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OmniCC

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  • 171 Likes
  • World of Warcraft
  • 99,729 Monthly Downloads
  • Supports: 5.4.0
  • 15,210,840 Total Downloads
  • Updated 12/06/2013
  • Created 04/13/2006
  • 17,486 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 5.4.3
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About OmniCC

Doing pet battles? Check out my latest addon, PetTracker!

Overview

OmniCC is an addon that adds text to items, spell and abilities that are on cooldown to indicate when they will be ready to use. In other words: it turns all the standard analogue cooldowns into digital ones.

Anything should work with OmniCC, from the action bars to the inventory, from the standard interface to your favorite add-on.

Notes

  • Need help? Check the Guide!
  • Please submit bugs and feature requests at GitHub. You may post comments as well, but you will get our attention much faster there.
  • Visit me at jaliborc.com.
5.4.3
  • Fixed issue causing all clients to show option menus in italian. /facepalm
5.4.2
  • Now available in italian and spanish: OmniCC now supports every client language!
5.4.1
  • Now prevents bugs caused due to incorrect usage of the API by some addons (eg: PlateBuffs)
  • Fixed issue preventing configuration sliders from behaving properly (ex: font outline)
  • Fixed issue preventing configuration sliders from being shown immediately.
5.4.0
  • Updated for Siege of Ogrimmar.
5.3.2 (beta)
  • Now displays timers for abilities with charges.
  • Fixed issue with Ion.
5.3.1
  • Fixed bug preventing slash commands from working properly.
5.3.0
  • Updated for patch Escalation.
5.2.3
  • Fixed "Activate" effect incompatibility with some addons.
5.2.2
  • Fixed bug affecting new users on first login.
5.2.1
  • Fixed bug causing settings to reset at login.
  • New option: spiral opacity! Now, instead of only being able to toggle them on/off, you can set how transparent they should look. Setting to 0% will hide them.
5.2.0
  • Updated for patch 5.2: The Thunder King
5.1.3
  • Fixed issue causing problems to users coming from extremely outdated versions (pankake and before).
5.1.2
  • Fixed issue causing the script engine to not be loaded properly.
5.1.1
  • Fixed bug causing french to be the default language.
5.1.0
  • Updated for patch 5.1: Landfall.
5.0.9 (beta)
  • OmniCC is now fully localized in french! (by Noaah)
5.0.8 (beta)
  • Fixed bug preventing the "None" effect from working properly.
  • Fixed several issues in the rules panel.
5.0.7 (beta)
  • Fixed bug preventing OmniCC from working with addons that do not support spell charges (ex: Ion).
5.0.6 (beta)
  • Fixed bug preventing OmniCC from working with addons such as Bartender.
  • Fixed settings migration issue.
5.0.5 (beta)
  • Optimized the most important bottleneck in OmniCC, for better performance in intense battles.
    • Hopefully, this will prevent most of the "script ran for too long" issues.
  • Rebuilt OmniCC from the ground-up, for easier bug-fixing and feature addition.
5.0.4
  • Added new Monocrome font outline option.
  • Added new Flare finish effect (artwork by Renaitre).
5.0.3b
  • Wrong file upload.
5.0.3
  • Fixed charges bug, still happening in some non-standard action bar addons (ex: Bartender).
5.0.2
  • Fixed bug causing abilities with multiple charges to show cooldowns before all are spent.
5.0.1
  • Tagging as release.
5.0.0 (beta)
  • Updated and tested for Mists of Pandaria.
4.3.2
  • Almost finished portuguese translations
  • Fixed a bug with the activate effect
4.3.1
  • Fixed a bug freezing the addon at extremely small durations
4.3.0
  • Updated for WoW 4.3
  • Now follows the new Blizzard's *mandatory* cooldown model standard. Addons not yet supporting it may not be tracked by OmniCC properly.
  • Dominos and Cornucopia are both confirmed to work with this new release.
4.2.3
  • Jaliborc: Reduced download size by about 70%
  • Jaliborc: No more "Jaliborc:" tag from now on. If no tag is here, it means it was me.
4.2.2
