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_NPCScan

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  • 293 Likes
  • World of Warcraft
  • 809,828 Monthly Downloads
  • Supports: 6.2.0
  • 29,849,143 Total Downloads
  • Updated 07/27/2015
  • Created 06/06/2009
  • 10,989 Favorites
  • Project Site
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  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 6.2.0.3
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About _NPCScan

_NPCScan helps you find rare mobs through the use of dynamic target macros, mouse over alerts and for Vignette mobs proximity. Once a mob is found by one of these methods an on screen alert is displayed, in addition to an audio alert.

_NPCScan & Warlords

Due to changes in how the game caches mobs in WoD, it is looking like _NPCScan will no longer be able to auto detect non-Vignette mobs. Due to this the only way to find pre-MoP rares via _NPCScan will be via mouse over or the new dynamic target macro keybind being added. The new keybind will trigger a /targetexact …” macro that updates with tracked mobs based on the zone you are currently in. Vignette mobs will still automatically trigger an alert when the mob gets in range, and should work more reliably due to updates to the Vignette API.


V6.x Changes
  • Cache Scanning Removed - Due to changes in the way WoW cache mobs, NPCScan can no longer auto alert when mobs are nearby like it use to.
  • Dynamic TargetExact Macro Keybind - NPCScan now has a keybind you can set that will try to /exacttarget tracked mobs. This macro will dynamically update based on the zone you are in and which mobs are being tracked.
  • Updated Vignette Alerts - Vignette Alerts are now more reliable and show the actual mob when detected the majority of time.

If you have a question check the FAQ, or a problem create a ticket

If you have a question/comment about _NPCScan.Overlay please post it in it's comment section.

Details

Dynamic Target Keybind

NPCScan now includes a keybinding that will trigger a stored dynamic target macro. Each time it is pressed, the keybind will trigger a /targetexact <mob name> for every tracked mobs in the current zone you are in, in addition to any custom added mobs. This macro will be auto updated based on the zone you are currently in. To access this feature, just set a keybind under the Key Bindings->Addons->_NPCScan->Dynamic Target Macro section. Note: To search via the keybind, you will need to continuously push the bind. Pushing it once will only trigger it once, it does not auto scan like it did Pre WoD.

Vignettes

NPCScan now tracks "vignettes". These are the little skulls appear on the minimap, that denote rare mobs. This is a beta feature and is disabled by default. Enabling this feature will alert you to a rare that's within minimap range, without any worries about having to clear your cache. When you get an alert you will be shown a target button similar to the standard mob alert, letting you know that a vignette mob was detected. Clicking on the target button will try and target the mob.

“Found” Alert

When a rare mob is found, _NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying an animated Targeting Button. To get a feel for what this alert looks and sounds like, try the “Test Found Alert” button in the addon's main Interface Options panel. (See the Options section below.)

Targeting Button

When clicked, the targeting button tries to target the most-recently-found mob.&nbsp; You can also bind a key to hit this button. If the default button position isn't to your liking, you can move it while holding your CTRL key.

Note: The button cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button will appear after you leave combat. You will still hear the alert however, and the name of the mob will appear in your chat log.


Options

_NPCScan's main options window can be accessed from the Interface Options menu. This panel includes a “Test Found Alert” button, various ways to customize the alert sound, and an option to suppress cache warning messages on log-in. New sounds can be added to the alert sound dropdown menu by installing SharedMedia-type addons.


Search List

The list of mobs that _NPCScan searches for can be modified easily through the Interface Options panel, however it comes pre-configured with most rare mobs.; To access the mob list, type “/npcscan”. Grayed out NPCs in a list aren't being searched for, either because they're cached or not needed for their achievement.

The first tab available lists Custom NPCs that you can enter or remove manually. NPCs that are already cached show a red “X” in the first column. You can add or remove Custom NPCs with the [+] and [-] buttons at the bottom right.

All other tabs control achievements like Bloody Rareand Frostbitten. These tabs show an additional column on the right with green check marks for completed achievement mobs. You may enable or disable tracking each achievement with its tab's checkbox.

To remove non custom mobs from a tab, click on the mob that you want to remove and then click on the "Remove" button. This will remove the selected mob from the current tab and add it to the Ignore List Tab. If you ever want to restore a Ignored Mob, select it from the "Ignore List" tab, click the "Remove" button and it should be added back to its original tab.

The “Search for completed Achievement NPCs” checkbox at the top left of the pane allows you to keep looking for mobs you no longer need for achievements.

