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Ovale Spell Priority

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  • 24 Likes
  • World of Warcraft
  • 43,484 Monthly Downloads
  • Supports: 5.3.0
  • 1,274,247 Total Downloads
  • Updated 05/21/2013
  • Created 08/17/2008
  • 625 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: 5.3.0
or

About Ovale Spell Priority

Ovale Spell Priority shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

Default scripts are available for all dps classes and specs, based on SimulationCraft. There is an online tool to import your SimulationCraft profile (Mists of Pandaria only). You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Default scripts for every DPS class and talent specialization.
  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana, everything that a player would need to choose what to do.
  • Adapts to your talent points and glyphs.
  • Change quickly the configuration at any time with configurable checkboxes and drop-down lists that can be shown/hidden by clicking on the icons, e.g. switching between single and multi-target damage, setting the curse to cast.
  • Multi-target DoT tracking: remember which target had a DoT and when the DoT will expire, allowing the script author to support multi-target dotting.
  • Compatible with the action icon skinning library Masque.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Can be used to track crowd-control spells on your focus.
  • Scoring system: evaluate how well you followed the script. Add a new Ovale panel in Recount and Skada, with a score between 0 (very bad) and 1000 (perfect).
  • Up to two-spells-ahead accuracy with some classes.

FAQ

Why does it not work for me?

Try to reset your Profile in the Ovale settings. Most problems come from faulty scripts.

Why is the key binding displayed for an action wrong?

The action may be in several action bars, e.g., the bars that you can cycle through or the bars that appear in special cases like Shadowform or Cat Form.

Why is the key binding not displayed at all?

The action must be in your standard Blizzard action bar in order for Ovale to know which key binding is used.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization.

There is no bane or curse (or whatever) in the rotation.

Click the icon and select the bane or curse that you want to use from the dropdown menu list.

Custom scripts

------------------------------------------------------------------------
r928 | jlam | 2013-05-21 08:08:57 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
   A /tags/5.3.0 (from /trunk:927)

Tagging as 5.3.0 release for Mists of Pandaria 5.3.
------------------------------------------------------------------------
r927 | jlam | 2013-05-21 06:00:18 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
   M /trunk/Ovale.toc

Update addon information for MoP 5.3.
------------------------------------------------------------------------
r926 | jlam | 2013-05-21 05:11:45 +0000 (Tue, 21 May 2013) | 4 lines
Changed paths:
   M /trunk/defaut/Chaman.lua
   M /trunk/defaut/Chasseur.lua
   M /trunk/defaut/Voleur.lua

Update existing MoP 5.2 default scripts for spell changes in MoP 5.3.

This is a stopgap fix until new scripts are eventually imported using the
SimC import tool for 5.3 SimC profiles.
------------------------------------------------------------------------
r925 | jlam | 2013-05-21 05:11:38 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
   M /trunk/OvaleData.lua

MoP 5.3 changes Savage Roar's bonus damage to 40%, up from 30%.
------------------------------------------------------------------------
r924 | jlam | 2013-05-21 05:11:30 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
   M /trunk/OvaleCondition.lua

Add new script conditions: DamageTaken(interval) and Latency().
------------------------------------------------------------------------
r923 | jlam | 2013-05-21 05:11:23 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
   M /trunk/Ovale.toc
   M /trunk/OvaleDamageTaken.lua
   D /trunk/OvaleDeque.lua
   A /trunk/OvaleQueue.lua (from /trunk/OvaleDeque.lua:922
   M /trunk/compiler.pl

Rename OvaleDeque to OvaleQueue and implement LIFO and FIFO structures.
------------------------------------------------------------------------
r922 | jlam | 2013-05-21 05:11:15 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
   M /trunk/Ovale.toc
   A /trunk/OvaleDamageTaken.lua
   M /trunk/OvaleOptions.lua

New module OvaleDamageTaken that keeps track of damage recently taken.
------------------------------------------------------------------------
r921 | jlam | 2013-05-21 05:11:07 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
   M /trunk/Ovale.toc
   A /trunk/OvaleDeque.lua
   M /trunk/compiler.pl

Add deque (double-ended queue) implementation in OvaleDeque.
------------------------------------------------------------------------
r920 | jlam | 2013-05-21 05:11:00 +0000 (Tue, 21 May 2013) | 5 lines
Changed paths:
   M /trunk/OvaleFuture.lua

Keep a current estimate of the current latency in OvaleFuture.latency

The latency is estimated by tracking the difference between the times of
the most recent UNIT_SPELLCAST_SENT and UNIT_SPELLCAST_SUCCEEDED event
pair.
------------------------------------------------------------------------
r919 | jlam | 2013-05-21 05:10:52 +0000 (Tue, 21 May 2013) | 39 lines
Changed paths:
   M /trunk/OvaleCompile.lua

Implement ItemInfo() script declaration.

