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Ovale Spell Priority

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  • 49 Likes
  • World of Warcraft
  • 75,577 Monthly Downloads
  • Supports: 6.2.0
  • 2,452,847 Total Downloads
  • Updated 06/30/2015
  • Created 08/17/2008
  • 805 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.2.7
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.2.7

Changes from version 6.2.6:

  • Mage: Avoid suggesting the "end of fight" burn phase altogether.

    Let the player figure out when it's okay to keep casting Arcane Blast near
    the end of a fight. The DPS difference is minimal.

Changes from version 6.2.5:

  • Regenerate scripts based on SimulationCraft profiles from 2015-06-30.

    Add Shatterlance buff from the Archimonde trinket to the mage spell
    database to support the latest frost mage profile.

  • Merge branch 'simulationcraft'.

    Pull in changes from SimulationCraft git master from 2015-06-30.

  • Import Tier18M profiles from SimulationCraft git master from 2015-06-30.

  • Mage: Only do "end of fight" burn as arcane if there is one enemy.

  • Strictly filter for actions to or against friendly group members.

    Add a function to determine whether a mob is a friendly group member and
    use it to filter out CLEU actions. This fixes situations where a
    player-controlled unit that was outside the group was triggering enemies
    being added or removed.

    Also check for a proper GUID and name for the source and destination GUIDs
    in the CLEU handler. This filters out environmental damage as well as
    damage from unattackable mobs.

    Add checks for other CLEU events that are triggered by a unit dying so the
    enemy count is reduced more quickly.

    Only track events that cause tagging by either the enemy or your group,
    but filter out ticking DoT damage from triggering enemy updates. Ticking
    DoT damage causes false positives after the casting mob has died. Filter
    out these events from triggering the update of the enemy count.

    This is potentially wrong in the scenario where you join a raid group or
    get in range of a friendly group member who has an existing DoT ticking on
    them and the caster is no longer being attacked or casts any other
    dangerous spells. In this case, it's likely that the caster is no longer
    a threat, so arguably not counting that caster makes sense.

    These changes improve the accuracy of the count of the number of enemies
    on the battlefield.

Comments

First Previous Page 44 of 90 Next Last
  • #716

    Just want to say thank for updating this mod. Most useful mod ever. Warlock rotation is bugged saying like others have said to cast haunt and it has already been cast and is up etc. Anyway thanks its working. Anyway Ill keep trying the betas and alpha's when they come out. I find this mod useful as it works as a dot tracker I find the bar dot trackers too complicated.

  • #715

    Hello

    Great add-on =)

    But since the 5.x patch the assassin rogue script has been strange, it suggest everything correctly but it never suggests envenom it always does rapture (or whatever that 5cp dot is) instead.

    Strangely enough I still do 32k dps without envenom on a raid dummy without any cool downs or buffs, normally it was 28k before patch with envenom, so yeah.

    Hopefully a fix will be out soon.

  • #714

    Yes on my druid it's telling me just to shred and savage roar a lot too. Patience people, obviously it needs an update. 

  • #713

    It keeps telling me to use shred and savage roar on the feral druid and that's it.

  • #712

    constant errors in the warlock module and telling me to constantly soulburn or haunt and nothing else.

  • #710

    (Hi Thanks alot for taking the time to update his amazing addon, but i seem to be getting this Lua Error)

    Hope this helps

     

    Message: Interface\AddOns\Ovale\OvaleBestAction.lua:634: attempt to concatenate local 'n' (a nil value)

    Time: 08/29/12 16:53:43
    Count: 87
    Stack: Interface\AddOns\Ovale\OvaleBestAction.lua:634: in function <Interface\AddOns\Ovale\OvaleBestAction.lua:194>
    (tail call): ?
    Interface\AddOns\Ovale\OvaleBestAction.lua:484: in function <Interface\AddOns\Ovale\OvaleBestAction.lua:194>
    (tail call): ?
    Interface\AddOns\Ovale\OvaleBestAction.lua:483: in function <Interface\AddOns\Ovale\OvaleBestAction.lua:194>
    (tail call): ?
    Interface\AddOns\Ovale\OvaleBestAction.lua:185: in function `ComputeBool'
    Interface\AddOns\Ovale\OvaleBestAction.lua:462: in function `Compute'
    Interface\AddOns\Ovale\OvaleBestAction.lua:185: in function `ComputeBool'
    Interface\AddOns\Ovale\OvaleBestAction.lua:392: in function `Compute'
    Interface\AddOns\Ovale\OvaleBestAction.lua:663: in function `Compute'
    Interface\AddOns\Ovale\OvaleFrame.lua:162: in function `OnUpdate'
    Interface\AddOns\Ovale\OvaleFrame.lua:58: in function <Interface\AddOns\Ovale\OvaleFrame.lua:57>