Finding NPC IDs

A mob's NPC ID is its unique identification number, and it can be found on sites like WowHead or WowDB For example, search for the mob “Dirkee” on WowHead and go to the mob's page.&nbsp; That page's URL will look like

http://www.wowhead.com/?npc=32500

32500 is Dirkee's NPC ID.


tag 6.2.0.3
465d33ac08e487759d951e10d1ccfa00692d0e4c
James D. Callahan III <jcallahan@curse.com>
2015-07-27 17:44:44 -0500

Localization updates.

--------------------

No changelog

Comments

First Previous Page 2 of 174 Next Last
  • #3284

    The problem appears to be tied to disabling other achievement filters. I can't quite narrow it down, but when I blindly turned them all back on, alerts are showing up all the time in Tanaan. With only Hellbane and Jungle Stalker on, this is not the case.

  • #3283

    Is there maybe a problem with achievement completion? I've always had "Search for completed achievement NPCs" enabled, but now that I think about it, my alerts stopped when I completed Jungle Stalker even with that category still enabled for searching.

    I'm currently testing my addons by disabling them to figure out if any of them are conflicting. However, this is difficult because if you log out and in or reload the UI while in range of a Vignette rare, it no longer shows as a rare on the minimap until you leave its range entirely and then return. The struggle.

  • #3282

    Nope.  Since the vignette API got fixed in WoD vignettes follow the ignore rules.  If mobs are added to the ignore list or a specic group is disabled, then alerts will n ot be displayed.

  • #3281

    I can try it, but why should those settings matter? Isn't Vignette detection still a blind function where it should show up regardless of what you're searching for if it appears in range? Or were Vignettes changed to actually provide the rare's info to the API?

    EDIT: My Jungle Stalker is already checked, still wasn't getting alerts today. Only the alerts for Hellbane fire, since they're zone-wide-visible spawns.

    Last edited by TheCheat5 on 7/11/2015 2:38:38 PM
  • #3280

    Hmm. That's strange, as it is working fine for me and triggers alerts when ever a vignette appears from either way you describe.  The addon listens for for when the game triggers an vignette and it is the same one when you get into rage or one spawns near you.  I'm not sure why it would alert one vs the other.  Could you check your settigs and make sure that the new "Hellbane" and "Jungle Slayer" options have a green check next to them.  The first alpha did not have them enabled by default, which is probably why you initallly stopped getting alerts for them.  The second alpha updated them to be enabled by default, but could be possible that they were still set to disabled for you as the state had allready been stored in your local settings.

  • #3279

    Just kidding, still not totally functional.

    The problem seems to be alerting for Vignettes that are already alive when I come in to detection range. It seems I will still get an alert if a Vignette spawns in my vicinity, but if it is already up when I enter the area then I don't get the alert.

  • #3270

    Do I need to put in the "Blood Moon Event" or "Remnant of the Blood Moon" id number in order to block this?  Can't find it listed in any of the lists and already fed up with it going off every 2 minutes.

  • #3271

    Currently there is no way to block specific events.  A work arround is to edit the Vignette.lua file and change the 'local ANTI_SPAM_DELAY = 300' to a higher value.  It's default is for 300 (seconds = 5min) delay so bumping it to 1200 should only have it trigger once every 20 min.

  • #3267

    i love this add on but i have one question  will the auto scan ever come back casue it gets tiring clicking a button all the ime just to farm rares i mean i love this add on its great and it does get the job done but the auto scan is best  

  • #3268

    For Non-Vignette rares? Probably not.  Blizzard changed how mob caching worked in WoD that broke how the old auto detetion determined if a mob was added to the cache.  I have yet to find a way to get that functionaliy back and do not know if it is even possible.  At the start of WoD I experimented with trying to detect by nameplates, but did not have much success. It is on my list of things to revisit.

  • #3285

     

    actually i don't think that would change anything since the addon will still have to scan the whole area to check what you wish to find, wether a full list or just one ID...

  • #3275

    The problem would be that there is stil no way to know if a mob is nearby or not.  Any auto scan would need to respond to a information provided by the game to determine if a specific mob is arround and currently there i no way to do that for the older mobs.  The only way currently is to try to target a mob and the game requires a player interaction to do, which is why you need to push a button.

  • #3274

    well instead of name plates y dont u just make it into a single auto scan the player has to put in  the id and it only scan for that id instead all in the area that should make the scan alot easier and  not to much of a strain on the program

  • #3266

    Does it work in Deepholm?

  • #3263

    This may have already been asked but I can't find it in the comments, and dont feel like scrolling through all of them.  But why does it not show the mob that it detects when I am in combat? I have all these blue skulls on my map, but if i'm in combat, my screen flashes, the sound is made, but I can't see WHICH rare it is to know which direction I need to start moving before its dead.

     

    Thanks!  This addon is awesome btw :D

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