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Ovale Spell Priority

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  • 27 Likes
  • World of Warcraft
  • 21,785 Monthly Downloads
  • Supports: 5.4.8
  • 1,684,581 Total Downloads
  • Updated 08/18/2014
  • Created 08/17/2008
  • 676 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: 5.4.34
or

About Ovale Spell Priority

Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.

It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.

Default scripts are available for all dps classes and specializations, based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.

See the video of a survival hunter using Ovale during Wrath of the Lich King.

Please use the forums to submit scripts or discuss them. If you want to report bugs, use the ticket manager.

Features

  • Default scripts for every DPS class and talent specialization.
  • Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana, everything that a player would need to choose what to do.
  • Adapts to your talent points and glyphs.
  • Change quickly the configuration at any time with configurable checkboxes and drop-down lists that can be shown/hidden by clicking on the icons, e.g. switching between single and multi-target damage, setting the curse to cast.
  • Multi-target DoT tracking: remember which target had a DoT and when the DoT will expire, allowing the script author to support multi-target dotting.
  • Compatible with the action icon skinning library Masque.
  • 100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
  • Can be used to track crowd-control spells on your focus.
  • Scoring system: evaluate how well you followed the script. Add a new Ovale panel in Recount and Skada, with a score between 0 (very bad) and 1000 (perfect).
  • Up to two-spells-ahead accuracy with some classes.

FAQ

Why does it not work for me?

Try to reset your Profile in the Ovale settings. Most problems come from faulty scripts.

Why is the key binding displayed for an action wrong?

The action may be in several action bars, e.g., the bars that you can cycle through or the bars that appear in special cases like Shadowform or Cat Form.

Why is the key binding not displayed at all?

The action must be in your standard Blizzard action bar in order for Ovale to know which key binding is used.

Why is the icon sometimes red?

The cooldown that is displayed in an icon is not always the true action cooldown. If this cooldown is longer than the action cooldown, then the icon is red. In most cases, it means that if you use this action too soon, then you will overwrite or clip a DoT, which may not be what you want.

Why can't I click on the icon to cast the spell?

Blizzard does not allow this. Only a predefined sequence of spells can be bound to an action icon and this sequence can not change in combat.

On my low-level character, there is nothing at all.

You need to reach level 10 and choose a specialization.

There is no bane or curse (or whatever) in the rotation.

Click the icon and select the bane or curse that you want to use from the dropdown menu list.

tag 5.4.34
78cb8e0a5fa4712cff259de36cdbd27d58dc0ef0
Johnny C. Lam <jlam88@gmail.com>
2014-08-18 17:49:05 -0400

Tagging as 5.4.34 release.

--------------------

Johnny C. Lam:
    - Druid: Increase ratio threshold before refreshing Balance DoTs early.
    The latest SimulationCraft uses 30% increase as the threshold so match it
    in the default script.
    - Information that's queried with GetItemInfo() might not be available.
    Wait for the GET_ITEM_INFO_RECEIVED event and query again for meta-gem and
    weapon information.
    
    This fixes ticket 403 by @Dhanir.
    - Rogue: Premeditation requires stealth.
    - Death Knight: Fix Dark Transformation usage.
    Dark Transformation requires 5 stacks of Shadow Infusion on the player and
    applies a buff to the pet.
    
    This fixes ticket 379 by @bamabandit.
    - Allow specifying a cooldown time for buffs.
    This cooldown time is how long to expect between when the buff is gained
    and can be used to note the internal cooldown of a trinket that applies a
    buff.
    
    Decorate trinket buffs with approximate internal cooldown times.  The
    syntax is "buff_cd=N" where N is the number of seconds.
    
    Add a BuffCooldown(id) script condition to return the remaining time
    before the buff can be gained again.
    - Add additional spells used in SimulationCraft action lists.
    - Add haste buff from legendary caster meta-gem.
    - Allow setting and getting variables within the simulator from the script.
    This feature can be used to keep state from the script.
    
        SetState(name, value) sets the named variable to the given value.
        GetState(name) gets the value of the named variable or 0 if missing.
    
    Internally, a new action "SetState" was added that always returns true.
    This new state action has no output.
    
    OvaleFrame has been adjusted to avoid flickering if a state action is the
    best action.
    - Fix debuff spell list names used in GetAura.
    - Rename *Remains() script conditions to *Remaining() for readability.
    The old names are still usable as aliases of the recommended condition
    names.
    - Put all script condition definitions into a single file.
    This reverses a design decision to split up conditions into smaller files
    that ended up making this addon harder to update for users.  Keeping all
    conditions in a single file reduces the likelihood of files being added or
    removed, which allows for updating the addon without needing a full
    restart of the WoW client.
    
    This does make the conditions.lua file harder to maintain, but a clean
    internal code layout should alleviate this concern.
    - Rename TicksRemain() to TicksRemaining() for better readability.
    - Add PrimaryResource() script condition for the current power level.
    PrimaryResource(id) returns the current amount of the player's primary
    resource for the given spell.
    - When unparsing Ovale ASTs into scripts, avoid unnecessary whitespace.
    - Teach OvaleAST unparser to automatically insert parentheses as needed.
    The AST structure implies that parentheses are needed when unparsing
    expressions, based on the relative precedence of the operators involved.
    Any existing parentheses that are extraneous due to precedence are
    ignored when unparsing.
    - Fix operator precedence bug with "and" and "or".
    "And" binds more tightly than "or" in most logical operator precedence
    systems.
    - Add ExecuteTime() script condition to match SimC's "execute_time".
    This condition returns the larger of a spell's cast time or the GCD.
    - Add "amplified" buff from the Amplification trinkets.
    - Add "stealthed_buff" spell list for common rogue and druid stealth buffs.
    - Add "_buff" and "_debuff" to the default raid buff names for consistency.
    - Rogue: Fix spell information to add to the correct spell IDs.
    The spell information for the Crimson Tempest DoT wasn't correctly being
    added due to the wrong name reference being used.
    - Warrior: Fix rage cost of Impending Victory after landing a killing blow.
    - Druid: Don't cast bear Berserk with Incarnation is active.
    The name of the buff referenced in the script was incorrectly
    "son_of_ursoc" instead of "son_of_ursoc_buff".  Fix by @Wiljo.

