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_NPCScan

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  • 257 Likes
  • World of Warcraft
  • 1,033,963 Monthly Downloads
  • Supports: 6.0.3
  • 25,084,157 Total Downloads
  • Updated 11/20/2014
  • Created 06/06/2009
  • 10,341 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 6.0.3.4
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About _NPCScan

If you care at all about my wishes, you won't download this AddOn from SolidIce: They are leeching it from the site I actually choose to put it on.

_NPCScan helps you find rare mobs through the use of dynamic target macros, mouse over alerts and for Vignette mobs proximity. Once a mob is found by one of these methods an on screen alert is displayed, in addition to an audio alert.

_NPCScan & Warlords

Due to changes in how the game caches mobs in WoD, it is looking like _NPCScan will no longer be able to auto detect non-Vignette mobs. Due to this the only way to find pre-MoP rares via _NPCScan will be via mouse over or the new dynamic target macro keybind being added. The new keybind will trigger a /targetexact …” macro that updates with tracked mobs based on the zone you are currently in. Vignette mobs will still automatically trigger an alert when the mob gets in range, and should work more reliably due to updates to the Vignette API.


V6.x Changes
  • Cache Scanning Removed - Due to changes in the way WoW cache mobs, NPCScan can no longer auto alert when mobs are nearby like it use to.
  • Dynamic TargetExact Macro Keybind - NPCScan now has a keybind you can set that will try to /exacttarget tracked mobs. This macro will dynamically update based on the zone you are in and which mobs are being tracked.
  • Updated Vignette Alerts - Vignette Alerts are now more reliable and show the actual mob when detected the majority of time.

If you have a question check the FAQ, or a problem create a ticket

If you have a question/comment about _NPCScan.Overlay please post it in it's comment section.

Details

Dynamic Target Keybind

NPCScan now includes a keybinding that will trigger a stored dynamic target macro. Each time it is pressed, the keybind will trigger a /targetexact <mob name> for every tracked mobs in the current zone you are in, in addition to any custom added mobs. This macro will be auto updated based on the zone you are currently in. To access this feature, just set a keybind under the Keybind->Other_>NPCScan section. Note: To search via the keybind, you will need to continuously push the bind. Pushing it once will only trigger it once, it does not auto scan like it did Pre WoD.

Vignettes

NPCScan now tracks "vignettes". These are the little skulls appear on the minimap, that denote rare mobs. This is a beta feature and is disabled by default. Enabling this feature will alert you to a rare that's within minimap range, without any worries about having to clear your cache. When you get an alert you will be shown a target button similar to the standard mob alert, letting you know that a vignette mob was detected. Clicking on the target button will try and target the mob.

“Found” Alert

When a rare mob is found, _NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying an animated Targeting Button. To get a feel for what this alert looks and sounds like, try the “Test Found Alert” button in the addon's main Interface Options panel. (See the Options section below.)

Targeting Button

When clicked, the targeting button tries to target the most-recently-found mob.&nbsp; You can also bind a key to hit this button. If the default button position isn't to your liking, you can move it while holding your CTRL key.

Note: The button cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button will appear after you leave combat. You will still hear the alert however, and the name of the mob will appear in your chat log.


Options

_NPCScan's main options window can be accessed from the Interface Options menu. This panel includes a “Test Found Alert” button, various ways to customize the alert sound, and an option to suppress cache warning messages on log-in. New sounds can be added to the alert sound dropdown menu by installing SharedMedia-type addons.


Search List

The list of mobs that _NPCScan searches for can be modified easily through the Interface Options panel, however it comes pre-configured with most rare mobs.; To access the mob list, type “/npcscan”. Grayed out NPCs in a list aren't being searched for, either because they're cached or not needed for their achievement.

The first tab available lists Custom NPCs that you can enter or remove manually. NPCs that are already cached show a red “X” in the first column. You can add or remove Custom NPCs with the [+] and [-] buttons at the bottom right.

All other tabs control achievements like Bloody Rareand Frostbitten. These tabs show an additional column on the right with green check marks for completed achievement mobs. You may enable or disable tracking each achievement with its tab's checkbox.

To remove non custom mobs from a tab, click on the mob that you want to remove and then click on the "Remove" button. This will remove the selected mob from the current tab and add it to the Ignore List Tab. If you ever want to restore a Ignored Mob, select it from the "Ignore List" tab, click the "Remove" button and it should be added back to its original tab.

The “Search for completed Achievement NPCs” checkbox at the top left of the pane allows you to keep looking for mobs you no longer need for achievements.

Finding NPC IDs

A mob's NPC ID is its unique identification number, and it can be found on sites like WowHead or WowDB For example, search for the mob “Dirkee” on WowHead and go to the mob's page.&nbsp; That page's URL will look like

http://www.wowhead.com/?npc=32500

32500 is Dirkee's NPC ID.


tag 6.0.3.4
7d3ac928a05fe015c45bfc28de8fb7fc33e57944
SLOKnightfall <SLOKnightfall@gmail.com>
2014-11-20 18:11:50 -0800

tag 6.0.3.4

--------------------

SLOKnightfall:
    - Fix to prevent Haakun's model from showing as that crashes the game

Comments

First Previous Page 99 of 166 Next Last
  • #1497
    I seem to be having an issue with my hunter. If I delete the creaturecache file all my toons except the hunter reset as described. For my hunter, however, several creatures are still cached. Is there another file that needs attention? Also, I have only seen NPCscan find one creature since I installed it many weeks ago and I have no idea why the creaturecache file is growing.
  • #1496
    I just instaled the addon and ihave a problerm i tried both of the ways that you describe to clear the chache one dosent work and with the link to the wow forums didnt help either cause i dont have a folder from wow there i really need some advice
  • #1493
    What's incredibly frustrating is running across the corpse of a rare NPC and having the alarm go off, then it's counted as being obtained and is no longer an actively searched for NPC.
    There should be a way to reset an individual NPC so it's searched for again.
    I would think that this ability would be a no brainer.

