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OPie

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  • 25 Likes
  • World of Warcraft
  • 11,846 Monthly Downloads
  • Supports: 5.3.0
  • 524,808 Total Downloads
  • Updated 06/02/2013
  • Created 05/25/2009
  • 896 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: Lime 5
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About OPie

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots on Curse, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos

You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests

If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker to get a faster response.

OPie Lime

  • You can now snapshot your custom OPie rings to share them with other players.
  • Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
  • New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
  • Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
  • Improved support for spells with automatically recharging charges, e.g. Roll.
    When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
    Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
  • You can now adjust the position at which OPie rings are displayed through the configuration UI.
  • An Extra Action Button slice can now be added to custom rings.
  • OPie can now automatically select matching slice colors based on slice icons.
  • The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
  • Cooldowns are now displayed for battle pet slices.

Changes

  • Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
  • Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
  • Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
    You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
  • Many bundled rings have been updated.
  • Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
  • Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
  • Deleting a ring now also deletes the related per-ring options.
  • Removed the option to display an icon at the center of an OPie ring.
  • Removed Challenger's Paths ring.
  • Masque is no longer supported.
  • The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
  • This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
  • Non-/cast-like custom macros are now always considered usable.

Bug fixes

  • Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
  • Fixed an error that occurred when the Unbind button was clicked.
  • Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
  • Fixed an error that occurred during slice selection when ring scale was set to low values.
  • Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
  • Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
  • Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
  • Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
  • Fixed a graphical issue in the cooldown animation.
  • Fixed an issue causing nested ring slices to overlap in some circumstances.
  • Items on cooldown are no longer indicated as usable.
  • Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
  • Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
  • Fixed an issue preventing nested ring rotation from being saved.
  • Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
  • Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.

Comments

First Previous Page 7 of 23 Next Last
  • #248
    I cant get the slice option "use as quick action" to stick. Every time I exit the config menu it unchecks itself. The ring is bound to the middle mouse button and I want to beable to press and release it to go into cat form or hold and gesture up for bear form or hold gesture right for flight form. I've had this setup before and not being able to do it is killing me...dying from fall damage as fumble to find flight form is not cool :P

    Been away from the game for a bit and when I saw they way you revamped the add slice to ring interface I was blown away ! +1 and +2 to you good sir.
  • #254
    This should be fixed in I3.
  • #258

    No, the two settings should in no way be linked.

  • #257

    I still don't seem to be able to get the quick action's to work.

    I have by desired ability with "Allow as quick action" checked but when I release the keybind nothing happens.  I have tried this with "Quick action at ring center" under Behavior checked and unchecked both with no luck.

    Am I missing something or is it still broken?

     

    EDIT:  Ok so I got it working...

    Seems I need to have "Per-slice bindings" checked under Behavior also.  However each time "Per-slice bindings" was rechecked, the "Allow as quick action" check box for the desired ability needed to be disabled, re-enabled and then updated before any of the settings would take effect.

    It's no wonder I was confused, so while I worked it out I ask, is this the intended  behaviour?  If so, it's quite confusing and I would suggest some more detail in to what's going on.

    Otherwise great addon, keep up the good work Laughing

     

    Last edited by Craker on 10/12/2011 7:21:52 PM
  • #247
    I created one ring then added a 2nd ring for my tradeskills. When I point to my tradeskills, they show but how do I cycle thru them. I only get my JC skillset but can't rotate to mining, first aid, cooking, etc which are on the 2nd ring.
  • #249
    haven't seen a response yet - how do I cycle thru a 2nd ring's icons when that 2nd ring is off the first ring?
  • #250
    Scrolling is the mechanism that works for me. Mousewheel or two fingers on a Mac trackpad, usually. If that's not working specifically, then I hope you get that figured out.
  • #251
    Yeah mouse wheel isn't scrolling through the 2nd ring.
  • #252
    Mouse wheel scrolling should work. Depending on the sensitivity option in /opie options, you may have to scroll the wheel several notches before the ring rotates. Newer versions added additional bindings you could use to rotate nested rings; those can be set using /opie bind

    If scrolling still does not work, post a more detailed report here: http://wow.curseforge.com/addons/opie/tickets/?sort=-id&status=
  • #253
    For some reason the mouse scrolling is working now.

    Thanks again.
  • #242
    Is there any way to show/hide a slice depending on spec?
    My trinkets for both specs show up no matter what spec I am in.
  • #243
    No, there's no easy way to show/hide slices depending on spec. [Though you could create a macro (in OPie) starting with a "#rkrequire {{spell:12345}}" line (no quotes), where 12345 is a spell ID of an ability you have only in one of your specs.]

    Using macros and your action bars will force left-click behavior: your action bar only runs the macro once, so OPie has no way of knowing when you press/release the action button.

    Your two-rings approach can work, though -- either create a separate OPie profile for one of the specs, or use bindings with [spec:1]/[spec:2] conditionals.
  • #244
    Thanx Fox.
    But what I am really looking to do is get rid of my PvP trinket that shows up in every ring in all specs since it exists in my bag. Any way in the future to not show a slice depending on if it is equipped?
  • #246
    A good work around for equipped trinkets is to make 2 macro slices (1 for each trinket slot)

    First macro: (call it Trinket 1)

    #showtooltip
    /use 13

    Second Macro: (call it Trinket 2)


    #showtooltip
    /use 14

    Bind those to 2 slices and don't change the icon or anything.

    Then when you call up that ring, then the icon will show whatever trinket you have equipped in the slots, together with the right cooldown, tooltip etc.


    HTH
  • #245
    It'd hard to do properly, unfortunately. In an ideal world, you'd be able to specify [macro] conditionals for each slice's visibility and have applied dynamically when you open the ring.

    File a ticket, I may get around to it eventually.
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