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  • World of Warcraft
  • 1,423,660 Monthly Downloads
  • Supports: 6.0.2
  • 22,265,693 Total Downloads
  • Updated 10/15/2014
  • Created 06/06/2009
  • 9,946 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File:
Support development! **

About _NPCScan

If you care at all about my wishes, you won't download this AddOn from SolidIce: They are leeching it from the site I actually choose to put it on.

_NPCScan & Warlords

Due to changes in how the game caches mobs in WoD, it is looking like _NPCScan will no longer be able to auto detect non-Vignette mobs. Due to this the only way to find pre-MoP rares via _NPCScan will be via mouse over or the new dynamic target macro keybind being added. The new keybind will trigger a /targetexact …” macro that updates with tracked mobs based on the zone you are currently in. Vignette mobs will still automatically trigger an alert when the mob gets in range, and should work more reliably due to updates to the Vignette API.

V6.x Changes
  • Cache Scanning Removed - Due to changes in the way WoW cache mobs, NPCScan can no longer auto alert when mobs are nearby like it use to.
  • Dynamic TargetExact Macro Keybind - NPCScan now has a keybind you can set that will try to /exacttarget tracked mobs. This macro will dynamically update based on the zone you are in and which mobs are being tracked. Updated Vignette Alerts - Vignette Alerts are now more reliable and show the actual mob when detected the majority of time.
V5.x Changes
  • Due to changes in how the addon stores data, some settings might get reset when updating.
  • The default alert is suppressed while on flight paths by default. If a mob is found, the whisper sound effect will play and the mob & location will be placed in the chat log. You can turn this off from the settings.
  • _NPCScan now includes all rare mobs in the game.
  • The "One of Many", "Timeless Champion" & "Champions of Lei Shen" Achievements have been added.
  • Rare Mobs and Tameable Mobs have their own tabs now.
  • Custom mobs have been added for the Ghostly Pandaren Fisherman & Craftsman.
  • Individual mobs can be removed from their tabs to stop tracking them.

If you have a question check the FAQ, or a problem create a ticket

If you have a question/comment about _NPCScan.Overlay please post it in it's comment section.



NPCScan now tracks "vignettes". These are the little skulls appear on the minimap, that denote rare mobs. This is a beta feature and is disabled by default. Enabling this feature will alert you to a rare that's within minimap range, without any worries about having to clear your cache. When you get an alert you will be shown a target button similar to the standard mob alert, letting you know that a vignette mob was detected. Clicking on the target button will try and target the mob.

“Found” Alert

When a rare mob is found, _NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying an animated Targeting Button. To get a feel for what this alert looks and sounds like, try the “Test Found Alert” button in the addon's main Interface Options panel. (See the Options section below.)

Targeting Button

When clicked, the targeting button tries to target the most-recently-found mob.  You can also bind a key to hit this button. If the default button position isn't to your liking, you can move it while holding your CTRL key.

Note: The button cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button will appear after you leave combat. You will still hear the alert however, and the name of the mob will appear in your chat log.


_NPCScan's main options window can be accessed from the Interface Options menu. This panel includes a “Test Found Alert” button, various ways to customize the alert sound, and an option to suppress cache warning messages on log-in. New sounds can be added to the alert sound dropdown menu by installing SharedMedia-type addons.

Search List

The list of mobs that _NPCScan searches for can be modified easily through the Interface Options panel, however it comes pre-configured with most rare mobs.; To access the mob list, type “/npcscan”. Grayed out NPCs in a list aren't being searched for, either because they're cached or not needed for their achievement.

The first tab available lists Custom NPCs that you can enter or remove manually. NPCs that are already cached show a red “X” in the first column. You can add or remove Custom NPCs with the [+] and [-] buttons at the bottom right.

All other tabs control achievements like Bloody Rareand Frostbitten. These tabs show an additional column on the right with green check marks for completed achievement mobs. You may enable or disable tracking each achievement with its tab's checkbox.

To remove non custom mobs from a tab, click on the mob that you want to remove and then click on the "Remove" button. This will remove the selected mob from the current tab and add it to the Ignore List Tab. If you ever want to restore a Ignored Mob, select it from the "Ignore List" tab, click the "Remove" button and it should be added back to its original tab.

