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Ovale Spell Priority

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  • 29 Likes
  • World of Warcraft
  • 9,508 Monthly Downloads
  • Supports: 5.4.8
  • 1,696,019 Total Downloads
  • Updated 09/29/2014
  • Created 08/17/2008
  • 679 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: 5.4.34
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

Default scripts are available for all dps classes and specializations, based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Default scripts for every DPS class and talent specialization.
  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana, everything that a player would need to choose what to do.
  • Adapts to your talent points and glyphs.
  • Change quickly the configuration at any time with configurable checkboxes and drop-down lists that can be shown/hidden by clicking on the icons, e.g. switching between single and multi-target damage, setting the curse to cast.
  • Multi-target DoT tracking: remember which target had a DoT and when the DoT will expire, allowing the script author to support multi-target dotting.
  • Compatible with the action icon skinning library Masque.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Can be used to track crowd-control spells on your focus.
  • Scoring system: evaluate how well you followed the script. Add a new Ovale panel in Recount and Skada, with a score between 0 (very bad) and 1000 (perfect).
  • Up to two-spells-ahead accuracy with some classes.

FAQ

Why does it not work for me?

Try to reset your Profile in the Ovale settings. Most problems come from faulty scripts.

Why is the key binding displayed for an action wrong?

The action may be in several action bars, e.g., the bars that you can cycle through or the bars that appear in special cases like Shadowform or Cat Form.

Why is the key binding not displayed at all?

The action must be in your standard Blizzard action bar in order for Ovale to know which key binding is used.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization.

tag 5.4.34
78cb8e0a5fa4712cff259de36cdbd27d58dc0ef0
Johnny C. Lam <jlam88@gmail.com>
2014-08-18 17:49:05 -0400

Tagging as 5.4.34 release.

--------------------

Johnny C. Lam:
    - Druid: Increase ratio threshold before refreshing Balance DoTs early.
    The latest SimulationCraft uses 30% increase as the threshold so match it
    in the default script.
    - Information that's queried with GetItemInfo() might not be available.
    Wait for the GET_ITEM_INFO_RECEIVED event and query again for meta-gem and
    weapon information.
    
    This fixes ticket 403 by @Dhanir.
    - Rogue: Premeditation requires stealth.
    - Death Knight: Fix Dark Transformation usage.
    Dark Transformation requires 5 stacks of Shadow Infusion on the player and
    applies a buff to the pet.
    
    This fixes ticket 379 by @bamabandit.
    - Allow specifying a cooldown time for buffs.
    This cooldown time is how long to expect between when the buff is gained
    and can be used to note the internal cooldown of a trinket that applies a
    buff.
    
    Decorate trinket buffs with approximate internal cooldown times.  The
    syntax is "buff_cd=N" where N is the number of seconds.
    
    Add a BuffCooldown(id) script condition to return the remaining time
    before the buff can be gained again.
    - Add additional spells used in SimulationCraft action lists.
    - Add haste buff from legendary caster meta-gem.
    - Allow setting and getting variables within the simulator from the script.
    This feature can be used to keep state from the script.
    
        SetState(name, value) sets the named variable to the given value.
        GetState(name) gets the value of the named variable or 0 if missing.
    
    Internally, a new action "SetState" was added that always returns true.
    This new state action has no output.
    
    OvaleFrame has been adjusted to avoid flickering if a state action is the
    best action.
    - Fix debuff spell list names used in GetAura.
    - Rename *Remains() script conditions to *Remaining() for readability.
    The old names are still usable as aliases of the recommended condition
    names.
    - Put all script condition definitions into a single file.
    This reverses a design decision to split up conditions into smaller files
    that ended up making this addon harder to update for users.  Keeping all
    conditions in a single file reduces the likelihood of files being added or
    removed, which allows for updating the addon without needing a full
    restart of the WoW client.
    
    This does make the conditions.lua file harder to maintain, but a clean
    internal code layout should alleviate this concern.
    - Rename TicksRemain() to TicksRemaining() for better readability.
    - Add PrimaryResource() script condition for the current power level.
    PrimaryResource(id) returns the current amount of the player's primary
    resource for the given spell.
    - When unparsing Ovale ASTs into scripts, avoid unnecessary whitespace.
    - Teach OvaleAST unparser to automatically insert parentheses as needed.
    The AST structure implies that parentheses are needed when unparsing
    expressions, based on the relative precedence of the operators involved.
    Any existing parentheses that are extraneous due to precedence are
    ignored when unparsing.
    - Fix operator precedence bug with "and" and "or".
    "And" binds more tightly than "or" in most logical operator precedence
    systems.
    - Add ExecuteTime() script condition to match SimC's "execute_time".
    This condition returns the larger of a spell's cast time or the GCD.
    - Add "amplified" buff from the Amplification trinkets.
    - Add "stealthed_buff" spell list for common rogue and druid stealth buffs.
    - Add "_buff" and "_debuff" to the default raid buff names for consistency.
    - Rogue: Fix spell information to add to the correct spell IDs.
    The spell information for the Crimson Tempest DoT wasn't correctly being
    added due to the wrong name reference being used.
    - Warrior: Fix rage cost of Impending Victory after landing a killing blow.
    - Druid: Don't cast bear Berserk with Incarnation is active.
    The name of the buff referenced in the script was incorrectly
    "son_of_ursoc" instead of "son_of_ursoc_buff".  Fix by @Wiljo.

