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NugRunning
- 3 Likes
- World of Warcraft
- 1,127 Monthly Downloads
- Supports: 5.2.0
- 67,348 Total Downloads
- Updated 03/19/2013
- Created 11/05/2010
- 49 Favorites
- Project Site
- Comments
- Release Type: Release
- License: All Rights Reserved
- Newest File: NugRunning 5.1.17
About NugRunning
Combatlog driven multitarget timer addon for all classes. Also supports cooldowns, spell activation overlay, totems, drain soul ticks, aoe timers, internal cooldowns.
/nrun - list of slash commands
For detailed customizatation of spell list/settings edit user config module.
NugRunningUserConfig wiki page
5.1.17:
- Rain of Fire timer
- Fire and Brimstone Immolate added
5.1.16:
- Update for warrior 5.2 overpower changes
- ToC updated to 50200
5.1.15:
- Immune timers no longer appear.
5.1.14:
- Miss notification timers, some warlocks now play without a hitcap, so that became important.
- TidyPlates alpha support
- Priest config update, mainly for discipline.
- shine animation bug fixed for real
5.1.11:
- multitarget timers duration bug fixed
- fixed strange bug with shine animation getting stuck
5.1.10:
- /nrun listauras <target|player> - command to display spell IDs of applied auras.
- /nrun lock command fixed
- scale timer option. Which is a vertical scaling of a timer for given spell.
- affilliation option. It can be "raid" or "any", replaces anySource, while it still works it is now equals to affiliation = "raid"
- Warriors now can see banner timers from other warriors.
5.1.9:
- Fix for 5.1 nameplate changes
5.1.8:
- ToC Updated to 50100
- Anchors and groups are now configurable, "/nrun separate" removed.
- Warrior fury config updates
- Haunt duration overlay for affliction dots
- Dot power value now ignores damage multipliers. I'm not really sure if it's right, but it shouldn't mess up indicators in demo anymore.
5.1.6:
- Warrior config updates
- Dot power level difference now displayed as text
- Calibri font included as default. Instead of
5.1.5:
- Rain of Fire and Backdraft timers
- SoC-Corruption now comes as a separate multitarget timer
- Shield Barrier and PW:S now display absorb value
5.1.4:
- Corruption from soc (that's a separate spell) removed, it was spammy. Nothing is probably better than 20 timer column. I'll try to do something with that and void ray sometime later
- Tiger Power and Serpent's Zeal
- Nameplates configuration (w,h,x,y) from config
5.1.3:
- dot power feature (warlock only for now): indicator of whether your dots on target are stronger or weaker than those you can apply at the moment. Thanks to pandemic you have the choice to wait for them to fully expire or refresh asap based on your current stats/buffs.
/nrun dotpower to turn it off
ligher = dot's power level on target is higher than yours
darker = dot's power level is lower than yours
5.1.2:
- overlay, which serves mostly the same purposes as the recast mark.
5.1.1a:
- added Rune of Power and Invoker's Energy
- bugfix for 5.1.1
- added/fixed Savage Defense, Survival Instincts, Bear Berserk, Nature's Vigil
- specmask, weakened blows now only shows up for tanking specs
- Enrage ant Tiger Power buffs
5.1.0:
- Nameplate timers (disabled by default, /nrun nameplates). They're not configurable yet, and positioned to fit default nameplates.
- leaveghost now disabled by default too, it may cause some hanging timers when switching rotation for some classes.
5.0.10:
- new feature: effect-cooldown timer pair (after effect timer fades cooldown timer activates). Only used on Bloodbath atm
- Fixed SW:Death timer, added Mind Flay for the sake of visualisation
- Second part of warlock Pandemic update
5.0.9:
- Warlock config changes to support Pandemic
- /nrun leaveghost - don't hide target/player ghost timers in combat (enabled by default)
5.0.8:
- Totems bugfix
- Mortal Strike now refreshing Overpower
- Fixed shockwave and piercing howl
- Added Storm Bolt, Bloodbath and banners
- A lot of color and priority changes
5.0.7:
- Several fixes for warrior
5.0.6:
- New "singletarget" timers (Weakened Armor/Blows, Curse of Elements, DK debuffs)
- Config tweaks for warlock, priest, warrior
- Where it wasn't before, spell count now updating on existing "unit targets".
