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Ovale Spell Priority

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  • World of Warcraft
  • 11,829 Monthly Downloads
  • Supports: 5.4.8
  • 1,692,805 Total Downloads
  • Updated 09/05/2014
  • Created 08/17/2008
  • 679 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: 5.4.34

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

Default scripts are available for all dps classes and specializations, based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.


  • Default scripts for every DPS class and talent specialization.
  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana, everything that a player would need to choose what to do.
  • Adapts to your talent points and glyphs.
  • Change quickly the configuration at any time with configurable checkboxes and drop-down lists that can be shown/hidden by clicking on the icons, e.g. switching between single and multi-target damage, setting the curse to cast.
  • Multi-target DoT tracking: remember which target had a DoT and when the DoT will expire, allowing the script author to support multi-target dotting.
  • Compatible with the action icon skinning library Masque.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Can be used to track crowd-control spells on your focus.
  • Scoring system: evaluate how well you followed the script. Add a new Ovale panel in Recount and Skada, with a score between 0 (very bad) and 1000 (perfect).
  • Up to two-spells-ahead accuracy with some classes.


Why does it not work for me?

Try to reset your Profile in the Ovale settings. Most problems come from faulty scripts.

Why is the key binding displayed for an action wrong?

The action may be in several action bars, e.g., the bars that you can cycle through or the bars that appear in special cases like Shadowform or Cat Form.

Why is the key binding not displayed at all?

The action must be in your standard Blizzard action bar in order for Ovale to know which key binding is used.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization.

There is no bane or curse (or whatever) in the rotation.

Click the icon and select the bane or curse that you want to use from the dropdown menu list.

tag 5.4.34
Johnny C. Lam <>
2014-08-18 17:49:05 -0400

Tagging as 5.4.34 release.


Johnny C. Lam:
    - Druid: Increase ratio threshold before refreshing Balance DoTs early.
    The latest SimulationCraft uses 30% increase as the threshold so match it
    in the default script.
    - Information that's queried with GetItemInfo() might not be available.
    Wait for the GET_ITEM_INFO_RECEIVED event and query again for meta-gem and
    weapon information.
    This fixes ticket 403 by @Dhanir.
    - Rogue: Premeditation requires stealth.
    - Death Knight: Fix Dark Transformation usage.
    Dark Transformation requires 5 stacks of Shadow Infusion on the player and
    applies a buff to the pet.
    This fixes ticket 379 by @bamabandit.
    - Allow specifying a cooldown time for buffs.
    This cooldown time is how long to expect between when the buff is gained
    and can be used to note the internal cooldown of a trinket that applies a
    Decorate trinket buffs with approximate internal cooldown times.  The
    syntax is "buff_cd=N" where N is the number of seconds.
    Add a BuffCooldown(id) script condition to return the remaining time
    before the buff can be gained again.
    - Add additional spells used in SimulationCraft action lists.
    - Add haste buff from legendary caster meta-gem.
    - Allow setting and getting variables within the simulator from the script.
    This feature can be used to keep state from the script.
        SetState(name, value) sets the named variable to the given value.
        GetState(name) gets the value of the named variable or 0 if missing.
    Internally, a new action "SetState" was added that always returns true.
    This new state action has no output.
    OvaleFrame has been adjusted to avoid flickering if a state action is the
    best action.
    - Fix debuff spell list names used in GetAura.
    - Rename *Remains() script conditions to *Remaining() for readability.
    The old names are still usable as aliases of the recommended condition
    - Put all script condition definitions into a single file.
    This reverses a design decision to split up conditions into smaller files
    that ended up making this addon harder to update for users.  Keeping all
    conditions in a single file reduces the likelihood of files being added or
    removed, which allows for updating the addon without needing a full
    restart of the WoW client.
    This does make the conditions.lua file harder to maintain, but a clean
    internal code layout should alleviate this concern.
    - Rename TicksRemain() to TicksRemaining() for better readability.
    - Add PrimaryResource() script condition for the current power level.
    PrimaryResource(id) returns the current amount of the player's primary
    resource for the given spell.
    - When unparsing Ovale ASTs into scripts, avoid unnecessary whitespace.
    - Teach OvaleAST unparser to automatically insert parentheses as needed.
    The AST structure implies that parentheses are needed when unparsing
    expressions, based on the relative precedence of the operators involved.
    Any existing parentheses that are extraneous due to precedence are
    ignored when unparsing.
    - Fix operator precedence bug with "and" and "or".
    "And" binds more tightly than "or" in most logical operator precedence
    - Add ExecuteTime() script condition to match SimC's "execute_time".
    This condition returns the larger of a spell's cast time or the GCD.
    - Add "amplified" buff from the Amplification trinkets.
    - Add "stealthed_buff" spell list for common rogue and druid stealth buffs.
    - Add "_buff" and "_debuff" to the default raid buff names for consistency.
    - Rogue: Fix spell information to add to the correct spell IDs.
    The spell information for the Crimson Tempest DoT wasn't correctly being
    added due to the wrong name reference being used.
    - Warrior: Fix rage cost of Impending Victory after landing a killing blow.
    - Druid: Don't cast bear Berserk with Incarnation is active.
    The name of the buff referenced in the script was incorrectly
    "son_of_ursoc" instead of "son_of_ursoc_buff".  Fix by @Wiljo.