  • Jaliborc: Introducing 2 new finish effects - "Activate" and "Alert"
  • Jaliborc: Fixed a bug causing the new update engine button to allways be checked
4.2.1
  • Jaliborc: Added a button at the interface options for selecting the update engine
  • Jaliborc: Several aestetical improvements to the options menu
4.2.0
  • Updated for 4.2
  • Made pulse the default finish effect again, since its working without a flicker in the new patch.
  • Adjusted update engine again to prevent some possible lag issues people were having.
4.1.pancakes6:
  • Altered settings to disable the finish effect by default. This is to workaround the flickering issue that people have been experiencing since the release of WoW 4.1
4.1.pancakes5:
  • Updated TOC for 4.1
4.1.pancakes4:
  • Updated localization and readme
4.1.pancakes3:
  • Fixed a typo that was causing a crash.
4.1.pancakes2:
  • Added new slash commands:
  • /occ config - Shows the options menu
  • /occ setengine <animation | classic> - Switches the timer update engine
  • /occ engine - Displays the current timer update engine
  • /occ version - Displays the current addon version
4.1.pancakes:
  • Extracted the timer scheduling code from the timer code.
  • Created two scheduling engines for the timer: One based on the Animation system, and one based on the classic OnUpdate methods, with the animation system used by default. If you're experiencing crashes when using OmniCC, try switching to the OnUpdate engine.
  • To switch to the OnUpdate engine, use /run OmniCC:SetUpdateEngine('ScriptUpdater'); ReloadUI()
  • To switch back to the Animation engine, use /run OmniCC:SetUpdateEngine('AniUpdater'); ReloadUI()
4.0.waffles12:
  • More hopeful crash fixes
4.0.waffles11:
  • Tweaks to hopefully prevent FPS/crash issues
4.0.waffles10:
  • Updated localization
4.0.waffles9:
  • Adjusted text update algorithm to hopefully prevent hanging updates
4.0.waffles8:
  • Added text anchor offset scaling for buttons of different sizes
4.0.waffles7:
  • More attempts at fixing edge cases, like a pulse happening when a cooldown starts.
4.0.waffles6:
  • Theoretical edge case bugfixes
4.0.waffles4:
  • Updated localization
4.0.waffles3:
  • Added back missing code to handle cooldowns of a day or longer.
4.0.waffles2:
  • Added support for deathknight rune cooldowns. Apparently the start time of a cooldown may now happen in the future :P
  • Fixed Custom text appearing in the finish effect dropdown
4.0.waffles1:
  • This is a major new BETA for OmniCC. Major new features added:
  • Added the ability to define settings groups: so that things like your auras/etc can have their own look.
  • Added options to adjust text anchoring.
  • Switched to using the animation system for timers, resulting in a major reduction in overall CPU usage
  • For more information, please take a look at the new wiki page: http://code.google.com/p/tullamods/wiki/OmniCC4
3.0.4/3.1.4:
  • Fixed 0:59 display issue (for reals)
3.0.3/3.1.3:
  • Fixed 0:59 display issue
3.0.2/3.1.cata4
  • Removed 90s display
  • Fixed tooltip corruption (thanks cremor)
  • Updated localization (thanks cremor)
3.0.1/3.1.cata3
  • Removed 0 seconds display
  • Adjusted text scaling algorithm
3.0.0/3.1.cata2
  • First release of OmniCC 3.0
3.0.cata1
  • Updated toc for Cataclysm
3.0.beta16
  • Made font size independent of UI scale
3.0.beta15
  • More bugfixes
  • Moved LibSharedMedia from the core addon to the config addon
3.0.beta13
  • Applied some performance tweaks to the text updating algorithm
  • Applied some fixes to the text scaling algorithm
  • Applied some fixes to text display
3.0.beta12
  • Hopeful FPS bugfix
3.0.beta11
  • Fixed a bug causing frames to repeatedly be created
3.0.beta10
  • Fixed an error causing the show cooldown models option to not work.
3.0.beta9
  • Merged some changes from tullCC: Text scaling should work properly again
  • Split out the timer code from the config code
3.0.beta8
  • Fixed the invalid font issue
3.0.beta7
  • Updated localization
  • Made a few tweaks to how frequent timers update
3.0.beta6
