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  • Project Manager: d87
  • World of Warcraft
  • 24,335 Monthly Downloads
  • Supports: 6.2.2
  • 4,244,334 Total Downloads
  • Updated 11/04/2015
  • Created 07/21/2006
  • 1,483 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 6.0.23

About NugComboBar

Class resource tracking:
Combo points for Rogues and Druids.
Holy Power for Paladins
Chi for Monks
Shards, Burning Embers, Demonic Fury for Warlocks
Shadow Orbs, Evangelism for Priests
Meatcleaver for Warriors
Arcane Charges for Mages.
Maelstrom Weapon, Fulmination charges for Shamans
Starsurge, Pulverize Lacerate for Druids
Shadow Infusion, Blood Charges for DK.
Frenzy for Hunters

Striped Skin
Makina Skin <- Cataclysm skin

My other combat addons:
NugRunning - Spell timers
NugEnergy - Energy/Rage/Balance tracker
NugHealth - Tanking Healthbar

 - Hiding during Pet Battles

 - Turn on/off Enh T18 setbonus dynamically
 - Fulmination again displayed as points. Each point = 3 charges or 4 with improved lightning shield

 - Enh T18 bonus now using a second layer instead of row

 - Enhancement Shaman T18 set bonus support

 - some settings were not updating on spec change
 - ToC update for 6.2

 - Updated ruRU and zhTW localizations

 - Incanter's Flow for non-arcane mages

 - ToC Update

 - Bugfix for mages

 - Change color when LS is at 15+

 - Lightning Shield charges now go up to 20 and displayed as progress

 - Option to change alpha
 - Fixed a bug with Empowered Shadow Orbs not  being detected on login
 - "/ncb special" command for mages(missile procs) and
deathknights(Scent of Blood)

 - Windwalker Monk perk support

 - Support for Empowered Shadow Orbs

 - Blood Charges for DK if talented and not Unholy

 - Using UnitPower for CPs now

 - funnel presets just do not work, if you scale the bar below 0.9
   Automatically scaling up if it is detected

 - Workaround for combo points to be visible without a target

 - Changed fulmination to fill up to 14
 - Removed mushroom from Restoration Druid
 - Arance Missiles update (disabled by default)
 - GUI module ToC updated

 - ToC updated to 60000
 - added Starsurge charges
 - added Lacerate stacks when pulverize talent is chosen
 - added Unyielding Strikes
 - arcane mage arcane missle proc counter removed

 - added sound notification

 - fixed a bug with older skins causing crash

 - vertical orientation is now possible
 - aspect ratio autodetection for 3 monitor setups, 16:10, 16:9, 4:3
 - searing flames enabled for shamans

 - Resoration Druid mushroom now counts as 3 to match Balance setup

 - new preset: glowHoly

 - Stagger bar
 - TOC update
 - Monk bugfixes

 - Taste for Blood now rolls over to second layer after 3 points

 - Updated for new Taste for Blood
 - GUI module toc updated

 - ToC updated to 50300
 - removed the possibility to return default class frames without reloading ui, along with any ties to ShadowedUF stuff

 - Bugfix for offset adjustment on non-global configurations.
   (It's always global now)

 - Hide w/o target option
 - Custom point offset for weird resolutions
 - Demonology->Destruction switch bug fixed
 - Anticipation is now correcly consumed only on damaging finishers.
   When anticipation charges are exceeding current amount of CPs,
   they're displayed in status bar.

 - electricBlue skin restored

 - added option to toggle second layer
 - fixed glitchy animation of second layer transitions
 - updated ruRU localization
 - Makina and Striped skins updated

 - Anticipation as second layer
 - Colored light for 3d effects
 - PlayerModel type support (unused, buggy)
 - Evangelism bugfix
 - Druid 2pc setbonus should no longer cause bug with 1st point animation

 - Arcane Mage now using 4 point layout

 - ToC updated to 50200
 - removed broken electricBlue preset
 - Show Always now appears in options menu

 - fixed a error when LibStub wasn't loaded

 - fixed a bug with addon stuck being hidden after swapping to disabled spec
 - Hide out of combat option

 - druid bearform bugfix

 - console commands list bug fixed
 - not showing mushrooms in feral specs
 - toggleblizz works even if disabled
 - localization updated

 - Monk update for 5.1

 - ToC Updated
 - Wild Mushrooms
 - Specialization-level configuration, i.e. you can now disable addon for some specs or change visuals/position for each spec

 - fixed Anticipation (I finally got to 90 lvl rogue on ptr)

 - Meatcleaver duration
 - Anticipation support for rogues. I haven't tested it.

 - fixed issue with displaced points in 3d mode.
 It was caused by different aspect ratio of game resolution.
 Fix basically detects what resolution you have and if it's not something rare (eyefinity) then it'll probably compensate for this offset.
 - Removed Lacerate. It's useless now that Pulverize is gone
 - Added meat cleaver for warriors.

