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Ovale Spell Priority

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  • 49 Likes
  • World of Warcraft
  • 72,244 Monthly Downloads
  • Supports: 6.2.0
  • 2,525,309 Total Downloads
  • Updated 07/24/2015
  • Created 08/17/2008
  • 817 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.2.13
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.2.13

THIS RELEASE REQUIRES A CLIENT RESTART.

Changes from version 6.2.12:

  • Update localized strings from CurseForge app from 2015-07-23.

  • Regenerate scripts based on SimulationCraft git master from 2015-07-23.

  • Merge branch 'simulationcraft'.

    Pull in changes from SimulationCraft git master from 2015-07-23.

  • Import Tier18M profiles from SimulationCraft git master from 2015-07-23.

  • Put all scripts for each class into a single, per-class Lua file.

    This makes it easier to update the addon without needing to restart the
    client to detect new files.

  • Ovale does not use AceLocale-3.0.

  • Skip "wait" actions with a constant "sec" modifier in SimC APLs.

    Ovale does not have the concept of "wait for N seconds before proceeding",
    so just ignore those lines in SimC APLs.

  • Don't use the same variable name back-to-back.

  • Import latest release.sh from curseforge-packager project.

  • Check for non-nil tables before referencing members.

  • Teach OvaleSimulationCraft about "sim.target" expressions.

    Ovale doesn't understand the concept of a priority target, so treat
    "sim.target=target" expressions as always true.

  • Update for patch 6.2 hotfixes up through 2015-07-20.

  • The spell databases have been updated for patch 6.2.

Comments

First Previous Page 43 of 90 Next Last
  • #736
    Doesn't work with Secondary Spec

    UI is fine on primary spec but disappears when switching to secondary spec.

    Issue persists after removing WTF, Interface and Cache folders and reinstalling the mod.

    Verified issue on multiple characters, logging out with either spec enabled and logging back in, swapping around, etc.

    Otherwise has always been very useful, but now pretty limited.

  • #737

    in situations like this its more helpful to state which class and specs aren't working switching, even if its multiple. 

  • #733

    some times on as a hunter it says to keep using cobra shot even when thats not part of the roation

  • #734

    this is a bug in the current script that ships with ovale for hunters.  Feel free to use my updated script here: http://bit.ly/PMNkWi

  • #731

    You're probably well aware of this but there are constant errors resulting from both Blood and Frost Death Knight specs and they are unusable.  Fire Mage seems to be working pretty well.  Build 319.

  • #732

    Have you tried to change the Frost DK script? Running the addon in debug mode, I get the error message "ERROR: second value of / must be constant".
    The only division is in the expression "if target.HealthPercent() <=35 or {{target.HealthPercent() -3 *{target.HealthPercent() /target.DeadIn() } } <=35 } Spell(soul_reaper)". Until the function is fixed, you should try to change that line to "if target.HealthPercent() <=35 Spell(soul_reaper)".

  • #730

    to bad this addon doesn't work anymore...was a great addon..............no icons with any of my chars....not tank scripts.....any chance on a working release?

    thanks

  • #729

    arms warrior.  bugging and not saying to use OP ever.  thanks and btw been using this addon since cata came out on all my toons its awsome :D

  • #728

    Any update on a release with working scripts adn such? or should we wait for MOP? either way, awesome addon man, thx for all your effort!

  • #727

    Buffs that have stacks like Molten Core are not treatied like that, so if the spell that removes one by one stack is defined like this

    Define(soul_fire 6353)
      SpellAddBuff(soul_fire molten_core=-1)

    when I press it, addon will act like that this spell is removing every stack and will sugest next spel on the list, not the same spell as there are still buffs left on molten core.

     

    Last edited by pazarac on 9/4/2012 7:53:19 AM
  • #725

    I get this error at the converter  "spec parameter not defined" i am arms warrior. Any ideas of what to add to convert simcraft code to ovale code?thx

  • #724

    First off, this mod is fantastic! An extremely valuable asset right now with all the changes in patch 5.0.4.

    My one question/request. Is there an option to turn off the Global Cooldown icon? It's nice, but I would much rather see the next ability right away. This would allow for more of a reaction time rather than just looking at a GCD icon. I apologize if this is an option that I've missed somewhere. And if it's not an option already, then consider it a friendly suggestion. I think it's something that would make an already outstanding mod even better.

    Thank you!

  • #723

    For survival hunters having issues, I've created an updated script here: http://wow.curseforge.com/addons/ovale/forum/hunter/42272-updated-5-0-4-survival-hunter-script/

  • #721

    My Ret pally keeps getting told to use Divine Intervention...which disappeared with Cata.  I have no idea what spell the DI icon is supposed to represent!

    Thanks so much for your hard work.

  • #726

    That's "Spell_nature_timestop" and should be Templar's Verdict (at least according to clcret).

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