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Ovale Spell Priority
- 24 Likes
- World of Warcraft
- 37,640 Monthly Downloads
- Supports: 5.2.0
- 1,264,816 Total Downloads
- Updated 05/14/2013
- Created 08/17/2008
- 625 Favorites
- Project Site
- Comments
- Release Type: Release
- License: GNU General Public License version 2 (GPLv2)
- Newest File: 5.2.35
About Ovale Spell Priority
Ovale Spell Priority shows you what spell or ability you should use in order to maximize your damage.
It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.
Default scripts are available for all dps classes and specs, based on SimulationCraft. There is an online tool to import your SimulationCraft profile (Mists of Pandaria only). You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.
See the video of a survival hunter using Ovale during Wrath of the Lich King.
Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.
Features
- Default scripts for every DPS class and talent specialization.
- Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana, everything that a player would need to choose what to do.
- Adapts to your talent points and glyphs.
- Change quickly the configuration at any time with configurable checkboxes and drop-down lists that can be shown/hidden by clicking on the icons, e.g. switching between single and multi-target damage, setting the curse to cast.
- Multi-target DoT tracking: remember which target had a DoT and when the DoT will expire, allowing the script author to support multi-target dotting.
- Compatible with the action icon skinning library Masque.
- 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
- Can be used to track crowd-control spells on your focus.
- Scoring system: evaluate how well you followed the script. Add a new Ovale panel in Recount and Skada, with a score between 0 (very bad) and 1000 (perfect).
- Up to two-spells-ahead accuracy with some classes.
FAQ
Why does it not work for me?
Try to reset your Profile in the Ovale settings. Most problems come from faulty scripts.
Why is the key binding displayed for an action wrong?
The action may be in several action bars, e.g., the bars that you can cycle through or the bars that appear in special cases like Shadowform or Cat Form.
Why is the key binding not displayed at all?
The action must be in your standard Blizzard action bar in order for Ovale to know which key binding is used.
Why is the icon sometimes red?
The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.
Why can't I click on the icon to cast the spell?
Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.
On my low-level character, there is nothing at all.
You need to reach level 10 and choose a specialization.
There is no bane or curse (or whatever) in the rotation.
Click the icon and select the bane or curse that you want to use from the dropdown menu list.
Custom scripts
------------------------------------------------------------------------
r915 | jlam | 2013-05-14 14:12:27 +0000 (Tue, 14 May 2013) | 1 line
Changed paths:
A /tags/5.2.35 (from /trunk:914)
Tagging as 5.2.35 release.
------------------------------------------------------------------------
r914 | jlam | 2013-05-14 14:10:44 +0000 (Tue, 14 May 2013) | 1 line
Changed paths:
M /trunk/OvaleData.lua
Dark Intent gives stamina, and Energizing Spores gives spell haste.
------------------------------------------------------------------------
r912 | jlam | 2013-04-30 16:33:18 +0000 (Tue, 30 Apr 2013) | 9 lines
Changed paths:
M /trunk/OvaleAura.lua
Don't account for stacking damage buffs for now.
Back out part of r814 that multiplied the damage increase by the stack
size. There are very few stacking damage buffs, and those can be handled
explicitly for now until Ovale gains a way to describe a stacking versus a
non-stacking buff.
This fixes the result of the Damage() and LastSpellEstimatedDamage()
conditions.
------------------------------------------------------------------------
r911 | jlam | 2013-04-30 16:33:06 +0000 (Tue, 30 Apr 2013) | 1 line
Changed paths:
M /trunk/OvaleEquipement.lua
Recognize shaman caster tier 15 gear.
------------------------------------------------------------------------
r909 | jlam | 2013-04-23 17:21:33 +0000 (Tue, 23 Apr 2013) | 1 line
Changed paths:
M /trunk/OvaleData.lua
Add support for Ji-Kun Primal Nutrient buff. From @aggixx.
------------------------------------------------------------------------
r908 | jlam | 2013-04-23 17:21:26 +0000 (Tue, 23 Apr 2013) | 5 lines
Changed paths:
M /trunk/OvaleState.lua
Generalize SpellAddBuff to allow more than "refresh" or a number.
Also fix ticket #240 "Monk keg smash LUA error" by sanity checking that
the aura specified in SpellAddBuff is followed by a number before assuming
it's a new aura applied by the spell.
------------------------------------------------------------------------
r907 | jlam | 2013-04-23 17:21:18 +0000 (Tue, 23 Apr 2013) | 4 lines
Changed paths:
M /trunk/OvaleStance.lua
Update stance list when a new spell is learned.
Learning a new spell may change the stance bar, e.g., while leveling or
gaining a new talent or a new temporary ability.
