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Ovale Spell Priority

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  • 38 Likes
  • World of Warcraft
  • 149,904 Monthly Downloads
  • Supports: 6.0.3
  • 2,032,608 Total Downloads
  • Updated 12/16/2014
  • Created 08/17/2008
  • 742 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.0.34
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

Why does Ovale update so often?

Ovale tracks the latest SimulationCraft profiles for the latest raid content, and as action priority lists are updated in SimulationCraft, they are mirrored fairly quickly in the Ovale default scripts.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

tag 6.0.34
3df21767e501a416d421a44491f2d45847c4010f
Johnny C. Lam <jlam88@gmail.com>
2014-12-16 12:26:56 -0500

Tagging as 6.0.34 release.

--------------------

Johnny C. Lam:
    - Update frFR localization data.
    - Update default scripts to SimulationCraft git master from 2014-12-15.
    - Translate SimulationCraft's "gcd.remains" operand.
    - Enhance Name() script condition to accept a spell ID instead of a name.
    The name of the spell is then used for comparison to the unit name.
    - Add OvaleTotem module to keep state for player's totems.
    OvaleTotem tracks everything that is considered to be a totem in-game.
    This includes shaman totems, mage's Rune of Power and Prismatic Crystal,
    druid Wild Mushroom, and monk statues.  Casting a spell that summons a
    totem in the simulator will now actually summon the totem in the
    simulator.
    
    Modify script conditions to use the new state methods provided by
    OvaleTotem.  RuneOfPowerRemaining() is deprecated and the Totem*()
    conditions now directly take the ID of the spell that summons the totem.
    
    Decorate totem spell descriptions in the default scripts with information
    used by OvaleTotem.
    - Store the texture of the spell when scanning the spellbook.

Comments

First Previous Page 40 of 83 Next Last
  • #668

    So  does this command "target.debuffTick(CORRUPTION)" calculates time between ticks from spell info that we must provide to addon (like example you have shown SpellInfo(CORRUPTION duration=18 tick=3)) and current haste (which is wrong method to calculate tick duration) or does it just pull this number from debuff tool-tip.

    Does commands like "castTime(SOULFIRE)" work this way too, or those can pull this info from tool-tip of appropriate spell?

  • #669

    All of the things that relate to spell times, either casting or the DoT tick, use the current value of haste.  For castTime() that is reasonably accurate for the decisions that have to be made, but for debuffTick(), it won't be quite right.  It would be nice to use the value of the haste when the DoT was applied, but unfortunately, there is no way to get that information from the WoW API after the fact from examining debuffs on the target.

  • #670

    Bah, then if addons cannot get accurate tick duration I am going to use lowest possible tick duration that i can find in those dot spreadsheets that can be found around (i think it is close to 1.5 sec)

    Last edited by pazarac on 2/28/2012 1:38:15 PM
  • #666

    How do you turn unleash elements off? Its kind of waste if u have unleashed lightning. Typically Unleashed elemets should only be used:

    1) If you don't have unleashed lighting.

    2) You are casting wind shear and u have to use /stopcasting macro.

    3) While moving you weren't able to cast any spells and  if you cast unleash elemets + LvB you get 30% dmg boost. 

    Should move unleashed weapon icon to next frame where totem icon is. Its kinda annoying to see every time u move. 

    NOTE: Ignore about comment. I just realized i was using the old code and i had to reset my profile to update the shaman code. Can you please make versioning system to find out if ur using updated class code so i know when to reset.

    Last edited by neoark1 on 2/22/2012 1:27:48 PM
  • #665

    Just had to login and post a comment. I discovered this addon last night and it's fcuking fabulous. Its a great help for someone with many toons who wants to learn the necessary muscle memory for a given spec

    Kuso to its creator and my thanks also to Leaf for his equally awesome Feral scripts

    Ky

  • #664

    Is it possible to use proximity (with the default script) to automatically suggest using a spell (Such as Shadowflame for warlocks?)  You can do this pretty easily with LibRangeCheck 2.0, which this guy on the forums has done with the script I linked earlier ( http://wow.curseforge.com/addons/ovale/forum/warlock/29798-4-3-warlock-destruction-script/#p1 )  You wouldn't even really need the checkbox anymore since it's pretty much a no brainer part all three rotations as long as you are in range.

  • #667

    Yeh this could be usefull for all the classes.

  • #663

    I will fully admit i know nothing about making addons, though have to say i love this addon except for one aspect, though i have managed a work around for the issue and it pertains to how i run my prot DPS paladin, i had to modify the big text block to remove a couple spells from the list so if i did not have them active then ovale would not just say activate them, these include Righteous Fury (which i do not use unless for some reason in a group i need an aggro boost) and Seal of Truth (which although i use most the time if my mana gets low i flip to Seal of Insight for mana recovery)

    With all that said and not knowing how hard it would be to add this feature, and only saying it would be nice if you were able to, any chance of adding a set of options in the interface set to turn on and off some spells that a player like myself doesnt use all the time?

    Though will also admit that if this is not a possibility i do know how to manually removes spells from ovale personally.

  • #656

    Is there a way to get tick time for dots in order to refresh then correctly?

  • #659

    Please use the forums. I've added the debuffTick to next version. e.g.

    SpellInfo(CORRUPTION duration=18 tick=3)

    AddIcon { target.debuffTick(CORRUPTION) }

  • #653

    Need a link to donate. I have 10 85's that I raid with and different addon packs/ power aura's can get time consuming. Ovale makes it easy to transition from toon to toon. Thank you and keep up the good work !

  • #658

    Thank you for your appreciation :)

  • #649

    I do love this addon - but still no Improved Soul Fire buff love for the Warlocks? Since the tier 13 4-piece makes this an important component of all specs, ISF is more important than ever. I sure wish Ovale supported it, so I wouldn't need another addon to track. Nevertheless, thanks so much for Ovale, Sidoine!

  • #650

    Please give a link to your character talent build. I don't know why it won't work for some players althought it works fine for me.

  • #662

    Newest version seems to work fine with Improved Soul Fire buff now. WOOOOOOT! Thanks again, Sidoine!

    Last edited by Xebeche00 on 2/19/2012 8:50:12 PM
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