_NPCScan.Overlay
- 131 Likes
- World of Warcraft
- 95,696 Monthly Downloads
- Supports: 6.0.3
- 12,279,082 Total Downloads
- Updated 11/24/2014
- Created 09/13/2009
- 6,419 Favorites
- Project Site
- Comments
- Release Type: Release
- License: GNU General Public License version 3 (GPLv3)
- Newest File: 6.0.3.4
About _NPCScan.Overlay
If you care at all about my wishes, you won't download this AddOn from SolidIce: They are leeching it from the site I actually choose to put it on.
NPCScan.Overlay is an addition to _NPCScan that adds map overlays for rare mob patrols. When you search for a rare in _NPCScan, _NPCScan.Overlay will show where it patrols until you find it. It works similarly to keithgabryelski's Rare Spawn Overlay's , but supports the minimap and has a much smaller download size, along with a few new features.
Special thanks to Rare Spawn Overlay's patrol paths and Routes minimap drawing code for inspiration!
Note: _NPCScan.Overlay can integrate with _NPCScan if you have installed it, but make sure to keep both up to date if you do use both!
If you have a question check the FAQ, or a problem create a ticket
Details
World Map
In addition to drawing paths on the World Map, _NPCScan.Overlay adds a key to a corner of the window with each rare's name. It only appears in zones that have rare maps, like Netherstorm as seen in the screenshot. Hovering over a mob's name in the key will cause the mob's path on the map to start flashing. If you need to read something under the key, it can be toggled by Clicking on the Key Toggle button on the map. The key can be repositioned by just moving your mouse over top of it while holding the shift key and the key will jump to a different corner.
Most map mods like Atlas will inherit the key and overlays from this module. Even Carbonite's map display will show them.
Battlefield Minimap
The small “Battlefield Minimap” (AKA the “Zone Map”) also shows mob paths.
Minimap
All shapes and sizes of minimaps are supported. Rotating minimaps work fine as well.
One feature not shown in the screenshot is a thinner 100 yard range ring around your character. It helps you gauge _NPCScan's detection range, so you can sweep through zones more effectively. This option can be found in the Minimap subsection of the options panel, detailed below.
Options
_NPCScan.Overlay's options can be found under _NPCScan's main options menu, under _NPCScan > Overlay or as its own entry of _NPCScan.Overlay if _NPCScan isn't installed. This panel can be opened with the “/npcscanoverlay slash command, or “/overlay” for short.
The “Always show all paths” checkbox at the top of the pane overrides the instructions of NPC tracking mods like _NPCScan to hide unused paths, and always displays all known paths instead.
The rest of the configuration pane lists each map display's options. You can enable/disable each map from here, as well as configure individual settings for them.
Each map display can have its overall transparency set independently with the “Alpha” slider, so that it doesn't obscure the maps themselves.
tag 6.0.3.4
b36dfd06864d2b0cf1d9e33272be17d358ca2395
SLOKnightfall <SLOKnightfall@gmail.com>
2014-11-24 00:06:12 -0800
New tag to fix bad merge
--------------------
SLOKnightfall:
- Added Draenor Rare mob locations
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 6.0.3.4 | Release | 6.0.3 | 614,647 | 11/24/2014 |
| 6.0.3.4-nolib | Release | 6.0.3 | 588 | 11/24/2014 |
| 6.0.3.3 | Release | 6.0.3 | 3,877 | 11/24/2014 |
