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_NPCScan

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  • 286 Likes
  • World of Warcraft
  • 942,015 Monthly Downloads
  • Supports: 6.2.0
  • 29,061,125 Total Downloads
  • Updated 06/23/2015
  • Created 06/06/2009
  • 10,912 Favorites
  • Project Site
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  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 6.2.0.1
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About _NPCScan

_NPCScan helps you find rare mobs through the use of dynamic target macros, mouse over alerts and for Vignette mobs proximity. Once a mob is found by one of these methods an on screen alert is displayed, in addition to an audio alert.

_NPCScan & Warlords

Due to changes in how the game caches mobs in WoD, it is looking like _NPCScan will no longer be able to auto detect non-Vignette mobs. Due to this the only way to find pre-MoP rares via _NPCScan will be via mouse over or the new dynamic target macro keybind being added. The new keybind will trigger a /targetexact …” macro that updates with tracked mobs based on the zone you are currently in. Vignette mobs will still automatically trigger an alert when the mob gets in range, and should work more reliably due to updates to the Vignette API.


V6.x Changes
  • Cache Scanning Removed - Due to changes in the way WoW cache mobs, NPCScan can no longer auto alert when mobs are nearby like it use to.
  • Dynamic TargetExact Macro Keybind - NPCScan now has a keybind you can set that will try to /exacttarget tracked mobs. This macro will dynamically update based on the zone you are in and which mobs are being tracked.
  • Updated Vignette Alerts - Vignette Alerts are now more reliable and show the actual mob when detected the majority of time.

If you have a question check the FAQ, or a problem create a ticket

If you have a question/comment about _NPCScan.Overlay please post it in it's comment section.

Details

Dynamic Target Keybind

NPCScan now includes a keybinding that will trigger a stored dynamic target macro. Each time it is pressed, the keybind will trigger a /targetexact <mob name> for every tracked mobs in the current zone you are in, in addition to any custom added mobs. This macro will be auto updated based on the zone you are currently in. To access this feature, just set a keybind under the Key Bindings->Addons->_NPCScan->Dynamic Target Macro section. Note: To search via the keybind, you will need to continuously push the bind. Pushing it once will only trigger it once, it does not auto scan like it did Pre WoD.

Vignettes

NPCScan now tracks "vignettes". These are the little skulls appear on the minimap, that denote rare mobs. This is a beta feature and is disabled by default. Enabling this feature will alert you to a rare that's within minimap range, without any worries about having to clear your cache. When you get an alert you will be shown a target button similar to the standard mob alert, letting you know that a vignette mob was detected. Clicking on the target button will try and target the mob.

“Found” Alert

When a rare mob is found, _NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying an animated Targeting Button. To get a feel for what this alert looks and sounds like, try the “Test Found Alert” button in the addon's main Interface Options panel. (See the Options section below.)

Targeting Button

When clicked, the targeting button tries to target the most-recently-found mob.&nbsp; You can also bind a key to hit this button. If the default button position isn't to your liking, you can move it while holding your CTRL key.

Note: The button cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button will appear after you leave combat. You will still hear the alert however, and the name of the mob will appear in your chat log.


Options

_NPCScan's main options window can be accessed from the Interface Options menu. This panel includes a “Test Found Alert” button, various ways to customize the alert sound, and an option to suppress cache warning messages on log-in. New sounds can be added to the alert sound dropdown menu by installing SharedMedia-type addons.


Search List

The list of mobs that _NPCScan searches for can be modified easily through the Interface Options panel, however it comes pre-configured with most rare mobs.; To access the mob list, type “/npcscan”. Grayed out NPCs in a list aren't being searched for, either because they're cached or not needed for their achievement.

The first tab available lists Custom NPCs that you can enter or remove manually. NPCs that are already cached show a red “X” in the first column. You can add or remove Custom NPCs with the [+] and [-] buttons at the bottom right.

All other tabs control achievements like Bloody Rareand Frostbitten. These tabs show an additional column on the right with green check marks for completed achievement mobs. You may enable or disable tracking each achievement with its tab's checkbox.

To remove non custom mobs from a tab, click on the mob that you want to remove and then click on the "Remove" button. This will remove the selected mob from the current tab and add it to the Ignore List Tab. If you ever want to restore a Ignored Mob, select it from the "Ignore List" tab, click the "Remove" button and it should be added back to its original tab.

