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Ovale Spell Priority

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  • 49 Likes
  • World of Warcraft
  • 56,735 Monthly Downloads
  • Supports: 6.2.0
  • 2,433,594 Total Downloads
  • Updated 06/28/2015
  • Created 08/17/2008
  • 803 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.2.5
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About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.2.5

Changes from version 6.2.4:

  • Regenerate Arms Warrior script to fix rage.deficit translation.

  • Teach OvaleSimulationCraft about min_frenzy and rage.deficit.

Changes from version 6.2.3:

  • Update localized strings from CurseForge app from 2015-06-27.

  • Regenerate scripts based on SimulationCraft profiles from 2015-06-27.

  • Merge branch 'simulationcraft'.

    Pull in changes from SimulationCraft git master from 2015-06-27.

  • Import Tier18M profiles from SimulationCraft git master from 2015-06-27.

  • Allow SetCheckBox() and ToggleCheckBox() to use checkbox names.

    Change contributed by @LunaEclipse with modifications by @jlam and closes
    the following pullup requests on GitHub:

    • Closes #4.
  • Catch Ovale_UnitChanged in modules that use OvaleGUID:UnitGUID().

    This prevents event handlers from running out of order before OvaleGUID's
    event handler runs to fix up the unitID-to-GUID mappings.

  • Introduce new event Ovale_UnitChanged for when a unit ID changes GUID.

  • Honor Blizzard API for UnitHealth{,Max}() and fix UnitTimeToDie().

    UnitTimeToDie() should return INFINITY unless the unit's health can be
    determined.

  • Add a "Use tagged enemies" option to Ovale.

    This new options determines the default behavior of the Enemies()
    condition in Ovale scripts. By default, it is false, which means that
    Enemies() returns "activeEnemies". If it is set to true, then it returns
    "taggedEnemies" from the state machine.

    Change contributed by @LunaEclipse with modifications by @jlam and closes
    the following pullup requests on GitHub:

    • Closes #2.
    • Closes #3.
  • Don't run lint on Lua files in the "scripts" directory.

    Those files are largely Ovale script code and it's not worth catching
    false positives embedded in the comments there.

  • Rune information is no longer available when zoning in.

    Fixes ticket 611 by @LunaEclipse.

  • Generate MMO-Champion rogue scripts based on profiles from 2015-06-23.

  • Ability names in SimulationCraft are case-insensitive.

  • Give the MMO-Champion sub rogue profile a more descriptive name.

  • Merge branch 'simulationcraft'.

    Pull in MMO-Champion rogue profiles from 2015-06-23.

  • Re-add MMO-Champion rogue profiles from the forum thread.

    The thread is still active for 6.2 and for the forseeable future, so
    import those profiles into Ovale.

    These profiles differ from the default ones distributed with
    SimulationCraft and are a testbed for changes to increase DPS in
    simulations.

Comments

First Previous Page 33 of 90 Next Last
  • #906

    Did you find one? 

     

  • #886

    anyone have a DK blood script for 5.2?

  • #887

    There is not currently a blood DK script, but the next release of Ovale will add some more script conditions to help with writing a reasonable one.  In particular, a script will be able to query DamageTaken(5) to get the damage taken by the player in the past 5 seconds, which will allow for some reasonable heuristics for suggesting Death Strike.

  • #885

    A question, why when log with my new dk ovale not work?, with all my others chars work perfect.

  • #884

    Shadow Priest 5.2 Stamina buff check does not appear to work correctly with Dark Intent.  When in a group with a warlock giving that buff, it keeps wanting me to case Fortitude.

  • #883

    no spellicons
    there havent been any spellicons for 5.2.32 ive tried to install older versions but its the same

  • #882
    Enhancement Shaman Not Working

    Greetings all. I hope there is some one who can help me out here. Ovale just won't show up for my enhancement shaman (level 73). It shows up for all my other classes but my shaman. I've tried all the commands /ovale show ect. but nothing happens. I've even tried reinstalling the add-on and so fourth, again nothing. Anyone have any suggestions?

  • #881
    No Spellicons

    Hi, 

    great addon but it dont show me the spellicons i see the hotkeys only and no icon.

     

  • #879

    I am having a similar iss to the shadow priest shadow word pain suggestion,  savage roar for feral DPS is the only thing that gets suggested after a couple of abilties in the rotation saying to just spam savage roar, and I dare not mess with the code least I completely mess things up

  • #876

    I would like to make a request: More options for placement of icons - maybe some sort of icon group where you can set rows/coulms. I have gotten it almost as I want it with a little hacks:

     http://imageshack.us/photo/my-images/5/wowscrnshot033113163906.jpg/ 

    What I'd like is to move the small icons to the sides so they align with the big one. I don't know if it is somehow possible - maybe just an individual slider for margin between icons for normal and small icons.

    I apologise if this is already possible, but I haven't been able to figure it out...

  • #877

    Please create an enhancement ticket for this idea.  It may not be implemented like you describe, but some way to improve upon things by either creating icon groups, or maybe a TellMeWhen-like system that lets you create icon bars and assign perhaps a function to the icon, etc., could all work.

  • #875

    It works now, thank you.

     

  • #874

    Good news: I pushed a new release of Ovale to basically trigger a new push to Curse Client and it seemed to work this time.  You should be able to get the latest release of Ovale with Curse Client now.

  • #871
    Shadow Priest Script

    I am having issues with the s-priest script in 5.2.25, it's not displaying mind flay correctly, instead it wants me to cast Shadow Word:Pain over and over!  LOL.  I dug at the script for a little bit, but only made it worse, so I decided to just let you know.  :-(

     Just tested 5.2.24 and the same issue exists.

    Last edited by bradleygill on 3/30/2013 8:59:29 PM
  • #872

    I tried 5.2.25 on my level 71 shadow priest and the rotation seemed accurate on the training dummy.  Are you sure you had 5.2.25?  There's some problem with Curse Client not getting the latest update even though it's available on the website, so you might have had 5.2.24 installed.  Also, make sure you're using "Ovale: Shadow" and not another script.

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