| 6.0.3.3-nolib | Release | 6.0.3 | 19 | 11/24/2014 |
| 6.0.3.2 | Release | 6.0.3 | 415,523 | 11/13/2014 |
| 6.0.3.2-nolib | Release | 6.0.3 | 379 | 11/13/2014 |
| 6.0.3.1 | Release | 6.0.3 | 399,538 | 10/28/2014 |
| 6.0.3.1-nolib | Release | 6.0.3 | 403 | 10/28/2014 |
| 6.0.2.1-nolib | Release | 6.0.2 | 632 | 10/15/2014 |
| 6.0.2.1 | Release | 6.0.2 | 469,429 | 10/15/2014 |
| 5.4.8.5 | Release | 5.4.8 | 351,462 | 09/20/2014 |
| 5.4.8.5-nolib | Release | 5.4.8 | 399 | 09/20/2014 |
| 5.4.8.4 | Release | 5.4.8 | 15,170 | 09/20/2014 |
| 5.4.8.4-nolib | Release | 5.4.8 | 28 | 09/20/2014 |
| 5.4.8.3 | Release | 5.4.8 | 369,813 | 08/16/2014 |
| 5.4.8.3-nolib | Release | 5.4.8 | 344 | 08/16/2014 |
| 5.4.8.2 | Release | 5.4.8 | 351,588 | 07/13/2014 |
| 5.4.8.2-nolib | Release | 5.4.8 | 279 | 07/13/2014 |
| 5.4.8.1 | Release | 5.4.8 | 363,440 | 06/08/2014 |
| 5.4.8.1-nolib | Release | 5.4.8 | 321 | 06/08/2014 |
| 5.4.7.2-nolib | Release | 5.4.7 | 484 | 04/30/2014 |
| 5.4.7.2 | Release | 5.4.7 | 354,155 | 04/30/2014 |
| 5.4.7.1 | Release | 5.4.2 | 420,325 | 03/10/2014 |
| 5.4.7.1-nolib | Release | 5.4.2 | 442 | 03/10/2014 |
| 5.4.2.1 | Release | 5.4.2 | 501,720 | 01/05/2014 |
| 5.4.2.1-nolib | Release | 5.4.2 | 561 | 01/05/2014 |
| 5.4.1.4-nolib | Release | 5.4.1 | 630 | 11/18/2013 |
| 5.4.1.4 | Release | 5.4.1 | 473,836 | 11/18/2013 |
| 5.4.1.3 | Release | 5.4.1 | 277,857 | 11/07/2013 |
| 5.4.1.3-nolib | Release | 5.4.1 | 218 | 11/07/2013 |
| 5.4.1.2 | Release | 5.4.1 | 118,351 | 11/05/2013 |
| 5.4.1.2-nolib | Release | 5.4.1 | 109 | 11/05/2013 |
| 5.4.1.1-nolib | Release | 5.4.1 | 68 | 11/04/2013 |
| 5.4.1.1 | Release | 5.4.1 | 54,270 | 11/04/2013 |
| v5.4.0.5 | Release | 5.4.0 | 272,819 | 10/27/2013 |
| v5.4.0.5-nolib | Release | 5.4.0 | 194 | 10/27/2013 |
| v5.4.0.4-nolib | Release | 5.4.0 | 231 | 10/13/2013 |
| v5.4.0.4 | Release | 5.4.0 | 283,996 | 10/13/2013 |
| v5.4.0.3 | Release | 5.4.0 | 111,227 | 10/12/2013 |
| v5.4.0.3-nolib | Release | 5.4.0 | 86 | 10/12/2013 |
| v5.4.0.2 | Release | 5.4.0 | 13,465 | 10/12/2013 |
| v5.4.0.2-nolib | Release | 5.4.0 | 36 | 10/12/2013 |
| v5.4.0.1 | Release | 5.4.0 | 83,499 | 10/11/2013 |
| v5.4.0.1-nolib | Release | 5.4.0 | 75 | 10/11/2013 |
| _NPCScan.Overlay v5.1-nolib | Release | 5.4.0 | 131 | 10/09/2013 |
| _NPCScan.Overlay v5.1 | Release | 5.4.0 | 131,896 | 10/09/2013 |
| _NPCScan.Overlay 5.0.0.3 | Release | 5.0.5 | 1,279,825 | 10/16/2012 |
| _NPCScan.Overlay 5.0.0.2 | Release | 5.0.5 | 210,176 | 10/13/2012 |
| _NPCScan.Overlay 5.0.0.1 | Release | 5.0.4 | 514,363 | 08/28/2012 |
| _NPCScan.Overlay 4.3.0.1 | Release | 4.3 | 1,554,251 | 11/29/2011 |
| _NPCScan.Overlay 4.2.0.2 | Release | 4.2 | 528,211 | 07/15/2011 |
| _NPCScan.Overlay 4.2.0.1 | Release | 4.2 | 282,309 | 06/28/2011 |
| _NPCScan.Overlay 4.1.0.3 | Release | 4.1 | 268,758 | 05/27/2011 |
| _NPCScan.Overlay 4.1.0.2 | Release | 4.1 | 253,880 | 05/03/2011 |
| _NPCScan.Overlay 4.1.0.1 | Release | 4.1 | 218,544 | 04/26/2011 |
| _NPCScan.Overlay 4.0.3.2 | Release | 4.0.3a | 399,081 | 01/08/2011 |
| _NPCScan.Overlay 4.0.3.1 | Release | 4.0.3a | 169,916 | 12/27/2010 |
| _NPCScan.Overlay 4.0.0.4 | Release | 4.0.3 | 3,061 | 12/06/2010 |
| _NPCScan.Overlay 4.0.0.3 | Release | 4.0.1 | 2,356 | 10/21/2010 |
| _NPCScan.Overlay 4.0.0.2 | Release | 4.0.1 | 956 | 10/12/2010 |
| _NPCScan.Overlay 3.3.5.1 | Release | 3.3.5 | 84,539 | 06/22/2010 |
| _NPCScan.Overlay 3.3.0.7 | Release | 3.3.0 | 970 | 03/25/2010 |
