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Ovale Spell Priority

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  • 38 Likes
  • World of Warcraft
  • 125,662 Monthly Downloads
  • Supports: 6.0.3
  • 2,037,595 Total Downloads
  • Updated 12/16/2014
  • Created 08/17/2008
  • 744 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.0.34
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

Why does Ovale update so often?

Ovale tracks the latest SimulationCraft profiles for the latest raid content, and as action priority lists are updated in SimulationCraft, they are mirrored fairly quickly in the Ovale default scripts.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

tag 6.0.34
3df21767e501a416d421a44491f2d45847c4010f
Johnny C. Lam <jlam88@gmail.com>
2014-12-16 12:26:56 -0500

Tagging as 6.0.34 release.

--------------------

Johnny C. Lam:
    - Update frFR localization data.
    - Update default scripts to SimulationCraft git master from 2014-12-15.
    - Translate SimulationCraft's "gcd.remains" operand.
    - Enhance Name() script condition to accept a spell ID instead of a name.
    The name of the spell is then used for comparison to the unit name.
    - Add OvaleTotem module to keep state for player's totems.
    OvaleTotem tracks everything that is considered to be a totem in-game.
    This includes shaman totems, mage's Rune of Power and Prismatic Crystal,
    druid Wild Mushroom, and monk statues.  Casting a spell that summons a
    totem in the simulator will now actually summon the totem in the
    simulator.
    
    Modify script conditions to use the new state methods provided by
    OvaleTotem.  RuneOfPowerRemaining() is deprecated and the Totem*()
    conditions now directly take the ID of the spell that summons the totem.
    
    Decorate totem spell descriptions in the default scripts with information
    used by OvaleTotem.
    - Store the texture of the spell when scanning the spellbook.

Comments

First Previous Page 27 of 83 Next Last
  • #875

    It works now, thank you.

     

  • #874

    Good news: I pushed a new release of Ovale to basically trigger a new push to Curse Client and it seemed to work this time.  You should be able to get the latest release of Ovale with Curse Client now.

  • #871
    Shadow Priest Script

    I am having issues with the s-priest script in 5.2.25, it's not displaying mind flay correctly, instead it wants me to cast Shadow Word:Pain over and over!  LOL.  I dug at the script for a little bit, but only made it worse, so I decided to just let you know.  :-(

     Just tested 5.2.24 and the same issue exists.

    Last edited by bradleygill on 3/30/2013 8:59:29 PM
  • #872

    I tried 5.2.25 on my level 71 shadow priest and the rotation seemed accurate on the training dummy.  Are you sure you had 5.2.25?  There's some problem with Curse Client not getting the latest update even though it's available on the website, so you might have had 5.2.24 installed.  Also, make sure you're using "Ovale: Shadow" and not another script.

  • #878
    Re: Shadow Priest Script

    This problem still persists - the shadow script is not working correctly. It is still displaying shadow word pain instead of mind flay. Perhaps it was working on your level 71 priest because you don't have some abilities /talents available to you yet? Not sure if that would mean anything but it's definitely not working correctly for level 90 shadow priests.

  • #870

    any 1 else having trouble updating to the 5.2.25. Everytime I try to update it goes to 5.2.24

  • #868

    bugging out bad for me, as a frost dk at level 85 i cant even target a hostile mob without getting pages full of errors in my chat. most of them involving the words "0, nil, 0,0,0,0,0"

  • #873

    This was definitely fixed in 5.2.25, but I know some people are having troubles with downloading through Curse Client right now.  Please try getting it directly from Curse.com and installing it into your Addons folder.

  • #867

    Do you guys even test this stuff before you release it? after like 35% hp this thing suggests Rupture and Envenom at 1 combo point. nice work.

  • #866

    Ovale 5.2.25 should fix the problems that DoT classes were having because the default scripts didn't have the required tick information for some spells.

  • #869

    Working again for me. Thanks for the swift reaction!

  • #863

    You guys should try 5.2.25.  It looks like he fixed it?  I know combat and ass rogue seem good again.

  • #864

    From now on, I will always greet the assassination rogue in my raid with, "Hey, ass rogue".

  • #862

    Nearly all the scripts are broken since the last update, downranked and uninstalled

  • #859

    Now as of 5.2.24 it only suggest rupture and slice and dice and nothing more :/

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