Comments

First Previous Page 20 of 68 Next Last
  • #741

    Sup man, how do I get ovale to work, I have uninstalled an reinstalled, even downloaded your script addon. Now I have noticed ingame when I do A spell check with ovale alot of the spell id's are different than the spellbook id's. If I do a restore to default code, it will work when I switch to bear form, but not cat form am I missing something are doing something wrong. Also when in game it shows up alot of info fo ovale sayin return path nill, can't find spell, or missing spell. even when i run the debug it comes back with all 0's. All it shows is savage roar an shred when trying to use. I been on the fluid druid website an seen leafkillers script, How would I put that into the addon, I even used the other addon that supposed to install scripts into this one but still no luck

    Last edited by bamabandit on 9/10/2012 2:53:38 PM
  • #740

    ManaPersent function is monitoring power bar (demonic fury for demo) along with mana bar, because of that it will give wrong results based on power bar values.

  • #738

    Feral Druid still doesn't seem to be working properly. It suggests using Savage roar over and over again. It never seems to reccomend Beserk or anything other than Savage Roar and Shred mostly 

    I tested it without the new Glyph Glyph of Savagery and it seems to work better but still never seems to suggest Beserk. I dont know much about the coding of addons but it must be something with the glyph that is messing it up, as it does make the duration of Savage roar much smaller. 

    Last edited by Vailwolf on 9/8/2012 12:55:54 AM
  • #739

     

    Try http://fluiddruid.net/forum/viewtopic.php?f=3&amp;t=826&amp;sid=d2c1269ee4c3b6096260f569d663b38d for your feral scrips

  • #736
    Doesn't work with Secondary Spec

    UI is fine on primary spec but disappears when switching to secondary spec.

    Issue persists after removing WTF, Interface and Cache folders and reinstalling the mod.

    Verified issue on multiple characters, logging out with either spec enabled and logging back in, swapping around, etc.

    Otherwise has always been very useful, but now pretty limited.

  • #737

    in situations like this its more helpful to state which class and specs aren't working switching, even if its multiple. 

  • #733

    some times on as a hunter it says to keep using cobra shot even when thats not part of the roation

  • #734

    this is a bug in the current script that ships with ovale for hunters.  Feel free to use my updated script here: http://bit.ly/PMNkWi

  • #731

    You're probably well aware of this but there are constant errors resulting from both Blood and Frost Death Knight specs and they are unusable.  Fire Mage seems to be working pretty well.  Build 319.

  • #732

    Have you tried to change the Frost DK script? Running the addon in debug mode, I get the error message "ERROR: second value of / must be constant".
    The only division is in the expression "if target.HealthPercent() <=35 or {{target.HealthPercent() -3 *{target.HealthPercent() /target.DeadIn() } } <=35 } Spell(soul_reaper)". Until the function is fixed, you should try to change that line to "if target.HealthPercent() <=35 Spell(soul_reaper)".

  • #730

    to bad this addon doesn't work anymore...was a great addon..............no icons with any of my chars....not tank scripts.....any chance on a working release?

    thanks

  • #729

    arms warrior.  bugging and not saying to use OP ever.  thanks and btw been using this addon since cata came out on all my toons its awsome :D

  • #728

    Any update on a release with working scripts adn such? or should we wait for MOP? either way, awesome addon man, thx for all your effort!

  • #727

    Buffs that have stacks like Molten Core are not treatied like that, so if the spell that removes one by one stack is defined like this

    Define(soul_fire 6353)
      SpellAddBuff(soul_fire molten_core=-1)

    when I press it, addon will act like that this spell is removing every stack and will sugest next spel on the list, not the same spell as there are still buffs left on molten core.

     

    Last edited by pazarac on 9/4/2012 7:53:19 AM
  • #725

    I get this error at the converter  "spec parameter not defined" i am arms warrior. Any ideas of what to add to convert simcraft code to ovale code?thx

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