5.0.5b:
- one more awesome bug that happens when i don't test anything
5.0.5a:
- Fixed Weakened Armor/Blows refresh on non-player auras
- Small config tweaks for some classes
5.0.4:
- Updated remaining DK, paladin and shaman configs
5.0.3:
- Fixed bug that caused major performance issues
- Fixed Leg Sweep to be properly considered as multitarget
5.0.2:
- Fixes for Warrior
5.0:
Updated to WoW 5.0
Recharging cooldowns support.
4.4.4:
- 4.2 hack now scanning more more units
- Unlocked resize bug fixed
4.4.3:
NOTE: There was a mistake in 4.4.1 release of userconfig docs. texture and fonts customizations now should be NugRunningConfig.texture instead of NugRunning.texture
- NugRunningConfig.width and NugRunningConfig.height added to userconfig
- fontscale removed
- Negative priorities now possible
- Drain soul ticks accuracy improved, at least after first tick.
- Timer frame now completely separate from addon functionality, so it can be easily modified.
4.4:
- UserConfig module and several related small changes. See userconfig.lua for a guide
- Enrage timer bug probably fixed.
- EventTimers for internal cooldowns
4.3:
- Improved hack for 4.2 bug (they won't fix it for a looong time if ever):
updating info from target unit when switching targets
- TOC update
4.2:
- SnD, Rupture, MS, ShSlam, BT now use fixedlen option.
- Enrage timer & Raging blow fading for fury warriors, Revenge timer, resetable cooldowns improvements
- Warlock config fixes by DagonX, Hungering cold id changed
- fixedlen & 4.2 hack bug, combo points bug, rogue config tweaks
4.1.3
- In 4.2 all unconventionally refreshing spells stopped generating SPELL_AURA_REFRESH event for combat log.
- Workaround for that (works only on target and player)
4.1.2:
- Update for WoW 4.2 combat log changes
4.1.1:
- /nrun swaptarget option
4.1.0:
- Update for WoW 4.1
4.0.9:
- drain soul bug fixed
4.0.8:
- fixedlen, glowtime config options (not really used)
- special shadow orbs timer for priests
- minor config changes
4.0.7:
- typo in paladin config
- set fontscale option
4.0.6:
- set width/height bug fixed
4.0.5:
(these features only configured for warlocks and priests atm)
- "Ghost timers"
- Priorities, that allow to make static timer order. Timers without them will be still sorted by time left.
4.0.1: shaman spells and totems now updated for cataclysm
4.0: stackcolor, small frame construcion fixes
4.0 beta1: rewritten. (while you may not notice)
Also updates for some classes. Drain soul plugin now merged into core addon.
Totems disabled.
2.9.5: mages, hunters, deathknights updated
2.9.2: Animations, Infinite Timers, Spell Activation timers
2.5.6: little fixes for paladins, hunters, warlocks. + localized spell names option
2.5.5: anySource and target options added. anySource = true means that spell appliacation/refresh from other players is tracked too, and target = "target" (any unit id) means that spell will only start a timer if you're targeting it. => Warrior's sunder armor, thunder clap, demoshout now updated correctly from other tanks.
Eradication, 4pc warlock t10 setbonus, crippling poison added.
