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OPie

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  • 35 Likes
  • World of Warcraft
  • 22,946 Monthly Downloads
  • Supports: 6.0.2
  • 719,715 Total Downloads
  • Updated 10/22/2014
  • Created 05/25/2009
  • 1,006 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Rose 2
or

About OPie

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots on Curse, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos

You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests

If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker to get a faster response.

New Features

  • Added [instance:...] extended conditional (or [in:...] for short) for determining which type of instance you're currently in. Possible variants: [in:world/​garrison/​scenario/​dungeon/​lfr/raid/​worldpvp/​battleground/​ratedbg/​arena].
  • Toys can now be added to OPie rings.
  • Extended macro conditionals now also work for unprotected conditional commands like /dismount, /leavevehicle, /settitle, /usetalents.
  • Added German, Spanish localization.
  • [R2] A Dismiss Pet action can now be added to OPie rings.

Bug fixes

  • Infinite recursion using /runmacro is now handled better.
  • Fixed an issue that resulted in incorrect feedback for inventory slots.
  • Fixed an issue that caused the Search label to be displayed inappropriately when selecting slices to add to a ring.
  • Fixed an issue that prevented custom slice color changes from taking effect immediately.
  • Sea Turtle and Riding Turtle are no longer considered for {{mount:ground}}.
  • [R2] Fixed an issue preventing the Abyssal Seahorse from appearing in OPie rings while swimming in Vashj'ir.
  • [R2] Fixed an issue preventing Hunter and Warlock pet abilities from appearing in OPie rings.
  • [R2] Fixed an issue preventing some /macro macros from appearing in OPie rings.
  • [R2] Fixed an issue allowing a slice previously flagged as a quick action to persist as the quick action after being unflagged.

Full Release Notes

Comments

First Previous Page 14 of 30 Next Last
  • #268
    Re: OPie: Remain visible option?

    Hi, firstly love Opie have been using it for some time now...  But, and please forgive me if i have not been able to previously stumble on this option if it already exists, is there any way for me to configure Opie to remain visible on my screen?  I realise that this probably goes against the original intent of the addon but I remember an addon called lunasphere that was around a few years back and quite liked having it visually accessible...  Any feeback on this would be greatly appreciated :)

     

    Katiastrasza of the Red Dragonflight

  • #270

    This would not be practical considering how OPie currently works -- you lose the ability to left-click things in the game world while a ring is open.

  • #280

    but have you noticed that when you set it to left click and then stay open, you can click on other UI elements?  it's kind of strange.  it's like the OPie image is in the top-most layer, but if any other UI element is under the mouse pointer, it acts as if OPie is in the background.  even if that element is directly behind an OPie slice icon.  

  • #265

    I love this addon, but I'd like to ask: would you ever consider making menu items (talents, dungeon finder, guild, ect.) apart of OPie as well? For now I'd have to d/l another add-on to organize my menu into a way I'd like. (But of course I'd still be using OPie for all of its other wonderfulness!)

    Let me know, and thanks!

    Last edited by lyciaz on 2/11/2012 11:34:00 AM
  • #266

    Perhaps at some point in the future, though the lack of canonical icons for those menu items makes it somewhat tricky.

    Note that recent versions of OPie allow you to use LibDataBroker launchers as slices -- if you were to find one that would provide those for the actions you want, you could add them to your custom OPie rings yourself. While this still involves downloading another addon, you'll at least be able to invoke those actions through OPie's UI.

  • #261

    Hello, I am not sure whether to post this in the Masque or Opie comment section, but here goes: What I would like to do is use a skin from Masque to apply to Opie. So far so good. However, I cannot make it change the colors of the borders of the icons in the Masque config; they are always white unless I click "Color BF slices" in the Opie menu (and then they are all colored by the slice color, not the color I've chosen as standard). Is there any way to make the borders the color I want them to be, perhaps update with proper Masque support now that BF is no longer used?

    Thank you for an awesome addon.

    Last edited by lissa2 on 12/2/2011 1:32:11 AM
  • #263

    This is likely an issue in OPie's handling of tinting (rather than anything on BF's end); you should post a ticket.

  • #260

    Just wondering if I was alone here or not.

    I check 'hide stance bar' because Opie handles this is a much smoother manner, however whenver i log out or have to /reload or anything of that nature, the stance bar hops back up and i have to open opie, uncheck the box, re-check the box, and continue gameplay.

    Am I alone or are there plans to correct this in the future?

  • #262

    This seems to work as intended for me -- the stance bar should remain hidden unless you change the value of the checkbox. Try disabling other addons, and seeing if the issue persists.

  • #264

    it seems to be fighting with rActionBarStyler from Rothui.

    i'll let Zork know as well, even if it is a minor issue and i don't really care if it gets fixed i feel both of you should know.

  • #248
    I cant get the slice option "use as quick action" to stick. Every time I exit the config menu it unchecks itself. The ring is bound to the middle mouse button and I want to beable to press and release it to go into cat form or hold and gesture up for bear form or hold gesture right for flight form. I've had this setup before and not being able to do it is killing me...dying from fall damage as fumble to find flight form is not cool :P

    Been away from the game for a bit and when I saw they way you revamped the add slice to ring interface I was blown away ! +1 and +2 to you good sir.
  • #254
    This should be fixed in I3.
  • #258

    No, the two settings should in no way be linked.

  • #257

    I still don't seem to be able to get the quick action's to work.

    I have by desired ability with "Allow as quick action" checked but when I release the keybind nothing happens.  I have tried this with "Quick action at ring center" under Behavior checked and unchecked both with no luck.

    Am I missing something or is it still broken?

     

    EDIT:  Ok so I got it working...

    Seems I need to have "Per-slice bindings" checked under Behavior also.  However each time "Per-slice bindings" was rechecked, the "Allow as quick action" check box for the desired ability needed to be disabled, re-enabled and then updated before any of the settings would take effect.

    It's no wonder I was confused, so while I worked it out I ask, is this the intended  behaviour?  If so, it's quite confusing and I would suggest some more detail in to what's going on.

    Otherwise great addon, keep up the good work Laughing

     

    Last edited by Craker on 10/12/2011 7:21:52 PM
  • #247
    I created one ring then added a 2nd ring for my tradeskills. When I point to my tradeskills, they show but how do I cycle thru them. I only get my JC skillset but can't rotate to mining, first aid, cooking, etc which are on the 2nd ring.
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