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_NPCScan

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  • 251 Likes
  • World of Warcraft
  • 2,156,374 Monthly Downloads
  • Supports: 6.0.3
  • 24,731,616 Total Downloads
  • Updated 11/20/2014
  • Created 06/06/2009
  • 10,219 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 6.0.3.4
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About _NPCScan

If you care at all about my wishes, you won't download this AddOn from SolidIce: They are leeching it from the site I actually choose to put it on.

_NPCScan helps you find rare mobs through the use of dynamic target macros, mouse over alerts and for Vignette mobs proximity. Once a mob is found by one of these methods an on screen alert is displayed, in addition to an audio alert.

_NPCScan & Warlords

Due to changes in how the game caches mobs in WoD, it is looking like _NPCScan will no longer be able to auto detect non-Vignette mobs. Due to this the only way to find pre-MoP rares via _NPCScan will be via mouse over or the new dynamic target macro keybind being added. The new keybind will trigger a /targetexact …” macro that updates with tracked mobs based on the zone you are currently in. Vignette mobs will still automatically trigger an alert when the mob gets in range, and should work more reliably due to updates to the Vignette API.


V6.x Changes
  • Cache Scanning Removed - Due to changes in the way WoW cache mobs, NPCScan can no longer auto alert when mobs are nearby like it use to.
  • Dynamic TargetExact Macro Keybind - NPCScan now has a keybind you can set that will try to /exacttarget tracked mobs. This macro will dynamically update based on the zone you are in and which mobs are being tracked.
  • Updated Vignette Alerts - Vignette Alerts are now more reliable and show the actual mob when detected the majority of time.

If you have a question check the FAQ, or a problem create a ticket

If you have a question/comment about _NPCScan.Overlay please post it in it's comment section.

Details

Dynamic Target Keybind

NPCScan now includes a keybinding that will trigger a stored dynamic target macro. Each time it is pressed, the keybind will trigger a /targetexact <mob name> for every tracked mobs in the current zone you are in, in addition to any custom added mobs. This macro will be auto updated based on the zone you are currently in. To access this feature, just set a keybind under the Keybind->Other_>NPCScan section. Note: To search via the keybind, you will need to continuously push the bind. Pushing it once will only trigger it once, it does not auto scan like it did Pre WoD.

Vignettes

NPCScan now tracks "vignettes". These are the little skulls appear on the minimap, that denote rare mobs. This is a beta feature and is disabled by default. Enabling this feature will alert you to a rare that's within minimap range, without any worries about having to clear your cache. When you get an alert you will be shown a target button similar to the standard mob alert, letting you know that a vignette mob was detected. Clicking on the target button will try and target the mob.

“Found” Alert

When a rare mob is found, _NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying an animated Targeting Button. To get a feel for what this alert looks and sounds like, try the “Test Found Alert” button in the addon's main Interface Options panel. (See the Options section below.)

Targeting Button

When clicked, the targeting button tries to target the most-recently-found mob.&nbsp; You can also bind a key to hit this button. If the default button position isn't to your liking, you can move it while holding your CTRL key.

Note: The button cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button will appear after you leave combat. You will still hear the alert however, and the name of the mob will appear in your chat log.


Options

_NPCScan's main options window can be accessed from the Interface Options menu. This panel includes a “Test Found Alert” button, various ways to customize the alert sound, and an option to suppress cache warning messages on log-in. New sounds can be added to the alert sound dropdown menu by installing SharedMedia-type addons.


Search List

The list of mobs that _NPCScan searches for can be modified easily through the Interface Options panel, however it comes pre-configured with most rare mobs.; To access the mob list, type “/npcscan”. Grayed out NPCs in a list aren't being searched for, either because they're cached or not needed for their achievement.

The first tab available lists Custom NPCs that you can enter or remove manually. NPCs that are already cached show a red “X” in the first column. You can add or remove Custom NPCs with the [+] and [-] buttons at the bottom right.

All other tabs control achievements like Bloody Rareand Frostbitten. These tabs show an additional column on the right with green check marks for completed achievement mobs. You may enable or disable tracking each achievement with its tab's checkbox.

To remove non custom mobs from a tab, click on the mob that you want to remove and then click on the "Remove" button. This will remove the selected mob from the current tab and add it to the Ignore List Tab. If you ever want to restore a Ignored Mob, select it from the "Ignore List" tab, click the "Remove" button and it should be added back to its original tab.

The “Search for completed Achievement NPCs” checkbox at the top left of the pane allows you to keep looking for mobs you no longer need for achievements.

