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NugComboBar

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  • 39 Likes
  • Project Manager: d87
  • World of Warcraft
  • 36,802 Monthly Downloads
  • Supports: 5.4.8
  • 2,633,960 Total Downloads
  • Updated 06/08/2014
  • Created 07/21/2006
  • 1,140 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 5.2.17
or

About NugComboBar

Class resource tracking:
Combo points for Rogues and Druids.
Holy Power for Paladins
Chi for Monks
Shards, Burning Embers, Demonic Fury for Warlocks
Shadow Orbs for Priests
Taste for Blood, Meatcleaver for Warriors
Arcane Charges for Mages.
Maelstrom Weapon, Fulmination charges for Shamans
Wild Mushrooms for Druids
Shadow Infusion, Scent of Blood for DK.
Ready, Set, Aim..., Frenzy for Hunters

Striped Skin
Makina Skin <- Cataclysm skin
NugEnergy - Energy tracker

5.2.17:
 - added sound notification

5.2.16:
 - fixed a bug with older skins causing crash

5.2.15:
 - vertical orientation is now possible
 - aspect ratio autodetection for 3 monitor setups, 16:10, 16:9, 4:3
 - searing flames enabled for shamans

5.2.13:
 - Resoration Druid mushroom now counts as 3 to match Balance setup

5.2.12:
 - new preset: glowHoly

5.2.11:
 - Stagger bar
 - TOC update
 - Monk bugfixes

5.2.8:
 - Taste for Blood now rolls over to second layer after 3 points

5.2.7:
 - Updated for new Taste for Blood
 - GUI module toc updated

5.2.6:
 - ToC updated to 50300
 - removed the possibility to return default class frames without reloading ui, along with any ties to ShadowedUF stuff

5.2.5:
 - Bugfix for offset adjustment on non-global configurations.
   (It's always global now)

5.2.4:
 - Hide w/o target option
 - Custom point offset for weird resolutions
 - Demonology->Destruction switch bug fixed
 - Anticipation is now correcly consumed only on damaging finishers.
   When anticipation charges are exceeding current amount of CPs,
   they're displayed in status bar.

5.2.3a:
 - electricBlue skin restored

5.2.3:
 - added option to toggle second layer
 - fixed glitchy animation of second layer transitions
 - updated ruRU localization
 - Makina and Striped skins updated

5.2.2:
 - Anticipation as second layer
 - Colored light for 3d effects
 - PlayerModel type support (unused, buggy)
 - Evangelism bugfix
 - Druid 2pc setbonus should no longer cause bug with 1st point animation

5.2.0a:
 - Arcane Mage now using 4 point layout

5.2.0:
 - ToC updated to 50200
 - removed broken electricBlue preset
 - Show Always now appears in options menu

5.1.2a:
 - fixed a error when LibStub wasn't loaded

5.1.2:
 - fixed a bug with addon stuck being hidden after swapping to disabled spec
 - Hide out of combat option

5.1.1a:
 - druid bearform bugfix

5.1.1:
 - console commands list bug fixed
 - not showing mushrooms in feral specs
 - toggleblizz works even if disabled
 - localization updated

5.1.0a:
 - Monk update for 5.1

5.1.0:
 - ToC Updated
 - Wild Mushrooms
 - Specialization-level configuration, i.e. you can now disable addon for some specs or change visuals/position for each spec

5.0.9:
 - fixed Anticipation (I finally got to 90 lvl rogue on ptr)

5.0.8:
 - Meatcleaver duration
 - Anticipation support for rogues. I haven't tested it.

5.0.7:
 - fixed issue with displaced points in 3d mode.
 It was caused by different aspect ratio of game resolution.
 Fix basically detects what resolution you have and if it's not something rare (eyefinity) then it'll probably compensate for this offset.
 - Removed Lacerate. It's useless now that Pulverize is gone
 - Added meat cleaver for warriors.

