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_NPCScan

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  • 264 Likes
  • World of Warcraft
  • 424,425 Monthly Downloads
  • Supports: 6.0.3
  • 25,572,572 Total Downloads
  • Updated 01/23/2015
  • Created 06/06/2009
  • 10,435 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 6.0.3.5
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About _NPCScan

If you care at all about my wishes, you won't download this AddOn from SolidIce: They are leeching it from the site I actually choose to put it on.

_NPCScan helps you find rare mobs through the use of dynamic target macros, mouse over alerts and for Vignette mobs proximity. Once a mob is found by one of these methods an on screen alert is displayed, in addition to an audio alert.

_NPCScan & Warlords

Due to changes in how the game caches mobs in WoD, it is looking like _NPCScan will no longer be able to auto detect non-Vignette mobs. Due to this the only way to find pre-MoP rares via _NPCScan will be via mouse over or the new dynamic target macro keybind being added. The new keybind will trigger a /targetexact …” macro that updates with tracked mobs based on the zone you are currently in. Vignette mobs will still automatically trigger an alert when the mob gets in range, and should work more reliably due to updates to the Vignette API.


V6.x Changes
  • Cache Scanning Removed - Due to changes in the way WoW cache mobs, NPCScan can no longer auto alert when mobs are nearby like it use to.
  • Dynamic TargetExact Macro Keybind - NPCScan now has a keybind you can set that will try to /exacttarget tracked mobs. This macro will dynamically update based on the zone you are in and which mobs are being tracked.
  • Updated Vignette Alerts - Vignette Alerts are now more reliable and show the actual mob when detected the majority of time.

If you have a question check the FAQ, or a problem create a ticket

If you have a question/comment about _NPCScan.Overlay please post it in it's comment section.

Details

Dynamic Target Keybind

NPCScan now includes a keybinding that will trigger a stored dynamic target macro. Each time it is pressed, the keybind will trigger a /targetexact <mob name> for every tracked mobs in the current zone you are in, in addition to any custom added mobs. This macro will be auto updated based on the zone you are currently in. To access this feature, just set a keybind under the Keybind->Other_>NPCScan section. Note: To search via the keybind, you will need to continuously push the bind. Pushing it once will only trigger it once, it does not auto scan like it did Pre WoD.

Vignettes

NPCScan now tracks "vignettes". These are the little skulls appear on the minimap, that denote rare mobs. This is a beta feature and is disabled by default. Enabling this feature will alert you to a rare that's within minimap range, without any worries about having to clear your cache. When you get an alert you will be shown a target button similar to the standard mob alert, letting you know that a vignette mob was detected. Clicking on the target button will try and target the mob.

“Found” Alert

When a rare mob is found, _NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying an animated Targeting Button. To get a feel for what this alert looks and sounds like, try the “Test Found Alert” button in the addon's main Interface Options panel. (See the Options section below.)

Targeting Button

When clicked, the targeting button tries to target the most-recently-found mob.&nbsp; You can also bind a key to hit this button. If the default button position isn't to your liking, you can move it while holding your CTRL key.

Note: The button cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button will appear after you leave combat. You will still hear the alert however, and the name of the mob will appear in your chat log.


Options

_NPCScan's main options window can be accessed from the Interface Options menu. This panel includes a “Test Found Alert” button, various ways to customize the alert sound, and an option to suppress cache warning messages on log-in. New sounds can be added to the alert sound dropdown menu by installing SharedMedia-type addons.


Search List

The list of mobs that _NPCScan searches for can be modified easily through the Interface Options panel, however it comes pre-configured with most rare mobs.; To access the mob list, type “/npcscan”. Grayed out NPCs in a list aren't being searched for, either because they're cached or not needed for their achievement.

The first tab available lists Custom NPCs that you can enter or remove manually. NPCs that are already cached show a red “X” in the first column. You can add or remove Custom NPCs with the [+] and [-] buttons at the bottom right.

All other tabs control achievements like Bloody Rareand Frostbitten. These tabs show an additional column on the right with green check marks for completed achievement mobs. You may enable or disable tracking each achievement with its tab's checkbox.

To remove non custom mobs from a tab, click on the mob that you want to remove and then click on the "Remove" button. This will remove the selected mob from the current tab and add it to the Ignore List Tab. If you ever want to restore a Ignored Mob, select it from the "Ignore List" tab, click the "Remove" button and it should be added back to its original tab.

The “Search for completed Achievement NPCs” checkbox at the top left of the pane allows you to keep looking for mobs you no longer need for achievements.

