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  • Project Manager: d87
  • World of Warcraft
  • 23,860 Monthly Downloads
  • Supports: 6.2.2
  • 4,245,033 Total Downloads
  • Updated 11/04/2015
  • Created 07/21/2006
  • 1,483 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 6.0.23

About NugComboBar

Class resource tracking:
Combo points for Rogues and Druids.
Holy Power for Paladins
Chi for Monks
Shards, Burning Embers, Demonic Fury for Warlocks
Shadow Orbs, Evangelism for Priests
Meatcleaver for Warriors
Arcane Charges for Mages.
Maelstrom Weapon, Fulmination charges for Shamans
Starsurge, Pulverize Lacerate for Druids
Shadow Infusion, Blood Charges for DK.
Frenzy for Hunters

Striped Skin
Makina Skin <- Cataclysm skin

My other combat addons:
NugRunning - Spell timers
NugEnergy - Energy/Rage/Balance tracker
NugHealth - Tanking Healthbar

 - Hiding during Pet Battles

 - Turn on/off Enh T18 setbonus dynamically
 - Fulmination again displayed as points. Each point = 3 charges or 4 with improved lightning shield

 - Enh T18 bonus now using a second layer instead of row

 - Enhancement Shaman T18 set bonus support

 - some settings were not updating on spec change
 - ToC update for 6.2

 - Updated ruRU and zhTW localizations

 - Incanter's Flow for non-arcane mages

 - ToC Update

 - Bugfix for mages

 - Change color when LS is at 15+

 - Lightning Shield charges now go up to 20 and displayed as progress

 - Option to change alpha
 - Fixed a bug with Empowered Shadow Orbs not  being detected on login
 - "/ncb special" command for mages(missile procs) and
deathknights(Scent of Blood)

 - Windwalker Monk perk support

 - Support for Empowered Shadow Orbs

 - Blood Charges for DK if talented and not Unholy

 - Using UnitPower for CPs now

 - funnel presets just do not work, if you scale the bar below 0.9
   Automatically scaling up if it is detected

 - Workaround for combo points to be visible without a target

 - Changed fulmination to fill up to 14
 - Removed mushroom from Restoration Druid
 - Arance Missiles update (disabled by default)
 - GUI module ToC updated

 - ToC updated to 60000
 - added Starsurge charges
 - added Lacerate stacks when pulverize talent is chosen
 - added Unyielding Strikes
 - arcane mage arcane missle proc counter removed

 - added sound notification

 - fixed a bug with older skins causing crash

 - vertical orientation is now possible
 - aspect ratio autodetection for 3 monitor setups, 16:10, 16:9, 4:3
 - searing flames enabled for shamans

 - Resoration Druid mushroom now counts as 3 to match Balance setup

 - new preset: glowHoly

 - Stagger bar
 - TOC update
 - Monk bugfixes

 - Taste for Blood now rolls over to second layer after 3 points

 - Updated for new Taste for Blood
 - GUI module toc updated

 - ToC updated to 50300
 - removed the possibility to return default class frames without reloading ui, along with any ties to ShadowedUF stuff

 - Bugfix for offset adjustment on non-global configurations.
   (It's always global now)

 - Hide w/o target option
 - Custom point offset for weird resolutions
 - Demonology->Destruction switch bug fixed
 - Anticipation is now correcly consumed only on damaging finishers.
   When anticipation charges are exceeding current amount of CPs,
   they're displayed in status bar.

 - electricBlue skin restored

 - added option to toggle second layer
 - fixed glitchy animation of second layer transitions
 - updated ruRU localization
 - Makina and Striped skins updated

 - Anticipation as second layer
 - Colored light for 3d effects
 - PlayerModel type support (unused, buggy)
 - Evangelism bugfix
 - Druid 2pc setbonus should no longer cause bug with 1st point animation

 - Arcane Mage now using 4 point layout

 - ToC updated to 50200
 - removed broken electricBlue preset
 - Show Always now appears in options menu

 - fixed a error when LibStub wasn't loaded

 - fixed a bug with addon stuck being hidden after swapping to disabled spec
 - Hide out of combat option

 - druid bearform bugfix

 - console commands list bug fixed
 - not showing mushrooms in feral specs
 - toggleblizz works even if disabled
 - localization updated

 - Monk update for 5.1

 - ToC Updated
 - Wild Mushrooms
 - Specialization-level configuration, i.e. you can now disable addon for some specs or change visuals/position for each spec

 - fixed Anticipation (I finally got to 90 lvl rogue on ptr)

 - Meatcleaver duration
 - Anticipation support for rogues. I haven't tested it.

 - fixed issue with displaced points in 3d mode.
 It was caused by different aspect ratio of game resolution.
 Fix basically detects what resolution you have and if it's not something rare (eyefinity) then it'll probably compensate for this offset.
 - Removed Lacerate. It's useless now that Pulverize is gone
 - Added meat cleaver for warriors.