5.0.6a:
 - zhCN localization
 - bugfix for Show Always
 5.0.6:
 - Demonic Fury bar now fading as shards and embers
 - Show Always option
 - Small bugfixes

5.0.5a: Forgot to pack Options module
 5.0.5:
 - Better fading, mostly for warlocks.
 - Also showEmpty now works only inside combat
 - Demonic Fury bar now scales with main addon frame

5.0.4:
 - Numeric display for demonic fury
 - Small bugfixes

5.0.3:
 - Bugfix, nothing was working when on class other than warlock
 - zhTW localization
 - Taste for blood added
 - Fixed "Disabled" checkbox

5.0.2:
 - Demonic Fury support

5.0.1b:
 - Fixed bug when attempting to change color for 6th point

5.0.1a:
 - ToC Updated to 50001
 - Added support for glyph of burning embers

5.0.1:
 - Russian localization
 - Bugfixes

5.0b2:
 - Added several new presets
 - Bugfix for classes without configuration

5.0b1:
 - GUI Options module
 - Updated skin
 - Dynamic Class-specific switching
 - Support for 2-6 points instead of old 3/5.

4.2.3:
 - TOC Update
 - Fixed Ready Set Aim for MM hunters

4.2.2:
 - When CPs drop to 0, bar will fade only after few seconds, /ncb hideslowly to toggle it
 - Option to disable blizzard holypower bar, shard bar and combo bar
 - Arena/bg leaving bug should be fixed
4.2:
 - WoW 4.2 animation issue fixed
 - TOC updated
 - Classic skin is also updated on wowinterface
4.1.5:
 - Tracking only your Lacerate debuff
 - Shadow Infusion enabled by default
4.1.4:
 - fixed typo with scaling
 - /ncb disable command
 - TOC bumped to 40100
4.1.3:
 - showempty option
 - ready set aim and frenzy for hunters (not tested)

Comments

First Previous Page 19 of 39 Next Last
  • #325

    Is it possible to have the combobar continue to show the current amount of combo points on a target when shifted out of cat into bear/human form? Currently when you shift the bar sets to 0 points then goes back when I return to cat form.

    Also

    Found a new bug

    This happens when you load in while in bear form, it prevents the combobar from appearing until you shift into a diferent non bear form and doa  full reload.

    8x NugComboBar\NugComboBar-500.nil.lua:141: attempt to call global "bear" (a nil value)
    NugComboBar\NugComboBar-500.nil.lua:141: in function "?"
    NugComboBar\NugComboBar-500.nil.lua:18: in function <NugComboBar\NugComboBar.lua:17>

    Locals:
    self = <unnamed> {
    0 = <userdata>
    OnSpecChanged = <func> @..\NugComboBar.lua:1086
    PLAYER_ENTERING_WORLD = <func> @..\NugComboBar.lua:640
    CreateAnchor = <func> @..\NugComboBar.lua:771
    Set3DPreset = <func> @..\NugComboBar.lua:835
    anchor = <unnamed> {}
    Commands = <table> {}
    SkinVersion = 500
    PLAYER_REGEN_DISABLED = <func> @..\NugComboBar.lua:643
    UNIT_COMBO_POINTS = <func> @..\NugComboBar.lua:681
    LoadClassSettings = <func> @..\NugComboBar.lua:55
    toggleBlizz = <func> @..\NugComboBar.lua:1023
    ADDON_LOADED = <func> @..\NugComboBar.lua:481
    PLAYER_LOGIN = <func> @..\NugComboBar.lua:562
    SuperDisable = <func> @..\NugComboBar.lua:1094
    hiding = false
    Create2DPoint = <func> @..\skin.lua:323
    Reinitialize = <func> @..\NugComboBar.lua:841
    UNIT_AURA = <func> @..\NugComboBar.lua:681
    PLAYER_REGEN_ENABLED = <func> @..\NugComboBar.lua:640
    UPDATE_SHAPESHIFT_FORM = <func> @..\NugComboBar.lua:135
    L = <table> {}
    PLAYER_TARGET_CHANGED = <func> @..\NugComboBar.lua:637
    MAX_POINTS = 5
    bar = <unnamed> {}
    SlashCmd = <func> @..\NugComboBar.lua:983
    presets = <table> {}
    SetAlpha = <func> =[C]:-1
    DisableBar = <func> @..\NugComboBar.lua:672
    PLAYER_LOGOUT = <func> @..\NugComboBar.lua:556
    SetScale = <func> =[C]:-1
    point = <table> {}
    SetMaxPoints = <func> @..\skin.lua:291
    ShowColorPicker = <func> @..\NugComboBar.lua:808
    p = <table> {}
    point_map = <table> {}
    Create = <func> @..\skin.lua:397
    Create3DPoint = <func> @..\skin.lua:367
    EnableBar = <func> @..\NugComboBar.lua:664
    SetColor = <func> @..\NugComboBar.lua:745
    }
    event = "UPDATE_SHAPESHIFT_FORM"

    Last edited by Striker2s on 11/29/2012 2:38:00 PM
  • #323

    dose it track tfb for warriors ? 

