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_NPCScan

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  • 245 Likes
  • World of Warcraft
  • 1,481,107 Monthly Downloads
  • Supports: 6.0.2
  • 22,382,160 Total Downloads
  • Updated 10/24/2014
  • Created 06/06/2009
  • 9,958 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 6.0.2.3
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About _NPCScan

If you care at all about my wishes, you won't download this AddOn from SolidIce: They are leeching it from the site I actually choose to put it on.

_NPCScan & Warlords

Due to changes in how the game caches mobs in WoD, it is looking like _NPCScan will no longer be able to auto detect non-Vignette mobs. Due to this the only way to find pre-MoP rares via _NPCScan will be via mouse over or the new dynamic target macro keybind being added. The new keybind will trigger a /targetexact …” macro that updates with tracked mobs based on the zone you are currently in. Vignette mobs will still automatically trigger an alert when the mob gets in range, and should work more reliably due to updates to the Vignette API.


V6.x Changes
  • Cache Scanning Removed - Due to changes in the way WoW cache mobs, NPCScan can no longer auto alert when mobs are nearby like it use to.
  • Dynamic TargetExact Macro Keybind - NPCScan now has a keybind you can set that will try to /exacttarget tracked mobs. This macro will dynamically update based on the zone you are in and which mobs are being tracked. Updated Vignette Alerts - Vignette Alerts are now more reliable and show the actual mob when detected the majority of time.
V5.x Changes
  • Due to changes in how the addon stores data, some settings might get reset when updating.
  • The default alert is suppressed while on flight paths by default. If a mob is found, the whisper sound effect will play and the mob & location will be placed in the chat log. You can turn this off from the settings.
  • _NPCScan now includes all rare mobs in the game.
  • The "One of Many", "Timeless Champion" & "Champions of Lei Shen" Achievements have been added.
  • Rare Mobs and Tameable Mobs have their own tabs now.
  • Custom mobs have been added for the Ghostly Pandaren Fisherman & Craftsman.
  • Individual mobs can be removed from their tabs to stop tracking them.

If you have a question check the FAQ, or a problem create a ticket

If you have a question/comment about _NPCScan.Overlay please post it in it's comment section.

Details

Vignettes

NPCScan now tracks "vignettes". These are the little skulls appear on the minimap, that denote rare mobs. This is a beta feature and is disabled by default. Enabling this feature will alert you to a rare that's within minimap range, without any worries about having to clear your cache. When you get an alert you will be shown a target button similar to the standard mob alert, letting you know that a vignette mob was detected. Clicking on the target button will try and target the mob.

“Found” Alert

When a rare mob is found, _NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying an animated Targeting Button. To get a feel for what this alert looks and sounds like, try the “Test Found Alert” button in the addon's main Interface Options panel. (See the Options section below.)

Targeting Button

When clicked, the targeting button tries to target the most-recently-found mob.  You can also bind a key to hit this button. If the default button position isn't to your liking, you can move it while holding your CTRL key.

Note: The button cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button will appear after you leave combat. You will still hear the alert however, and the name of the mob will appear in your chat log.


Options

_NPCScan's main options window can be accessed from the Interface Options menu. This panel includes a “Test Found Alert” button, various ways to customize the alert sound, and an option to suppress cache warning messages on log-in. New sounds can be added to the alert sound dropdown menu by installing SharedMedia-type addons.


Search List

The list of mobs that _NPCScan searches for can be modified easily through the Interface Options panel, however it comes pre-configured with most rare mobs.; To access the mob list, type “/npcscan”. Grayed out NPCs in a list aren't being searched for, either because they're cached or not needed for their achievement.

The first tab available lists Custom NPCs that you can enter or remove manually. NPCs that are already cached show a red “X” in the first column. You can add or remove Custom NPCs with the [+] and [-] buttons at the bottom right.

All other tabs control achievements like Bloody Rareand Frostbitten. These tabs show an additional column on the right with green check marks for completed achievement mobs. You may enable or disable tracking each achievement with its tab's checkbox.

To remove non custom mobs from a tab, click on the mob that you want to remove and then click on the "Remove" button. This will remove the selected mob from the current tab and add it to the Ignore List Tab. If you ever want to restore a Ignored Mob, select it from the "Ignore List" tab, click the "Remove" button and it should be added back to its original tab.

The “Search for completed Achievement NPCs” checkbox at the top left of the pane allows you to keep looking for mobs you no longer need for achievements.

Finding NPC IDs

A mob's NPC ID is its unique identification number, and it can be found on sites like WowHead or WowDB For example, search for the mob “Dirkee” on WowHead and go to the mob's page.  That page's URL will look like

http://www.wowhead.com/?npc=32500

32500 is Dirkee's NPC ID.


tag 6.0.2.3
cd3231c910b0e2d48e8f622a23565e36c0986e64
James D. Callahan III <jcallahan@curse.com>
2014-10-24 21:50:34 -0500

--------------------

SLOKnightfall:
    - -Added check to prevent macro generation when in combat and to delay
    - -Fix for toast not showing up on the test alert
    - -Fixed target macro so it gives an alert if mob is found -Added check if a mob's alert is all ready shown before triggering another.
    - -Fix for vignette not placing raid icon over target. -Update to Bai'Jin the Butcher's name from Bai-Jin the Butcher

Comments

First Previous Page 64 of 156 Next Last
  • #1910

    I agree. For now, just replace "SavedVariablesPerCharacter" in the TOC file below. Disclaimer: you completely exit the game and come back for it to work. Also, you have to reenter any options since it is a new config. Always backup your WTF folder.

