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_NPCScan

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  • 285 Likes
  • World of Warcraft
  • 467,547 Monthly Downloads
  • Supports: 6.1.0
  • 27,941,560 Total Downloads
  • Updated 05/03/2015
  • Created 06/06/2009
  • 10,753 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 6.1.2.2
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About _NPCScan

_NPCScan helps you find rare mobs through the use of dynamic target macros, mouse over alerts and for Vignette mobs proximity. Once a mob is found by one of these methods an on screen alert is displayed, in addition to an audio alert.

_NPCScan & Warlords

Due to changes in how the game caches mobs in WoD, it is looking like _NPCScan will no longer be able to auto detect non-Vignette mobs. Due to this the only way to find pre-MoP rares via _NPCScan will be via mouse over or the new dynamic target macro keybind being added. The new keybind will trigger a /targetexact …” macro that updates with tracked mobs based on the zone you are currently in. Vignette mobs will still automatically trigger an alert when the mob gets in range, and should work more reliably due to updates to the Vignette API.


V6.x Changes
  • Cache Scanning Removed - Due to changes in the way WoW cache mobs, NPCScan can no longer auto alert when mobs are nearby like it use to.
  • Dynamic TargetExact Macro Keybind - NPCScan now has a keybind you can set that will try to /exacttarget tracked mobs. This macro will dynamically update based on the zone you are in and which mobs are being tracked.
  • Updated Vignette Alerts - Vignette Alerts are now more reliable and show the actual mob when detected the majority of time.

If you have a question check the FAQ, or a problem create a ticket

If you have a question/comment about _NPCScan.Overlay please post it in it's comment section.

Details

Dynamic Target Keybind

NPCScan now includes a keybinding that will trigger a stored dynamic target macro. Each time it is pressed, the keybind will trigger a /targetexact <mob name> for every tracked mobs in the current zone you are in, in addition to any custom added mobs. This macro will be auto updated based on the zone you are currently in. To access this feature, just set a keybind under the Key Bindings->Addons->_NPCScan->Dynamic Target Macro section. Note: To search via the keybind, you will need to continuously push the bind. Pushing it once will only trigger it once, it does not auto scan like it did Pre WoD.

Vignettes

NPCScan now tracks "vignettes". These are the little skulls appear on the minimap, that denote rare mobs. This is a beta feature and is disabled by default. Enabling this feature will alert you to a rare that's within minimap range, without any worries about having to clear your cache. When you get an alert you will be shown a target button similar to the standard mob alert, letting you know that a vignette mob was detected. Clicking on the target button will try and target the mob.

“Found” Alert

When a rare mob is found, _NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying an animated Targeting Button. To get a feel for what this alert looks and sounds like, try the “Test Found Alert” button in the addon's main Interface Options panel. (See the Options section below.)

Targeting Button

When clicked, the targeting button tries to target the most-recently-found mob.&nbsp; You can also bind a key to hit this button. If the default button position isn't to your liking, you can move it while holding your CTRL key.

Note: The button cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button will appear after you leave combat. You will still hear the alert however, and the name of the mob will appear in your chat log.


Options

_NPCScan's main options window can be accessed from the Interface Options menu. This panel includes a “Test Found Alert” button, various ways to customize the alert sound, and an option to suppress cache warning messages on log-in. New sounds can be added to the alert sound dropdown menu by installing SharedMedia-type addons.


Search List

The list of mobs that _NPCScan searches for can be modified easily through the Interface Options panel, however it comes pre-configured with most rare mobs.; To access the mob list, type “/npcscan”. Grayed out NPCs in a list aren't being searched for, either because they're cached or not needed for their achievement.

The first tab available lists Custom NPCs that you can enter or remove manually. NPCs that are already cached show a red “X” in the first column. You can add or remove Custom NPCs with the [+] and [-] buttons at the bottom right.

All other tabs control achievements like Bloody Rareand Frostbitten. These tabs show an additional column on the right with green check marks for completed achievement mobs. You may enable or disable tracking each achievement with its tab's checkbox.

To remove non custom mobs from a tab, click on the mob that you want to remove and then click on the "Remove" button. This will remove the selected mob from the current tab and add it to the Ignore List Tab. If you ever want to restore a Ignored Mob, select it from the "Ignore List" tab, click the "Remove" button and it should be added back to its original tab.

The “Search for completed Achievement NPCs” checkbox at the top left of the pane allows you to keep looking for mobs you no longer need for achievements.

Finding NPC IDs

A mob's NPC ID is its unique identification number, and it can be found on sites like WowHead or WowDB For example, search for the mob “Dirkee” on WowHead and go to the mob's page.&nbsp; That page's URL will look like

http://www.wowhead.com/?npc=32500

32500 is Dirkee's NPC ID.


tag 6.1.2.2
85356cd5597fdb14b45766e56701d4daf56487f3
James D. Callahan III <jcallahan@curse.com>
2015-05-03 12:11:11 -0500

--------------------

James D. Callahan III:
    - Formatting cleanups and dead code removal.
    - Added data for Biolante, Charl Doomwing, Depthroot, Venolasix, Alkali, Basten, and Mogamago.
    - More cleanups for globals.
    - Cleanups for private.CheckDelay(), and removed dead code.
    - Changed pairsByKeys() to be a local function. Minor miscellaneous cleanups.