------------------------------------------------------------------------
r905 | jlam | 2013-04-18 23:43:56 +0000 (Thu, 18 Apr 2013) | 1 line
Changed paths:
M /trunk/OvaleCondition.lua
Initialize a variable in a more clearly-documented way.
------------------------------------------------------------------------
r904 | jlam | 2013-04-18 23:43:49 +0000 (Thu, 18 Apr 2013) | 1 line
Changed paths:
M /trunk/OvaleCompile.lua
Minor optimization: release nodes in O(n) time, not O(n^2) time.
------------------------------------------------------------------------
r903 | jlam | 2013-04-18 23:43:41 +0000 (Thu, 18 Apr 2013) | 4 lines
Changed paths:
M /trunk/OvaleCompile.lua
M /trunk/OvaleOptions.lua
Sanity check that all functions called within the script are defined.
Create a new debugging toggle that reports undefined functions to the chat
window when a script is compiled.
------------------------------------------------------------------------
r902 | jlam | 2013-04-18 23:43:33 +0000 (Thu, 18 Apr 2013) | 1 line
Changed paths:
M /trunk/OvaleAura.lua
Fix ticket #237: Guard against nil aura table.
------------------------------------------------------------------------
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 5.2.35 | Release | 5.2.0 | 10,082 | 05/14/2013 |
| 5.2.35-nolib | Release | 5.2.0 | 25 | 05/14/2013 |
| 5.2.34 | Release | 5.2.0 | 13,063 | 04/30/2013 |
| 5.2.34-nolib | Release | 5.2.0 | 43 | 04/30/2013 |
| 5.2.33 | Release | 5.2.0 | 10,690 | 04/23/2013 |
| 5.2.33-nolib | Release | 5.2.0 | 34 | 04/23/2013 |
| 5.2.32 | Release | 5.2.0 | 9,639 | 04/18/2013 |
| 5.2.32-nolib | Release | 5.2.0 | 34 | 04/18/2013 |
| 5.2.31 | Release | 5.2.0 | 12,487 | 04/10/2013 |
| 5.2.31-nolib | Release | 5.2.0 | 40 | 04/10/2013 |
| 5.2.30 | Release | 5.2.0 | 11,211 | 04/05/2013 |
| 5.2.30-nolib | Release | 5.2.0 | 37 | 04/05/2013 |
| 5.2.29 | Release | 5.2.0 | 10,296 | 03/31/2013 |
| 5.2.29-nolib | Release | 5.2.0 | 33 | 03/31/2013 |
| 5.2.28 | Release | 5.2.0 | 2,053 | 03/31/2013 |
| 5.2.28-nolib | Release | 5.2.0 | 10 | 03/31/2013 |
| 5.2.27 | Release | 5.2.0 | 960 | 03/31/2013 |
| 5.2.27-nolib | Release | 5.2.0 | 3 | 03/31/2013 |
| 5.2.26 | Release | 5.2.0 | 3,434 | 03/31/2013 |
| 5.2.26-nolib | Release | 5.2.0 | 14 | 03/31/2013 |
| 5.2.25 | Release | 5.2.0 | 338 | 03/29/2013 |
| 5.2.25-nolib | Release | 5.2.0 | 10 | 03/29/2013 |
| 5.2.24 | Release | 5.2.0 | 7,747 | 03/29/2013 |
| 5.2.24-nolib | Release | 5.2.0 | 27 | 03/29/2013 |
| 5.2.23 | Release | 5.2.0 | 1,467 | 03/28/2013 |
| 5.2.23-nolib | Release | 5.2.0 | 9 | 03/28/2013 |
| 5.2.22 | Release | 5.2.0 | 2,521 | 03/28/2013 |
| 5.2.22-nolib | Release | 5.2.0 | 10 | 03/28/2013 |
| 5.2.21 | Release | 5.2.0 | 1,477 | 03/28/2013 |
| 5.2.21-nolib | Release | 5.2.0 | 10 | 03/28/2013 |
| 5.2.20 | Release | 5.2.0 | 4,185 | 03/27/2013 |
| 5.2.20-nolib | Release | 5.2.0 | 15 | 03/27/2013 |
| 5.2.19 | Release | 5.2.0 | 9,955 | 03/24/2013 |
| 5.2.19-nolib | Release | 5.2.0 | 30 | 03/24/2013 |
| 5.2.18 | Release | 5.2.0 | 1,097 | 03/24/2013 |
| 5.2.18-nolib | Release | 5.2.0 | 5 | 03/24/2013 |
| 5.2.17 | Release | 5.2.0 | 2,496 | 03/23/2013 |
| 5.2.17-nolib | Release | 5.2.0 | 10 | 03/23/2013 |
| 5.2.16 | Release | 5.2.0 | 10,184 | 03/20/2013 |
| 5.2.16-nolib | Release | 5.2.0 | 31 | 03/20/2013 |
| 5.2.15 | Release | 5.2.0 | 1,885 | 03/19/2013 |
| 5.2.15-nolib | Release | 5.2.0 | 7 | 03/19/2013 |
| 5.2.14 | Release | 5.2.0 | 1,508 | 03/17/2013 |
| 5.2.14-nolib | Release | 5.2.0 | 2 | 03/17/2013 |
| 5.2.13 | Release | 5.2.0 | 44 | 03/17/2013 |
| 5.2.13-nolib | Release | 5.2.0 | - | 03/17/2013 |
| 5.2.13beta2 | Beta | 5.2.0 | 62 | 03/16/2013 |
| 5.2.13beta2-nolib | Beta | 5.2.0 | - | 03/16/2013 |
| 5.2.13beta | Beta | 5.2.0 | 15 | 03/16/2013 |
| 5.2.13beta-nolib | Beta | 5.2.0 | - | 03/16/2013 |
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Comments
