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Ovale Spell Priority

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  • 48 Likes
  • World of Warcraft
  • 14,318 Monthly Downloads
  • Supports: 6.1.0
  • 2,363,053 Total Downloads
  • Updated 02/25/2015
  • Created 08/17/2008
  • 787 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.1.2
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.1.2

Changes from version 6.1.1:

  • Hunter: Fix spell ID of Kill Shot after gaining Enhanced Kill Shot perk.

Changes from version 6.1.0:

  • Druid: Update restoration script for WoD.

    • Properly detect Omen of Clarity if talented into Moment of Clarity.

    • Rejuvenation (Germination) is a Swiftmend-able HoT.

    • Add restrictions for casting Swiftmend on a target.

    • Wild Mushroom is a more expensive spell nowadays, so no longer maintain
      it as the top priority.

    • Use the correct Arcane Torrent (for when Blizzard decides to allow Blood
      Elf druids.

  • Regenerate scripts based on SimulationCraft profiles from release-610-02.

  • Merge branch 'simulationcraft'.

    Pull in changes from SimulationCraft release-610-02.

  • Only prefix the pet ability with the pet name if it's not "pet_<name>".

  • Simplify some SimulationCraft translations after aura ownership change.

    A pet-applied buff is now considered to belong to the player as well, so
    simplify some translations to drop "any=1" and handle Beast Cleave in a
    simpler way.

  • Import Tier17M profiles from SimulationCraft tag "release-610-02".

  • Consider auras applied by the player's pet to belong to the player, too.

    Fixes ticket 569 by @LunaEclipse.

  • Add requirement handlers to check for auras applied by anyone.

    The requirement handlers are:

    • buff_any
    • debuff_any
    • target_buff_any
    • target_debuff_any

    These check for buffs and debuffs on the player or the target that are
    cast by anyone, not restricted to the player.

  • Shaman: The spell IDs for Ascendance have changed in patch 6.1.

    Fixes ticket 571 by @Leafkillr.

  • Remove attempted loading of LibDispellable-1.0, which was removed.

Comments

First Previous Page 45 of 89 Next Last
  • #679

    Installed this today and it works great, except that I can't move it at all.  The "Lcok Position" setting is not checked.

  • #678

    Mage 4.3.21 https://sites.google.com/site/wownerien/ovale/mage

    150x Ovale-4.3.11\Condition.lua:807: attempt to index global "element" (a nil value)
    Ovale-4.3.11\Condition.lua:807: in function "classe"
    Ovale\Ovale-4.3.11.lua:2075: in function "CalculerMeilleureAction"
    Ovale\Ovale-4.3.11.lua:2251: in function <Ovale\Ovale.lua:1973>
    (tail call): ?
    Ovale\Ovale-4.3.11.lua:2181: in function "CalculerMeilleureAction"
    Ovale\Ovale-4.3.11.lua:2172: in function "CalculerMeilleureAction"
    Ovale\Ovale-4.3.11.lua:2172: in function "CalculerMeilleureAction"
    Ovale\Ovale-4.3.11.lua:2376: in function "CalculerMeilleureAction"
    Ovale\Ovale-4.3.11.lua:2181: in function "CalculerMeilleureAction"
    Ovale\Ovale-4.3.11.lua:2376: in function "CalculerMeilleureAction"
    Ovale-4.3.11\OvaleFrame.lua:160: in function "OnUpdate"
    Ovale-4.3.11\OvaleFrame.lua:62: in function <Ovale\OvaleFrame.lua:61>

