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Ovale Spell Priority

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  • World of Warcraft
  • 21,678 Monthly Downloads
  • Supports: 6.2.0
  • 2,546,403 Total Downloads
  • Updated 08/31/2015
  • Created 08/17/2008
  • 824 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.2.14

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.


  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.


How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.2.14

Changes from version 6.2.13:

  • Death Knight: Suggest Blood Tap in the main icon for all specs.

    Macroing Blood Tap into abilities is not proper playstyle if using Ovale
    since Ovale will tell you when it is appropriate to use Blood Tap and when
    you should pool your Blood Charges. Show Blood Tap in the main icon so
    that its use is more explicit.

  • Shaman: Restoration improvements with Riptide and High Tide.

    Keep Riptide rolling on the raid and take advantage of High Tide to cast
    Chain Heal for maximum effectiveness.

  • Regenerate scripts based on SimulationCraft git master from 2015-08-27.

  • Druid: Move Mangle higher in Guardian APL for snap threat generation.

    Using SimulationCraft 620-02, this modification simmed as slightly higher
    TMI-6, but with measurably higher rage-per-second, HPS, and DPS.

  • Merge branch 'simulationcraft'.

    Pull in changes from SimulationCraft git master from 2015-08-27.

  • Import Tier18M profiles from SimulationCraft git master from 2015-08-27.

  • Fix the default script choice for protection paladins.


First Previous Page 1 of 91 Next Last
  • #1410

    Recent updates to Elvui have messed with the spellflash integration with Ovale. Certain specs, like frost mages, will no longer have spell flashes (although it does seem to work with other specs). According to the Elvui authors, to fix this references to "LibActionButton-1.0" needs to be referenced as "LibActionButton-1.0-ElvUI". I have put in a ticket, but wanted to post this here in case anyone knows of a way to edit this manually - I have not been able to find which of Ovale's files contain the "LibActionButton-1.0" references.

  • #1411

    I have posted a suggestion for how to fix this in SpellFlashCore by editing the SpellFlashCore.lua file.  Please check the ticket comments.

  • #1413

    Unfortunately, there's nothing to fix inside Ovale for this because all of the code is external in SpellFlashCore.  The latest version of SpellFlashCore has the fix that is being discussed in their ticket, so it should work if you just update your installed version of SpellFlashCore or SpellFlash to the latest versions.  If it is still not working, please report on that ticket.

  • #1412

    I know you updated ovale and removed the ticket - but I am not sure the SpellFlash integration is fixed. Nothing is still flashing for frost mages.

  • #1407

    Unfortunately, the external hard drive that held my local Git repository failed, and I lost all of my development branches for Ovale.  It will take some time to reconstruct all of the work that was lost, but please be patient -- I am still working on this project.

  • #1409

    Thanks for all the great  work you been doing. Sorry to hear that. Hope it didn't set you back too much.

  • #1408

    Really unfortunate to hear, hope not to many heavy develement changes were lost. Good luck to ya.

  • #1406

    When i go onto my paladin retribution works perfectly but when i switch to protection which its stated to be supported the Ovale just doesnt show at all even if i use /ovale show and when i go back to retribution it reapears wondering if this is something that is also occuring for other people

  • #1404
    Incorrect keyboard shortcut

    I am having a problem with a spell's Keyboard Shortcut indicating a previous shortcut. In this instance on my Windwalker Monk,  I had Fists of Fury keybound to the 4 key and moved it to the 6 key. The first time it comes up for use it properly indicates the 6 key, but everytime after that it shows the 4 key. I have tried this with Bartender and Blizzard Action Bars. I have tried reloading my UI, logging out, and exiting the game with no change. I am not sure if there is another work around that I have not thought of, but moving Fists of Fury back to 4 key is not an option due to my reason for moving it was so I didn't fat finger it. Thanks for any assistance you might be able to provide.

    Last edited by raynman68 on 8/1/2015 10:57:47 AM
  • #1405

    I had this same problem after switching to default actionbars after using Bartender4, it's not caused by Ovale.  The easiest (imo) way to correct this is to wipe your actionbars with this script:

    /run for i = 1,120 do PickupAction(i) ClearCursor() end

    Be warned it will strip all of your abilities and you'll have to set up your bars again.

  • #1403

    Problem with Ovale showing the wrong key binding on my priest. I AM using the default blizz interface so not sure how to fix it? Any help would be appreciated! Thanks

  • #1402
    Shadow Fiend/Mindbender with 2/4pc T18

    I'd be interested to know if there has been any interest in having Shadow Fiend, or Mindbender into the standard DPS rotation if 2/4pc T18 is detected.  With T18 bonuses wouldn't these spells be regarded as part of the standard DPS rotation rather than a cooldown you throw in where you can fit it in?

  • #1401

    Hello my friend..


    I just rejoined WoW, and found your add on :)

    And i started a lvl 1 paladin, and it didnt up up with my ability :) Dont know if it is because im just lvl?

  • #1399

    Any luck on figuring out Balance Druid yet? Other addons have figured out Eclipse so I am kind of surprised this still doesn't have support.

    An example is this:

  • #1400

    I've figured it out, but I haven't coded it yet due to lack of time.

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