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Ovale Spell Priority

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  • World of Warcraft
  • 8,333 Monthly Downloads
  • Supports: 6.2.2
  • 2,591,627 Total Downloads
  • Updated 09/23/2015
  • Created 08/17/2008
  • 849 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.2.15

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.


  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.


How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.2.15

Changes from version 6.2.14:

  • Update zhTW localization data.

  • Mage: Properly translate "buff.shatterlance.up" from the class trinket.

    Shatterlance is a hidden buff, so check for the conditions that proc it.

  • Regenerate scripts based on SimulationCraft git master from 2015-09-17.

  • Merge branch 'simulationcraft'.

    Pull in changes from SimulationCraft git master from 2015-09-17.

  • Import Tier18M profiles from SimulationCraft git master from 2015-09-17.

  • Translate SimC "legendary_ring.cooldown.{up|down}" correctly.


First Previous Page 1 of 92 Next Last
  • #1425

    Any plans to add Balance Druid, or is that something you are going to hold off on until the next expansion? Since it looks like it will be easier to work with at that time.

  • #1423

    For affliction warlock rotation, it doesn't show to use Dark Soul: Misery.

  • #1422

    Hey, love the addon, I use it while playing new specs or specs I rarely play and it really helps getting the grasp of what you're supposed to do and how to build up your action bars. Thanks for the great addon.

    My suggestion for future would be (if possible) to have some kind of way to choose if Ovale runs for your primary spec or secondary spec (or both) because I don't really need it for healing and it's kind of in the way sometimes. It'd make this addon really perfect :)

    Thanks again!

  • #1420

    I am sorry if this has already been asked, but how do i remove the checkmarks on the screen again? clicking the left mouse button lets me selct scripts and clicking the right button makes me move the minimap icon.

  • #1419

    ovale vs hekili which one is good ?

  • #1421

    Hekili only works for a very few selected specs.

  • #1415
    Frost mage Archimonde class trinket broken

    Hi there.

    Anyone else having issues with frost mage rotation when equiping Archie class trinket?

    Basically, IL priority is lowered to the point where BF is about to expires missing dozen of procs.


  • #1417

    This is fixed in the next version of Ovale.

  • #1416

    Same issue.

  • #1414

    I cannot move the Ovale-Frame at all. The frame is not locked (option not enabled). I can move it only by using the slider bars... No error message

    EDIT: using elvui

    Last edited by don_Sefer on 9/10/2015 4:54:10 PM
  • #1418

    intended or not understandable?

  • #1410

    Recent updates to Elvui have messed with the spellflash integration with Ovale. Certain specs, like frost mages, will no longer have spell flashes (although it does seem to work with other specs). According to the Elvui authors, to fix this references to "LibActionButton-1.0" needs to be referenced as "LibActionButton-1.0-ElvUI". I have put in a ticket, but wanted to post this here in case anyone knows of a way to edit this manually - I have not been able to find which of Ovale's files contain the "LibActionButton-1.0" references.

  • #1411

    I have posted a suggestion for how to fix this in SpellFlashCore by editing the SpellFlashCore.lua file.  Please check the ticket comments.

  • #1413

    Unfortunately, there's nothing to fix inside Ovale for this because all of the code is external in SpellFlashCore.  The latest version of SpellFlashCore has the fix that is being discussed in their ticket, so it should work if you just update your installed version of SpellFlashCore or SpellFlash to the latest versions.  If it is still not working, please report on that ticket.

  • #1412

    I know you updated ovale and removed the ticket - but I am not sure the SpellFlash integration is fixed. Nothing is still flashing for frost mages.

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