2.5.4: nontargetopacity option + mb something else
2.5.3: update for dks. blood plague and frost fever timers now updating for current target
2.5.2: holy vengeance, tiger's fury added. bug with cooldown and buff timers with same ids (thanks to yaroot)
2.5.1: cot, cow, coex added, selfbuff/cooldown arrangement fixed
2.5: optimizations, cooldown improvements
2.4: Cooldown revisited, now correctly disables timer when cooldown is reset
removed corruption supporting code, now with refresh on filler spell it's not that important
config file design changed, now for dynamic durations there's special function field "init". typos possible
2.3.2: haste function improvements, horn of winter added
2.3.1: Added Dismantle and Envenom, removed Vampiric Embrace
Also some 3.3 enchancements for Affliction Warlock Corruption
2.3: Totems, minor stuff and bugfixes
2.2: Sync between UNIT AURA and CLEU
Commanding Shout added
2.1:
Shaman spells
2.0.9:
Hunter spells
Expose Armor
2.0.8:
S'n'D probably not yet
Position reseting fixed
2.0.5:
Drain Soul ticks plugin
Warlock pet spells
Mage spells
Paladin spells
2.0.2:
bugfixes
Warrior spells
Core DK spells
maxtimers option to prevent spam from pestilence.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| NugRunning 5.1.17 | Release | 5.2.0 | 4,837 | 03/19/2013 |
| NugRunning 5.1.16 | Release | 5.2.0 | 2,952 | 03/05/2013 |
| NugRunning 5.1.11 | Release | 5.1.0 | 6,823 | 12/13/2012 |
| NugRunning 5.1.9 | Release | 5.1.0 | 4,004 | 11/28/2012 |
| NugRunning 5.1.8 | Release | 5.1.0 | 1,455 | 11/27/2012 |
| NugRunning 5.1.6 | Release | 5.0.5 | 2,388 | 11/19/2012 |
| NugRunning 5.1.4 | Release | 5.0.5 | 4,619 | 10/23/2012 |
| NugRunning 5.1.3 | Release | 5.0.5 | 1,671 | 10/20/2012 |
| NugRunning 5.0.10 | Release | 5.0.5 | 3,204 | 10/05/2012 |
| NugRunning 5.0.9 | Release | 5.0.5 | 1,377 | 10/02/2012 |
| NugRunning 5.0.8 | Release | 5.0.5 | 1,442 | 09/29/2012 |
| NugRunning 5.0.7 | Release | 5.0.5 | 1,421 | 09/26/2012 |
| NugRunning 5.0.6 | Release | 5.0.5 | 1,245 | 09/23/2012 |
| NugRunning 5.0.5b | Release | 5.0.5 | 1,831 | 09/17/2012 |
| NugRunning 5.0.4 | Release | 5.0.4 | 3,656 | 08/28/2012 |
| NugRunning 50000_3 | Beta | 5.0.4 | 49 | 08/16/2012 |
| NugRunning 4.4.4 | Release | 4.3 | 5,383 | 01/05/2012 |
| NugRunning 4.4.3 | Release | 4.3 | 1,216 | 12/29/2011 |
| NugRunning 4.4.1 | Release | 4.3 | 429 | 12/26/2011 |
| NugRunning | Release | 4.3 | 5,705 | 11/30/2011 |
| NugRunning 4.2 | Release | 4.2 | 4,526 | 09/22/2011 |
| NugRunning 4.1.3 | Release | 4.2 | 2,366 | 06/28/2011 |
| NugRunning 4.1.2 | Release | 4.2 | 434 | 06/28/2011 |
| NugRunning 4.1.1 | Release | 4.1 | 2,011 | 05/08/2011 |
| NugRunning 4.1.0 | Release | 4.1 | 1,209 | 04/26/2011 |
| NugRunning 4.0.7 | Release | 4.0.6 | 1,494 | 03/16/2011 |
| NugRunning 4.0.1 | Release | 4.0.1 | 1,699 | 11/05/2010 |
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Comments
omg, that is the most annoying setbonus in existence
well, the question is whether there's any indication of this effect in combat log.
I don't have it, so i can't see for myself.
If not, then it's outright impossible.
Could you run "/nrun debug" and see if there's anything following those events when it procs?
[04:03:15] 87532 Shadowy Apparition SPELL_CAST_SUCCESS 8465 0xF130F20E00040BB2 -> 0xF130B63700002243 nil
[04:03:15] 87532 Shadowy Apparition SPELL_DAMAGE 8465 0xF130F20E00040BB2 -> 0xF130B63700002243 12766
I didn't get a chance to do this last night, but I will try tonight post back if I can see anything.
Oh gotcha.. that makes sense.. ugh. Why can't they just put a combat log event in.
That's the whole problem, you can't use UnitAura when there's no unitID associated with enemy.
