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Ovale Spell Priority

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  • 53 Likes
  • World of Warcraft
  • 13,656 Monthly Downloads
  • Supports: 6.2.3
  • 2,630,525 Total Downloads
  • Updated 01/01/2016
  • Created 08/17/2008
  • 861 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 6.2.16
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About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

The current release of Ovale provides default scripts for the following classes for Warlords of Draenor:

  • Death Knight: Blood, Frost, Unholy
  • Druid: Feral, Guardian, Restoration (Balance is NOT currently supported)
  • Hunter: Beast Mastery, Marksmanship, Survival
  • Mage: Arcane, Fire, Frost
  • Monk: Brewmaster, Windwalker
  • Paladin: Protection, Retribution
  • Priest: Shadow
  • Rogue: Assassination, Combat, Subtlety
  • Shaman: Elemental, Enhancement, Restoration
  • Warlock: Affliction, Demonology, Destruction
  • Warrior: Arms, Fury, Protection

Default scripts are based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana -- everything that a player would need to decide what to do.
  • Adapts to your talent points and glyphs.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Compatible with the action icon skinning library Masque.
  • Use SpellFlashCore to flash abilities on action bars in addition, or as an alternative, to displaying the ability icons.

FAQ

How closely are the default scripts based on SimulationCraft?

The SimulationCraft APL language and the Ovale script language are functionally very similar and concepts from one can be translated into the other in a very direct and mechanical way. For all intents and purposes, the default scripts are the SimulationCraft APLs imported into the game and displayed visually.

Why is the key binding displayed for an action wrong?

You may be running an action bar addon, e.g., Bartender4, etc., that does not use the Blizzard action bar frames.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

How do I make the spells flash on the action bar?

Simply install SpellFlashCore (included if you install SpellFlash) and Ovale will use it to flash the spell to cast on the action bar in addition to displaying the spell in the Ovale icon bar.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization. However, be aware that the default Ovale scripts are tuned for max-level characters and you may be missing key abilities at low levels that are assumed to exist. If the default script is not working for you, you will need to find or write a script more appropriate for your character's level.

Ovale Spell Priority 6.2.16

Changes from version 6.2.15:

  • Only suggest the legendary ring if it is equipped and usable.

  • Regenerate scripts to re-add suggesting on-use trinket actions.

  • Merge branch 'simulationcraft'.

    Add "use_item" actions to SimC APLs so that script code for on-use
    trinkets is properly generated.

  • Add "use_item" to APLs to properly generate code for on-use trinkets.

  • Suggest using the legendary ring separately from trinkets.

    Also fix a bug where non-spell actions were not emitted by the SplitByTag
    functions.

  • The engineering glove enhancement was removed ages ago.

  • Import latest release.sh from curseforge-packager project.

  • Update localized strings from CurseForge app from 2015-12-30.

  • Regenerate scripts based on SimulationCraft git master from 2015-12-17.

  • Avoid emitting "call_action_list" as a missing symbol.

    Filter out special actions from the list of actions that are regarded as
    requiring symbols.

  • Add trinket information for the Soul Capacitor.

  • Add item ID for the Empty Drinking Horn.

  • Translate SimC's "equipped.<item>" to allow checking for equipped items.

  • Translate SimC's "eclipse_dir.<name>" expressions for balance druids.

  • Translate SimC's "solar_max" for balance druids.

  • Teach OvaleSimulationCraft about "@" absolute value operator.

    Limit its translation to simple inequalities involving absolute values by
    converting to the appropriate union or intersection of one-sided
    inequalities. The latter are more suitable for translating into the
    equivalent Ovale timespan concept.

    This fixes the translation of "@" used in balance druid APLs involving
    "@eclipse_energy".

  • Druid: Move Cenarion Ward back to short CD icon for Guardian druids.

    Cenarion Ward should not be used on cooldown since it wastes a GCD that
    could be used to generate rage and is situational in providing a burst
    heal for the tank.

  • Merge branch 'simulationcraft'

    Pull in changes from SimulationCraft git master from 2015-12-17.

  • Import Tier18M profiles from SimulationCraft git master from 2015-12-17.

Comments

First Previous Page 45 of 92 Next Last
  • #733

    some times on as a hunter it says to keep using cobra shot even when thats not part of the roation

  • #734

    this is a bug in the current script that ships with ovale for hunters.  Feel free to use my updated script here: http://bit.ly/PMNkWi

  • #731

    You're probably well aware of this but there are constant errors resulting from both Blood and Frost Death Knight specs and they are unusable.  Fire Mage seems to be working pretty well.  Build 319.

  • #732

    Have you tried to change the Frost DK script? Running the addon in debug mode, I get the error message "ERROR: second value of / must be constant".
    The only division is in the expression "if target.HealthPercent() <=35 or {{target.HealthPercent() -3 *{target.HealthPercent() /target.DeadIn() } } <=35 } Spell(soul_reaper)". Until the function is fixed, you should try to change that line to "if target.HealthPercent() <=35 Spell(soul_reaper)".

  • #730

    to bad this addon doesn't work anymore...was a great addon..............no icons with any of my chars....not tank scripts.....any chance on a working release?

    thanks

  • #729

    arms warrior.  bugging and not saying to use OP ever.  thanks and btw been using this addon since cata came out on all my toons its awsome :D

  • #728

    Any update on a release with working scripts adn such? or should we wait for MOP? either way, awesome addon man, thx for all your effort!

  • #727

    Buffs that have stacks like Molten Core are not treatied like that, so if the spell that removes one by one stack is defined like this

    Define(soul_fire 6353)
      SpellAddBuff(soul_fire molten_core=-1)

    when I press it, addon will act like that this spell is removing every stack and will sugest next spel on the list, not the same spell as there are still buffs left on molten core.

     

    Last edited by pazarac on 9/4/2012 7:53:19 AM
  • #725

    I get this error at the converter  "spec parameter not defined" i am arms warrior. Any ideas of what to add to convert simcraft code to ovale code?thx

  • #724

    First off, this mod is fantastic! An extremely valuable asset right now with all the changes in patch 5.0.4.

    My one question/request. Is there an option to turn off the Global Cooldown icon? It's nice, but I would much rather see the next ability right away. This would allow for more of a reaction time rather than just looking at a GCD icon. I apologize if this is an option that I've missed somewhere. And if it's not an option already, then consider it a friendly suggestion. I think it's something that would make an already outstanding mod even better.

    Thank you!

  • #723

    For survival hunters having issues, I've created an updated script here: http://wow.curseforge.com/addons/ovale/forum/hunter/42272-updated-5-0-4-survival-hunter-script/

  • #721

    My Ret pally keeps getting told to use Divine Intervention...which disappeared with Cata.  I have no idea what spell the DI icon is supposed to represent!

    Thanks so much for your hard work.

  • #726

    That's "Spell_nature_timestop" and should be Templar's Verdict (at least according to clcret).

  • #754

    If it's Templar's Verdict than even more is wrong because it suggests it constantly when you CAN'T use Templar's Verdict because you don't have enough Holy Power. 

  • #720

    Feral Druid still seems off. It's telling me to do Savage roar over and over again. 

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