Comments

First Previous Page 65 of 67 Next Last
  • #44
    Yes no more errors with .24! It does ask me to Deathcoil too, so so far so good. Thanks for the help! It really cuts close on Pestilence but maybe that's just my timing. If i can provide anymore help let me know.
  • #45
    Yes, in some rare occurrence it does not ask to refresh the diseases with Pestilence and the glyph. I suspect that there may be no blood rune available at this time, but I did not play long enough to be sure. Somebody that knows the Death Knight better than me may tell me if that is a problem: should one blood rune be spared some time before the diseases expire? It may not worth it.
  • #32
    How do you add weapon enchants? There seems to be support for this according to the documentation but I must be doing something wrong. It is always showing that the enchant is not preset.

    Script Below

    Define(FLAMETHONG 8024)
    #Added WINDFURY to the defined spells (Tried both Rank 1 and Rank 8 spellids)
    Define(WINDFURY 8232)

    AddIcon
    {
    if WeaponEnchantExpires(WINDFURY mainhand 2) Spell(WINDFURY)
    if WeaponEnchantExpires(FLAMETHONG offhand 2) Spell(FLAMETHONG)

    # All of the below seems to work fine.
    if BuffPresent(MAELSTROMWEAPON stacks=5) Spell(LIGHTNINGBOLT)
    Spell(STORMSTRIKE)
    Spell(EARTHSHOCK)
    if ManaPercent(less 25) Spell(SHAMANISTICRAGE)
    if TotemExpires(fire) Spell(MAGMATOTEM)
    if BuffExpires(LIGHTNINGSHIELD 0) Spell(LIGHTNINGSHIELD)
    Spell(LAVALASH)
    }
  • #33
    You can not specify which weapon enchant expires. You should write this:
    if WeaponEnchantExpires(mainhand 2) Spell(WINDFURY)
    if WeaponEnchantExpires(offhand 2) Spell(FLAMETHONG)
  • #34
    That fixed the issue. Thanks for the help!
  • #25
    First off I want to say very nice addon!
    I have a few questions though.

    1. Would it be possible to make it show only "if has target" and taget is hostile and not dead? I don't really need to see what spells to cast on a friendly- or a dead- target.
    2. is it possible to get an icon that tells you what spell to cast after the next - icon 1 = cast now, icon 2 = cast next, 3 = fillers (for warriors heroic strike or cleave)?

    Also the icon that shows HS/Cleave always has the border shown, and there's a ? between the 2 first icons, what is that supposed to do?

    Thanks
  • #26
    1. I may do that in a future version. Thank you for the suggestion.
    2. I tried that (the option is still here in the appearence menu, check "Predictive (EXPERIMENTAL)"), but I found that the result was more confusing than useful. You may test it if you want, I could use some feedback.

    It is a feature to show the border of the HS/Cleave button even if there is nothing to cast. If thought it was weird if the button kept disappearing/appearing every two seconds. If a majority of people don't like that, I may change it.

    I don't know what you mean about the question mark, I don't have it. It is likely a bug. Did you change the default script? Could you show me a screenshot?
  • #28
    For the "Predictive" fuction you can see what I mean if you have the posibility to test CLCRet addon (http://wow.curse.com/downloads/wow-addons/details/clcret.aspx) for ret pallies, has some nice features, but yours is just so much cooler because it's usable for all classes.
  • #27
    Hi,

    Thanks for the reply

    I have tested the "Predictive (EXPERIMENTAL)" feature, and yeah it seems a bit more confusing than helpful. Maybe make both icons visible, so there are 2 icons at all times instead of the scrolling feature (a small icon for next skill and a normal sized icon for the skill you should use now?)

    Here's a screenshot of the ? I talked about (http://hellbound.apathia.dk/img/upload/WoWScrnShot_110109_113024.jpg). They turn red if I'm out of range of the target.

    As for the iconborder on cleave/hs - it seems a little odd that the border is there without anything to cast imo. Maybe you could change it so that the hs/cleave icon has it's own size-scroller, and make it possible to move it individualy from the other icons?
  • #29
    I will add the option to remove the borders.

    About the ?, it looks that it is the keyboard shortcut that is not displayed properly. I see that you use ButtonFacade. Which skin it is? And what addon do you use to move the icons?
  • #30
    I use apathy skin for button facade, but I don't have keyboard shortcuts activated.

    What do you mean by: "And what addon do you use to move the icons?" if you mean action bars I am using Dominos.
  • #31
    I added the option to hide the border and the option to hide the icons if the target is friendly (in 3.2.14).

    I installed Dominos and Apathy but I was not able to reproduce the bug. Could you confirm that if you hide the shortcuts in Ovale, the question marks disappear? Or do you mean that it is already the shorcuts in Ovale that you hide?
  • #24
    Sweet Addon ! Tested it today on my Arms an i LOVE it !
    Keep up the good Work !
  • #22
    Is this addon for lvl 80 only or does it work for lower levels (10-40) as well?
  • #23
    It works for lower levels too for some classes. It does not work for mage, but it works for warrior, for example. It works for all classes at level 60.
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