First Previous Page 45 of 67 Next Last
  • #352
    I was trying to find a way to eliminate icon flicker when I spam an ability. I thought SpellInfo(SPELL cd=N) Would do it but it doesn't.

    Not sure why other actionbar mods don't have this problem. Is there something I'm missing?
  • #356
    That has always been a problem with ovale, I think other mods don't recalculate next action more then ones or so per second as oppose to ovale that calculates that frequently. It is two edged sword, if mode doesn't recalculate priorities fast u will not be able to see if first action has been successful or not, it will just suggest next action on the list and it will look smooth without flickering.
    Ovale recalculate this but with fluctuating latency comes problem. After you cast proposed spell and ovale moves to next one, there is a period in which addon will wait for server to confirm that action has been successful and if he doesn't get this confirmation in time ovale will go back and again suggest spell that just have been cast, and that will cause flickering.
  • #364
    Yes, you explained well the problem. As for the problem when you spam an ability, it may be that Ovale tries to predict the next ability as soon as you cast a ability, so in the time between the spell cast and the failure event, it displays the next ability. In the pre-4.0.0 versions I allowed to disable this feature (that is only useful when you have a lot of lag or when you have missile travel time). I may allow this again in a future version.
  • #357
    Just to add I tried that too, long ago, to add small cool down on spells that put debuff on target like corruption, but it didn't work. I just learned to ignore this after using addon for long now.
  • #348
    Ever since you add talent = NNNN for Addicon I have no way to use it.

    There no way to find out what the talent ID is for a spell. Not even sure if such a thing exists. So how do I use this?
  • #349
    Type /ovale talent in the chat
  • #350
    Thanks :)
  • #346
    Thanks for the update, the Bear swipe and cat greying issues have been solved :) Hopefully issues that pop up from the change don't cause to many other headaches.
  • #345
    I would to suggest some feral cat improvements. According to class mechanics changes, Bleed damage is most important now (about 30% jf total damage done) and it's affected by Tiger's Fury (both, Rip and Rake), Tiger's Fury is used not only for energy boost, but for Bleed damage buff as well. The main idea is to use Rip and Rake after Tiger's Fury is used and not before. Therefore there are 2 Rakes in this period (one right after TF and the second one when TF is on CD). So between Savage Roar and Rip dropping the best suggestion would be to refresh Rip before Savage Roar as well, because Savage Roar only affects white damage now.
  • #347
    Hey turbulent, you should check out

    They have 2 people over there working on the feral script. It's in pretty good shape even in the early stages.
  • #360
    Thank you!
  • #344
    I added Improved Soul Fire to the script on the forums
    As I state there, I am no script writer, however I haven't noticed any problems and the changes have been very beneficial to me personally.
  • #342
    4.0.4 works on my other characters but not on my mage. I get a bunch of error messages from Ovale. Doesn't show up at all too so unusable. Tried resetting to default settings and still doesn't work. I am fire spec.
  • #343
    You may try the alpha version here:
  • #351
    Thanks. That fixed the problem.
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