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_NPCScan

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  • 245 Likes
  • World of Warcraft
  • 1,427,175 Monthly Downloads
  • Supports: 6.0.2
  • 22,329,704 Total Downloads
  • Updated 10/24/2014
  • Created 06/06/2009
  • 9,956 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 6.0.2.3
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About _NPCScan

If you care at all about my wishes, you won't download this AddOn from SolidIce: They are leeching it from the site I actually choose to put it on.

_NPCScan & Warlords

Due to changes in how the game caches mobs in WoD, it is looking like _NPCScan will no longer be able to auto detect non-Vignette mobs. Due to this the only way to find pre-MoP rares via _NPCScan will be via mouse over or the new dynamic target macro keybind being added. The new keybind will trigger a /targetexact …” macro that updates with tracked mobs based on the zone you are currently in. Vignette mobs will still automatically trigger an alert when the mob gets in range, and should work more reliably due to updates to the Vignette API.


V6.x Changes
  • Cache Scanning Removed - Due to changes in the way WoW cache mobs, NPCScan can no longer auto alert when mobs are nearby like it use to.
  • Dynamic TargetExact Macro Keybind - NPCScan now has a keybind you can set that will try to /exacttarget tracked mobs. This macro will dynamically update based on the zone you are in and which mobs are being tracked. Updated Vignette Alerts - Vignette Alerts are now more reliable and show the actual mob when detected the majority of time.
V5.x Changes
  • Due to changes in how the addon stores data, some settings might get reset when updating.
  • The default alert is suppressed while on flight paths by default. If a mob is found, the whisper sound effect will play and the mob & location will be placed in the chat log. You can turn this off from the settings.
  • _NPCScan now includes all rare mobs in the game.
  • The "One of Many", "Timeless Champion" & "Champions of Lei Shen" Achievements have been added.
  • Rare Mobs and Tameable Mobs have their own tabs now.
  • Custom mobs have been added for the Ghostly Pandaren Fisherman & Craftsman.
  • Individual mobs can be removed from their tabs to stop tracking them.

If you have a question check the FAQ, or a problem create a ticket

If you have a question/comment about _NPCScan.Overlay please post it in it's comment section.

Details

Vignettes

NPCScan now tracks "vignettes". These are the little skulls appear on the minimap, that denote rare mobs. This is a beta feature and is disabled by default. Enabling this feature will alert you to a rare that's within minimap range, without any worries about having to clear your cache. When you get an alert you will be shown a target button similar to the standard mob alert, letting you know that a vignette mob was detected. Clicking on the target button will try and target the mob.

“Found” Alert

When a rare mob is found, _NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying an animated Targeting Button. To get a feel for what this alert looks and sounds like, try the “Test Found Alert” button in the addon's main Interface Options panel. (See the Options section below.)

Targeting Button

When clicked, the targeting button tries to target the most-recently-found mob.  You can also bind a key to hit this button. If the default button position isn't to your liking, you can move it while holding your CTRL key.

Note: The button cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button will appear after you leave combat. You will still hear the alert however, and the name of the mob will appear in your chat log.


Options

_NPCScan's main options window can be accessed from the Interface Options menu. This panel includes a “Test Found Alert” button, various ways to customize the alert sound, and an option to suppress cache warning messages on log-in. New sounds can be added to the alert sound dropdown menu by installing SharedMedia-type addons.


Search List

The list of mobs that _NPCScan searches for can be modified easily through the Interface Options panel, however it comes pre-configured with most rare mobs.; To access the mob list, type “/npcscan”. Grayed out NPCs in a list aren't being searched for, either because they're cached or not needed for their achievement.

The first tab available lists Custom NPCs that you can enter or remove manually. NPCs that are already cached show a red “X” in the first column. You can add or remove Custom NPCs with the [+] and [-] buttons at the bottom right.

All other tabs control achievements like Bloody Rareand Frostbitten. These tabs show an additional column on the right with green check marks for completed achievement mobs. You may enable or disable tracking each achievement with its tab's checkbox.

To remove non custom mobs from a tab, click on the mob that you want to remove and then click on the "Remove" button. This will remove the selected mob from the current tab and add it to the Ignore List Tab. If you ever want to restore a Ignored Mob, select it from the "Ignore List" tab, click the "Remove" button and it should be added back to its original tab.

The “Search for completed Achievement NPCs” checkbox at the top left of the pane allows you to keep looking for mobs you no longer need for achievements.

Finding NPC IDs

A mob's NPC ID is its unique identification number, and it can be found on sites like WowHead or WowDB For example, search for the mob “Dirkee” on WowHead and go to the mob's page.  That page's URL will look like

http://www.wowhead.com/?npc=32500

32500 is Dirkee's NPC ID.


tag 6.0.2.3
cd3231c910b0e2d48e8f622a23565e36c0986e64
James D. Callahan III <jcallahan@curse.com>
2014-10-24 21:50:34 -0500

--------------------

SLOKnightfall:
    - -Added check to prevent macro generation when in combat and to delay
    - -Fix for toast not showing up on the test alert
    - -Fixed target macro so it gives an alert if mob is found -Added check if a mob's alert is all ready shown before triggering another.
    - -Fix for vignette not placing raid icon over target. -Update to Bai'Jin the Butcher's name from Bai-Jin the Butcher

Comments

First Previous Page 65 of 156 Next Last
  • #1914

    Cache does not make a difference between live or dead. All the cache knows is you can target it, and no more warnings.