Finding NPC IDs

A mob's NPC ID is its unique identification number, and it can be found on sites like WowHead or WowDB For example, search for the mob “Dirkee” on WowHead and go to the mob's page.&nbsp; That page's URL will look like

http://www.wowhead.com/?npc=32500

32500 is Dirkee's NPC ID.


tag 6.0.3.5
64469142390180f5c609234f248d0f29e3908faf
James D. Callahan III <jcallahan@curse.com>
2015-01-23 10:09:26 -0600

--------------------

James D. Callahan III:
    - Minor cleanup and parameter fix for target button's OnEvent script. Ticket #85
    - Semicolon removal.
SLOKnightfall:
    - Possible fix for alerts not triggering.

Comments

First Previous Page 99 of 166 Next Last
  • #1511
    This mod has helped so much in finding rare pets. So far without even trying I've got Aeonaxx and the Mysterious Camel Figurine.

    And on a side-note. 4.2.0 caused the Mysterious Camel Figurine to "no longer be targetable" BUT just the other day NPCscan WAS able to still pick the Figurine up. It was just a little harder to find considering the mod (or you) can't raid mark it.
  • #1510
    I really love this addon. Thank you for all your hard work making it all that it is. I would really love to see support for the vanilla rare mobs. I realize that there is probably not a lot of demand for these and possibly some folks would even prefer not to have them included. Would it be possible to create another addon that would add this functionality? Maybe something like _NPCScan.Vanilla? I wouldn't ask you to spend you own time one something like this, but if it is possible I'd like to take a shot at it. I've never developed an addon before so I'm asking first before just jumping in and possibly wasting alot of time. :)

    Thanks again!
  • #1506
    Great add on ! Two suggestions, however: When an NPC is found, add its coordinates so they're easier to find or have them auto-target them.

    Secondly, get rid of the cache system. it's very annoying that I keep missing Sambas and have to keep clearing my cache which only works 1/2 the time. Or, at least add some in-game function where you can clear it from there.
  • #1508
    Impossible on #2 (or at least i'd be stunned if you could do it)
    here's why...

    NPCScan looks for changes to the cache... WoW doesn't load all the npcs/textures etc for the whole game, it just loads the ones it needs, so if you go to an area with a new NPC it will say "Ooh I've not seem him before... I need to load the texture into the cache, so it'll be quicker next time". NPC scan sees the cache change and says "OOOOH we're looking for that bloke"
    So the fundamental dependancy on the cache is unavoidable.

    Now as for deleting the cache in game, I'd be shocked if this were possible... what you're asking for is to allow an addon to make changes to your HDD. the ONLY things that a cache is allowed to change it to change saved variables... wow won't let addons looks anywhere else on the pc... this is to safeguard you from trojans, and safeguard them from cheats.
  • #1509
    oh another thing... you do realise that when the alert appears... if you click the alert then it auto targets that mob and then you'll be able to see on your minimap where the mob is located? I think this should address your points on #1
  • #1505
    Patch 4.2.0.2 is great for my hunter :) but please could you add, for example, (H) next to the text for the hunter rare pet names so that I don't go chasing rares that will oneshot kill me! lol
  • #1502
    I don't know why but even after i delete my entire cache the addon still says that loque'nahak is cached even tho i haven't even been anywhere close to where you find him. I'm questing in laimdor and it still says he is cached when i delete the folder.
    Any help would be apprieciated.
  • #1507
    Same here for Sambas :( This addon is great, but this cache system has got to go.
  • #1503
    questing in Kalimdor*
  • #1501
    loving this add, it really makes looking for a rare easier. now i have a question about the mysterious camel statues, any change you can put area's on the map where it might be? as far as i know it doesnt spwan all over Uldum, but im not 100% sure. an indication of where it might spwan would help a lot
  • #1498
    any chance you could add the 4 NPCs from Sethria's roost?

    http://www.wowhead.com/npc=53264
    http://www.wowhead.com/npc=53265
    http://www.wowhead.com/npc=53267
    http://www.wowhead.com/npc=53271

    thanks
  • #1500
    U can actually add them manually to npcscan if u need them.
  • #1504
    already done that... but I'm asking for the addon to be improved.

    Just like a bugfix... I could fix it myself, but it's also useful to highlight the problem to the author
  • #1513
    Do these go into the Locale-enUS.lua or the _NPCScan.lua?
    Not quite sure of the right place to add them.
  • #1497
    I seem to be having an issue with my hunter. If I delete the creaturecache file all my toons except the hunter reset as described. For my hunter, however, several creatures are still cached. Is there another file that needs attention? Also, I have only seen NPCscan find one creature since I installed it many weeks ago and I have no idea why the creaturecache file is growing.
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