    Locals:
    self = <table> {
    defaultCheck = <table> {}
    InitCalculerMeilleureAction = <func> @..\Ovale.lua:1720
    UNIT_SPELLCAST_CHANNEL_START = <func> @..\Ovale.lua:1227
    modules = <table> {}
    counter = <table> {}
    casesACocher = <table> {}
    AddSpellToStack = <func> @..\Ovale.lua:1493
    PLAYER_REGEN_DISABLED = <func> @..\Ovale.lua:1271
    lastSpell = <table> {}
    state = <table> {}
    IsEnabled = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:467
    AddEclipse = <func> @..\Ovale.lua:1480
    RegisterMessage = <func> @Atlas\Libs\..\CallbackHandler-1.0.lua:118
    GLYPH_UPDATED = <func> @..\Ovale.lua:1073
    ToggleCheckBox = <func> @..\Ovale.lua:2600
    meleeHaste = 1.1005019950867
    db = <table> {}
    selfDamageBuff = <table> {}
    FillSpellList = <func> @..\Ovale.lua:1346
    spellList = <table> {}
    DebugListAura = <func> @..\Ovale.lua:675
    RemplirListeTalents = <func> @..\Ovale.lua:1370
    buffSpellList = <table> {}
    RemoveSpellFromList = <func> @..\Ovale.lua:1084
    IsChecked = <func> @..\Ovale.lua:2563
    spellDamage = <table> {}
    buff = <table> {}
    OnInitialize = <func> @..\Ovale.lua:687
    NewModule = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:256
    enemies = <table> {}
    ACTIONBAR_PAGE_CHANGED = <func> @..\Ovale.lua:845
    trace = false
    enCombat = true
    UpdateFrame = <func> @..\Ovale.lua:2521
    GetName = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:300
    GetCounterValue = <func> @..\Ovale.lua:1217
    lastSpellSP = <table> {}
    name = "Ovale"
    AceConfigDialog = <table> {}
    Disable = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:330
    AddSpellToList = <func> @..\Ovale.lua:1144
    needCompile = false
    firstInit = true
    Print = <func> @Broker_RaidFinder\Libs\..\AceConsole-3.0.lua:54
    selfHasteBuff = <table> {}
    GetAura = <func> @..\Ovale.lua:1408
    CompileAll = <func> @..\Ovale.lua:714
    listeTalentsRemplie = true
    Debug = <func> @..\Ovale.lua:671
    talentIdToName = <table> {}
    Compile = <func> @..\OvaleCompile.lua:456
    HandleProfileChanges = <func> @..\Ovale.lua:723
    PLAYER_TALENT_UPDATE = <func> @..\Ovale.lua:854
    UNIT_SPELLCAST_CHANNEL_STOP = <func> @..\Ovale.lua:1236
    conditions = <table> {}
    UnregisterEvent = <func> @Atlas\Libs\..\CallbackHandler-1.0.lua:181
    gcd = 1.3630143395441
    SetDefaultModuleLibraries = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:383
    EnableModule = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:348
    defaut = <table> {}
    GetSpellInfoOrNil = <func> @..\Ovale.lua:1313
    IterateEmbeds = <func> @Bazooka\libs\Ace3\..\AceAddon-3.0.lua:458
    GLYPH_ADDED = <func> @..\Ovale.lua:1067
    playerGuid = "0x04000000054F02D6"
    Printf = <func> @Broker_RaidFinder\Libs\..\AceConsole-3.0.lua:69
    InitAllActions = <func> @..\Ovale.lua:1715
    UnregisterMessage = <func> @Atlas\Libs\..\CallbackHandler-1.0.

  • #674

    With my new Rogue I just started I seem to only get the outline of the box showing up, but without the pictures suggesting which move I make. I get no error though and the addon seems to be up to date. It only seems to be my Rogue doing it.

    Any suggestions?

  • #675

    The only explanation I can think of is that your rogue might be below level 10, in which case ovale wouldn't be working for that toon yet. Otherwise I'm not sure, I use ovale for my rogue, so I know it works with the class. You might try disabling other addons to see if it works when its the only addon running. 

  • #681

    Things I can think of with you being 13 Sub: You don't have backstab or hemo yet, which are your main fillers. I've leveled a Sub rogue since the lastest update back in May and if I remember correctly, I just had no suggestions show up until those skills were learned. It works perfectly fine for me raiding at 85, and nearly 100% certain it was working as I leveled.

  • #677

    Oddly enough the pictures show up when I am stealthed but after that is goes back to blank.

    EDIT: I dropped Sub to test out the other specs and they work, it is just Sub for me that is not working with ovale.

