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Ovale Spell Priority

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  • 38 Likes
  • World of Warcraft
  • 127,084 Monthly Downloads
  • Supports: 6.0.3
  • 2,036,657 Total Downloads
  • Updated 12/16/2014
  • Created 08/17/2008
  • 743 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.0.34
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

Why does Ovale update so often?

Ovale tracks the latest SimulationCraft profiles for the latest raid content, and as action priority lists are updated in SimulationCraft, they are mirrored fairly quickly in the Ovale default scripts.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

tag 6.0.34
3df21767e501a416d421a44491f2d45847c4010f
Johnny C. Lam <jlam88@gmail.com>
2014-12-16 12:26:56 -0500

Tagging as 6.0.34 release.

--------------------

Johnny C. Lam:
    - Update frFR localization data.
    - Update default scripts to SimulationCraft git master from 2014-12-15.
    - Translate SimulationCraft's "gcd.remains" operand.
    - Enhance Name() script condition to accept a spell ID instead of a name.
    The name of the spell is then used for comparison to the unit name.
    - Add OvaleTotem module to keep state for player's totems.
    OvaleTotem tracks everything that is considered to be a totem in-game.
    This includes shaman totems, mage's Rune of Power and Prismatic Crystal,
    druid Wild Mushroom, and monk statues.  Casting a spell that summons a
    totem in the simulator will now actually summon the totem in the
    simulator.
    
    Modify script conditions to use the new state methods provided by
    OvaleTotem.  RuneOfPowerRemaining() is deprecated and the Totem*()
    conditions now directly take the ID of the spell that summons the totem.
    
    Decorate totem spell descriptions in the default scripts with information
    used by OvaleTotem.
    - Store the texture of the spell when scanning the spellbook.

Comments

First Previous Page 35 of 83 Next Last
  • #751

    You'll have to edit the shadowform line from "Spell(shadowform)" to something like "if BuffExpires(shadowform) Spell(shadowform)"

  • #746

    i am having a problem with Unholy DK rotation, it keeps prompting me to use dark transformation constantly even when its not available to be used.  I have reset the profile to default and it didn't help, it works fine with frost spec

  • #745
    DK

    So i have tried to use this on my DK, and the ovale screen does not show up, .. blood spec and its the only spec on the toon. i have done a complete reset to defaults and then a full uninstall and reinstall. It shows up fine on other toons. Is this a knows issue ?

  • #750

    There are no tank specs for Ovale yet.

  • #747

    i saw in a previous version that the tank specs were not implimented yet for any class since 5.0

  • #744

    after 2 hours of testing i can tell that it does the job and it's nice to know that there is a working alterative to destruction for dummies 

  • #743

    There are two major bugs currently in Ovale (tickets 156 & 159) that are causing many of the problems people are seeing when they use the addon.  I will make a new alpha release on this Friday with fixes for these two issues unless Sidoine has other plans for fixing them.  Please be patient while the fixes undergo code review.

  • #742

    When I play my frost DK Ovale works fine but my chat window is spammed with error codes. 

  • #741

    Sup man, how do I get ovale to work, I have uninstalled an reinstalled, even downloaded your script addon. Now I have noticed ingame when I do A spell check with ovale alot of the spell id's are different than the spellbook id's. If I do a restore to default code, it will work when I switch to bear form, but not cat form am I missing something are doing something wrong. Also when in game it shows up alot of info fo ovale sayin return path nill, can't find spell, or missing spell. even when i run the debug it comes back with all 0's. All it shows is savage roar an shred when trying to use. I been on the fluid druid website an seen leafkillers script, How would I put that into the addon, I even used the other addon that supposed to install scripts into this one but still no luck

    Last edited by bamabandit on 9/10/2012 2:53:38 PM
  • #740

    ManaPersent function is monitoring power bar (demonic fury for demo) along with mana bar, because of that it will give wrong results based on power bar values.

  • #738

    Feral Druid still doesn't seem to be working properly. It suggests using Savage roar over and over again. It never seems to reccomend Beserk or anything other than Savage Roar and Shred mostly 

    I tested it without the new Glyph Glyph of Savagery and it seems to work better but still never seems to suggest Beserk. I dont know much about the coding of addons but it must be something with the glyph that is messing it up, as it does make the duration of Savage roar much smaller. 

    Last edited by Vailwolf on 9/8/2012 12:55:54 AM
  • #739

     

    Try http://fluiddruid.net/forum/viewtopic.php?f=3&amp;t=826&amp;sid=d2c1269ee4c3b6096260f569d663b38d for your feral scrips

  • #736
    Doesn't work with Secondary Spec

    UI is fine on primary spec but disappears when switching to secondary spec.

    Issue persists after removing WTF, Interface and Cache folders and reinstalling the mod.

    Verified issue on multiple characters, logging out with either spec enabled and logging back in, swapping around, etc.

    Otherwise has always been very useful, but now pretty limited.

  • #737

    in situations like this its more helpful to state which class and specs aren't working switching, even if its multiple. 

  • #733

    some times on as a hunter it says to keep using cobra shot even when thats not part of the roation

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