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  • World of Warcraft
  • 813,467 Monthly Downloads
  • Supports: 6.2.0
  • 29,105,483 Total Downloads
  • Updated 06/23/2015
  • Created 06/06/2009
  • 10,923 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File:
Support development! **

About _NPCScan

_NPCScan helps you find rare mobs through the use of dynamic target macros, mouse over alerts and for Vignette mobs proximity. Once a mob is found by one of these methods an on screen alert is displayed, in addition to an audio alert.

_NPCScan & Warlords

Due to changes in how the game caches mobs in WoD, it is looking like _NPCScan will no longer be able to auto detect non-Vignette mobs. Due to this the only way to find pre-MoP rares via _NPCScan will be via mouse over or the new dynamic target macro keybind being added. The new keybind will trigger a /targetexact …” macro that updates with tracked mobs based on the zone you are currently in. Vignette mobs will still automatically trigger an alert when the mob gets in range, and should work more reliably due to updates to the Vignette API.

V6.x Changes
  • Cache Scanning Removed - Due to changes in the way WoW cache mobs, NPCScan can no longer auto alert when mobs are nearby like it use to.
  • Dynamic TargetExact Macro Keybind - NPCScan now has a keybind you can set that will try to /exacttarget tracked mobs. This macro will dynamically update based on the zone you are in and which mobs are being tracked.
  • Updated Vignette Alerts - Vignette Alerts are now more reliable and show the actual mob when detected the majority of time.

If you have a question check the FAQ, or a problem create a ticket

If you have a question/comment about _NPCScan.Overlay please post it in it's comment section.


Dynamic Target Keybind

NPCScan now includes a keybinding that will trigger a stored dynamic target macro. Each time it is pressed, the keybind will trigger a /targetexact <mob name> for every tracked mobs in the current zone you are in, in addition to any custom added mobs. This macro will be auto updated based on the zone you are currently in. To access this feature, just set a keybind under the Key Bindings->Addons->_NPCScan->Dynamic Target Macro section. Note: To search via the keybind, you will need to continuously push the bind. Pushing it once will only trigger it once, it does not auto scan like it did Pre WoD.


NPCScan now tracks "vignettes". These are the little skulls appear on the minimap, that denote rare mobs. This is a beta feature and is disabled by default. Enabling this feature will alert you to a rare that's within minimap range, without any worries about having to clear your cache. When you get an alert you will be shown a target button similar to the standard mob alert, letting you know that a vignette mob was detected. Clicking on the target button will try and target the mob.

“Found” Alert

When a rare mob is found, _NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying an animated Targeting Button. To get a feel for what this alert looks and sounds like, try the “Test Found Alert” button in the addon's main Interface Options panel. (See the Options section below.)

Targeting Button

When clicked, the targeting button tries to target the most-recently-found mob.&nbsp; You can also bind a key to hit this button. If the default button position isn't to your liking, you can move it while holding your CTRL key.

Note: The button cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button will appear after you leave combat. You will still hear the alert however, and the name of the mob will appear in your chat log.


_NPCScan's main options window can be accessed from the Interface Options menu. This panel includes a “Test Found Alert” button, various ways to customize the alert sound, and an option to suppress cache warning messages on log-in. New sounds can be added to the alert sound dropdown menu by installing SharedMedia-type addons.

Search List

The list of mobs that _NPCScan searches for can be modified easily through the Interface Options panel, however it comes pre-configured with most rare mobs.; To access the mob list, type “/npcscan”. Grayed out NPCs in a list aren't being searched for, either because they're cached or not needed for their achievement.

The first tab available lists Custom NPCs that you can enter or remove manually. NPCs that are already cached show a red “X” in the first column. You can add or remove Custom NPCs with the [+] and [-] buttons at the bottom right.

All other tabs control achievements like Bloody Rareand Frostbitten. These tabs show an additional column on the right with green check marks for completed achievement mobs. You may enable or disable tracking each achievement with its tab's checkbox.

To remove non custom mobs from a tab, click on the mob that you want to remove and then click on the "Remove" button. This will remove the selected mob from the current tab and add it to the Ignore List Tab. If you ever want to restore a Ignored Mob, select it from the "Ignore List" tab, click the "Remove" button and it should be added back to its original tab.

