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Ovale Spell Priority

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  • World of Warcraft
  • 149,581 Monthly Downloads
  • Supports: 6.0.3
  • 2,032,256 Total Downloads
  • Updated 12/16/2014
  • Created 08/17/2008
  • 742 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.0.34

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.


  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.


Why does Ovale update so often?

Ovale tracks the latest SimulationCraft profiles for the latest raid content, and as action priority lists are updated in SimulationCraft, they are mirrored fairly quickly in the Ovale default scripts.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

tag 6.0.34
Johnny C. Lam <>
2014-12-16 12:26:56 -0500

Tagging as 6.0.34 release.


Johnny C. Lam:
    - Update frFR localization data.
    - Update default scripts to SimulationCraft git master from 2014-12-15.
    - Translate SimulationCraft's "gcd.remains" operand.
    - Enhance Name() script condition to accept a spell ID instead of a name.
    The name of the spell is then used for comparison to the unit name.
    - Add OvaleTotem module to keep state for player's totems.
    OvaleTotem tracks everything that is considered to be a totem in-game.
    This includes shaman totems, mage's Rune of Power and Prismatic Crystal,
    druid Wild Mushroom, and monk statues.  Casting a spell that summons a
    totem in the simulator will now actually summon the totem in the
    Modify script conditions to use the new state methods provided by
    OvaleTotem.  RuneOfPowerRemaining() is deprecated and the Totem*()
    conditions now directly take the ID of the spell that summons the totem.
    Decorate totem spell descriptions in the default scripts with information
    used by OvaleTotem.
    - Store the texture of the spell when scanning the spellbook.


First Previous Page 45 of 83 Next Last
  • #590
    Also the coding shows SHIELDBASH for inturrupting... spell doesn't exist anymore we just have PUMMEL.
  • #588
    very nice job for this addon Sidoine

    my question is : is it possible to incorpore the spell Hex, and set up in small action barre ?
    Thanks for your work.
  • #587
    hi is it possible to move them to the center ?
  • #585
    Ovale suddenly stopped showing any suggestions during Alysrazor (issue started while I was fighting the Blazing Talon Initiates in phase 1. There were no bugs in Bugsack, so I'm not sure what caused it.
  • #584
    Sorry for being annoying (:P) but the Demonology script is still bugged and has been for a while. First, it sometimes ignores Immolate refresh by Hand of Guldan and asks the player to refresh it manually even though the dot has over 10 seconds left on target. Second, it sometimes suggests Soulburn even if the Warlock has 0 shards and can't use it!
  • #583
    Addon still thinks that Careful Aim is 80%+, while it's 90%+ now. Also would love an option to disable arcane shot completely for MM and have Ovale use the arcane-less simcraft version. As an option at least.
  • #582
    Thank you for this mod and the quality you bring to us with your hard work :)
  • #581
    As of introduction of new talent system there is option to do just that, you need to put mastery=1 or 2 or 3 for respective talent specs (same order as one in your talent ui) and only that part of code will work.

    Dunno what script are you using but this is already implemented in every default script.
  • #586
    Very late reply, but thanks! I've been using scripts from theorycrafters and didn't really understand anything in the scripts till you pointed that out.
  • #580
    Hi, I wonder if it would be possible to have an option for auto-switching profiles based on the spec you're currently in?
  • #576
    Is it possible to use this as condition "TargetInRange(melee yes)"

    I whated to integrate warlock's spell Shadowflame into the code but this spell has 10yard range, and it doesn't have range check like other spells, so I cannot use "TargetInRange(Shadowflame yes)". I was thinking of using next closest thing, to have it shown only when I am in melee range.
  • #577
    Try: TargetInRange(SAP)
    which has a 0-10 yard range

    also put: Define(SAP 6770)
    in the beginning where all of your other spells are
  • #578
    It doesn't seam logical to me that rogue ability will work in warlock script, but it doesn't heart to try this.

    There must be the way to make condition for any range as RangeDisplay addon already shows this things for every class.
  • #579
    Sap cannot be used for this, I am still searching for solution
  • #591
    I did not find a solution myself.
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