ItemInfo(itemId buff=buffId proc=procName) declares that the item
specified by "itemId" procs the buff named by "buffId" of type "procName".
The buffIds from all ItemInfo lines are collected into spell lists named
"item_proc_<procName>".

This is intended to mirror the SimulationCraft expression
"trinket.proc.<buff>.<expr>".

For example, the following declarations describe the various editions of
the caster DPS trinket "Wushoolay's Final Choice" which procs an intellect
buff called "Wushoolay's Lightning":

  Define(wushoolays_lightning 138786)
    SpellInfo(wushoolays_lightning duration=20)
  ItemList(wushoolays_final_choice 94531 95669 96041 96413 96785)
    ItemInfo(94531 buff=wushoolays_final_choice proc=intellect)
    ItemInfo(95669 buff=wushoolays_final_choice proc=intellect)
    ItemInfo(96041 buff=wushoolays_final_choice proc=intellect)
    ItemInfo(96413 buff=wushoolays_final_choice proc=intellect)
    ItemInfo(96785 buff=wushoolays_final_choice proc=intellect)

And similarly for "Breath of the Hydra":

  Define(breath_of_many_minds 138898)
    SpellInfo(breath_of_many_minds duration=20)
  ItemList(breath_of_the_hydra 94521 95711 96083 96455 96827)
    ItemInfo(94521 buff=breath_of_many_minds proc=intellect)
    ItemInfo(95711 buff=breath_of_many_minds proc=intellect)
    ItemInfo(96083 buff=breath_of_many_minds proc=intellect)
    ItemInfo(96455 buff=breath_of_many_minds proc=intellect)
    ItemInfo(96827 buff=breath_of_many_minds proc=intellect)

It is then possible to use "item_proc_intellect" as a buff name to
represent the intellect proc from either trinket, e.g.,

  # metamorphosis,if=trinket.proc.intellect.react
  if BuffPresent(item_proc_intellect) Spell(metamorphosis)
------------------------------------------------------------------------
r918 | jlam | 2013-05-21 05:10:45 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
   M /trunk/OvaleData.lua

Add support for Jin'rokh Fluidity buff.  From @aggixx.
------------------------------------------------------------------------
r917 | jlam | 2013-05-21 05:10:37 +0000 (Tue, 21 May 2013) | 5 lines
Changed paths:
   M /trunk/OvaleCompile.lua
   M /trunk/OvaleOptions.lua

Fix ticket 241 by guarding against a missing script source.

Sometimes, the script source may not be present because the addon that
provided it is removed.  Protect against this by checking for nil tables
appropriately.
------------------------------------------------------------------------
r916 | jlam | 2013-05-16 14:57:08 +0000 (Thu, 16 May 2013) | 4 lines
Changed paths:
   M /trunk/README.md

Improvements to main project description.

There is only one Judgment spell for paladins now.  Also improve use of
punctuation and add a few more hyperlinks.
------------------------------------------------------------------------
r914 | jlam | 2013-05-14 14:10:44 +0000 (Tue, 14 May 2013) | 1 line
Changed paths:
   M /trunk/OvaleData.lua

Dark Intent gives stamina, and Energizing Spores gives spell haste.
------------------------------------------------------------------------
r912 | jlam | 2013-04-30 16:33:18 +0000 (Tue, 30 Apr 2013) | 9 lines
Changed paths:
   M /trunk/OvaleAura.lua

Don't account for stacking damage buffs for now.

Back out part of r814 that multiplied the damage increase by the stack
size.  There are very few stacking damage buffs, and those can be handled
explicitly for now until Ovale gains a way to describe a stacking versus a
non-stacking buff.

This fixes the result of the Damage() and LastSpellEstimatedDamage()
conditions.
------------------------------------------------------------------------
r911 | jlam | 2013-04-30 16:33:06 +0000 (Tue, 30 Apr 2013) | 1 line
Changed paths:
   M /trunk/OvaleEquipement.lua

Recognize shaman caster tier 15 gear.
------------------------------------------------------------------------
r909 | jlam | 2013-04-23 17:21:33 +0000 (Tue, 23 Apr 2013) | 1 line
Changed paths:
   M /trunk/OvaleData.lua

Add support for Ji-Kun Primal Nutrient buff. From @aggixx.
------------------------------------------------------------------------
r908 | jlam | 2013-04-23 17:21:26 +0000 (Tue, 23 Apr 2013) | 5 lines
Changed paths:
   M /trunk/OvaleState.lua

Generalize SpellAddBuff to allow more than "refresh" or a number.