The “Search for completed Achievement NPCs” checkbox at the top left of the pane allows you to keep looking for mobs you no longer need for achievements.

Finding NPC IDs

A mob's NPC ID is its unique identification number, and it can be found on sites like WowHead or WowDB For example, search for the mob “Dirkee” on WowHead and go to the mob's page.&nbsp; That page's URL will look like

32500 is Dirkee's NPC ID.

James D. Callahan III <>
2015-06-23 20:53:10 -0500


James D. Callahan III:
    - Update ToC Interface to 60200.


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  • #3207

    I'd like to know this too. Is AFK camping not viable anymore? do I actually have to stay tabbed in and watch the screen the full time?

  • #3204

    I noticed there is an ignore list, how do you add to it?

  • #3203

    Just updated to the most recent version and now I do not have the default or classic sound, the extras work but the two I mentioned do not.

  • #3202

    i recently updated my second PC, and now all SPS mobs (Direhoof, Thek'talon, etc) no longer "pop" on NPC Scan.  I have absolutely no idea what could be causing this- all other rares I come across will trigger.  Only the Steamwheedle Rares will not trigger.  I test on myself, it's working.  I find a "normal" rare, it's working.

    Also- my guildmate and I both have the same version- all of my rares listed in Draenor are in a bright Yellow color, while all others are in a muted Yellow.  On his NPC Scan, every one of his rares listed, no matter where they are located are all in a muted Yellow.  This is regardless of if they've been killed or not.

    Any help for this? I'd greatly appreciate knowing if I've gone insane.

    --We go out in the world and take our chances
    Fate is just the weight of circumstances
    That's the way that lady luck dances--
  • #3201

    The font wrapping change that Blizzard implemented with 6.1 seems to be affecting NPCscan popups as well, instead of truncating them as it used to.

  • #3200

    Does the Dynamic Target Macro have the same length limitations as normal macros?

    I doesnt seem like the whole macro runs when I use it, custom mobs aren't targeted at all and CheckMacroTarget() doesn't seem to run either. I only got custom mobs to be targeted by moving the targeting for them before the other default tracked mobs in the lua-file.

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  • #3199

    I love this mod, but it's been driving me nuts in Ashran.  I'm at the stage with my characters where rep and honor are meaningless, so I wanted to disable alerts for Panthora and the like.  I was able to use the instructions here to set everybody to ignored or disabled, except Jeron Emberfall, the Horde mage who sits on top of the tower near Warspear.

    He's largely irrelevant to what I'm doing in Ashran, so it's kind of annoying to hear the fanfare and get the window popup as I'm riding by to Brute's Rise or the Ampitheater.  I can't find him anywhere in the lists to remove or ignore, so I don't know how to get his alerts to go away.

    Last edited by solidus0079 on 3/1/2015 1:18:23 PM
  • #3180

    It seems like random addons are now silent, and it doesn't seem to be consistent across users. For me, _NPCScan and Quest Progress Sounds do not trigger their sounds as of patch 6.1, and I've read on the WoW UI forum of people having the same problem with Deadly Boss Mods. DBM sounds currently work for me though. I'm definitely no expert, but could all these addons be competing for available sound channels, and if so, what did Blizzard change?

  • #3181

    I've looked into it a bit and it looks like at least for NPCScan, game sounds are not being played, but custom sounds added via SharedMedia Lib still play.  I'm guessing that there was some undocumented change with how the internal sound files are refrenced by the game or Blizz broke yet another thing with the patch.

  • #3185

    No problem. Thanks for the update!

  • #3184

    Thanks for the info.  That makes this an easy fix.

  • #3183

    Relevant, fairly detailed post from a DBM author:

    Looks like Blizz demolished all .wav file functionality completely, so only .ogg will work now.

  • #3182

    Thanks for the reply. I'll use a custom sound for now and hopefully it all gets figured out eventually!

  • #3177

    Same thing happening to me.... I get the red screen glow and everything else, just absolutely silent.

  • #3176

    I no longer hear an alert when NPC Scan finds something.  This was working as of yesterday (6.0.3), but now that 6.1 is out, there's no sound, despite having the most recent version of the addon.  I've disabled all addons except for NPC Scan, I've verified that I'm using the default sound (I even tried the classic sound), but nothing has solved the problem.  Is there something I can do on my end?  Is anyone else experiencing this?

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