    Last edited by Vailwolf on 4/22/2012 11:38:04 PM
  • #676

    Im higher than Level ten, I disabled all addons and it's still doing it. I'll try reinstalling it I guess.

    EDIT: Didnt work... Do you have any other ideas? Right at this moment I am a level 13 Sub Worgen Rogue. If that means anything.

    Last edited by Vailwolf on 4/22/2012 7:00:00 PM
  • #673

    Hello, and gz for the nice addon!I use  it on my warrior for a long time and it worked nearly perfect when i was fury!I recently decided to play arms using macros for stance dance also!Does it work properly for arms pve warriors??I rarely see (not to mention never) heroic strike (i changed rage @ >75) and also in execute phase (20% and below) there is never an execute to apply the 5 stacks and then continue rotation! Is there sth wrong with the addon or am i missing sth?Keep up the good work ;)

  • #671

    ERROR using: priest-4.3.7.txt https://sites.google.com/site/wownerien/ovale/priest

      Date: 2012-03-05 16:38:21 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\Ovale\Ovale.lua line 1166: attempt to compare number with string Debug: (tail call): ? Ovale\Ovale.lua:1166: AddSpellToList() Ovale\Ovale.lua:1251: ?() ...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: ...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147 [string "safecall Dispatcher[6]"]:4: [string "safecall Dispatcher[6]"]:4 [C]: ? [string "safecall Dispatcher[6]"]:13: ?() ...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire() ...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:120: ...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:119   ------------------------------------------------------------------- Date: 2012-03-05 16:38:21 ID: 2 Error occured in: Global Count: 12 Message: ..\AddOns\Ovale\Ovale.lua line 1672: attempt to compare number with string Debug: [C]: ? Ovale\Ovale.lua:1672: AddSpellToStack() Ovale\Ovale.lua:1765: InitCalculerMeilleureAction() Ovale\OvaleFrame.lua:159: OnUpdate() Ovale\OvaleFrame.lua:62: Ovale\OvaleFrame.lua:61
    Last edited by sapolau on 3/5/2012 4:16:53 PM
  • #672

    I'll take a look in the next day or so.

  • #668

    So  does this command "target.debuffTick(CORRUPTION)" calculates time between ticks from spell info that we must provide to addon (like example you have shown SpellInfo(CORRUPTION duration=18 tick=3)) and current haste (which is wrong method to calculate tick duration) or does it just pull this number from debuff tool-tip.

    Does commands like "castTime(SOULFIRE)" work this way too, or those can pull this info from tool-tip of appropriate spell?

  • #669

    All of the things that relate to spell times, either casting or the DoT tick, use the current value of haste.  For castTime() that is reasonably accurate for the decisions that have to be made, but for debuffTick(), it won't be quite right.  It would be nice to use the value of the haste when the DoT was applied, but unfortunately, there is no way to get that information from the WoW API after the fact from examining debuffs on the target.

  • #670

    Bah, then if addons cannot get accurate tick duration I am going to use lowest possible tick duration that i can find in those dot spreadsheets that can be found around (i think it is close to 1.5 sec)

    Last edited by pazarac on 2/28/2012 1:38:15 PM
  • #666

    How do you turn unleash elements off? Its kind of waste if u have unleashed lightning. Typically Unleashed elemets should only be used:

    1) If you don't have unleashed lighting.

    2) You are casting wind shear and u have to use /stopcasting macro.

    3) While moving you weren't able to cast any spells and  if you cast unleash elemets + LvB you get 30% dmg boost. 

    Should move unleashed weapon icon to next frame where totem icon is. Its kinda annoying to see every time u move. 

    NOTE: Ignore about comment. I just realized i was using the old code and i had to reset my profile to update the shaman code. Can you please make versioning system to find out if ur using updated class code so i know when to reset.

    Last edited by neoark1 on 2/22/2012 1:27:48 PM
  • #665

    Just had to login and post a comment. I discovered this addon last night and it's fcuking fabulous. Its a great help for someone with many toons who wants to learn the necessary muscle memory for a given spec

    Kuso to its creator and my thanks also to Leaf for his equally awesome Feral scripts

    Ky

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