 - zhCN localization
 - bugfix for Show Always
 - Demonic Fury bar now fading as shards and embers
 - Show Always option
 - Small bugfixes

5.0.5a: Forgot to pack Options module
 - Better fading, mostly for warlocks.
 - Also showEmpty now works only inside combat
 - Demonic Fury bar now scales with main addon frame

 - Numeric display for demonic fury
 - Small bugfixes

 - Bugfix, nothing was working when on class other than warlock
 - zhTW localization
 - Taste for blood added
 - Fixed "Disabled" checkbox

 - Demonic Fury support

 - Fixed bug when attempting to change color for 6th point

 - ToC Updated to 50001
 - Added support for glyph of burning embers

 - Russian localization
 - Bugfixes

 - Added several new presets
 - Bugfix for classes without configuration

 - GUI Options module
 - Updated skin
 - Dynamic Class-specific switching
 - Support for 2-6 points instead of old 3/5.

 - TOC Update
 - Fixed Ready Set Aim for MM hunters

 - When CPs drop to 0, bar will fade only after few seconds, /ncb hideslowly to toggle it
 - Option to disable blizzard holypower bar, shard bar and combo bar
 - Arena/bg leaving bug should be fixed
 - WoW 4.2 animation issue fixed
 - TOC updated
 - Classic skin is also updated on wowinterface
 - Tracking only your Lacerate debuff
 - Shadow Infusion enabled by default
 - fixed typo with scaling
 - /ncb disable command
 - TOC bumped to 40100
 - showempty option
 - ready set aim and frenzy for hunters (not tested)


First Previous Page 1 of 54 Next Last
  • #849

    how doo u change the position of the bar? its in middle of screen and looks retarded

  • #845


    I was wandering if its possible to hide the red bar that comes out at the top of the combo bar when i press slice and dice.And i think its showing how many anticipation points i used, but i dont realy care about that.And its annoying.Thanks!

  • #848

    There should be a checkbox in menus i think.

    But in short it's "/ncb toggleprogress" command

  • #846

    Lock the combo bar the box will dissapear

  • #847

    Thansk but thats not what iam talking about it appers when i aplly slice and dice, when i hava anticipation points top of the combo point bar.

  • #842

    JUST DOWNLOADED TODAY, looks great but little confused on how to set it up, like it works but i woud rather move it by my ui bar rather then center of screen, anyway of doing that??


  • #843

    like  any other addon (interface > addons tab)

    or /ncb

  • #840

    Hi d87.

    I am here to ask you for something that I dont know if its possible to do. Probably easy for you but dont know.

    When you put NugComboBar on vertical the combo points load from bottom to top, top being the biggest bar, the fifth combo point.

    Is there a way for me to change something in the addon to make it load the other way? Basically turn the addon 180º when vertical so it loads from top to bottom, bottom being the 5th combo point.


  • #841

    1) You'll need to rotate textures the othey way. Find:
    function RotateTexture(coords, degrees)
            local l,r,t,b = unpack(coords)
            return { r, t, l, t, r, b, l, b }
    Make it return { l, b, r, b, l, t, r, t }

    2) Search for IsVertical() function calls and SetPoint calls near it, you'll need to invert the anchoring and coordinates there on Y. That is if you see TOPLEFT, you swap it to BOTTOMLEFT and the other way around
    you'll end up with"TOPLEFT", prevt or self, prevt and "BOTTOMLEFT" or "TOPLEFT", -(popts.toffset_y or 0), -(popts.toffset_x or 0))
        f:SetPoint("CENTER", t, "TOPLEFT", -ts.poffset_y+2, -ts.poffset_x)

    Both things are in skin.lua

    Last edited by d87 on 12/6/2015 9:57:35 PM
  • #844

    After making a lot of mistakes I finally got it right. Thanks a lot!

  • #838

    Hi, i was wondering if i could change the look of the combo bar somehow, maybe through the settings? I play a destruction warlock and would like the bar to look like the burning embers underneath my character portrait. Is this possible right now or do i have to stay with the ugly circles forever? No offense.


  • #839

    Unless you want to redraw background texture or make custom skin yourself, then no.
    You could try Class Bar from Roth UI if you want it to work exactly like default UI.

    Last edited by d87 on 11/18/2015 4:45:52 AM
  • #835
    Quote from d87 »

    if IsPlayerSpell(115675)  -- Boundless Conviction
                        then self:SetMaxPoints(5, "PALADIN")
                        else self:SetMaxPoints(3)

    is the place you need to look for.

    but what you want to do is stupid, you got 5 now, better get used to it.

    Calling another player's request "stupid", without first asking them why they want it, is stupid. Next time, mind your manners.

    Last edited by zentherogue on 11/6/2015 10:00:20 PM
  • #837

    Well, he told why, "because it used to be like that in cata". And likely now it doesn't fit into his UI exactly as it used to, and he's probably assuming that if all paladin spenders cost 3 HP at most then he doesn't actually need 5. But he does (also, Seraphim uses 5 HP), and i'm warning him to not hinder himself for the sake of an old habit.

    Last edited by d87 on 11/7/2015 4:47:06 AM
  • #834

    Thank you for the speedy reply :)

    I've checked the layout-local.txt file, but no mention of ncb.

    I have to admit that its possible that my problem is due to disconnects. Of late I've been getting DC'ed at least twice a day, so that definitely tracks.

    Sorry about being a bit vague regarding its occurance being "the next day". I did mean a relog.

    I will definitely check on what ever toon I'm playing on, if I get DC'ed, I can see if it has moved from its original position.

    Thanks dude, you've been extremely helpful. :)

    Best regards,



    Last edited by Fatherjay on 11/6/2015 8:31:39 PM
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