the past few months and this addon was one of the easiest to do as the API you created worked first time!

    Last edited by Zasurus on 10/23/2011 3:23:30 PM
  • #535

    Any eta on camel locations in Uldum?

  • #533
    How can I undelete ONE single mob ???
  • #531
    I noticed tonight that the overlays weren't showing up on either the main map or minimap, so I went to Addons to check - it says "Incompatible". I've seen "Disabled" and such but never "Incompatible" before. Anyone know what this signifies (I don't need the dictionary definition of incompatible ...)?
  • #532
    It must have been a download issue - all the files in the folder were filled with nulls, in the original download folder, the Wow addon folder, and a backup folder I keep. Re-downloaded and everything's fine.
  • #530
    It doesn't look like the 1-60 rares aren't apart of this, will you ever add it? I say this because blizzard has made rares give a ridiculous amount of xp. If not can someone point me in the direction of an addon with this?

    Also excellent addon I love having it.
    Thanks.
  • #529
    i was reading a post by Azaram, and he was stating how to make your creaturecache file be replaced every time a new client is open, i was not 100% sure what he meant by his directions, can anyone go into a little different detail for me please! Thank you! Btw npcscan Rules!
  • #527
    minimap overlay not working with spells like Eagle Eye or Far Sight.
    http://www.wowhead.com/spell=6197
    http://www.wowhead.com/spell=6196
  • #525
    Was in Deepholm searching for Aoenaxx when Blood Seeker spawned at 50.3-57.7. It has been confirmed that Blood Seeker does spawn share with Aoenaxx but there is no marker currently for that location for him. As Blood Seeker currently despawns like 3 sec after spawning I wasn't able to get a screenshot but maybe others can confirm this spawn location? The location is directly in front of the Temple of Earth entrance nearly in line with the first lava pool (slightly closer to the temple) at the height of the bottom of the blue/green rocks in the divot on the Temple of Earth.
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