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Ovale Spell Priority

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  • 53 Likes
  • World of Warcraft
  • 13,699 Monthly Downloads
  • Supports: 6.2.3
  • 2,630,553 Total Downloads
  • Updated 01/01/2016
  • Created 08/17/2008
  • 861 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.2.16
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About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.2.16

Changes from version 6.2.15:

  • Only suggest the legendary ring if it is equipped and usable.

  • Regenerate scripts to re-add suggesting on-use trinket actions.

  • Merge branch 'simulationcraft'.

    Add "use_item" actions to SimC APLs so that script code for on-use
    trinkets is properly generated.

  • Add "use_item" to APLs to properly generate code for on-use trinkets.

  • Suggest using the legendary ring separately from trinkets.

    Also fix a bug where non-spell actions were not emitted by the SplitByTag
    functions.

  • The engineering glove enhancement was removed ages ago.

  • Import latest release.sh from curseforge-packager project.

  • Update localized strings from CurseForge app from 2015-12-30.

  • Regenerate scripts based on SimulationCraft git master from 2015-12-17.

  • Avoid emitting "call_action_list" as a missing symbol.

    Filter out special actions from the list of actions that are regarded as
    requiring symbols.

  • Add trinket information for the Soul Capacitor.

  • Add item ID for the Empty Drinking Horn.

  • Translate SimC's "equipped.<item>" to allow checking for equipped items.

  • Translate SimC's "eclipse_dir.<name>" expressions for balance druids.

  • Translate SimC's "solar_max" for balance druids.

  • Teach OvaleSimulationCraft about "@" absolute value operator.

    Limit its translation to simple inequalities involving absolute values by
    converting to the appropriate union or intersection of one-sided
    inequalities. The latter are more suitable for translating into the
    equivalent Ovale timespan concept.

    This fixes the translation of "@" used in balance druid APLs involving
    "@eclipse_energy".

  • Druid: Move Cenarion Ward back to short CD icon for Guardian druids.

    Cenarion Ward should not be used on cooldown since it wastes a GCD that
    could be used to generate rage and is situational in providing a burst
    heal for the tank.

  • Merge branch 'simulationcraft'

    Pull in changes from SimulationCraft git master from 2015-12-17.

  • Import Tier18M profiles from SimulationCraft git master from 2015-12-17.

Comments

First Previous Page 39 of 92 Next Last
  • #826

    Had same error as below, heres a full shot of what shows up..

  • #827

    Thank you all. The last release should fix this bug, sorry! (and the bugs with the warlocks scripts)

  • #825

    Hey

    I am using the normal Affliction Script but it doesnt work anymore since the patch^^

    The dots arent displayed when i have to renew them. Just the other things are normal. In Destro lock it works.

    I didnt changed anything in the settings or in the script.

  • #824

    Hello,

    After the last update today  I only get errors in chat from ovale:

    syntax error:{ node93, ........... a lot other and a whole pasting about the script for the Shadow Priest

    Cant use the chat anymore because of the errors Ovale is posting in it/

    can you look into that?

    Otherwise thx for up to now a great addon!

    Thx

     

     

  • #823

    @wrpdndprsd + @venestine

    I was also affected by the affliction warlock behaviour you describe, I'm pretty sure its a script issues, however the latest change log references a fix to TicksRemain function which the script uses.

    Anyway at the time I didn't have a chance to take a proper look at the script, however there is waht looks like a very good script on the Ovale forums which IS useable and seems to work well.

    http://wow.curseforge.com/addons/ovale/forum/warlock/42177-mop-script/

  • #839
    I tried using this but it was even more wonky, I would rather sit and watch my timers. I posted a reply asking about the set up on the thread though, because its really odd on my end.
  • #822

    I am having the same problems as Venestine, although in my 10m raid I am the only lock so I don't believe that is the problem with the dots nots being tracked.

  • #821

    Affli lock is quite broken, only tells me to use haunt, malefic grasp and drain soul :D Haven't looked into the scripts yet since most addons are more or less broken atm. Someone has made a ticket about locks already so not going to make another one (can't even remember my password really).  Just thought I'd comment here incase someone else comes here looking for info about warlock issues :)

     

    EDIT: After testing on a dummy the addon works fine, but if another lock applies agony, corruption or unstable affliction the addon thinks those are my dots and removes them from the rotation.

    Last edited by venestine on 3/8/2013 2:42:03 PM
  • #820

    Ovale is losing icon graphics it seems... It will hold the graphics shortly after an action bar reload, but afterwords shows only the bindings...

    EDIT: NVM, it was the ELVUI skin package causing issues... if you disable the skin it works fine...

    Last edited by pottsy710 on 3/5/2013 6:33:02 PM
  • #817

    Is there a way to make only the main attack button show?

  • #818

    No, the default scripts are designed to show at least two buttons, one for main attacks and another for cooldowns.  There are also often off-gcd icons and such, but they cannot be disabled.

  • #815

    ok, I'm not sure if this should be posted here or under the script addon one. 

    I'm having a minor bug on my brewmaster monk. 2 abilities (blackout kick and tiger palm) are showing up with the incorrect hotkey button on them.

    Here is were it gets complicated.  I leveled up as wildwalker and those buttons were on 2 and 3 on my hotbar. I made my brewmaster spec and on the new ox stance they are now on 3 and 4 instead. the problem is the labels in ovale still show them as 2 and 3. Which just adds time when they come up making sure to remember the numbers are wrong

    I have completely removed them from the fierce tiger stance bar and the numbers still show 2 and 3.If i put the abilities back on the fierce tiger stance bar i can then manualy move them to 3 and 4 and it does updae on ovale. the problem is the next time i log off and back on it revets back to 2 and 3.

     

    I have tried reseting my profile, and i've tried deleting the profile. nothing seems to fix it.

  • #816

    This sounds like an Ovale bug.  Can you file a ticket with this information?

  • #814

    I've released a 5.1.7 beta version of Ovale that has a few fixes and some updated default scripts from the latest SimC profiles.  Note that these default scripts are mechanically generated by a program and may have bugs.  If you find any, please report via the ticket system.

  • #813

    Your simcraft importing link seems to be broken. Any alternatives or eta on fix?

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