 - zhCN localization
 - bugfix for Show Always
 - Demonic Fury bar now fading as shards and embers
 - Show Always option
 - Small bugfixes

5.0.5a: Forgot to pack Options module
 - Better fading, mostly for warlocks.
 - Also showEmpty now works only inside combat
 - Demonic Fury bar now scales with main addon frame

 - Numeric display for demonic fury
 - Small bugfixes

 - Bugfix, nothing was working when on class other than warlock
 - zhTW localization
 - Taste for blood added
 - Fixed "Disabled" checkbox

 - Demonic Fury support

 - Fixed bug when attempting to change color for 6th point

 - ToC Updated to 50001
 - Added support for glyph of burning embers

 - Russian localization
 - Bugfixes

 - Added several new presets
 - Bugfix for classes without configuration

 - GUI Options module
 - Updated skin
 - Dynamic Class-specific switching
 - Support for 2-6 points instead of old 3/5.

 - TOC Update
 - Fixed Ready Set Aim for MM hunters

 - When CPs drop to 0, bar will fade only after few seconds, /ncb hideslowly to toggle it
 - Option to disable blizzard holypower bar, shard bar and combo bar
 - Arena/bg leaving bug should be fixed
 - WoW 4.2 animation issue fixed
 - TOC updated
 - Classic skin is also updated on wowinterface
 - Tracking only your Lacerate debuff
 - Shadow Infusion enabled by default
 - fixed typo with scaling
 - /ncb disable command
 - TOC bumped to 40100
 - showempty option
 - ready set aim and frenzy for hunters (not tested)


First Previous Page 47 of 54 Next Last
  • #125

    It seems to be this bug

    But it was fixed apparently 

    Anyway, does this happen with other addons/default combo counter? 

    Last edited by d87 on 3/22/2012 4:37:16 PM
  • #126

    Not that I'm aware of, I also have my combo points show up on my target frame with X-perl, and <- this addon seems to be working properly with the proc.

  • #124

    I love this add-on and don't want to replace it if I don't have to, but it's not working correctly with the legendary proc. Whenever the legendary procs, half of the time the bar is shown with no combo points, and half of the time it's at full. It doesn't seem to be updating properly. I do one finisher, it's at full, I do another (and then gain 5 CPs), but the bar just shows up blank. People were pointing this out on the EJ forums, but no one cared to come here I suppose. I wanted to get the daggers and see for myself first, and it's definitely not working properly.

  • #123

    Anyway to remove the animation on gaining combo points aka just make them instantly show when gained? or maybe a different skin will do this?

  • #122

    Hi, i don't know much about computers,how can i enable the classic skin?Where do i unpack the folder to?

  • #121

    I love this addon, but i would like to add the warriors (prot spec) thunderstruck (link of spell)  if anyone can  help with this plz and tysm.

  • #120

  • #119

    Any chance you could include a power bar (rage/energy/focus/mana) with this addon?  That would make it perfect!

  • #118

    Hi, any news on the suspected downtime of ncb until a new 4.3 version? Also, any info on viable rollbacks?

  • #117

    Hey there. Just downloaded this on my hunter and love it. I have figured out how to change the colors, but was wondering why the 5th bubble does not light up. all 4 bubles light up but on the 5th one all the bubles clear, is there a way to format it so the 5th buble lights up, and the bar clears after i use the shot, or a way to make the bubbles change color when the shot is ready? Im looking for a big red dot to let me know "hey idiot this proced, use it". i appreciate anyone who knows how to get the 5th to light up, as well as any recomendations others have that work for them.

  • #116
    Quote from jlsmith »To get this to work with your Mages Arcane Blast debuff then add the following lines to the NugComboBar.lua file at line 82 (or right before the line "elseif class == "SHAMAN" then")

    elseif class == "MAGE" then
    scanAura = GetSpellInfo(36032) -- Arcane Blast Buff
    filter = "HARMFUL"
    allowedUnit = "player"
    GetComboPoints = GetAuraStack

    I can not get this to work. Ive noticed that the script is already in the lua file but not where you said to put it...regardles, i put it where infront of the shaman script and i still can not get it to work. the bar will not fill up while casting Arcane Blast. Any help d87 would be great. thx.


  • #114

    Any possible way you could make the background of the frame color-changeable? rather then it always being 1 color on all my toons, i'd like to make it match the rest of my UI which is color-coded to my class/spec, IE Pally is Goldish for Holy, my Frost DK is light-blue, and my Shadow Priest is purple, i'd like to make the frame match the colors accordingly aswell as the charges inside the frame, basically just make the frame work the same as the charges do for color, and make a separate command to change the color of the backgrounds and outside frame just like u can the diffrent charges

  • #112

    Any chance you could make an update for it to support DK runes? Or maybe a seperate addon or something? I love the style of nugcombo and would love to see it work with my DK! :)

  • #110
    Is there any way to change the color to something besides purple for Rogues?
  • #113

    you can change color to about anything you want /ncb changecolor 1 does first combo point color /ncb changecolor 2 second combo point color ect all the way up to 5 each combo point has it's own color you can assign :)

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