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Ovale Spell Priority

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  • 42 Likes
  • World of Warcraft
  • 164,197 Monthly Downloads
  • Supports: 6.0.3
  • 2,251,580 Total Downloads
  • Updated 02/01/2015
  • Created 08/17/2008
  • 767 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.0.54
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.0.54

Changes from version 6.0.53:

  • Translate SimulationCraft's "natural_shadow_word_death_range".

    This operand is true if the target's health is below 20 percent.

  • Translate SimulationCraft's "ptr" operand.

    Modify the PTR() script condition to have the same return semantics as the
    "ptr" operand: 1 if on the PTR, 0 otherwise.

  • Monks pool energy, too.

    Fixes problems with brewmaster monk APLs not falling thorugh to Tiger Palm
    when there's not enough energy for other actions.

  • If a spell is replaced, use the spell information for the replacement.

  • Monk: Fix energy cost of Rushing Jade Wind and note that RJW replaces SCK.

  • Monk: Add support for Glyph of Expel Harm.

  • Generalize "health percent" requirement check to players and pets.

    Add new requirement handlers to check the health percent:

    • health_pct
    • pet_health_pct

    Properly unregister requirement handlers in OnDisable() method.

  • Regenerate blood death knight scripts from improved SimC APL.

  • GetSpecialization() returns the non-global spec number, not the spec name.

  • Fix misspelled variable that was breaking WoWMock's GetSpecialization().

  • Death Knight: Suggest Blood Tap in the main icon for blood DKs.

  • Only suggest Anti-Magic Shell if there is incoming magic damage.

  • Extend DamageTaken() script condition to allow asking for magic damage.

    DamageTaken() now takes an extra named parameter "magic". If magic=1 is
    passed as a parameter, then DamageTaken() returns only the magic damage
    taken.

  • OvaleDamageTaken now tracks magic damage.

    The GetRecentDamage(seconds) method now returns two values: the first is
    the total damage taken and the second is the total magic damage taken.

  • Translate SimulationCraft's "<rune>.death" operand.

  • Support all level 60 talents in the Blood DK SimulationCraft APL.

    These changes improve upon the released SimulationCraft APL when measured
    using TMI-6. This profile has been fed back to the SimulationCraft
    project in issue #2419.

  • Regenerate MMO-Champion rogue scripts based on profiles from 2015-01-29.

  • Translate SimulationCraft's "energy.deficit" operand.

  • Translate SimulationCraft's "cooldown.honor_among_thieves.{up,down}".

    Ovale implements Honor Among Thieves as a hidden buff, so instead of
    checking for a spell cooldown, translate those operands into the
    appropriate checks for the hidden buff.

  • Accumulate and display statistics for the refresh intervals.

  • Allow for lazily refreshing the best action only when necessary.

    If the "Update Interval" is set to zero, then only refresh the best action
    when events trigger the need to refresh the game state. This reduces the
    CPU usage of the addon when out of combat.

  • Make use of "elapsed" parameter passed into OnUpdate() handler.

    The OnUpdate() handler was manually computing an elapsed value, but was
    calling GetTime() on each frame refresh. This change avoids some extra
    function calls.

  • The best action should be refreshed whenever an event happens.

    Add entries into Ovale.refreshNeeded whenever we receive an event that
    changes the game state so that the best action calculation is not delayed.

Comments

First Previous Page 41 of 86 Next Last
  • #719

    Can someone just give me a simple adaptable example that i can work on ? :(

     

    Thanks a lot for your future help

    Last edited by glonglon on 8/30/2012 12:02:07 PM
  • #704

    the code for affliction warlock doesn't work correctly. I didn't try the code for demonology or destruction.

    ManaPercent not working properly. Always show me to use life tap.

    TicksRemains not working properly. Always show me to cast Agony.

    ...

  • #703

    One of my favorite addons, I hope it gets updated soon.

     

  • #702

    Hi again

    Managed to get the Lua message for you to check.

