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Ovale Spell Priority

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  • 53 Likes
  • World of Warcraft
  • 13,560 Monthly Downloads
  • Supports: 6.2.3
  • 2,630,405 Total Downloads
  • Updated 01/01/2016
  • Created 08/17/2008
  • 861 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.2.16
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About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.2.16

Changes from version 6.2.15:

  • Only suggest the legendary ring if it is equipped and usable.

  • Regenerate scripts to re-add suggesting on-use trinket actions.

  • Merge branch 'simulationcraft'.

    Add "use_item" actions to SimC APLs so that script code for on-use
    trinkets is properly generated.

  • Add "use_item" to APLs to properly generate code for on-use trinkets.

  • Suggest using the legendary ring separately from trinkets.

    Also fix a bug where non-spell actions were not emitted by the SplitByTag
    functions.

  • The engineering glove enhancement was removed ages ago.

  • Import latest release.sh from curseforge-packager project.

  • Update localized strings from CurseForge app from 2015-12-30.

  • Regenerate scripts based on SimulationCraft git master from 2015-12-17.

  • Avoid emitting "call_action_list" as a missing symbol.

    Filter out special actions from the list of actions that are regarded as
    requiring symbols.

  • Add trinket information for the Soul Capacitor.

  • Add item ID for the Empty Drinking Horn.

  • Translate SimC's "equipped.<item>" to allow checking for equipped items.

  • Translate SimC's "eclipse_dir.<name>" expressions for balance druids.

  • Translate SimC's "solar_max" for balance druids.

  • Teach OvaleSimulationCraft about "@" absolute value operator.

    Limit its translation to simple inequalities involving absolute values by
    converting to the appropriate union or intersection of one-sided
    inequalities. The latter are more suitable for translating into the
    equivalent Ovale timespan concept.

    This fixes the translation of "@" used in balance druid APLs involving
    "@eclipse_energy".

  • Druid: Move Cenarion Ward back to short CD icon for Guardian druids.

    Cenarion Ward should not be used on cooldown since it wastes a GCD that
    could be used to generate rage and is situational in providing a burst
    heal for the tank.

  • Merge branch 'simulationcraft'

    Pull in changes from SimulationCraft git master from 2015-12-17.

  • Import Tier18M profiles from SimulationCraft git master from 2015-12-17.

Comments

First Previous Page 43 of 92 Next Last
  • #769

    Yes, latest version has now sorted the login error problem  :)  thank you very much for the speedy responses.

  • #767

    I've made a fix in r539 that hopefully clears this error.

  • #766

    Downloaded r538 but getting this on login now, and yeah it does appear to be Locks that are bugging out. Hope this helps.

     

    Date: 2012-09-21 15:27:10
    ID: 1
    Error occured in: Global
    Count: ∞
    Message: ..\AddOns\Ovale\OvaleCondition.lua line 1266:
       attempt to index field 'state' (a nil value)
    Debug:
       [C]: ?
       Ovale\OvaleCondition.lua:1266: classe()
       Ovale\OvaleBestAction.lua:304: Compute()
       Ovale\OvaleBestAction.lua:493:
          Ovale\OvaleBestAction.lua:203
       (tail call): ?
       Ovale\OvaleBestAction.lua:493: Compute()
       Ovale\OvaleBestAction.lua:194: ComputeBool()
       Ovale\OvaleBestAction.lua:401:
          Ovale\OvaleBestAction.lua:203
       (tail call): ?
       Ovale\OvaleBestAction.lua:194: ComputeBool()
       Ovale\OvaleBestAction.lua:471:
          Ovale\OvaleBestAction.lua:203
       (tail call): ?
       Ovale\OvaleBestAction.lua:194: ComputeBool()
       Ovale\OvaleBestAction.lua:401: Compute()
       Ovale\OvaleBestAction.lua:194: ComputeBool()
       Ovale\OvaleBestAction.lua:401: Compute()
       Ovale\OvaleBestAction.lua:671: Compute()
       Ovale\OvaleFrame.lua:171: OnUpdate()
       Ovale\OvaleFrame.lua:67:
          Ovale\OvaleFrame.lua:66



  • #762

    I asked this before to see if we could get a latency gold thing around the buttons.  Normal action buttons do this so you know if you're getting lagged or not.  This becomes a big problem when I click my ability and ovale starts cooling it down, only to have it snap back 300 or so MS later.  Regular action buttons don't do this.