    Last edited by jtbalogh on 10/20/2012 4:52:28 PM
  • #1895

    The latest Overlay drops errors when logging into the game:

    Date: 2012-10-14 07:51:13
    ID: 1

    Error occured in: Global
    Count: 1

    Message: ...erface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua line 66:
       attempt to index upvalue 'CarboniteMap' (a nil value)
    Debug:
       ...erface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua:66: ?()
       ...erface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua:97: OnLoad()
       ...erface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua:109: in main chunk
    Locals:
    self = WorldMapFrame {
     0 = <userdata>
     numQuests = 0 }
    (*temporary) = nil
    (*temporary) = <unnamed> {
     Normal = <unnamed> {
     }
     Disabled = <unnamed> {
     }
     0 = <userdata>
     Text = <unnamed> {
     }
     Border = <unnamed> {
     }
     SetChecked = <function> defined =[C]:-1
    }
    (*temporary) = <userdata>
    (*temporary) = nil
    (*temporary) = nil (*temporary) = "attempt to index upvalue 'CarboniteMap' (a nil value)"
    WorldMap = <unnamed> {
     0 = <userdata>
     OnSynchronize = <function> defined
    @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:344
     Loaded = true
     KeyParent = <unnamed> {
     }
     AchievementNPCNames = <table> {
     }
     RangeRingTargetOnHide = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:101
     KeyParentOnSizeChanged = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:81
     Paint = <function> defined  @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:163
     OnShow = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMapTemplate.lua:65
     KeyPaint = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:54
     ToggleOnEnter = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:115
     OnUnregister = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMapTemplate.lua:111
     ToggleSetChecked = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:130
     RangeRingSetEnabled = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:327
     Registered = true  WORLD_MAP_UPDATE = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMapTemplate.lua:61
     RangeRingSetTarget = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:91
     KeyValidateSize = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:71
     RangeRingPaint = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:106
     RangeRingTargetOnShow = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:97
     KeyOnSizeChanged = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:86 super = <table> {
     }
     Toggle = <unnamed> {
     }
     OnDisable = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:179
     ToggleOnLeave = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:120
     RangeRing = <unnamed> { }
     OnMapUpdate = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMapTemplate.lua:74
     KeyMinScale = 0.5
     OnEnable = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:174
     Name = "WorldMap"
     Config = _NPCScanOverlayModuleWorldMap {
     }
     KeyOnEnter = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:21
     ToggleOnClick = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:124
     KeyMaxSize = 0.33333333333333
     OnUnload = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:309
    }
    NS = <unnamed> {
     0 = <userdata>
     WorldMapFrameOnHide = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua:61
     OnUpdate = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua:29
     WorldMapFrameOnShow = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua:39
    }
    CarboniteMap = nil

     

    HTH ;-)

  • #1893

    Could you maybe insert an option to give still a signal on already cached mobs (I mean not only rare mobs, but all mobs)?

  • #1915

    If already cached, then it is too late. The only reason we got the signal in the first place was when the addon noticed the rare was not cached and then just switched to be cached. Impossible to get another signal on something that is already cached and you are checking if it is cached.

    The silverdragon addon is an alternative if you want rares on target mouseover for repeated warnings. But you still miss a lot flying over them because your mouse is in the wrong place.

  • #1892

    im having an issue with npc scan rare mob routes not showing up on my map anymore since mop hit. not sure if its npc scan or npc scan overlay so thought id post here first.

  • #1885
    Re: _NPCScan issue

    For some reason NPC scan isnt working at all, even after clearing the cache. I had a rare spawn right in front of me and the NPC scan didnt do anything. Is anyone else having this issue?

  • #1888

    I got the same problem as Angelus, NPC-scan not working for me now, I've cleared cache. Can stand infront of rares without anything happening.

  • #1891

    No, im running it "vanilla". Been using NPC Scan for over a year, first time im encountering an issue where its not working.

  • #1889

    did you download the npc overlay that someone posted in the comments section of the overlay section?

  • #1882

    hi, i don't see rare's locations on the map it's normal ? thx for the answer :)

     

  • #1884

    This has been adressed further down in older comments, rough estimate locations have been added to a specific users copy of the addon, and he/she has shared it so that other people can use it, for now.

  • #1881

    I was wondering if it would be possible to add some of the rare wild pets to NPC Scan? Like the Minfernal, Scourged Whelpling, Dancing Water Skimmer, Molten Hatchling, Tiny Twister just to name a few. It would make hunting them down soo much easier!

     

  • #1877

    I've deleted the cache folder multiple times and have tried the procedure Omrakos outlines in the thread you linked (a WoW folder wasn't located there), but still cannot clear my cache. What could be wrong or what else can I do?

  • #1879

    all you need to do is completely close wow then under your start menu go to find file and type in creature. it will find the creaturecache and you right click on it and delete. then re open wow.

  • #1883

    thats weird because i only ever have to delete the creaturecache

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