  • Reverted to using a single OnUpdate handler per cooldown text item. Turns out, it actually is faster with my old optimizations :P
  • Added scale and opacity options for each duration
  • Reimplemented the show cooldown models option
  • Dropped the whitelist option. Added back support for the noCooldownCount flag.
3.0.beta5
  • Updated localization
  • Added color options, tweaked the defaults
  • Added settings to control tenths of seconds display, as well as MM:SS display
  • Altered GetFormattedText to handle transition points a bit better
3.0.beta4
  • Updated localization
  • Fixed a bug causing the pulse/shine not to display unless running with the min effect duration setting at 0 seconds.
  • Fixed a rendering issue on the pulse effect
  • (Hopefully) fixed a bug causing cooldown timers to not properly hide when reset
  • Cooldowns should now update instantly when a timer that is already shown is reset for one reason or another
  • Removed Ears dependency
3.0.beta3
  • This time, it really should use a good bit less CPU than OmniCC 2 :P
  • Tweaked text display to show 90 seconds or below as seconds, instead of one minute or below
3.0.beta2
  • Fixed bugs for non US locales
3.0.beta1
  • Rewrote OmniCC. Delete all OmniCC folders before installing, or you may have issues.
  • Hopefully reduced overall CPU usage by a good bit.
  • Rewrote the options menu. Hopefully the font selector won't blow up anymore :)
  • Added whitelisting functionality via CooldownTextFrames.
  • Added blacklisting functionality.
  • Added the ability to disable text scaling
  • Merged Pulse and Shine into the core addon. Added a new options menu item to pick between them.
  • Changed the minimum size filter to minimum font size to hopefully make it a bit easier to understand
2.5.9
  • Updated French localization
2.5.8
  • Updated TOC for 3.3
2.5.7
  • Implemented kujanssen's bugfix for the noCooldownCount flag
2.5.6
  • Updated for patch 3.2
2.5.5
  • Increased frequency of updates at the seconds level to fix some tenths of seconds issues (hopefully)
2.5.4
  • Adjusted tenths of seconds timing to work for cooldowns under 2 seconds instead of 3.
2.5.3
  • Updated localization
2.5.2
  • Updated localization
2.5.1
  • Added a fix for displaying 0 seconds when in non tenths of seconds mode
2.5.0
  • Added an option to display tenths of seconds for durations < 3 seconds.
2.4.1
  • Updated localization
2.4.0
  • Renamed Min Size, Min Duration sliders to Size Threshold and Duration Threshold
  • Added a new slider, Finish Effect Threshold - Used to determine how long a cooldown must last before OmniCC will trigger a finish effect (pulse, shine, etc)
2.3.2
  • TOC Bump
2.3.1
  • Fixed a bug for users with no previous OmniCC settings
2.3.0
  • Removed pulse from the core. Reimplemented as a plugin (OmniCC_Pulse)
  • For 51d cooldowns, OmniCC will now attempt to estimate the proper remaining duration.
  • Added a hidden setting OmniCC.sets.minFinishEffectDuration: This setting controls how long a cooldown's duration (in seconds) needs to be to show a finish effect (ex, shine, pulse)
  • Restructured the folder layout. Log out of WoW completely, delete all OmniCC folders, and install the new version to have everything work properly.
2.2.5
  • Updated Chinese translation
2.2.4
  • Added Korean translation.
2.2.3
  • Pulses will now only happen for cooldowns that have a duration > 30 seconds
2.2.2
  • Added a check before calling GetTexture to prevent redbox issues.
2.2.1
  • Updated options menu code for the new Wrath build. This will probably break people on the PTR
  • Added Russian translation
2.1.1
  • Rethrottled the updates
  • Tweaked the no cooldown count flag to hide active timers.
2.1.0
  • Updated a setting to make LSM3 work properly.
  • Fixed a bug with embeds.xml
  • Switched to using noCooldownCount to signify that cooldown count should not display on an object, instead of noomnicc
2.0.9
  • Updated to LSM 3
  • Unthrottled the updates for cooldowns with durations > 1 minute. This is to (hopefully) prevent an issue with the rogue ability Preparation.
  • Reimplemented the slash commands

