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Ovale Spell Priority

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  • 49 Likes
  • World of Warcraft
  • 74,305 Monthly Downloads
  • Supports: 6.2.0
  • 2,451,537 Total Downloads
  • Updated 06/30/2015
  • Created 08/17/2008
  • 805 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.2.7
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About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.2.7

Changes from version 6.2.6:

  • Mage: Avoid suggesting the "end of fight" burn phase altogether.

    Let the player figure out when it's okay to keep casting Arcane Blast near
    the end of a fight. The DPS difference is minimal.

Changes from version 6.2.5:

  • Regenerate scripts based on SimulationCraft profiles from 2015-06-30.

    Add Shatterlance buff from the Archimonde trinket to the mage spell
    database to support the latest frost mage profile.

  • Merge branch 'simulationcraft'.

    Pull in changes from SimulationCraft git master from 2015-06-30.

  • Import Tier18M profiles from SimulationCraft git master from 2015-06-30.

  • Mage: Only do "end of fight" burn as arcane if there is one enemy.

  • Strictly filter for actions to or against friendly group members.

    Add a function to determine whether a mob is a friendly group member and
    use it to filter out CLEU actions. This fixes situations where a
    player-controlled unit that was outside the group was triggering enemies
    being added or removed.

    Also check for a proper GUID and name for the source and destination GUIDs
    in the CLEU handler. This filters out environmental damage as well as
    damage from unattackable mobs.

    Add checks for other CLEU events that are triggered by a unit dying so the
    enemy count is reduced more quickly.

    Only track events that cause tagging by either the enemy or your group,
    but filter out ticking DoT damage from triggering enemy updates. Ticking
    DoT damage causes false positives after the casting mob has died. Filter
    out these events from triggering the update of the enemy count.

    This is potentially wrong in the scenario where you join a raid group or
    get in range of a friendly group member who has an existing DoT ticking on
    them and the caster is no longer being attacked or casts any other
    dangerous spells. In this case, it's likely that the caster is no longer
    a threat, so arguably not counting that caster makes sense.

    These changes improve the accuracy of the count of the number of enemies
    on the battlefield.

Comments

First Previous Page 41 of 90 Next Last
  • #761

    Hi Jlam, Sorry didn't realise you were not working on scripts yet. Thanks for your hard work. Look forward to working scripts for my affliction warlock they are done. I appreciate you post below letting us know where to post tickets if not already submitted.

  • #760

    There is one more trouble ticket that is urgent to fix before MoP and then I'll work on fixing up scripts.  For now, I'm only working on fixing base addon functionality.

    If you have script problems, see if there's a ticket for it already and add your details to it, and if not, then create one.  Also check the forums -- some users have posted working scripts to that forum.

    You can also install Nerien's Ovale Scripts that has working scripts by Leafkiller and Opisthobranch for some classes.

  • #759

    As Affli lock the addon is suggesting soulburn > soulsswap when there are only singel target, and it seam to get stuck on that after a first rotation of dots..

  • #758

    Feral Druid still suggesting Savage roar over and over again but is now suggesting beserk. 

    Frost DK not doing the error text anymore, though. 

  • #757

    1) Enhance module constantly tells me to enchant weapons, when they are already enchanted.

    2) Maelstrom procs are concidered "Off GCD" when they are not. It needs to be in the main rotation, not off GCD.

    3) Arms Warrior module still can't tell when Overpower is up

    Great addon, but feels like a lot of the new spell id/rotations have really confused the addon. 

  • #756

    Hi and many thanks for the addon. I have been trying all the alpha builds for my warlock. I just downloaded and tried version 5.03 release but it has been having the same problems with all the releases so far with affliction spec. It tells me that haunt needs to be put when it is up and has 4 or so seconds before running out. Also it keeps telling me to put up agony when it is already on the target. I press it just to see twice or three times but it still seems to suggest agony. I love the mod because I basically use it as a dot timer without needing to track dots on the target. I even tried going destruction for a bit as the rotation is better and it seemed much more accurate with that. Also it keeps suggestion before pull that I pull out my fell pet even if I have grimore of sacrifce which means I have sacrificed my pet for buff on spell damage. I'm patient and know things will be worked out with time. I have all classes in this game with warlock as my main and have loved this mod for sometime. Thanks. Just letting you know probelmes so your aware of them. You mention tickets should I be making tickets with issues on curse forge. Oh also I uninstalled the addon with curse software and it removed all files including settings and also tired reseting profiles etc but sitl these errors.

  • #752

    I'm using the new Alpha version and for my ret paladin it's still suggesting divine intervention constantly....which I am not sure what is up with that since (a) it was never a dps spell and (b) it's not in the game anymore, but it makes this addon useless for retadins. :( 

    EDIT:  Someone responded to my initial post (after I'd last checked) and suggested it's supposed to be Templar's Verdict.  If it is, it's constantly suggesting Templar's Verdict when you don't have enough Holy Power to use it.  You get the suggestion for it for a fraction of every global cooldown then it changes to something else.  :(  The ability to turn off the global cooldown thingie would be great.

    Thanks for your efforts!

    Last edited by kittykatmax on 9/16/2012 9:50:26 AM
  • #749

    How do I get rid of the global CD icon it shows between skills? It really bothers me and haven't found a way to remove it (playing ret paladin).

  • #753

    I've never seen the option to not display the global cooldown, but you can set up Weak Auras to function similar to Ovale and it doesn't keep track of the gcd.

  • #775

    For those that came to the forums looking for the solution to this. (Like I did cuz it bothered me a lot.)When you click on the ovale icons it comes up with a big old check box to turn off the wait icon. (Like the old versions used to have AOE check boxes etc...)

  • #755

    Well I've never seen an icon for global cd until testing the ovale version 5.0.2 before that it would show the cooldown just like action bar would with the actual spell icon being greyed out. now it shows the icon for the spell and after that an icon that is the cooldown. I still want to see the cooldown like it used to be, not the icon since it makes me pay too much attention to the addon instead of actual game mechanics :D

  • #748

    As shadow, specifically in BG's, Ovale has me constantly toggle shadowform on and off.

  • #751

    You'll have to edit the shadowform line from "Spell(shadowform)" to something like "if BuffExpires(shadowform) Spell(shadowform)"

  • #746

    i am having a problem with Unholy DK rotation, it keeps prompting me to use dark transformation constantly even when its not available to be used.  I have reset the profile to default and it didn't help, it works fine with frost spec

  • #745
    DK

    So i have tried to use this on my DK, and the ovale screen does not show up, .. blood spec and its the only spec on the toon. i have done a complete reset to defaults and then a full uninstall and reinstall. It shows up fine on other toons. Is this a knows issue ?

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