Finding NPC IDs

A mob's NPC ID is its unique identification number, and it can be found on sites like WowHead or WowDB For example, search for the mob “Dirkee” on WowHead and go to the mob's page.&nbsp; That page's URL will look like

http://www.wowhead.com/?npc=32500

32500 is Dirkee's NPC ID.


tag 6.0.3.4
7d3ac928a05fe015c45bfc28de8fb7fc33e57944
SLOKnightfall <SLOKnightfall@gmail.com>
2014-11-20 18:11:50 -0800

tag 6.0.3.4

--------------------

SLOKnightfall:
    - Fix to prevent Haakun's model from showing as that crashes the game

Comments

First Previous Page 2 of 164 Next Last
  • #3117

    Strange.  Just to make sure, are the mobs you are testing displaying the vignette skull on the minimap?  Also could you try reinstalling V6.0.3.3 and testing with the same mob.  What locale/language are you running the game in?  I'm at a bit of a loss on what is going on, as when I did a clean install of the curse version everything works and I get alerts for the vignette mobs.

  • #3116

    Well I've installed the latest alpha and it's still not working if it's a rare I've already killed on another character >.<

  • #3114

    Thanks, will try the fix and see if that works. I wonder if it's because these are vignettes that I'm seeing on an alt for the first time - but I've already killed them on another character so it's not registering? Either way, it's weird :P

  • #3113

    So I just got the version from Curse and did a clean install.  Its triggering alerts for me, so I'm not sure what is going on.  I did see a small problem in the code that I added, but once again, that code only changed what model was shown on alert.  No changes were made that should affect alert triggering.  I pushed the fix, so try out the new alpha version and see if that fixed it.  Also keep in mind that for a lot of the vignette rares, once you kill them the game stops marking them as rare and no longer show vignettes for NPCScan to trigger off of.

  • #3112

    I can concur, I just looked at Berguru (or whatever that  clefthoofs) name is in Nagrand and nothing went off.  Vignettes are set to "on" as well.  I think something broke.

  • #3108

    Suggestion: When it comes to models, such as the floating skull, could you by chance change your graphics to fade out near the edges so it dosent look like a ugly glowing cut-off square?

    Another Suggestion: An option to only allow rares to pop up once while logged in, Right now they will keep popping up untill you kill it, I realize this is useful, but if you don't want to kill it and you happen to be questing in the area, it gets quite anoying.

  • #3109

    I'll look into it, but that is how the game model view displays it, so I'm not sure how much can be done.

    As for the popup suggestion,  once I get a bit more free time I plan on adding some more display options for it. So I'll add your suggestion to the list and see what can be implemented.

  • #3105

    I updated to the latest version ... and now nothing registers at all.

  • #3103

    I'm still confused HOW TO FIND the actual mob when NPCscan pops up.  I wish it would help point the way better.

  • #3106

    NPCScan has no way to determine the location of the mob, only that is it nearby.  If you want to see the location of the mob on your minimap turn on target tracking in the minimap tracking options. Once you have targeted the mob by clicking on the alert, then it will show up on your minimap.

  • #3104

    try the Addon HandyNotes, with the Draenor plugin, it shows all the rares on the map, and treasures

    So when NPCScan pops up, you open your map and check which note is closeby

  • #3101

    If this doesnt work for pre WoD stuff, why am I still sometimes getting alerts like I use to say a yr or more ago in areas around undercity etc ?

    I really love this mod but if I have to button mash a macro for pre WoD mobs, then what real use is it to people wanting to hun pre WoD rares ?

    Last edited by CloudsBreak on 11/21/2014 12:23:21 AM
  • #3122

    I can guarantee the popups werent from mouseover.

    As for use, I like the popup for mob hunting so I can catch em all to borrow a phrase from pokemon and certain items some have like pets and such.

    That being said, I dont want a macro I have to constantly mash to search. So I'm at a loss right now as to how to proceed.

  • #3107

    You possibly are getting the alerts due to mouse over triggers.  As for NPCSCan and older mobs,  I've been trying to make it usefull by adding thing like the dynamic macro, mouseover alerts and trying to get nameplate scanning implemented.  In addition I'm always open to suggestion on how it can be make to be usefull.  It boils down to  If users want the alert poup and taget marking when searching for older mobs, then they are free to sitll use it.  If they were only useing it to AFK farm rares, then it will have little use for them going forward. 

  • #3102

    I asked this beforehand and it seems my comment was deleted... I dont know why but I guess that means then that this mod isn't of use for people hunting pre WoD rares anymore

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