Comments

First Previous Page 106 of 114 Next Last
  • #113

    "1) A config frame. I'd love to be able to see what is what. I want to move sliders, etc." "2), this becomes crazy hard to determine if the addon even works!). If I go '/omnicc size 20' it should spit back 'OmniCC: Size Set to 20'." Number 2 won't happen, but number 1 will.

    "2) Live updating. When I make a change to a cooldown, I have to activate another cooldown (like Stealth) to get things to repopulate and see my changes. I want to be able to see them on the fly. This ties into 1)." It'll probably be done once I maintain a list of all created cooldown frames.

    "3) Size, font and shine should all be based on duration as color and scale are now. It should be possible to change the font or size of just the long or medium cooldowns." Font size for durations can already be changed. I'm guessing you want the shine scale to be bigger for longer cooldowns? Per duration fonts is getting into the realm of over customization.

  • #114

    I cannot use WoW without your addon now.

    Is there any way to make the numbers on the countdown less than 5 pulse?

    So that it's a pulsed #5, pulsed #4, pulsed #3, pulsed #2, pulsed #1 (maybe larger on the #1) and then shinescale.

    I think this would be kind of cool because it allows for a bit more visual flare and also gets me prepared to tag the actionbar instead of shine and THEN look.

    Anyways, just a thought. You definitely hit the nail on the head though, regardless.

  • #115

    I have been looking for a working cooldown count addon for so long time thanks for making one

    /thank /bow

  • #116

    Error upon entering game:

    Interface\Addons\!OmniCC\cooldown.lua:151:attempt to call global `hooksecurefunc' (a nil value)

  • #117

    'Interface\Addons\!OmniCC\cooldown.lua:151:attempt to call global `hooksecurefunc' (a nil value)' I've only tested the beta with The Burning Crusade. It should work on the test realm as well, but it will most definitely not work on the standard realms.

  • #17

    im playing a rogue, when i -combat and stealth immediately, there will be an error the error shows: &#25991;&#20214;:...\DiscordActionBars\DAB_ActionButton.lua &#34892;:792 &#21015;:12 &#37679;&#35492;:attempt to index a nil value (ps. im playeing TWOW)

  • #16

    "theres an error with dab in 4226" It looks like if you move a button around that's got a cooldown, it stays. I tested this with and without OmniCC, same result. So, it looks like there's currently a bug in Discord. Was that the problem?

    Autobar Support: Per the official interface forums, the author mentioned that cooldown support was overlooked when rewriting it. So, in a version or so Autobar will have a cooldown again, and OmniCC should then work for it.

    "please consider adding the functionality completely within its own LUA and not within the main mod code. So that users can delete the LUA if they don't have that bar installed and the memory used/performance of this is not affected. Not talking about just turning off the functionality within the UI, of course. I'm talking about deleting the extra support LUA(s) so that we can keep the memory use down and the performance up." That's the plan, but I'm hoping it won't be necessary at all :)

    Finally: I'd really love a list of mods that aren't working properly with OmniCC.

  • #15

    j85ason@: if you do intend to add special support for bars that don't play nicely with other mods--like Autobar--please consider adding the functionality completely within its own LUA and not within the main mod code. So that users can delete the LUA if they don't have that bar installed and the memory used/performance of this is not affected. Not talking about just turning off the functionality within the UI, of course. I'm talking about deleting the extra support LUA(s) so that we can keep the memory use down and the performance up.

    The problem with supporting different bars of all sorts is the same reason CooldownCount is so incredibly bloated: all sorts of extra functionality has to be added. Seeing as that Omni Cooldown Count already works with the vast majority of the most popular bar mods, adding extra support for others like Autobar I don't think is needed with Omni.

    But if you do decide to add support for uncommon, odd bars like that, please allow us the ability to delete the LUA supporting the extra bar(s) so that we can keep this mod slim & trim as originally designed. Keep up the good work.

  • #14

    theres an error with dab in 4226 plz chech it out

  • #73

    Was updating my bunch of addons and stumbled upon yours. Since CooldownCount wasn't updated anymore I decided to take a new one - yours :) I like it so far but I would love to have add something: the timer should flash/blink since the cooldown reached x (maybe configurable by player) seconds. Would really help catch the eye. (like it was suggested a few posts below)

    Maybe (if this isn't too much work) you could also add a configuration menu. Don't like these command lines ;D

    Keep up the good work!

  • #330

    Ok one not so obvious thing. Its possible to copy colors. Simply drag one color box to another to do so :)

    Bacon is a cheese.

  • #329

    I've put up a new beta. Here are the changes:
    * Full: Completely rewritten to be more compatible. Settings have been reset
    * Full: The blacklist option has been replaced with minimum scale option. This option controls how big a frame must be for cooldown text to be displayed.
    * Full: Replaced slash commands with an options window, accessible via /omnicc or /occ
    * Full: Implemented Shared Media support

    OmniCC should be compatible with nearly everything now. Compatibility with CT mod is currently not possible, since it does not call the function CooldownFrame_SetTimer. The map bug has been fixed, too.

    '''Known Issues'''
    * The font drop down does not handle a large font selection well. You can use the command OmniCC:SetFont("Font") if you're having problems for now. Ex, /run OmniCC:SetFont("Skurri")

    Bacon is a cheese.

  • #331

    I love your mod but just one problem I'm noticing. Whenever I hit "m" and go to the world map the cooldowns on my bars disappear temporarily and seem to randomly reappear all at once a bit later (maybe after I use an ability that would cause another cooldown count to start?).

    I have the newest version, 1.3.0

  • #333

    Do you have a screenshot of your setup?

    Bacon is a cheese.

  • #332

    Had to move back down to version 1.3.0 as I was not seeing cooldown timers on many abilities (Volley, Arcane Shot, Aim Shot, etc.)

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