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Ovale Spell Priority

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  • 41 Likes
  • World of Warcraft
  • 168,895 Monthly Downloads
  • Supports: 6.0.3
  • 2,209,411 Total Downloads
  • Updated 01/25/2015
  • Created 08/17/2008
  • 766 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.0.50
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About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.0.50

Changes from version 6.0.49:

- Mage: Add missing functions to frost script due to copy-and-paste error.

Changes from version 6.0.48:

- Merge branch 'simulationcraft'.

Pull in changes from MMO-Champion rogue forums from 2015-01-22.

- Import Tier17M profiles from MMO-Champion rogue forum, updated 2015-01-22.

- Update deDE localization data.

- Regenerate scripts to include "post-conditions" and "time_to_die" fixes.

- Ensure that actions after an action-list function aren't suggested early.

Create a "post-conditions" function that can be used as a conditional for
the block of statements after calling an action-list function.  The
post-conditions conditional function ensures that the statements after the
action-list function call are never suggested earlier than they should be.

This fixes a SimulationCraft-to-Ovale translation error for profiles that
use "call_action_list".

Fix for ticket 547 by @Reason2012.

- SimulationCraft can use "time_to_die" instead of "target.time_to_die".

"time_to_die" is both a character property and a time event in
SimulationCraft.  Silently translate all "time_to_die" to the equivalent
of "target.time_to_die".

Fixes problems in some scripts based on damage profiles where instead of
checking the target's time-to-die, it was using the player's instead,
which was clearly wrong.

Problem noted by @Wiljo.

- Alphabetize the AddIcon parameters to minimize future diffs.

- Sort parameters for a consistent hash value for functions.

- Add helper function to more easily create logical AST expression nodes.

- Ensure that the [Power]Percent() conditions cap properly at 100.

- Only short-circuit the evaluation based on the result of the left child.

- Use IsUniverse(timeSpan) instead of explicit checks for (0, INFINITY).

- Add "IsUniverse()" method to OvaleTimeSpan.

This method encapsulates the check for the timespan (0, INFINITY).

Comments

First Previous Page 38 of 86 Next Last
  • #744

    after 2 hours of testing i can tell that it does the job and it's nice to know that there is a working alterative to destruction for dummies 

  • #743

    There are two major bugs currently in Ovale (tickets 156 & 159) that are causing many of the problems people are seeing when they use the addon.  I will make a new alpha release on this Friday with fixes for these two issues unless Sidoine has other plans for fixing them.  Please be patient while the fixes undergo code review.

  • #742

    When I play my frost DK Ovale works fine but my chat window is spammed with error codes. 

  • #741

    Sup man, how do I get ovale to work, I have uninstalled an reinstalled, even downloaded your script addon. Now I have noticed ingame when I do A spell check with ovale alot of the spell id's are different than the spellbook id's. If I do a restore to default code, it will work when I switch to bear form, but not cat form am I missing something are doing something wrong. Also when in game it shows up alot of info fo ovale sayin return path nill, can't find spell, or missing spell. even when i run the debug it comes back with all 0's. All it shows is savage roar an shred when trying to use. I been on the fluid druid website an seen leafkillers script, How would I put that into the addon, I even used the other addon that supposed to install scripts into this one but still no luck

    Last edited by bamabandit on 9/10/2012 2:53:38 PM
  • #740

    ManaPersent function is monitoring power bar (demonic fury for demo) along with mana bar, because of that it will give wrong results based on power bar values.

  • #738

    Feral Druid still doesn't seem to be working properly. It suggests using Savage roar over and over again. It never seems to reccomend Beserk or anything other than Savage Roar and Shred mostly 

    I tested it without the new Glyph Glyph of Savagery and it seems to work better but still never seems to suggest Beserk. I dont know much about the coding of addons but it must be something with the glyph that is messing it up, as it does make the duration of Savage roar much smaller. 

    Last edited by Vailwolf on 9/8/2012 12:55:54 AM
  • #739

     

    Try http://fluiddruid.net/forum/viewtopic.php?f=3&t=826&sid=d2c1269ee4c3b6096260f569d663b38d for your feral scrips

  • #736
    Doesn't work with Secondary Spec

    UI is fine on primary spec but disappears when switching to secondary spec.

    Issue persists after removing WTF, Interface and Cache folders and reinstalling the mod.

    Verified issue on multiple characters, logging out with either spec enabled and logging back in, swapping around, etc.

    Otherwise has always been very useful, but now pretty limited.

  • #737

    in situations like this its more helpful to state which class and specs aren't working switching, even if its multiple. 

  • #733

    some times on as a hunter it says to keep using cobra shot even when thats not part of the roation

  • #734

    this is a bug in the current script that ships with ovale for hunters.  Feel free to use my updated script here: http://bit.ly/PMNkWi

  • #731

    You're probably well aware of this but there are constant errors resulting from both Blood and Frost Death Knight specs and they are unusable.  Fire Mage seems to be working pretty well.  Build 319.

  • #732

    Have you tried to change the Frost DK script? Running the addon in debug mode, I get the error message "ERROR: second value of / must be constant".
    The only division is in the expression "if target.HealthPercent() <=35 or {{target.HealthPercent() -3 *{target.HealthPercent() /target.DeadIn() } } <=35 } Spell(soul_reaper)". Until the function is fixed, you should try to change that line to "if target.HealthPercent() <=35 Spell(soul_reaper)".

  • #730

    to bad this addon doesn't work anymore...was a great addon..............no icons with any of my chars....not tank scripts.....any chance on a working release?

    thanks

  • #729

    arms warrior.  bugging and not saying to use OP ever.  thanks and btw been using this addon since cata came out on all my toons its awsome :D

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