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Ovale Spell Priority

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  • 38 Likes
  • World of Warcraft
  • 130,131 Monthly Downloads
  • Supports: 6.0.3
  • 2,036,164 Total Downloads
  • Updated 12/16/2014
  • Created 08/17/2008
  • 742 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.0.34
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

Why does Ovale update so often?

Ovale tracks the latest SimulationCraft profiles for the latest raid content, and as action priority lists are updated in SimulationCraft, they are mirrored fairly quickly in the Ovale default scripts.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

tag 6.0.34
3df21767e501a416d421a44491f2d45847c4010f
Johnny C. Lam <jlam88@gmail.com>
2014-12-16 12:26:56 -0500

Tagging as 6.0.34 release.

--------------------

Johnny C. Lam:
    - Update frFR localization data.
    - Update default scripts to SimulationCraft git master from 2014-12-15.
    - Translate SimulationCraft's "gcd.remains" operand.
    - Enhance Name() script condition to accept a spell ID instead of a name.
    The name of the spell is then used for comparison to the unit name.
    - Add OvaleTotem module to keep state for player's totems.
    OvaleTotem tracks everything that is considered to be a totem in-game.
    This includes shaman totems, mage's Rune of Power and Prismatic Crystal,
    druid Wild Mushroom, and monk statues.  Casting a spell that summons a
    totem in the simulator will now actually summon the totem in the
    simulator.
    
    Modify script conditions to use the new state methods provided by
    OvaleTotem.  RuneOfPowerRemaining() is deprecated and the Totem*()
    conditions now directly take the ID of the spell that summons the totem.
    
    Decorate totem spell descriptions in the default scripts with information
    used by OvaleTotem.
    - Store the texture of the spell when scanning the spellbook.

Comments

First Previous Page 36 of 83 Next Last
  • #731

    You're probably well aware of this but there are constant errors resulting from both Blood and Frost Death Knight specs and they are unusable.  Fire Mage seems to be working pretty well.  Build 319.

  • #732

    Have you tried to change the Frost DK script? Running the addon in debug mode, I get the error message "ERROR: second value of / must be constant".
    The only division is in the expression "if target.HealthPercent() <=35 or {{target.HealthPercent() -3 *{target.HealthPercent() /target.DeadIn() } } <=35 } Spell(soul_reaper)". Until the function is fixed, you should try to change that line to "if target.HealthPercent() <=35 Spell(soul_reaper)".

  • #730

    to bad this addon doesn't work anymore...was a great addon..............no icons with any of my chars....not tank scripts.....any chance on a working release?

    thanks

  • #729

    arms warrior.  bugging and not saying to use OP ever.  thanks and btw been using this addon since cata came out on all my toons its awsome :D

  • #728

    Any update on a release with working scripts adn such? or should we wait for MOP? either way, awesome addon man, thx for all your effort!

  • #727

    Buffs that have stacks like Molten Core are not treatied like that, so if the spell that removes one by one stack is defined like this

    Define(soul_fire 6353)
      SpellAddBuff(soul_fire molten_core=-1)

    when I press it, addon will act like that this spell is removing every stack and will sugest next spel on the list, not the same spell as there are still buffs left on molten core.

     

    Last edited by pazarac on 9/4/2012 7:53:19 AM
  • #725

    I get this error at the converter  "spec parameter not defined" i am arms warrior. Any ideas of what to add to convert simcraft code to ovale code?thx

  • #724

    First off, this mod is fantastic! An extremely valuable asset right now with all the changes in patch 5.0.4.

    My one question/request. Is there an option to turn off the Global Cooldown icon? It's nice, but I would much rather see the next ability right away. This would allow for more of a reaction time rather than just looking at a GCD icon. I apologize if this is an option that I've missed somewhere. And if it's not an option already, then consider it a friendly suggestion. I think it's something that would make an already outstanding mod even better.

    Thank you!

  • #723

    For survival hunters having issues, I've created an updated script here: http://wow.curseforge.com/addons/ovale/forum/hunter/42272-updated-5-0-4-survival-hunter-script/

  • #721

    My Ret pally keeps getting told to use Divine Intervention...which disappeared with Cata.  I have no idea what spell the DI icon is supposed to represent!

    Thanks so much for your hard work.

  • #726

    That's "Spell_nature_timestop" and should be Templar's Verdict (at least according to clcret).

  • #754

    If it's Templar's Verdict than even more is wrong because it suggests it constantly when you CAN'T use Templar's Verdict because you don't have enough Holy Power. 

  • #720

    Feral Druid still seems off. It's telling me to do Savage roar over and over again. 

  • #735
    Quote from Vailwolf »

    Feral Druid still seems off. It's telling me to do Savage roar over and over again. 

    Same here

  • #718

    constant errors in the warlock module  ¬¬ 

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