    Date: 2012-08-29 17:55:28 ID: 2 Error occured in: Global Count: 2 Message: ..\AddOns\Ovale\OvaleData.lua line 297:    GetSpellBookItemInfo(): Invalid spell slot Debug:    (tail call): ?    [C]: GetSpellBookItemInfo()    Ovale\OvaleData.lua:297: FillSpellList()    Ovale\OvaleData.lua:234: ?()    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:       ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147    [string "safecall Dispatcher[1]"]:4:       [string "safecall Dispatcher[1]"]:4    [C]: ?    [string "safecall Dispatcher[1]"]:13: ?()    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()    Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:       Ace3\AceEvent-3.0\AceEvent-3.0.lua:119 AddOns:   Swatter, v5.13.5258 (BoldBandicoot)   Ace3, v   ACP, v3.4   Babylonian, v5.1.DEV.312(/embedded)   BankStack, vv26   Configator, v5.1.DEV.312(/embedded)   DBMCore, v   DBMLDB, v   DBMSpellTimers, v   DebugLib, v5.1.DEV.312(/embedded)   EnsidiaFails, v302   GTFO, v4.14   HunterFocusBar, v0.93beta   Informant, v5.13.5258 (BoldBandicoot)   LibExtraTip, v5.12.DEV.319(/embedded)   OmniCC, v5.0.1   Ovale, v4.3.13   Pawn, v1.6.2   Recount, v   RecountEnsidiaFails, v   ReforgeLite, v1.12   Stubby, v5.13.5258 (BoldBandicoot)   TidyPlates, v6.7.0 (R521)   TidyPlatesGraphite, v   TidyPlatesGrey, v   TidyPlatesNeon, v   TidyPlatesQuatre, v   TidyPlatesHub, v   TidyPlatesWidgets, v   TipHelper, v5.12.DEV.315(/embedded)   WIM, v3.5.9   WoWDBProfiler, v   BlizRuntimeLib_enUS v5.0.4.50001 <eu>   (ck=317)

     

    Hope this is of help

     

  • #701

    Hi,

    I am having a problem getting this to work with new patch, things were fine before today but whilst it shows as loaded I am now not getting the icons showing at all. I was getting a lua error but now that seems to have gone away so I am unable to copy it here for you to check. I have gone through the config menu and cannot see how I can make the icons show either in combat or out.

    I'm hoping this is just a patch issue and whether you will be updating this at all.

    Thanks in advance for any help you can offer

  • #700

    thanks alot jlam for this awsome addon rly love it mate <3 

    keep up the good work my dear sir and i wish that there will be update for it :-D

  • #699

    How does http://wowdps.com/ works? What did you have in mind when you wrote this "Simply paste the full Simulationcraft profile". Do we need to open those ".simc" files in notepad and copy paste its content in that first field on http://wowdps.com/?. When i dod that I get this message " Une erreur s'est produite lors du traitement de votre demande."

  • #705

    Yes, it is how it should work. There might be bugs.

  • #696

    Had to test this because the addon I was using for rotation advice won't be updated anymore. I do like it after spending a few hours getting it to look and feel like my old one :) Just one problem, this addon tells me to use Drain Life and cast Shadowbolt only when it procs for instant cast, but the old addon + my guild mates tell me I should be casting Shadowbolt. So now I'm confused about what I really shoud use My warlock is only lvl 80 so does that have anything to do with the rotation?

  • #697

    If you don't have the Bane talent, it is correct to use Drain Life.

  • #693

    Authors of the simulationcraft have introduced new strings in their code that are not yet supported by ovale, like multiplication of time intervals (target.time_to_die*30) or count of dot ticks that are left (ticks_remain+1<n_ticks) or duration of whole dot effect with haste.

    With new ability that warlocks get at lvl90 http://mop.wowhead.com/spell=131973/pandemic this new functions will be needed.

    Last edited by pazarac on 8/18/2012 10:25:10 AM
  • #695

    Actually, the MoP branch includes these changes.

  • #692

    Best addon ever, many thanks for keeping it alive ;)

  • #689

    hello any chance of a MOP beta/PTR  compatble  version ?  addon is broken in both PTR and BETA

  • #690

    I'm working on it

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