You'll have to edit that part of the code yourself with something like:
unless InCombat() if BuffExpires(MAGEARMOR 400) and BuffExpires(MOLTENARMOR 400) and BuffExpires(ICEARMOR 400) Spell(MAGEARMOR)
Installed this today and it works great, except that I can't move it at all. The "Lcok Position" setting is not checked.
Mage 4.3.21 https://sites.google.com/site/wownerien/ovale/mage
150x Ovale-4.3.11\Condition.lua:807: attempt to index global "element" (a nil value)
Ovale-4.3.11\Condition.lua:807: in function "classe"
Ovale\Ovale-4.3.11.lua:2075: in function "CalculerMeilleureAction"
Ovale\Ovale-4.3.11.lua:2251: in function <Ovale\Ovale.lua:1973>
(tail call): ?
Ovale\Ovale-4.3.11.lua:2181: in function "CalculerMeilleureAction"
Ovale\Ovale-4.3.11.lua:2172: in function "CalculerMeilleureAction"
Ovale\Ovale-4.3.11.lua:2172: in function "CalculerMeilleureAction"
Ovale\Ovale-4.3.11.lua:2376: in function "CalculerMeilleureAction"
Ovale\Ovale-4.3.11.lua:2181: in function "CalculerMeilleureAction"
Ovale\Ovale-4.3.11.lua:2376: in function "CalculerMeilleureAction"
Ovale-4.3.11\OvaleFrame.lua:160: in function "OnUpdate"
Ovale-4.3.11\OvaleFrame.lua:62: in function <Ovale\OvaleFrame.lua:61>
Locals:
self = <table> {
defaultCheck = <table> {}
InitCalculerMeilleureAction = <func> @..\Ovale.lua:1720
UNIT_SPELLCAST_CHANNEL_START = <func> @..\Ovale.lua:1227
modules = <table> {}
counter = <table> {}
casesACocher = <table> {}
AddSpellToStack = <func> @..\Ovale.lua:1493
PLAYER_REGEN_DISABLED = <func> @..\Ovale.lua:1271
lastSpell = <table> {}
state = <table> {}
IsEnabled = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:467
AddEclipse = <func> @..\Ovale.lua:1480
RegisterMessage = <func> @Atlas\Libs\..\CallbackHandler-1.0.lua:118
GLYPH_UPDATED = <func> @..\Ovale.lua:1073
ToggleCheckBox = <func> @..\Ovale.lua:2600
meleeHaste = 1.1005019950867
db = <table> {}
selfDamageBuff = <table> {}
FillSpellList = <func> @..\Ovale.lua:1346
spellList = <table> {}
DebugListAura = <func> @..\Ovale.lua:675
RemplirListeTalents = <func> @..\Ovale.lua:1370
buffSpellList = <table> {}
RemoveSpellFromList = <func> @..\Ovale.lua:1084
IsChecked = <func> @..\Ovale.lua:2563
spellDamage = <table> {}
buff = <table> {}
OnInitialize = <func> @..\Ovale.lua:687
NewModule = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:256
enemies = <table> {}
ACTIONBAR_PAGE_CHANGED = <func> @..\Ovale.lua:845
trace = false
enCombat = true
UpdateFrame = <func> @..\Ovale.lua:2521
GetName = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:300
GetCounterValue = <func> @..\Ovale.lua:1217
lastSpellSP = <table> {}
name = "Ovale"
AceConfigDialog = <table> {}
Disable = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:330
AddSpellToList = <func> @..\Ovale.lua:1144
needCompile = false
firstInit = true
Print = <func> @Broker_RaidFinder\Libs\..\AceConsole-3.0.lua:54
selfHasteBuff = <table> {}
GetAura = <func> @..\Ovale.lua:1408
CompileAll = <func> @..\Ovale.lua:714
listeTalentsRemplie = true
Debug = <func> @..\Ovale.lua:671
talentIdToName = <table> {}
Compile = <func> @..\OvaleCompile.lua:456
HandleProfileChanges = <func> @..\Ovale.lua:723
PLAYER_TALENT_UPDATE = <func> @..\Ovale.lua:854
UNIT_SPELLCAST_CHANNEL_STOP = <func> @..\Ovale.lua:1236
conditions = <table> {}
UnregisterEvent = <func> @Atlas\Libs\..\CallbackHandler-1.0.lua:181
gcd = 1.3630143395441
SetDefaultModuleLibraries = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:383
EnableModule = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:348
defaut = <table> {}
GetSpellInfoOrNil = <func> @..\Ovale.lua:1313
IterateEmbeds = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:458
GLYPH_ADDED = <func> @..\Ovale.lua:1067
playerGuid = "0x04000000054F02D6"
Printf = <func> @Broker_RaidFinder\Libs\..\AceConsole-3.0.lua:69
InitAllActions = <func> @..\Ovale.lua:1715