    _NPCScan.toc

    And change,

    ## SavedVariablesPerCharacter: _NPCScanOptionsCharacter

    To,

    ## SavedVariables: _NPCScanOptionsCharacter

    Last edited by jtbalogh on 10/20/2012 4:38:29 PM
  • #1904

    Im having a slight issue with NPC Scan markers arent auto being placed when an npc is found

  • #1901

    Will this still show a warning when a rare is detected if you have already seen it and not cleared the cache ?

  • #1911

    No. You have to clear cache to see warning again.

  • #1900

    Would be awesome if it also could show the coordinates of the mob. Or at least the direction. Else little bit useless, as once one get an alarm that there is a rare NPC nearby, one has to look himself.... Happened to me already several times... Maybe somehow integrate it with TomTom. Would be awesome.

    Last edited by az1muth on 10/15/2012 3:57:52 PM
  • #1903

    I just set on my minimap to show what I have targetted, then I fly to the dot..

  • #1912

    And it sets the raid icon which you can see from far away.

  • #1906

    Ah! I had target tracking disabled... so dumb,,,

    Last edited by az1muth on 10/17/2012 12:28:06 PM
  • #1899

    Uhmm this add work only for Pandaria?Other rare mobs don't work?i'm happy if work for all wow rare mobs...

  • #1902

    It should work for all rare, npcscan was here before pandaria^^

  • #1913

    Not all rares are in npcscan, like missing King Spineclaw. We had npcscan for years and still difficult to get an updated library with the missing rares. People like Pastey tried but he is no longer here.

  • #1909

    It's not working for 'all' rares. There's alot that aren't triggering, including a large list of pre-pandaria.

  • #1898

    thank you very much saiket. came to the computer tonight and there was an update for curse. went into wow and there were rare overlays showing on theworld map with names colors and routes. awesome dude!  only problem i have now is that it doesnt show the rares and the routes for the rare hunter pets for example patrannache, the pink crane. please please please can you do the rare hunter pets? i know it will be harder because they just have tracks but maybe you can have it go off for the tracks. i dont know if each has its own special looking tracks or not. i hope they do that would make it easier for sure. i know patrannache has "barely visible tracks"

    anyways crossing my fingers for pandaren rare hunter pets to be added soon.

  • #1897

    Date: 2012-10-13 14:09:27
    ID: -1
    Error occured in: AddOn: _NPCScan
    Count: 9 Message: Note: AddOn _NPCScan attempted to call a protected function (CompactRaidGroup7Member4:Show()) during combat lockdown.
    Debug:
       [C]: Show()
       ..\FrameXML\CompactUnitFrame.lua:276: CompactUnitFrame_UpdateVisible()
       ..\FrameXML\CompactUnitFrame.lua:234: CompactUnitFrame_UpdateAll()
       ..\FrameXML\CompactUnitFrame.lua:127: CompactUnitFrame_SetUnit()
       ..\FrameXML\CompactRaidGroup.lua:57: CompactRaidGroup_UpdateUnits()
       ..\FrameXML\CompactRaidGroup.lua:10: CompactRaidGroup_OnEvent()
       [string "*:OnEvent"]:1:
          [string "*:OnEvent"]:1
    Locals:
    None

    ******************************************************************************

    Date: 2012-10-13 14:09:27
    ID: -2
    Error occured in: AddOn: _NPCScan
    Count: 1
    Message: Note: AddOn _NPCScan attempted to call a protected function (CompactRaidGroup7Member4:SetAttribute()) during combat lockdown.
    Debug:
       [C]: SetAttribute()
       ..\FrameXML\CompactUnitFrame.lua:121: CompactUnitFrame_SetUnit()
       ..\FrameXML\CompactRaidGroup.lua:57: CompactRaidGroup_UpdateUnits()
       ..\FrameXML\CompactRaidGroup.lua:10: CompactRaidGroup_OnEvent()
       [string "*:OnEvent"]:1:
          [string "*:OnEvent"]:1
    Locals:
    None

    ******************************************************************************

    Date: 2012-10-13 14:09:10
    ID: -3
    Error occured in: AddOn: _NPCScan
    Count: 8
    Message: Note: AddOn _NPCScan attempted to call a protected function (CompactRaidGroup7Member2:Show()) during combat lockdown.
    Debug:
       [C]: Show()
       ..\FrameXML\CompactUnitFrame.lua:276: CompactUnitFrame_UpdateVisible()
       ..\FrameXML\CompactUnitFrame.lua:234: CompactUnitFrame_UpdateAll()
       ..\FrameXML\CompactUnitFrame.lua:46:
          ..\FrameXML\CompactUnitFrame.lua:43
    Locals:
    None

    ******************************************************************************

    Date: 2012-10-13 14:09:10
    ID: -4
    Error occured in: AddOn: _NPCScan
    Count: 9
    Message: Note: AddOn _NPCScan attempted to call a protected function (CompactRaidGroup7Member3:Show()) during combat lockdown.
    Debug:
       [C]: Show()
       ..\FrameXML\CompactUnitFrame.lua:276: CompactUnitFrame_UpdateVisible()
       ..\FrameXML\CompactUnitFrame.lua:234: CompactUnitFrame_UpdateAll()
       ..\FrameXML\CompactUnitFrame.lua:127: CompactUnitFrame_SetUnit()
       ..\FrameXML\CompactRaidGroup.lua:57: CompactRaidGroup_UpdateUnits()
       ..\FrameXML\CompactRaidGroup.lua:10: CompactRaidGroup_OnEvent()
       [string "*:OnEvent"]:1:
          [string "*:OnEvent"]:1
    Locals:
    None

    Last edited by Knakriktsur on 10/14/2012 4:51:39 AM
  • #1896

    Isn't there some way to check the mob to see if it's already dead? I hate having to clear my cache all the time to get alerts back on mobs that were dead when it went off in the first place. 

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