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OPie

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  • 32 Likes
  • World of Warcraft
  • 29,194 Monthly Downloads
  • Supports: 6.0.1
  • 687,680 Total Downloads
  • Updated 08/22/2014
  • Created 05/25/2009
  • 979 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Plum 5
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About OPie

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots on Curse, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos

You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests

If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker to get a faster response.

Restart World of Warcraft if updating from a version prior to Plum 1.

New Features

  • Macros triggered via OPie can now use extended functionality:
    • Added #mute, #mutenext, #unmute macro metacommands for suppressing error notifications.
    • Added #skip, #important macro metacommands for controlling feedback in presence of multiple slash commands.
    • Added /runmacro [options] Macro Name slash command.
    • You can now use extended conditionals in macros, e.g. /cast [zone:Isle of Thunder] Kirin Tor Beacon; Hearthstone.
  • Added [talent:] extended macro conditional, which checks whether you've selected a specific talent. For example, [talent:4.2] [talent:60.2] [talent:Burning Rush] are all equivalent ways of checking for the Burning Rush talent on a Warlock character.
  • Added feedback for /equip, /equipset, /summonpet, /targetmarker, /worldmarker, /pet-controlling commands, and /click ExtraActionButton1 in macros.
  • /castrandom now provides accurate feedback.
  • Slices showing equipped items now display a small green banner in the top left corner.
  • Added new default rings for Warlocks.
  • {{mount:ground}} and {{mount:air}} in OPie macros are now replaced with a randomly-selected mount of the appropriate type.
  • The Summon Random Favorite Mount ability can now be added to OPie rings on 6.0.

Changes

  • Revoked battle pets are now indicated as unusable.
  • The #show* metacommands are now treated as an #important /use.
  • Minor tweaks to some bundled druid, warlock, and death knight rings.
  • The Per-slice icons and Center caption appearance options have been removed.
  • Item slices with 0 remaining charges/items are no longer indicated as usable.

Bug fixes

  • Fixed an error that occured if the Blizzard_CompactRaidFrames addon was disabled.
  • Fixed an issue causing [spec:1] and [spec:2] to always evaluate to false.
  • Fixed a division by zero error that occured if zoom-in/out time was set to 0.
  • Fixed multiple errors that could occur if macros, ring names, bindings, and other user-provided or system values contained curly braces or function.
  • Fixed an error that occured when a /macro-managed macro was deleted.
  • Fixed an error that might prevent the custom rings configuration UI from editing a ring containing invalid slices.
  • Fixed an incorrect synthesis of macro conditional clauses combining @unit with other conditionals.
  • /macro-created macros for which no dynamic action has been recognized may now fallback to showing the /macro-configured icon.
  • Macros for which no dynamic action has been recognized, and contain unrecognized slash commands are now displayed as usable rather than unusable.
  • [form:cat] now correctly recognizes Claws of Shirvallah.
  • Improved item feedback for items with random enchantments and equipped items.
  • Fixed an error occuring when attempting to open a nested ring.

Full Release Notes

Comments

First Previous Page 14 of 29 Next Last
  • #249
    haven't seen a response yet - how do I cycle thru a 2nd ring's icons when that 2nd ring is off the first ring?
  • #250
    Scrolling is the mechanism that works for me. Mousewheel or two fingers on a Mac trackpad, usually. If that's not working specifically, then I hope you get that figured out.
  • #251
    Yeah mouse wheel isn't scrolling through the 2nd ring.
  • #252
    Mouse wheel scrolling should work. Depending on the sensitivity option in /opie options, you may have to scroll the wheel several notches before the ring rotates. Newer versions added additional bindings you could use to rotate nested rings; those can be set using /opie bind

    If scrolling still does not work, post a more detailed report here: http://wow.curseforge.com/addons/opie/tickets/?sort=-id&status=
  • #253
    For some reason the mouse scrolling is working now.

    Thanks again.
  • #242
    Is there any way to show/hide a slice depending on spec?
    My trinkets for both specs show up no matter what spec I am in.
  • #243
    No, there's no easy way to show/hide slices depending on spec. [Though you could create a macro (in OPie) starting with a "#rkrequire {{spell:12345}}" line (no quotes), where 12345 is a spell ID of an ability you have only in one of your specs.]

    Using macros and your action bars will force left-click behavior: your action bar only runs the macro once, so OPie has no way of knowing when you press/release the action button.

    Your two-rings approach can work, though -- either create a separate OPie profile for one of the specs, or use bindings with [spec:1]/[spec:2] conditionals.
  • #244
    Thanx Fox.
    But what I am really looking to do is get rid of my PvP trinket that shows up in every ring in all specs since it exists in my bag. Any way in the future to not show a slice depending on if it is equipped?
  • #246
    A good work around for equipped trinkets is to make 2 macro slices (1 for each trinket slot)

    First macro: (call it Trinket 1)

    #showtooltip
    /use 13

    Second Macro: (call it Trinket 2)


    #showtooltip
    /use 14

    Bind those to 2 slices and don't change the icon or anything.

    Then when you call up that ring, then the icon will show whatever trinket you have equipped in the slots, together with the right cooldown, tooltip etc.


    HTH
  • #245
    It'd hard to do properly, unfortunately. In an ideal world, you'd be able to specify [macro] conditionals for each slice's visibility and have applied dynamically when you open the ring.

    File a ticket, I may get around to it eventually.
  • #241
    Thanks for the update. Was working fine before, but I wanted to show appreciation, as this is by far my favorite add-on ever, lol!
  • #239
    One thing I usually do after installing this is adding "Basic Campfire" to the profession ring. I wonder if it would not be appropriate to add it per default?
  • #240
    When you open your tradeskill ring, hold alt. It will show alternate buttons for some professions - cooking/fire, enchanting/de, archaeology/survey, jc/prospecting, and possibly others. At least that seems to be enabled by default for me... I don't remember checking that setting ;)
  • #236
    First of all, this is definitely my favorite add-on! I would like to know: is there any way to have character specific key bindings? Is that something I'm missing with the profiles feature? All my characters use the default atm. I'd like to have my hunter traps ring more easily available but I don't want every character to have a ring on that binding.
  • #256

    Whenever I make a ring with a damge dealing spell after my target dies, all custom bindings no longer work. Please help!

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