UnregisterMessage = <func> @Atlas\Libs\..\CallbackHandler-1.0.
With my new Rogue I just started I seem to only get the outline of the box showing up, but without the pictures suggesting which move I make. I get no error though and the addon seems to be up to date. It only seems to be my Rogue doing it.
Any suggestions?
The only explanation I can think of is that your rogue might be below level 10, in which case ovale wouldn't be working for that toon yet. Otherwise I'm not sure, I use ovale for my rogue, so I know it works with the class. You might try disabling other addons to see if it works when its the only addon running.
Things I can think of with you being 13 Sub: You don't have backstab or hemo yet, which are your main fillers. I've leveled a Sub rogue since the lastest update back in May and if I remember correctly, I just had no suggestions show up until those skills were learned. It works perfectly fine for me raiding at 85, and nearly 100% certain it was working as I leveled.
Oddly enough the pictures show up when I am stealthed but after that is goes back to blank.
EDIT: I dropped Sub to test out the other specs and they work, it is just Sub for me that is not working with ovale.
Im higher than Level ten, I disabled all addons and it's still doing it. I'll try reinstalling it I guess.
EDIT: Didnt work... Do you have any other ideas? Right at this moment I am a level 13 Sub Worgen Rogue. If that means anything.
Hello, and gz for the nice addon!I use it on my warrior for a long time and it worked nearly perfect when i was fury!I recently decided to play arms using macros for stance dance also!Does it work properly for arms pve warriors??I rarely see (not to mention never) heroic strike (i changed rage @ >75) and also in execute phase (20% and below) there is never an execute to apply the 5 stacks and then continue rotation! Is there sth wrong with the addon or am i missing sth?Keep up the good work ;)
ERROR using: priest-4.3.7.txt https://sites.google.com/site/wownerien/ovale/priest
I'll take a look in the next day or so.
So does this command "target.debuffTick(CORRUPTION)" calculates time between ticks from spell info that we must provide to addon (like example you have shown SpellInfo(CORRUPTION duration=18 tick=3)) and current haste (which is wrong method to calculate tick duration) or does it just pull this number from debuff tool-tip.
Does commands like "castTime(SOULFIRE)" work this way too, or those can pull this info from tool-tip of appropriate spell?
All of the things that relate to spell times, either casting or the DoT tick, use the current value of haste. For castTime() that is reasonably accurate for the decisions that have to be made, but for debuffTick(), it won't be quite right. It would be nice to use the value of the haste when the DoT was applied, but unfortunately, there is no way to get that information from the WoW API after the fact from examining debuffs on the target.
Bah, then if addons cannot get accurate tick duration I am going to use lowest possible tick duration that i can find in those dot spreadsheets that can be found around (i think it is close to 1.5 sec)
How do you turn unleash elements off? Its kind of waste if u have unleashed lightning. Typically Unleashed elemets should only be used:
1) If you don't have unleashed lighting.
2) You are casting wind shear and u have to use /stopcasting macro.
3) While moving you weren't able to cast any spells and if you cast unleash elemets + LvB you get 30% dmg boost.
Should move unleashed weapon icon to next frame where totem icon is. Its kinda annoying to see every time u move.
NOTE: Ignore about comment. I just realized i was using the old code and i had to reset my profile to update the shaman code. Can you please make versioning system to find out if ur using updated class code so i know when to reset.