Also fix ticket #240 "Monk keg smash LUA error" by sanity checking that
the aura specified in SpellAddBuff is followed by a number before assuming
it's a new aura applied by the spell.
------------------------------------------------------------------------
r907 | jlam | 2013-04-23 17:21:18 +0000 (Tue, 23 Apr 2013) | 4 lines
Changed paths:
   M /trunk/OvaleStance.lua

Update stance list when a new spell is learned.

Learning a new spell may change the stance bar, e.g., while leveling or
gaining a new talent or a new temporary ability.
------------------------------------------------------------------------

Comments

First Previous Page 15 of 58 Next Last
  • #672

    I'll take a look in the next day or so.

  • #668

    So  does this command "target.debuffTick(CORRUPTION)" calculates time between ticks from spell info that we must provide to addon (like example you have shown SpellInfo(CORRUPTION duration=18 tick=3)) and current haste (which is wrong method to calculate tick duration) or does it just pull this number from debuff tool-tip.

    Does commands like "castTime(SOULFIRE)" work this way too, or those can pull this info from tool-tip of appropriate spell?

  • #669

    All of the things that relate to spell times, either casting or the DoT tick, use the current value of haste.  For castTime() that is reasonably accurate for the decisions that have to be made, but for debuffTick(), it won't be quite right.  It would be nice to use the value of the haste when the DoT was applied, but unfortunately, there is no way to get that information from the WoW API after the fact from examining debuffs on the target.

  • #670

    Bah, then if addons cannot get accurate tick duration I am going to use lowest possible tick duration that i can find in those dot spreadsheets that can be found around (i think it is close to 1.5 sec)

    Last edited by pazarac on 2/28/2012 1:38:15 PM
  • #666

    How do you turn unleash elements off? Its kind of waste if u have unleashed lightning. Typically Unleashed elemets should only be used:

    1) If you don't have unleashed lighting.

    2) You are casting wind shear and u have to use /stopcasting macro.

    3) While moving you weren't able to cast any spells and  if you cast unleash elemets + LvB you get 30% dmg boost. 

    Should move unleashed weapon icon to next frame where totem icon is. Its kinda annoying to see every time u move. 

    NOTE: Ignore about comment. I just realized i was using the old code and i had to reset my profile to update the shaman code. Can you please make versioning system to find out if ur using updated class code so i know when to reset.

    Last edited by neoark1 on 2/22/2012 1:27:48 PM
  • #665

    Just had to login and post a comment. I discovered this addon last night and it's fcuking fabulous. Its a great help for someone with many toons who wants to learn the necessary muscle memory for a given spec

    Kuso to its creator and my thanks also to Leaf for his equally awesome Feral scripts

    Ky

  • #664

    Is it possible to use proximity (with the default script) to automatically suggest using a spell (Such as Shadowflame for warlocks?)  You can do this pretty easily with LibRangeCheck 2.0, which this guy on the forums has done with the script I linked earlier ( http://wow.curseforge.com/addons/ovale/forum/warlock/29798-4-3-warlock-destruction-script/#p1 )  You wouldn't even really need the checkbox anymore since it's pretty much a no brainer part all three rotations as long as you are in range.

  • #667

    Yeh this could be usefull for all the classes.

  • #663

    I will fully admit i know nothing about making addons, though have to say i love this addon except for one aspect, though i have managed a work around for the issue and it pertains to how i run my prot DPS paladin, i had to modify the big text block to remove a couple spells from the list so if i did not have them active then ovale would not just say activate them, these include Righteous Fury (which i do not use unless for some reason in a group i need an aggro boost) and Seal of Truth (which although i use most the time if my mana gets low i flip to Seal of Insight for mana recovery)

    With all that said and not knowing how hard it would be to add this feature, and only saying it would be nice if you were able to, any chance of adding a set of options in the interface set to turn on and off some spells that a player like myself doesnt use all the time?

    Though will also admit that if this is not a possibility i do know how to manually removes spells from ovale personally.

  • #656

    Is there a way to get tick time for dots in order to refresh then correctly?

  • #659

    Please use the forums. I've added the debuffTick to next version. e.g.

    SpellInfo(CORRUPTION duration=18 tick=3)

    AddIcon { target.debuffTick(CORRUPTION) }

  • #653

    Need a link to donate. I have 10 85's that I raid with and different addon packs/ power aura's can get time consuming. Ovale makes it easy to transition from toon to toon. Thank you and keep up the good work !

  • #658

    Thank you for your appreciation :)

  • #649

    I do love this addon - but still no Improved Soul Fire buff love for the Warlocks? Since the tier 13 4-piece makes this an important component of all specs, ISF is more important than ever. I sure wish Ovale supported it, so I wouldn't need another addon to track. Nevertheless, thanks so much for Ovale, Sidoine!

  • #650

    Please give a link to your character talent build. I don't know why it won't work for some players althought it works fine for me.

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