It already updates from target, focus, and now mousover.
It doesn't show in the combat log when it procs but I was thinking, it does show in the log whenever Shadowy Apparitions do damage, so you could use
http://www.wowwiki.com/API_UnitAura
Or some other api to grab the current dot duration, and change the timer duration to match every time the shadow app damage event fires. Then you don't need to know if it procs. It will just update/overwrite the duration each time there is shadowy app damage.
I'll give that version you linked a try though. Ty for posting it.
More or less possible, but there's still a 65% chance and i don't know if combat log shows when it procs.
btw, you could try this version https://github.com/rgd87/NugRunning/archive/master.zip
Mouseover scanning is properly working there. It might help a bit
Would it be possible to recalculate Shadow Word: Pain and Vampiric Touch each time a Shadowy Apparition does damage and then update the timer?
I can't see anything. But I can see that the dot timers on tidy plates update correctly, but none of the timers update in nugrunning, and it can add up to significant time (10seconds +)
I am having trouble with the Shadow Priest 2pc T15 setbonus that causes shadowy apparitions to have a %chance to extend current dots.
Non-targetted mobsdo not update the dot duration to reflect this until I target them, so often I switch to a target because the dots look like they are falling off when really there is quite a bit of time left from the SA's increasing the duration.
Hopefully there is a way to fix. I love nugrunning!
Just a quick tip for any rogues trying to add Revealing Strike - open the NugRunning config.lua in a text editor (notepad++ is free, and excellent for this) and add the following line within the rogue if statement:
Spell( 84617 ,{ name = "Revealing Strike", duration = 18, color = colors.PINK})
Color is up to you, of course; look through the rest of the code for examples of other options and how to set custom colors. And for anyone using a smaller width frame, you might consider changing the text within the quotation marks to simply RS or something of the like.
And thanks for the addon! Keep up the good work! :}
For some reason I can't see any timer bars with the current version. I get no errors, yet I still feel like I'm missing something.
Type "/dump NugRunningConfig[48181]". priority should be 1 there if your changes are applied.
Also try placing your code inside "if class == "WARLOCK" then .... end" block. Outside is fine, but just to make sure it's not in the commened out area, which is right above.
Anyway, just change priorities in default config.lua. It's sure to work
Thanks that /dump helped me figure out what I was missing. The priorities were not being set with the code I added. I just changed them in the config file and I'm all good now!
Thanks for the /nrun unlock, I'm feeling kinda dumb about that right now :P I haven't played in about 2 years, and I'm coming back and trying to rebuild my old UI, and I've forgotten some of the simple things :-/
I copied the priority code to the config.lua and cast a couple spells on an unsuspecting porcupine. I took a screenshot: https://www.dropbox.com/s/lx7atasqvv61gss/WoWScrnShot_010713_120909.jpg
The timers as they appear show:
Malefic Grasp - 1.6s
Unstable Affliction - 9.5s
Corruption - 10.9s
Haunt - 4.9s
Agony - 15.9s
I am expecting Haunt to appear under Malefic Grasp so they would all appear in order of time remaining.
I double checked the spell numbers in game, and in the config to ensure they match.
SO close it's killing me! :P
If there is other information I can provide to help, please let me know!
I added the NugRunningUserConfig folder to my AddOns.
Curse is now picking up NugRunning as ver 4.44 or something like and wants to update it, if I allow it then it removes the NugRunningUserConfig folder.
I added the following lines to the bottom (above the class if statements)
ModSpell(1490, { priority = 1 }) -- Curse of Elements
ModSpell(980, { priority = 1 }) -- Agony
ModSpell(172, { priority = 1 }) -- Corruption
ModSpell(30108, { priority = 1 }) -- Unstable Affliction
ModSpell(48181, { priority = 1 }) -- Haunt
ModSpell(103103, { priority = 1 }) -- Maelfic Grasp
ModSpell(1120, { priority = 1 }) -- Drain Soul
It doesn't seem to make a difference with the spell order, they just appear in the order I cast them.
Also, I tried /nrun setpos x=500 y=100 and I get errors. I didn't see in the userconfig where to set the position manually there.
Thanks!