    If I've overlooked something, I would be happy to hear how it's done (without being belittled and spit on by vile, intellectually challenged children).
  • #1494
    I agree, but you have to ask Blizzard for that feature. So far Blizzard cache files are readonly and only fixed outside the game. Only the instructions mentioned in the author's description above work regarding, "Clearing Your Cache". Ever since npcscan came out years ago we could not change this.
  • #1495
    Yes, clearing the cashe does the trick but resets everything.
    Oh well.
    Thanks.
  • #1492
    -- STOP --

    What is it with people and all the nagging about NPC_Scan not working ?
    It is working perfectly, maybe it is a other addon there is blocking NPC_Scan, maybe is it you there have no ide how to delete creaturecache.wdb, maybe it is somthing else.

    Stop all the post about the addon is not working.

    Maybe try to read what other people have been writing.

    Deleting the creaturecache.wdb in a safe way
    http://wow.curse.com/downloads/wow-addons/details/npcscan.aspx?CommentPage=3#966531

    Adding the new firelands rare
    http://wow.curse.com/downloads/wow-addons/details/npcscan.aspx#974663

    Finding "Mysterious Camel Figurine"
    http://wow.curse.com/downloads/wow-addons/details/npcscan.aspx#974645
  • #1499
    " dernir said
    Tue Jun 28 2011 19:09:21 GMT+0000 (Greenwich Standard Time) (2 weeks ago)
    Error report ! A few minutes ago I got my Time-lost Proto-Drake and _npcscan did NOT go off ! One of the rarest mobs ingame & the only mod designed to catch them did not go off tells me that there's something terribly wrong with it. Please have a look at this. "
    Quoted from 2 weeks ago.



    Does this mean that every1 who already has TLPD and comes close to me ingame result in wow caching the mount & the mob ?
    I would think not, but im not learned in the .lua ways.

    I have not seen the TLPD recently, and it cannot be cached from seeing the mob itself in Storm peaks as I just recently Re-Installed wow again.

    As far as other mods are concerned I had none other installed at the time i found TLPD as I had just Re-Installed wow from scratch.

    What I find odd tho is that in the past _npc scan frequently shouted out rare mobs here & there around the wrold on my travels and served me well, but recently I have not had a single alert.

    So the fact stil remains, something must be wrong with _npcscan as it did not go off when TLPD flew past me.
    Os & WoW freshly installed & there was no other Mod installed at the time.

    Please have a serious look at this as _NPCscan is A gread mod that any fellow WoW players should not miss.

    great work in the past saiket. keep it up ! figure this out for us please :D
  • #1491
    I hope that there will be a future version that you can easily remove individual NPCs that were found but you were not able to kill for some reason...like they were already dead, or you couldn't find them because there's no direction indicated from your present position where they are...that is especially problematic in high dense areas...
  • #1486
    I've been having a problem wint NPCSCAN since before the patch. Somtimes while in Uldum it'll pick up "mysterious camel figurine". But theres nothing to target. I even have made a /tar macro and can't pick up anything that way either. Is this a known bug?
  • #1487
    Actually, Blizz changed it so they cannot be targeted; you have to fly down and search for it, so targeting macros won't work either. NPCScan will go off if it's in the area, but the search is up to you.
  • #1485
    why cant i get Npcscan to pick up any rares in firelands
  • #1488
    the firelands (molten front) rares are not currently in the DB by default; you need to add them manually. the seven rares (and their IDs) that i'm aware of are:

    50815 Skarr
    50959 Karkin
    54321 Solix
    54322 Deth'tilac
    54323 Kirix
    54324 Skitterflame
    54338 Anthriss

    When adding them, if you click the dropdown, you can select "Molten Front" as the zone :)
  • #1483
    I can't seem to delete my cache. I'm not in a town and it's not npcs that you can tame, 'cause none of them are being cleared. I have tried tons of times and it just won't delete
  • #1484
    First of all, in order to delete your creaturecache you have to shut down WoW entirely, as in, log out, press escape a few times to kill the program. Check your processes in your task manager to be sure no launcher.exe or wow.exe are running. Then browse your hard drive to your world of warcraft install, and find your creaturecache.wdb(it should be in cache/wdb/enUS/creaturecache.wdb - replace enUS with whatever your localized version of the game client is). If this is NOT working, and you're on vista or windows 7, you may have an issue with the OS protecting certain files from being deleted. You may have to find out how to disable that, at least temporarily.
  • #1481
    Hey,

    how long will it take to add the new rar tamable spawns within the firelands/molten front?

    And: Is it possible when adding a new ID not only to set the world but also set the zone? Would be great. ;-)
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