    Locals: self = <table> {
    GetActionInfo = <function> defined @Interface\AddOns\Ovale\OvaleBestAction.lua:68
    Compute = <function> defined @Interface\AddOns\Ovale\OvaleBestAction.lua:194
    ComputeBool = <function> defined @Interface\AddOns\Ovale\OvaleBestAction.lua:184
    StartNewAction = <function> defined @Interface\AddOns\Ovale\OvaleBestAction.lua:63
    }
    element = <table> {
    a = <table> {
    }
    type = "operator"
    b = <table> {
    }
    nodeId = 100
    result = <table> {
    }
    operator = "/"
    }
    startA = 0
    endA = nil
    prioA = 3
    elementA = <table> {
    value = 100
    type = "value"
    rate = 0
    origin = 0
    }
    startB = 0
    endB = nil
    prioB = 3
    elementB = <table> {
    value = 0
    type = "value"
    rate = -1
    origin = 20831.134
    }
    a = 100
    b = 0
    c = 0
    x = 0
    y = 20831.134
    z = -1
    l = nil
    m = nil
    n = nil
    result = <table> {
    type = "value"
    }
    (*temporary) = <function> defined @Interface\AddOns\Ovale\Ovale.lua:201
    (*temporary) = <table> {
    SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:383
    EnableModule = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:348
    modules = <table> {
    }
    baseName = "Ovale"
    IterateEmbeds = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:458
    GLYPH_ADDED = <function> defined @Interface\AddOns\Ovale\Ovale.lua:142
    casesACocher = <table> {
    }
    Printf = <function> defined @Interface\AddOns\Ovale\Libs\AceConsole-3.0\AceConsole-3.0.lua:69
    PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\Ovale\Ovale.lua:168
    defaultModuleState = true
    IsEnabled = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:467
    DisableModule = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:366
    UpdateVisibility = <function> defined @Interface\AddOns\Ovale\Ovale.lua:225
    Log = <function> defined @Interface\AddOns\Ovale\Ovale.lua:201
    RegisterMessage = <function> defined @Interface\AddOns\Ovale\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
    UnregisterMessage = <function> defined @Interface\AddOns\Ovale\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
    ToggleCheckBox = <function> defined @Interface\AddOns\Ovale\Ovale.lua:313
    dropDowns = <table> {
    }
    SetEnabledState = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
    enabledState = true
    RegisterEvent = <function> defined @Interface\AddOns\Ovale\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
    DebugListAura = <function> defined @Interface\AddOns\Ovale\Ovale.lua:56
    UNIT_INVENTORY_CHANGED = <function> defined @Interface\AddOns\Ovale\Ovale.lua:124
    traced = false
    checkBoxes = <table> {
    }
    frame = <table> {
    }
    IsChecked = <function> defined @Interface\AddOns\Ovale\Ovale.lua:294
    score = 0
    Enable = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\AceAddon-3.0.lua:315
    listes = <table> {
    }
    GetModule = <function> defined @Interface\AddOns\Ovale\Libs\AceAddon-3.0\Ac

  • #711

    Use http://pastebin.com/ for large things like this in the future.

  • #709

    Addon seems to be having issues with proc bases abilities:


    Maelstrom Weapons for Enhancement

    Bloodsurge for Fury

    Overpower for Arms

    It can't recognize that these are up and is not pushing them into their priority.

  • #708

    Thanks so much for continuing this.  I have alts of every class and multiple specs, and this is a HUGE sanity saver!

  • #707

    I cannot menage to get "TargetDistance" function to work. I have instaled LibRangeCheck-2.0 but it is not working. Similar problem with "TargetDeadIn" function also.

  • #706

    I'm sorry I'm a bit noob in programmation, I want to do a simple rotation with an unique spell icon the order will be : 1.Stormstrike 2.Lava Lash 3. Unleash elements. 

    Nothing else. (Stormstrike is 8secs CD, lava lash 10 and unleash elements 15).

    How can I do that, code is really complex for me :(

    Thanks a lot for your future help in coding :)

    Last edited by glonglon on 8/29/2012 5:03:23 PM
  • #719

    Can someone just give me a simple adaptable example that i can work on ? :(

     

    Thanks a lot for your future help

    Last edited by glonglon on 8/30/2012 12:02:07 PM
  • #704

    the code for affliction warlock doesn't work correctly. I didn't try the code for demonology or destruction.

    ManaPercent not working properly. Always show me to use life tap.

    TicksRemains not working properly. Always show me to cast Agony.

    ...

  • #703

    One of my favorite addons, I hope it gets updated soon.

     

  • #702

    Hi again

    Managed to get the Lua message for you to check.

    Date: 2012-08-29 17:55:28 ID: 2 Error occured in: Global Count: 2 Message: ..\AddOns\Ovale\OvaleData.lua line 297:    GetSpellBookItemInfo(): Invalid spell slot Debug:    (tail call): ?    [C]: GetSpellBookItemInfo()    Ovale\OvaleData.lua:297: FillSpellList()    Ovale\OvaleData.lua:234: ?()    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:       ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147    [string "safecall Dispatcher[1]"]:4:       [string "safecall Dispatcher[1]"]:4    [C]: ?    [string "safecall Dispatcher[1]"]:13: ?()    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()    Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:       Ace3\AceEvent-3.0\AceEvent-3.0.lua:119 AddOns:   Swatter, v5.13.5258 (BoldBandicoot)   Ace3, v   ACP, v3.4   Babylonian, v5.1.DEV.312(/embedded)   BankStack, vv26   Configator, v5.1.DEV.312(/embedded)   DBMCore, v   DBMLDB, v   DBMSpellTimers, v   DebugLib, v5.1.DEV.312(/embedded)   EnsidiaFails, v302   GTFO, v4.14   HunterFocusBar, v0.93beta   Informant, v5.13.5258 (BoldBandicoot)   LibExtraTip, v5.12.DEV.319(/embedded)   OmniCC, v5.0.1   Ovale, v4.3.13   Pawn, v1.6.2   Recount, v   RecountEnsidiaFails, v   ReforgeLite, v1.12   Stubby, v5.13.5258 (BoldBandicoot)   TidyPlates, v6.7.0 (R521)   TidyPlatesGraphite, v   TidyPlatesGrey, v   TidyPlatesNeon, v   TidyPlatesQuatre, v   TidyPlatesHub, v   TidyPlatesWidgets, v   TipHelper, v5.12.DEV.315(/embedded)   WIM, v3.5.9   WoWDBProfiler, v   BlizRuntimeLib_enUS v5.0.4.50001 <eu>   (ck=317)

     

    Hope this is of help

     

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