The “Search for completed Achievement NPCs” checkbox at the top left of the pane allows you to keep looking for mobs you no longer need for achievements.

Finding NPC IDs

A mob's NPC ID is its unique identification number, and it can be found on sites like WowHead or WowDB For example, search for the mob “Dirkee” on WowHead and go to the mob's page.&nbsp; That page's URL will look like

http://www.wowhead.com/?npc=32500

32500 is Dirkee's NPC ID.


tag 6.2.0.1
0da196ce8b8e42fee920efafc68bada0dd2ae103
James D. Callahan III <jcallahan@curse.com>
2015-06-23 20:53:10 -0500

--------------------

James D. Callahan III:
    - Update ToC Interface to 60200.

Comments

First Previous Page 101 of 171 Next Last
  • #1548
    I wish this addon would make the noise if you were alt tabbed, is there a way to do this?
  • #1561
    Sound' and place a check mark in 'Sound In Background'. Press 'Ok' and then [esc] to get out of the options menu.
  • #1545
    Ok I have a question. When I was using the npc scan with overlay. I found some rare npc's like the Crippler & Bog Lurker. I found them umm yea ok I found them already dead. Now here is my question will the npc scan still find him with an alert even if they are on the list as found but not dead ?
  • #1547
    Ok never mind I have the answer and thank you everybody for the replies (being a smart ass). After clearing the cache which in fact does not work. If you get an alert on any rare npc. And you find the that npc is already dead. You have to manually look for the npc on the ground because that npc has been found already and npcscan will not alert you again if you do a fly by. Now the re spawn times can vary in between 2 - 12 hours depending on the rarity of that npc. I recommend using npc overlay for this. Then you have to hunt the bastards on the ground.
  • #1543
    I realized after downloading this app that you can only find the rare mobs from wrath/cata. Is that just the latest version for the download, or is it something with the entire application? It gets frustrating trying to find old rares and having to spam the /target macro while looking at an out-of-game map for its spawn points.
  • #1544
    It tracks BC rares too.
  • #1540
    Anyone have an idea why, after updating graphics & audio card drivers last night, my npcscan now no longer works? I've done the test and it will pull up my icon with target bar but no sound. It's pulled up icon of one rare but, again, no sound. All of the other rares i've found (I ran through Blasted Lands where there are always several up, and I know where they all are) none were detected by icon or sound.
  • #1541
    I've also reinstalled npcscan and the overlay, and it still doesn't work.
  • #1542
    ok - i fixed the icon/screen flash alert - stupidly, for better organization, instead of entering the default world catagories, i'd manually entered the zone in that field (since i could and didn't realize it wasn't allowed) - i switched all manual world fields back to the entries from the drop-down menu - at least now i'm alerted when the npc is near - still no sound, but i'm sure that has to do with the audio driver update, though none of my other sound has been affected
  • #1538
    Sadly, Skarr does NOT, and can not be, added to the NPC database. I've tried to add him via NPC ID

    I uninstalled this, deleted every single cache folder I could get my hands on and I still cannot add him.

    This is sad, because Skarr and Deth'tilac are the only pets I am after in Molten Front.

    Also, if a hunter has a tamed version of the NPC already tamed/renamed, why does this addon still detect it ?
  • #1534
    this add-on often caches mobs in places I have never been, or mobs that I have never encountered. Really annoying having to delete my cache every time I log in.
  • #1525
    The Cache used used by your mod is a pain in the back side.

    Why do you even need one? Hunters looking for achievements will have to find creatures twice once to trap and once to kill. Also outher creatures are worth killing more than once, so why put them in a cache and forget about them? I'm a hunter and I have to delete that's stupid cache several times throughout the day because of other hunters pets. It's very frustrating and I don't see why it's necessary. Could you make a mod with out the cache pain in the ass.
  • #1546
    You know what else is really annoying ? The fact that if someone else has one of the creatures tamed and renamed, it still caches it. The guy who made this should fix this.
  • #1536
    No, its not a pain in the back side, its the only reason the mod is possible in the first place.

    WoW does not offer a direct way for an addon to continuously scan if a given mob is in the area on its own. The author found an ingenious trick where he could continually scan WoW's internal cache instead. The drawback is it only works once until you clear it.
  • #1528
    Instead of deleting the npccache.wdb each time .. just delete it once, create a empty file of the same filename & set it to read only.

    I've been doing this for months! You only need to delete it/unmark it as read only when there is a patch update.
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