  • #324

     

    yes

  • #320

    Somethign else I noticed, not sure if its something in the options I am missing or not, but the Bar for what i am assuming is Wild Mushrooms shows up in all 4 specs, when you can only use them in Balance and Resto, is there any way to make the 3 point bar not appear when in bear/cat spec? It swaps to the 3 point bar when i shiftout of cat and then goes back to the 5 point bar when I shift back. Nothing major more a quality of life thingy

  • #321

    done

  • #322

    Awesome taknks for the modding

  • #315

    Also like to add that when i have nugcombobar enabled its forcing the blizzard combopoints indicater to show in the top left ahnd corner

    Below images shows them appearing in the top left area just right of my buff icons, when i disable NCB they dont show back up when i have points on an enemy.

    http://i.imgur.com/bF98d.jpg

  • #317

    Try this https://github.com/rgd87/NugComboBar/archive/master.zip

    It's fixing the error with "/ncb help". It's impossible that you had the error you posted on startup, because it only could happen upon displaying list of commands. So, at least you'll be able to see the real error now.

    Regarding ComboFrame, i made the change that addon adheres to toggleblizz option even if it's disabled

    Last edited by d87 on 11/28/2012 5:22:15 PM
  • #319

    Also using the verison you linked to fixed the /ncb errors, thanks again XD

  • #318

    Yea my bad on the poor info, the error i was getting wasnt on load up i just wasnt watching it it happened when i attempted to type in /ncb, but when i go to hit enter yea it doesnt do a thing doesnt even accept that im pressing enter. My bad tehre on that part, typing /ncb togleblizz made the combo frame go away thansk there.

  • #314

    Cool addon, but something is bugged or something with mine.

    When I try to use the 3D Textures, They like....don't line up with the combo bar itself.

    They end up being a little to the left and under where it should be....

    When I use 2D it works fine.

    Any Ideas?

  • #316

    If you have some odd screen aspect ratio/resolution or eyefinity, this happens. In fact, for 3d models this offset appears on any AR relative to another AR. Addon recognizes common ratios and compensates for that. You can similarly do this for your resolution, at the top of the skin.lua. If you'll do that, report back, so i could add your resolution/offset in future releases.

  • #365

    That's pretty much what I'm doing.  

    With the values at (0,0), the pips are just above & to the right of their spots in the bar--floating over the in-between spaces, like this: o*o*o*o*0*

    Are aX & aY integers or floats?

    I'm guessing that their scaling is based on the individual monitor's geometry.

    When I figure it out, I'll post the code.

  • #364

    Well, you'll have to adjust it for yourself. Change values and /reload until points are in the right place.

    If I could test with 5x2, i already would've done it.

  • #363
    Quote from d87 »

    If you have some odd screen aspect ratio/resolution or eyefinity, this happens. In fact, for 3d models this offset appears on any AR relative to another AR. Addon recognizes common ratios and compensates for that. You can similarly do this for your resolution, at the top of the skin.lua. If you'll do that, report back, so i could add your resolution/offset in future releases.

    I have two monitors with a combined res of 2560 x 1024, which works out to 5x2.  

    So I modified skin.lua as follows:

    local resolution5x2 = {
    ["2560x1024"] = true,
    }
    local res = GetCVar("gxResolution")
    if res then
    if resolution4x3[res] then
    aX, aY = 6, 6
    elseif resolution16x10[res] then
    aX, aY = 2, 2
    elseif resolution5x4[res] then
    aX, aY = 7, 7
    elseif resolution5x2[res] then
    aX, aY = ?,?
    end
    end

    The 3D effects appear above the bar.  So, what should I use for aX & aY?

    Thanks,

    -Logan

    Last edited by RicochetRita on 1/5/2013 8:02:26 PM
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