| _NPCScan.Overlay 3.3.0.6 | Release | 3.3.0 | 404 | 03/23/2010 |
| _NPCScan.Overlay 3.3.0.5 | Release | 3.3.0 | 531 | 03/13/2010 |
| _NPCScan.Overlay 3.3.0.4 | Release | 3.3.0 | 271 | 02/23/2010 |
| _NPCScan.Overlay 3.3.0.3 | Release | 3.3.0 | 134 | 02/22/2010 |
| _NPCScan.Overlay 3.3.0.2 | Release | 3.3.0 | 58 | 02/21/2010 |
| _NPCScan.Overlay 3.3.0.1 | Release | 3.3.0 | 355 | 12/08/2009 |
| _NPCScan.Overlay 3.2.0.4 | Release | 3.2.0 | 872 | 09/25/2009 |
| _NPCScan.Overlay 3.2.0.3 | Release | 3.2.0 | 127 | 09/15/2009 |
| _NPCScan.Overlay 3.2.0.2 | Release | 3.2.0 | 351 | 09/13/2009 |
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Comments
The mob path key on the side is a huge blank rectangle. I'm using mapster. Anyone having this trouble?
Is there a way to turn off overlays for individual mobs besides turning them off in base NPCScan's search? At least as one example, Amaukwa (http://www.wowhead.com/npc=77140) has an overlay, but doesn't seem to exist in base NPCScan so his overlay can't be turned off. I'm not sure if this is the only case, but it'd be handy to be able to do so for those wanting to use overlay without base NPCScan anyway.
Is there a way to get NPCScan to show the overlay everywhere BUT Draenor? The "rare" mobs aren't really rare, and there's so many in each zone that the map just fills with colors and the mob name box.
Since Carbonite updated today, the mob paths for all rares don't show up on Carbonite's minimap.
Hi, seems this addon doesn't work properly on Outland's Nagrand & Shadowmoon Valley.
The colored areas look fine on the world map, but doesn't show up on the minimap. Also, the 100m circle disappears the moment you enter one of those two areas & reappears once you're out
Why are not important rare integrated? Pondfist etc.(all mount dropped rares)...
Because at the time I did the last data pull from WoWhead there was no location data for those mobs and I haven't had the time to do another pull and manually add & update mob locations.
I look forward to this update! Tyt :)
Gorum note in SMV is in the wrong spot. Refer to wowhead comments for details. My coords were 21.5, 33.1.
Sorry for ask but i have problem with blue zone on the map for quest if you know what i mean. when i disable NPCscan_overlay bluze zone come back. SOme1 else have same problem?
Hep hey
I have a couple of things i think this needs to be updated with:
Hope you will address these two things.
Hello, not seeing a listing for Pathrunner in Shadowmoon Valley. Anyone know why? Just wondering why that is.. Thanks!
hi folks,
after NPCscan has lost its ability to "track" already seen NPCs in the wow database files, there needs to be a new method to track.
NPCscan or NPCscan.overlay needs an own tracking database, maybe with only the NPC ID of every seen NPC as content, or with the NPC ID and a boolean. but the current status is very awkward.
i would vote for a database that tracks NPCs and the user should have the options to disable tracking on NPCs that have been:
- seen
- killed
- tamed
and an checkbox at each NPC to disable this NPC manually.
just my 2c
Areed. I'm hoping to update NPCScan to track the WoD vignette kills, but that is going to take a while due to needing to map 200+ mobs to their corespondig quest id to check against. Creating an internal tracking DB like you suggested could possible but it is not somthing I currently have plans for in the near future.
So who thought that this was a good idea?
http://i.imgur.com/YLyPIog.jpg