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Ovale Spell Priority

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  • 49 Likes
  • World of Warcraft
  • 70,799 Monthly Downloads
  • Supports: 6.2.0
  • 2,448,017 Total Downloads
  • Updated 06/30/2015
  • Created 08/17/2008
  • 804 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.2.7
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About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.2.7

Changes from version 6.2.6:

  • Mage: Avoid suggesting the "end of fight" burn phase altogether.

    Let the player figure out when it's okay to keep casting Arcane Blast near
    the end of a fight. The DPS difference is minimal.

Changes from version 6.2.5:

  • Regenerate scripts based on SimulationCraft profiles from 2015-06-30.

    Add Shatterlance buff from the Archimonde trinket to the mage spell
    database to support the latest frost mage profile.

  • Merge branch 'simulationcraft'.

    Pull in changes from SimulationCraft git master from 2015-06-30.

  • Import Tier18M profiles from SimulationCraft git master from 2015-06-30.

  • Mage: Only do "end of fight" burn as arcane if there is one enemy.

  • Strictly filter for actions to or against friendly group members.

    Add a function to determine whether a mob is a friendly group member and
    use it to filter out CLEU actions. This fixes situations where a
    player-controlled unit that was outside the group was triggering enemies
    being added or removed.

    Also check for a proper GUID and name for the source and destination GUIDs
    in the CLEU handler. This filters out environmental damage as well as
    damage from unattackable mobs.

    Add checks for other CLEU events that are triggered by a unit dying so the
    enemy count is reduced more quickly.

    Only track events that cause tagging by either the enemy or your group,
    but filter out ticking DoT damage from triggering enemy updates. Ticking
    DoT damage causes false positives after the casting mob has died. Filter
    out these events from triggering the update of the enemy count.

    This is potentially wrong in the scenario where you join a raid group or
    get in range of a friendly group member who has an existing DoT ticking on
    them and the caster is no longer being attacked or casts any other
    dangerous spells. In this case, it's likely that the caster is no longer
    a threat, so arguably not counting that caster makes sense.

    These changes improve the accuracy of the count of the number of enemies
    on the battlefield.

Comments

First Previous Page 45 of 90 Next Last
  • #701

    Hi,

    I am having a problem getting this to work with new patch, things were fine before today but whilst it shows as loaded I am now not getting the icons showing at all. I was getting a lua error but now that seems to have gone away so I am unable to copy it here for you to check. I have gone through the config menu and cannot see how I can make the icons show either in combat or out.

    I'm hoping this is just a patch issue and whether you will be updating this at all.

    Thanks in advance for any help you can offer

  • #700

    thanks alot jlam for this awsome addon rly love it mate <3 

    keep up the good work my dear sir and i wish that there will be update for it :-D

  • #699

    How does http://wowdps.com/ works? What did you have in mind when you wrote this "Simply paste the full Simulationcraft profile". Do we need to open those ".simc" files in notepad and copy paste its content in that first field on http://wowdps.com/?. When i dod that I get this message " Une erreur s'est produite lors du traitement de votre demande."

  • #705

    Yes, it is how it should work. There might be bugs.

  • #696

    Had to test this because the addon I was using for rotation advice won't be updated anymore. I do like it after spending a few hours getting it to look and feel like my old one :) Just one problem, this addon tells me to use Drain Life and cast Shadowbolt only when it procs for instant cast, but the old addon + my guild mates tell me I should be casting Shadowbolt. So now I'm confused about what I really shoud use My warlock is only lvl 80 so does that have anything to do with the rotation?

  • #697

    If you don't have the Bane talent, it is correct to use Drain Life.

  • #693

    Authors of the simulationcraft have introduced new strings in their code that are not yet supported by ovale, like multiplication of time intervals (target.time_to_die*30) or count of dot ticks that are left (ticks_remain+1<n_ticks) or duration of whole dot effect with haste.

    With new ability that warlocks get at lvl90 http://mop.wowhead.com/spell=131973/pandemic this new functions will be needed.

    Last edited by pazarac on 8/18/2012 10:25:10 AM
  • #695

    Actually, the MoP branch includes these changes.

  • #692

    Best addon ever, many thanks for keeping it alive ;)

  • #689

    hello any chance of a MOP beta/PTR  compatble  version ?  addon is broken in both PTR and BETA

  • #690

    I'm working on it

  • #691

    Thanks for the info :) Waiting patiently.

  • #687
    Command for setting ?

    hello

    I have not found the command to access the setting of this addon (exemple / .....)

    thank you for your help

  • #684

    This getting updated for mists of pandaria?

  • #685

    Maybe

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