The “Search for completed Achievement NPCs” checkbox at the top left of the pane allows you to keep looking for mobs you no longer need for achievements.

Finding NPC IDs

A mob's NPC ID is its unique identification number, and it can be found on sites like WowHead or WowDB For example, search for the mob “Dirkee” on WowHead and go to the mob's page.  That page's URL will look like

32500 is Dirkee's NPC ID.

SLOKnightfall <>
2014-10-15 02:36:58 -0700

Tagging Update


    - Fix for missing tools error due to testing flag flag enabled


First Previous Page 2 of 156 Next Last
  • #2981

    Look here:

    Blizzard killed it. We're not just saying this.


  • #2977

    NPCScan & Silver Dragon work on the same principal and the cache change broke for both.  I've been up front about it letting users know.  While Silver Dragon still has cache searching listed on its page, check its Change list for the 3.1 build  " - Removal of cache scanning"

  • #2975

    I'm not saying any of this against the designer of this addon, but it seems to me that Blizzard has renendered NPCscan useless for all old content.

    No more being alerted if Time Lost is nearby, or Vyragosa, or Skoll, or Aeonaxx, or any of the other rares, some of which drop mounts, others are saught by Hunters, and MANY of them are saught by achievement collectors.

    Imagine how much fun it'll be to find Poseidus now. It will require swimming down to each spawn-point, then back up to the surface to continue to the next loction.

    You can literally walk right past a rare now, and if you don't know it's rare, you'll just pass by. This kind of defeats the entire purpose of the addon.

    When you're camping a rare mob spawn point, it [was] nice to be alerted when it spawned. If you walked away from your keyboard for a moment to go bio or get a drink, when you came back, knowing that the mob had spawned and was killed let you know that you could take off and come back another time. Not knowing it spawned, you will now waste hours... OR DAYS is some cases!

    I just got the rare Hydra Hunter's pet that spawns outside of wailing caverns in the cave. I had no way of knowing if it had spawned and been tamed while I was AFK. And when I targeted it to tame it, NPCscanner did not go off.

    So again, this addon is absolutely useless for all old content. Too bad, it was a very good addon in it's day.

    I don't know a lot about these things, but isn't there some other way of having the addon track old rares?

  • #2979

    Currently there are really 3 ways to track a mob: Vignette, Macro, Nameplate.  Currently NPCScan does the first 2 types of scanning, and I am trying to get a version of Nameplate scanning working.  Unfortunately this type of scan requires you to 1) have nameplates on, 2) get close enough to a mob so its nameplate shows up, 3) can easily be interfered by addons that modify nameplates, which is why NPCScan mainly relied on the old Cache scan.  While SilverDragon does have Nameplate scanning, it appears to not currently be working in WoD as I loaded it up & landed on Humar the Pridelord and did not have SilverDragon give an alert untill I triggered a mouseover alert.

  • #2973

    For some reason the setting for "Show alert for Vignette mobs" seems to be character specific, while all the other settings are shared between all chars. Any specific reason for that?

  • #2968

    Is this intended?

    In "testing" the new NPCScan, I went ahead and ran around Cataclysm looking for a rare. I ended up finding one in Vash'jr.

    The documentation on the changes led me to believe that, as long as I was spamming my Dynamic Button macro, I would be alerted the second I found the mob just like the old days (because the macro would target the mob and then the alert would trigger).

    This was not the case.

    >I targeted the mob and saw it on my minimap. No alert.
    >I mouseover'ed my target on my UI. No alert.
    >I clicked my target on my UI. No alert.
    >I mouseovered the monster's physical 'body' in-game, an alert was played.

    Is this the limitation now? That means this addon is completely out of the question for semi-AFK-farming rares unless you can be 100% certain your cursor will be over their physical body. There was, at least, a workaround if you were present to spam the Dynamic Macro but not present enough to actually look at your minimap (eg, watching a movie).

    Is it possible to make it so the alert goes off when you target a rare via the dynamic targetting macro?