    Ovale is pretty close to an actionbar mod without changing your UI to do it.  But this one thing always becomes a huge issue when the server gets lagged.

     

    Also how do you change the frame strata of the bar?

     

    Last edited by Galvin on 9/20/2012 6:33:56 PM
  • #761

    Hi Jlam, Sorry didn't realise you were not working on scripts yet. Thanks for your hard work. Look forward to working scripts for my affliction warlock they are done. I appreciate you post below letting us know where to post tickets if not already submitted.

  • #760

    There is one more trouble ticket that is urgent to fix before MoP and then I'll work on fixing up scripts.  For now, I'm only working on fixing base addon functionality.

    If you have script problems, see if there's a ticket for it already and add your details to it, and if not, then create one.  Also check the forums -- some users have posted working scripts to that forum.

    You can also install Nerien's Ovale Scripts that has working scripts by Leafkiller and Opisthobranch for some classes.

  • #759

    As Affli lock the addon is suggesting soulburn > soulsswap when there are only singel target, and it seam to get stuck on that after a first rotation of dots..

  • #758

    Feral Druid still suggesting Savage roar over and over again but is now suggesting beserk. 

    Frost DK not doing the error text anymore, though. 

  • #757

    1) Enhance module constantly tells me to enchant weapons, when they are already enchanted.

    2) Maelstrom procs are concidered "Off GCD" when they are not. It needs to be in the main rotation, not off GCD.

    3) Arms Warrior module still can't tell when Overpower is up

    Great addon, but feels like a lot of the new spell id/rotations have really confused the addon. 

  • #756

    Hi and many thanks for the addon. I have been trying all the alpha builds for my warlock. I just downloaded and tried version 5.03 release but it has been having the same problems with all the releases so far with affliction spec. It tells me that haunt needs to be put when it is up and has 4 or so seconds before running out. Also it keeps telling me to put up agony when it is already on the target. I press it just to see twice or three times but it still seems to suggest agony. I love the mod because I basically use it as a dot timer without needing to track dots on the target. I even tried going destruction for a bit as the rotation is better and it seemed much more accurate with that. Also it keeps suggestion before pull that I pull out my fell pet even if I have grimore of sacrifce which means I have sacrificed my pet for buff on spell damage. I'm patient and know things will be worked out with time. I have all classes in this game with warlock as my main and have loved this mod for sometime. Thanks. Just letting you know probelmes so your aware of them. You mention tickets should I be making tickets with issues on curse forge. Oh also I uninstalled the addon with curse software and it removed all files including settings and also tired reseting profiles etc but sitl these errors.

  • #752

    I'm using the new Alpha version and for my ret paladin it's still suggesting divine intervention constantly....which I am not sure what is up with that since (a) it was never a dps spell and (b) it's not in the game anymore, but it makes this addon useless for retadins. :( 

    EDIT:  Someone responded to my initial post (after I'd last checked) and suggested it's supposed to be Templar's Verdict.  If it is, it's constantly suggesting Templar's Verdict when you don't have enough Holy Power to use it.  You get the suggestion for it for a fraction of every global cooldown then it changes to something else.  :(  The ability to turn off the global cooldown thingie would be great.

    Thanks for your efforts!

    Last edited by kittykatmax on 9/16/2012 9:50:26 AM
  • #749

    How do I get rid of the global CD icon it shows between skills? It really bothers me and haven't found a way to remove it (playing ret paladin).

  • #753

    I've never seen the option to not display the global cooldown, but you can set up Weak Auras to function similar to Ovale and it doesn't keep track of the gcd.

  • #775

    For those that came to the forums looking for the solution to this. (Like I did cuz it bothered me a lot.)When you click on the ovale icons it comes up with a big old check box to turn off the wait icon. (Like the old versions used to have AOE check boxes etc...)

  • #755

    Well I've never seen an icon for global cd until testing the ovale version 5.0.2 before that it would show the cooldown just like action bar would with the actual spell icon being greyed out. now it shows the icon for the spell and after that an icon that is the cooldown. I still want to see the cooldown like it used to be, not the icon since it makes me pay too much attention to the addon instead of actual game mechanics :D

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