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OPie

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  • 24 Likes
  • World of Warcraft
  • 13,031 Monthly Downloads
  • Supports: 5.2.0
  • 513,270 Total Downloads
  • Updated 05/02/2013
  • Created 05/25/2009
  • 891 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Lime 4
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About OPie

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots on Curse, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos

You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests

If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker to get a faster response.

OPie Lime

  • You can now snapshot your custom OPie rings to share them with other players.
  • Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
  • New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
  • Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
  • Improved support for spells with automatically recharging charges, e.g. Roll.
    When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
    Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
  • You can now adjust the position at which OPie rings are displayed through the configuration UI.
  • An Extra Action Button slice can now be added to custom rings.
  • OPie can now automatically select matching slice colors based on slice icons.
  • The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
  • Cooldowns are now displayed for battle pet slices.

Changes

  • Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
  • Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
  • Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
    You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
  • Many bundled rings have been updated.
  • Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
  • Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
  • Deleting a ring now also deletes the related per-ring options.
  • Removed the option to display an icon at the center of an OPie ring.
  • Removed Challenger's Paths ring.
  • Masque is no longer supported.
  • The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
  • This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
  • Non-/cast-like custom macros are now always considered usable.

Bug fixes

  • Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
  • Fixed an error that occurred when the Unbind button was clicked.
  • Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
  • Fixed an error that occurred during slice selection when ring scale was set to low values.
  • Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
  • Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
  • Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
  • Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
  • Fixed a graphical issue in the cooldown animation.
  • Fixed an issue causing nested ring slices to overlap in some circumstances.
  • Items on cooldown are no longer indicated as usable.
  • Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
  • Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
  • Fixed an issue preventing nested ring rotation from being saved.

Comments

First Previous Page 3 of 23 Next Last
  • #338

    Is there a way to move opie from the center of the screen so it appears more where action bars are now, I would like opie to be my only actionbar....

  • #334

    Hi I use OmniCC with OPie, I noticed that whenever I open OPie now with OmniCC it doesn't show the numbers on it anymore. Instead it shows a blank area and the space left till the item is ready to be used? What is wrong with it? Is it the new blizzard UI?

  • #335

    You need to enable the Numeric cooldowns option found in the Appearance section of /opie options.

    (For technical reasons, OmniCC does not actually work with OPie -- it never has. The cooldown numbers you're thinking of are provided by OPie; they've been disabled by default since a recent update added the cooldown spiral to the default skin.)

  • #333

    foxlit,

    Just wanted to say, I really like the new spec specific option. As with any new option, it is the duty of us to challenge you to perfect said option. I'm wondering a couple things. First, would it be possible to have this as a checkbox option rather than drop-down? If i want a spell for only 1 spec, as a druid, I have to drop the menu down 4 times (including the general option) to seclude it to my Guardian spec. This would be oh so much simpler with checkboxes, and I could uncheck said boxes.

    Secondly, I wonder if it's possible to have a similar option for stances. For this, let me back up a little. I use your addon almost like a bar replacement. I have a separate key for 5 different mini bars (which I use frequently, even though this was intended for rare use) Buffs, CDs, CC, etc. Some spells I only want to use in Cat Form, when i'm in Moonkin spec. (i.e. "Prowl"), but I'd like to use the same ring for my Starfall CD, let's say. Anyway, thought I'd throw those ideas out there, if you're not thinking about them already.

    Thanks for an awesome addon!

  • #337

    The dropdown shouldn't close when you alter its value in Kiwi 4, which should remove most of the excessive clicks in the scenario you describe. The dropdown itself is probably staying for the foreseeable future - I like that it takes up a constant amount of space no matter how many specs your class has.

    Things are slowly moving toward allowing conditional slice visibility, but it'll be a while yet before it happens. Until then, you can achieve the same effect by creating multiple variants of a single ring and using conditional bindings to open the right one: for instance, you could bind different rings to the same hotkey depending on which druid form you're in, whether you're in stealth, wheather your target is friendly, etc.

  • #325

    I've noticed that using the macro method for triggering OPie ("/click ORLOpen FlyingMounts") ignores the normal "Press button to open, release to select" functionality of OPie. Is there a way to change that, or have I missed something?

  • #328

    This can't be done at the moment. The difficulty lies in that most action bars will only execute the macro once -- either when you press the action bar button, or when you release it; while OPie's press/release mechanics require it to be triggered on both events.

  • #323

    So is it pronounced oh-pee or oh-pie? Something I've always wondered when telling people about the addon.

  • #327

    Personally, I'd go with Pie.

  • #344

    mmm... pie...

  • #320

    Does anyone know how to make custom rings for mounts, pets, food, drink, etc? OPie_MoreRings was the only mod I know of that automatically set up a ring for potions, food and drink in your inventory, as well as all your mounts, pets, and even equipment sets. I really miss that and it would be great if there was a way to do it again without MoreRings.

    No one expects the Spanish Inquisition!

  • #324

    Open the OPie section in your addons, and click "Custom Rings." You can create or modify rings from there.

  • #319
    Custom CD font

    Any way to change cooldown font from skurri to, f.e. Enigmatic? Or maybe allow OmniCC to do the thingy?

  • #326

    The default skin's cooldown numbers inherit their font from NumberFontNormalHuge, which could in theory be customized by another addon (perhaps something dedicated to customizing built-in fonts?).

  • #322

    I was going to suggest changing the fonts in the OPie addons folder, but there's no font files to be seen in there. Could be a line of code in one of the main lua files that specifies the font used, I dunno. Am I right about this, foxlit?

    No one expects the Spanish Inquisition!

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