  • #2969

    If it was found via the dynamic macro it should have triggered an alert, if you targeted via some other method, then the alert would not play.  Which mob was it so I can dig deeper. As for the other scenerios, the only time the mouseover alert will trigger is if you mouse over the physical mob.

  • #2972

    Ok, I think I found that the issues was the macro alert trigger did not get updated to reflect the GUID formatting change.  I just changed it and it appears to be working agin.  Now to find a few rares to test it on.  I have a couple other fixes that I'm working on, so I'll probably have a new version later this afternoon.

  • #2971

    It was Shok'sarak within Abyssal Depths, ID 50050.

    I actually found him twice. I'll be more specific this time:

    First of all, my "Dynamic Macro" keybind is bound to the "=" button, which is bound through my Logitech G600. It has a "fourth" mouse button which function as a macro and redirects clicks to a key of your choice. Perhaps the problem lies there?

    The first time I found him, I was swimming around looking for any rare NPC. The Dynamic Macro grabbed him when I was at the very edge of his vision radius (in fact, I didn't even see the target pop up. I only saw an icon for him on my minimap flash for a split-second, because "Target" shows on my minimap).

    I was curious why the alert never triggered, so I went back (closer) to him and pressed the Dynamic Macro button. Nothing again. I then (accidentally) moused over his physical body and the alert played.

    Since my goal was testing, I then restarted my WoW client and proceeded to re-enact the setup. This time, I targeted him with my Dynamic Macro (once again with my mouse -- I didn't think it'd be the culprit), and once again I saw no alert. The only way I was able to get an alert from him, again, was by mousing over his physical body.

  • #2967

    Now that you can get the name from vignettes there no longer is any sane reason why it should even try to alert you twice, would be nice if you could remove the "Vignette mob found" message and have it show up like a normal one, and when you mouseover a npc that is a vignette it should not popup the other alert, afterall there is no reason to play the alert twice.

  • #2970

    I'm not sure what second alert you are talking about, as there should only be one alert.  If you mean the small toast message in the bottom corner, that was added by the other dev and can be disabled via the options.

    As for the mouseover triggering a second alert, that is a bug.  It should not be triggering an alert for a mob that an alert is being displayed for.

    Last edited by SLOKnightfall on 10/18/2014 1:52:27 PM
  • #2980

    I have toast disabled, but i constantly get a second Alert (so it plays the sound twice, 2 alerts in chat and the vignette mob found button gets replaced by the new one)


    _NPCSCAN found > Vignette Mob: NPCNAME and right when i mosueover/target i get the second alert which just says NPC found, not sure if it's simply glitching if that isn't supposed to happen but it happens constantly and that shouldn't :)


    Updated with picture.

    Last edited by Shenj on 10/20/2014 2:29:00 AM
  • #2963

    i am not getting alerted to custom added NPC mobs. I tried to add Lil Timmy ID 8666 and he spawned but did not alert me. I saw his text in chat and completely missed him while fishing nearby.

  • #2964

    NPCScan does not auto detect mobs, so unless you were activly searching for it, the alert would not go off.

  • #2962

    Hi guys,

    Wanted to pass along what might be a bug I encountered. I was camping TLPD the other day at Bor's Breath, standing right on the spawn with my mouse over the spawn. I went away from my computer for a bit and when I came back the other guy who had been camping had killed TLPD.

    I personally saw and targetted/moused over the corpse, but at no point when I did this did the found alert go off. I went to my settings and clicked the "Test found alert button", it worked fine. I also tried the new targetting macro, which successfully targetted TLPD, but did not give the found alert.

    Lastly, TLPD did not appear to cache. No "X" appeared beside the NPC's name in the cache list or on the overlay addon map key, and the name remains yellow in the search list.

    I logged out and cleared my cache several times to see if the alert would ping on log in, but it did not. I chatted with the guy who got TLPD and he said his alert did go off and TLPD did cache.

    Finally, I went to the Vale of Eternal Blossoms to see if the vignette mobs set off the alert, which they do, so that's working fine.

    My tech specs: I'm updated to the latest NPCscan/overlay. Not sure if it has any bearing, but I'm on Mac OSX 10.9.5. I did not verify whether the other guy was on Mac or PC, but PC is probablly more common.

    Hope this helps,

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