Comments

First Previous Page 1 of 170 Next Last
  • #3232

    Ive been having framerate issues for several days whenever I go into a building or cave, one example is the Drag in Ogri. Anyway after much searching and testing this addon may be the cause, Ive been using NPC scan for a very long time so I have no idea whats causing my framerates to drop from over 100fps to 13fps when I enter the drag. (I have found this spot to be the best test so far ) After disabling NPC scan my framerates returned to normal. I have not checked to see if if Overlay might be the culprit and I did disable both NPC scan and NPC scan overlay at the same time. All I know for certian at this time is that with these 2 addons enabled my framerates drop to almost unplayable. There doesnt seem to be any issues at all if I am in the open world unless I get close to a hill or land of some kind. I have no idea how this addon is effecting my graphics, my machine is custom built with good hardware. All my drivers are good to go, so im stumped as to why this started. For now im going to turn off NPC scan until I can find an answer.

    After further testing, it appears that NPC scan overlay is the cause of my framerate issue. Framerate without Overlay enabled 105fpsFramerate with Overlay enabled, 13fps
    NPC scan without overlay doesnt appear to affecting framerates at all wether its enabled or disabled. I hope I can fix this in settings or a workaround since I rely on overlay alot when hunting rares and Spirit beast on my hunter.

    Ive narrowed down the framerate issue even more. When using NPCscan overlay If I uncheck the Minipap option I can actually see my framerates return to normal instantly.There isnt an open thread for NPCscan overlay but if anyone runs into serious jitters or framerate issues you can simply try and uncheck the Minimap option in overlay to workaround the problem. In my case I can 100% confirm this to work. It does not however help me figure out why it just started happening recently. Ive made no other changes with any of the game settings or with any addons. I first noticed these issues following a small blizzard update with the launcher or some files, im not certian what those were.

    Last edited by Comet49 on 5/26/2015 9:42:15 PM
  • #3230

    When i press scan button on Timeless isle:

    Message: [string "_G._NPCScan.CheckMacroT"] line 1:
       '=' expected near '<eof>'
    Debug:
       [C]: RunScript()
       ..\FrameXML\ChatFrame.lua:2091: ?()
       ..\FrameXML\ChatFrame.lua:4422:
          ..\FrameXML\ChatFrame.lua:4369
       [C]: ChatEdit_ParseText()
       ..\FrameXML\ChatFrame.lua:4076: ChatEdit_SendText()
       ..\FrameXML\ChatFrame.lua:2698:
          ..\FrameXML\ChatFrame.lua:2691
       [C]: RunMacroText()
       ..\FrameXML\SecureTemplates.lua:463: handler()
       ..\FrameXML\SecureTemplates.lua:649:
          ..\FrameXML\SecureTemplates.lua:597
    Locals:
    (*temporary) = "_G._NPCScan.CheckMacroT"

  • #3228

    For some reason I can't click the X anymore on the alert image that pops up when mousing over a rare.

    I try and click it, but it only selects the mob, it doesn't remove the alert.  In order to have it go away I need to reload ui.  Any idea what might be causing this?  Am using the 6.1.2.2 version.

  • #3229

    i guess you are using ELVUI skin alpha release ?!

    Switch back to release version

  • #3231

    I have the release version (8.10) and it still doesn't work :(

  • #3227

    I tried adding a custom NPC for a battle pet but couldn't get it to alarm. Is that functionality not added?

  • #3224

    And still no word on the alert sound.. even submitted a ticket

  • #3222

    Please make the "announce" frame MOVEABLE.  I can't tell you how many time's I've found it's right over or partially covering a button I need more.

  • #3223

    It has been for quite some time, as listed in the description & FAQ. How can I move the alert display?

  • #3226

    Yeah and when you then relog and come back later, its all the way back there again, it dos not save the pos for me :(

  • #3225

    Boy, is MY face red.  Thank you SO much :D

     

  • #3221

     

     

     

    "To access this feature, just set a keybind under the Keybind->Other_>NPCScan section" That is wrong. It is "Key Bindings->Addons->_NPCScan->Dynamic Target Macro"

    Last edited by thetravellor on 4/19/2015 1:22:09 AM
  • #3220

    The minimap/quest log seems to be having issues with the latest version of _NPCScan.Overlay (6.1.2.2). It's preventing me from viewing all quests when I try to click on 'view all quests'.

  • #3217

    get this error everytime i mouse over a rare (been like that for months):

    Date: 2015-04-09 11:29:58

    ID: 2

    Error occured in: Global

    Count: 1

    Message: ...terface\AddOns\_NPCScan.AutoAdd\_NPCScan.AutoAdd.lua line 126:

       table index is nil

    Debug:

       [C]: ?

       ...terface\AddOns\_NPCScan.AutoAdd\_NPCScan.AutoAdd.lua:126:

          ...terface\AddOns\_NPCScan.AutoAdd\_NPCScan.AutoAdd.lua:105

       ...terface\AddOns\_NPCScan.AutoAdd\_NPCScan.AutoAdd.lua:146:

          ...terface\AddOns\_NPCScan.AutoAdd\_NPCScan.AutoAdd.lua:144

    Locals:

     

    AddOns:

      Swatter, v5.21c.5521 (SanctimoniousSwamprat)

      Cursor, v6.1.0.1

      NPCScan, v6.1.2.1

      NPCScanAutoAdd, v2.3

      NPCScanOverlay, v6.1.0.1

    should i just delete the auto add plugin if its no longer supported?

    Last edited by Droole on 4/17/2015 9:04:20 AM
  • #3218

    This is an error from _NPCscan.AutoAdd, which is a completely separate AddOn by a completely different author.

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